Im truly amazed by this project. Its structure really works. I would like to know what has influenced you in designing the form of the thing. It seems as if there was a combination of architectural knowledge and industrial engineering behind it... what kind of research did u do?!?!
would u be able to recommend me some of your influences or must-reads in order to learn something about these sort of "mechanisms"?
GREAAAAAT JOB. ADDED TO MY FAVOURITES. TOP 3 for sure.
@oscardequiros Thanks mate. I was influenced a lot by Neuromancer and in general the sprawl and bridge trilogies from William Gibson. Also a little bit of Lebbeus Wood's Anarchitecture, Viktor Shklovsky's Art as Device (defamiliarization), and the work of Mark Rakatansky
If you check out the other video you can see the stages which were, finding the crevices, laying down main infrastructure (i.e. poewrlines, sanitary networks ) then building up shelters with scavenged parts from Coney Island (sampling the "DNA"). That why the form of the built form is kid of crude, and only the Parasites (which you buy as consumer products i.e. Cars or Bikes) pocess a "designer" look
this project is awesome! (i am actually using it as a reference for my building on venice fishing pier) best regards from the bartlett ;)
kacprfso 1 year ago
Im truly amazed by this project. Its structure really works. I would like to know what has influenced you in designing the form of the thing. It seems as if there was a combination of architectural knowledge and industrial engineering behind it... what kind of research did u do?!?!
would u be able to recommend me some of your influences or must-reads in order to learn something about these sort of "mechanisms"?
GREAAAAAT JOB. ADDED TO MY FAVOURITES. TOP 3 for sure.
oscardequiros 1 year ago
@oscardequiros Thanks mate. I was influenced a lot by Neuromancer and in general the sprawl and bridge trilogies from William Gibson. Also a little bit of Lebbeus Wood's Anarchitecture, Viktor Shklovsky's Art as Device (defamiliarization), and the work of Mark Rakatansky
edmac78 1 year ago
its really ugly in a very cool way
aghaida2001 3 years ago
its really ugly in a very cool way
aghaida2001 3 years ago
nice! can i ask if your idea of PARASITIC ARCHITECTURE covers the function of the faciltity or its just the form?
saicunanan 3 years ago
If you check out the other video you can see the stages which were, finding the crevices, laying down main infrastructure (i.e. poewrlines, sanitary networks ) then building up shelters with scavenged parts from Coney Island (sampling the "DNA"). That why the form of the built form is kid of crude, and only the Parasites (which you buy as consumer products i.e. Cars or Bikes) pocess a "designer" look
edmac78 3 years ago
wow
tgoazevedo 3 years ago
cool!!!
adding some music will help us to enjoy the video :)
well i should run my musicplayer then
daybreak86 3 years ago
Those are some sweet looking designs!
chrisr66 5 years ago