Added: 2 years ago
From: vulad
Views: 55,010
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  • fake.... u didnt track it... its an wiggling can :D

  • Fake, I love it when people say that!

  • I don't need tracking for my can to do that.

  • omg that's so fake

    cans don't do that in real life

  • @x1c3x dude u are stupid or something? READ THE FUCKING TITLE U ASSHOLE it says 3D CAMERA TRACKING!! u idiot!

  • @juanelox1212

    i didn't see no cameras

    did you see a camera on the video ? no

    FAKE !

  • @x1c3x lol u are really stupid ^^,3d camera tracking is a term that we,animators use when we want to add a 3d object to a video that we track media thos points u see there and some programs lol

  • @juanelox1212

    what you said makes no sense

  • @x1c3x lol that shows even more how stupid you are ^^

  • Wow u guys take it serious lol

  • love it.. well done ;)

  • that is not camera tracking, that's just a regular soda can with a mouse in it :/

  • so wtf?

  • FAK... nvm...

  • Fake

  • @C4Spaze Offcourse it is.. READ THE TITLE: 3D CAMERA TRACKING!

  • @C4Spaze Dumbass.....

  • nice work but it looks like a big dildo

  • please could you send me the footage to try this

  • lol i thougt it was real!^^

  • really good,thought it was real till it wobbled.wouldnt want to watch this on lsd though.uuughhhh

  • Is that a real can!?!

  • Dr.Dildder

  • energy drink has lots of energy

  • U messed up with the shadow of the can but good overall

  • What an agitated can...

  • I thought it was an actual can until it FREAKING WIGGLED!

  • Great job dude. If I may, I couldn't tell if it rendered properly on the glass top. But still thumbs up!

  • Thats sick!!

  • How do you create the reflection?

  • good job and vray

  • hey man can u post a good tutorial of matchmoving in pftrack PLEASE!!!!!!!

  • @saradeva11 i will work on something.

  • @vulad thanks but when i use pftrack...the plane in pf track seems to always slide! why this??

    Those points that you used for your tracking...they must be big and well seen for pftrack to give good result?

  • good job.

  • need to sort out the shadows on the edge of the table, but apart from that it's a good render :) i like it

  • Do you need to undistort footage before tracking? And remove noise? Please help.

  • @izvarzone it's not necesary, although it is better if your frames are not interlaced.

  • wow it looks so so sooo real *_*

  • i noticed you liked visual effects videos and i thought you would also like mine,.

    aaron

  • I thought it was real until it started moving!

  • awesome

  • lol dancing soda

  • thats my penis at 4:00

  • WTF!? thats one crazy can!

  • SWEET

  • couldn't you, if you wanted to hide the tracking dots, make a plane that would cover the paper and make it white (or whatever you want)

  • Great job, I really need to look into HDRI environment lighting. This looks great.

  • Oh WOAH thats pretty cool

  • the shadows are messed up when it gets to the glass

  • i didn't think it was motion tracking until i saw it move !

  • as it says in the description; i used 3ds max, vray, PF track and Sony Vegas. The object doesn't exists it is a 3d modem, PF track is used to track reference points in a 2d video (Hence the paper with the dots) and then exported into a 3d software (3ds max), all you do is animate the object(character), illuminate the scene and render with Vray, and finally put them all together in Sony vegas for a final composition, and you're done.

  • how your optical camera or webcam recognize the object? and what tools u use for it.

    thanks

  • @MrFortain I took the video with a microsoft webcam, after that i imported the video to PFtrack. Using the dots in the paper sheet as reference for focal lenght and dimmensions i tracked the reference points and exported them to 3ds max, i created the object in 3ds max and animated it, after hours of tweaking lighting and texturing i rendered theanimated object as a transparent secuence of images. I imported the video in sony vegas for final editing and compositing. And that's it.

  • Comment removed

  • How do I export the materials in 3D's Max? When I import the .3DS or .Obj file in Photoshop I got the object without any textures. I can export the materials in a .mtl file but I don't know how to open it. Please help!

  • the best

    

  • that shit scared me at 1st lol

  • great video,

    ust wondering, how do you make the background of the 3ds max animation transparent?

    Thanks

  • @danstickman1 Ok, if you are using Vray you should use VrayMtlWrapper, use a basic standard material or something else depending on thesurface you need. Here are the settings: Matte surface "checked", Alpha contribution -1.0, shadows checked. After that just play with the values to get the results you want.

  • lby the way you need to apply these materials to the background geometry of your scene.

  • @vulad thanks so much, i'll try that soon

  • o.o

  • that pop can has some moves! Nicely done

  • hi can you put the vray and the lighting configuration please i relly need it

  • Turn off default lights.

    Turn on global ilumination.

    Set irradiance map to medium.

    Set enviroment on (both skylight and reflection). set reflection multiplier to1.5

    Set skylight color to a light gray

    Set reflection to pure white.

    Click on the reflection map slot and pick VrayHRDI map from the list.

    Open your material editor and drag/copy the newly created Vray HDRI map to an empty slot. and select "instance".

  • On your new material select your HDRI map and adjust it to match your scene's natural light. After that drag/copy your HDRImap from your material editor to your skylight map slot.

    Depending you your scene adjust the lights to match your scene.

    Usually (for me) the lights shouldn't have a multiplier over .5

    Just play around with your settings. With this should be easier to achieve the results you want.

    cheers.

  • yeah, since it is a glass desk it was messing up the whole thing. lol

  • good tracking

    the board helped you for tracking point

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