It is especially important to replay for salvages on the harder setting or missions will become nearly impossible later on. Another example is the 6th or so mission that has the Catipult mech; naturally you should replay that again and again until you salvage because it gives you a Heavy mech quite early for free.(You can't actually buy one until much later and then you have to pay a fortune for it. Salvaging=free minus repairs.)
Did not need a video for this. I did this on my own at age 10 the first time I played it when the game was new. Just run away until it stops following you... then bomb it to death. If it explodes, meaning you don't salvage, then restart the mission and try again.(Get used to that because you'll replay most missions in this game several times trying to get a good salvage)
For people who still play this awesome game: an easier way is to run your mech to the bridge like here, but instead of ejecting just turn tail and run like hell right after touching the bridge the Mad Cat comes from. Run north to the base with turrets - after a while, the MC will just give up and stand still, as long as you remain off his radar. Bomb it.
This lets you keep one extra mech for the final part of the mission, when 2 Firestarter A's jump you. Lifesaver on veteran difficulty.
I remember when I first played this game, I would simply do it. And I didnt even care about salvages and etc. I got all the Mad Cats on the game, I think, at least the early ones, and even the Hoolander II. And today because I got without internet I started it all over again, it took me like many plays to salvage the Hoolander D: Got the gauss, though. Nice video. Good times!
instead of ejecting the mech, you could get him to lure the mad cat out and blow the tanks, timing it so that the mad cat isn't too close to the tanks that it gets fried. it's very difficult to get the airstrikes timed right to even destroy the mech, let alone salvage it. there's another mission later on where the mad cat is placed at the extraction point, and you can airstrike it after finding it with a spy drone. it takes a very long time (but it's worth it).
@deliriouscouture ...which is why I came up with this method. And the method you describe in the other mission you mentioned is something I already showed in the video I uploaded on that mission, almost a year before your post.
@deliriouscouture nah 1 large artilary strike can take out any mech 1 shot, its gotta be a hs, , under each mech they have a lil shadow under them, its a round circle, put the strike there, remember ur looking at the field from an angle, not straight down :p i been playing mechwarrior and mechcommander games since they came out, i was like 7 playing mw2 , i just reinstalled mechcommander 2, all these games are fun and i am playing the Mechwarrior Living Legends mod u add to crysis wars
is this 100% guaranteed? or do we need still need to replay the whole thing again and again (cause its faster than continuously going round the bend)?
There is no guarantee of salvage; the chance depends on degree of damage and hit locations. The method I show here is a lot quicker than replaying again and again the conventional way, though.
dam well im still amazed that my friend captured a madcat with everything still intact using the "bumrush" technique in which he ran in with 2 commandos, 1 firestarter and raven continously firing close range weapons while circling the madcat....hehe tried that myself, 1 commando dead within a few seconds, firestarter missing a leg plus a dead unsalvagable madcat
Nah. Once a Mech is defeated, whether it's a friendly one of yours or an enemy's, airstrikes can't harm it any more. You'll have noticed that Lynx's Commando was square in the middle of the airstrikes I dropped on the Mad Cat, and it didn't get scratched one bit!
Same for the Hunchback I took out in my video on Op1 Mis5; it went down before the airstrike hit, but the artillery didn't damage it at all. Haha!
I am way too rusty, I always thought airstrikes destroyed salvaged mechs on the ground. Probably got a few pilots killed due to wanting a certain mech salvaged and not giving them artillery support...lol
It is especially important to replay for salvages on the harder setting or missions will become nearly impossible later on. Another example is the 6th or so mission that has the Catipult mech; naturally you should replay that again and again until you salvage because it gives you a Heavy mech quite early for free.(You can't actually buy one until much later and then you have to pay a fortune for it. Salvaging=free minus repairs.)
DrainBlut 3 weeks ago
Did not need a video for this. I did this on my own at age 10 the first time I played it when the game was new. Just run away until it stops following you... then bomb it to death. If it explodes, meaning you don't salvage, then restart the mission and try again.(Get used to that because you'll replay most missions in this game several times trying to get a good salvage)
DrainBlut 3 weeks ago
poor lynx :(
linx4355 1 month ago
MAD CAT PILOT U MAD?
Alexeiv03 2 months ago
For people who still play this awesome game: an easier way is to run your mech to the bridge like here, but instead of ejecting just turn tail and run like hell right after touching the bridge the Mad Cat comes from. Run north to the base with turrets - after a while, the MC will just give up and stand still, as long as you remain off his radar. Bomb it.
This lets you keep one extra mech for the final part of the mission, when 2 Firestarter A's jump you. Lifesaver on veteran difficulty.
a0classcriminal 4 months ago
This was my first salvaged Smoked Jaguar mech. I mean, SMOKE Jaguar
U MAD?
ReachManA239 5 months ago
I <3 this game! Thanks for the beta :D
I3loodIust 5 months ago
I remember when I first played this game, I would simply do it. And I didnt even care about salvages and etc. I got all the Mad Cats on the game, I think, at least the early ones, and even the Hoolander II. And today because I got without internet I started it all over again, it took me like many plays to salvage the Hoolander D: Got the gauss, though. Nice video. Good times!
naichiuolphi 6 months ago
Hah! Actually tried this and it worked the first try! Had to actually reload the bridge bits more than the arty thing!
Reskilober 6 months ago
Now every mission gets a lot more funny with it! XD
LordLoreFonde 8 months ago
how may tries did it take to get this... I can only salage it 1 in 10 tries, and to save the weapons its even harder
rushworxDOTnet 9 months ago
@rushworxDOTnet Less than 10.
Carsomyr80 9 months ago
how you eject your pilot?
skylineGTRfanatic 1 year ago
@skylineGTRfanatic Home+mouse left-click on the Mech you want to eject from.
Carsomyr80 1 year ago
Thanks for the video, it took me a lot of tries but I got it. Such a great feeling to have that mech so early
OverwatchSniper 1 year ago
loudest video on youtube? probably
mickmos 1 year ago
awesome, thanks a lot for the vid~!
You play MCG online?
azurehydra 1 year ago
@azurehydra Not anymore, been playing some other things. =)
Carsomyr80 1 year ago
@Carsomyr80 Aww...MCG multiplayer is so addictive. =.=
azurehydra 1 year ago
instead of ejecting the mech, you could get him to lure the mad cat out and blow the tanks, timing it so that the mad cat isn't too close to the tanks that it gets fried. it's very difficult to get the airstrikes timed right to even destroy the mech, let alone salvage it. there's another mission later on where the mad cat is placed at the extraction point, and you can airstrike it after finding it with a spy drone. it takes a very long time (but it's worth it).
deliriouscouture 1 year ago
@deliriouscouture ...which is why I came up with this method. And the method you describe in the other mission you mentioned is something I already showed in the video I uploaded on that mission, almost a year before your post.
Carsomyr80 1 year ago
@Carsomyr80 Go you! Have a gold star.
deliriouscouture 1 year ago
@Carsomyr80 Go you!!! Have a gold star.
deliriouscouture 1 year ago
@deliriouscouture nah 1 large artilary strike can take out any mech 1 shot, its gotta be a hs, , under each mech they have a lil shadow under them, its a round circle, put the strike there, remember ur looking at the field from an angle, not straight down :p i been playing mechwarrior and mechcommander games since they came out, i was like 7 playing mw2 , i just reinstalled mechcommander 2, all these games are fun and i am playing the Mechwarrior Living Legends mod u add to crysis wars
TBDcsProductions 1 year ago
how do u eject?
derizhopa 1 year ago
@derizhopa
Press down on the 'Home' key and then click the mech you want to eject
ameerhamid89 1 year ago
is this 100% guaranteed? or do we need still need to replay the whole thing again and again (cause its faster than continuously going round the bend)?
NoOneComments 2 years ago
There is no guarantee of salvage; the chance depends on degree of damage and hit locations. The method I show here is a lot quicker than replaying again and again the conventional way, though.
Carsomyr80 2 years ago
dam well im still amazed that my friend captured a madcat with everything still intact using the "bumrush" technique in which he ran in with 2 commandos, 1 firestarter and raven continously firing close range weapons while circling the madcat....hehe tried that myself, 1 commando dead within a few seconds, firestarter missing a leg plus a dead unsalvagable madcat
NoOneComments 2 years ago
Nah. Once a Mech is defeated, whether it's a friendly one of yours or an enemy's, airstrikes can't harm it any more. You'll have noticed that Lynx's Commando was square in the middle of the airstrikes I dropped on the Mad Cat, and it didn't get scratched one bit!
Same for the Hunchback I took out in my video on Op1 Mis5; it went down before the airstrike hit, but the artillery didn't damage it at all. Haha!
Carsomyr80 2 years ago
Bloody awesome.
I am way too rusty, I always thought airstrikes destroyed salvaged mechs on the ground. Probably got a few pilots killed due to wanting a certain mech salvaged and not giving them artillery support...lol
Mamatime 2 years ago