Added: 1 year ago
From: UCSCbweber
Views: 11,876
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  • I think it'd be interesting to have games where a human controls the strategy, but has a smart micro AI at hand to control the units, such as this one.

    A human would surely notice earlier that it's time to find and destroy the workers, but might have a hard time doing exact Zealot micro.

  • The move at 02:22 (retreat) from the red AI is great, i hope we'll see that in future games.

  • The Red, gave a good example that how an AI should work.

  • Why there were no Dragoons?

  • @kknev didnt need any

  • @kknev not part of the settings of this tourney (only tier1 units and only zealots)

  • I think I'll record some since these don't have sound.

  • the gas steal helped against hard coded AIs but in this case it was the fault of the green to NOT lead the troops properly: no retreat, no defend of choke points and they had both full vision of the map - holy ...

    hope to see tournament 4 soon

  • It wasn't the gas steal that decided the game. It was lowerlogic's (red) effective army strength estimation and retreating when necessary.

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