I was thinking of dispensers, which could be thrown to power something else. This is just a quick example, but it could be used when creating special staircases and cool things with sand and gravel. I've just been recently interested in how the gravity of players, objects and mobs work in mine craft.
@RyanLokan While there's clearly a lot of things you can learn about Minecraft gravity, I don't see any practical applications. My science videos are intended to learn about fundamental behaviors so that you can do something useful (or optimal). What practical applications do you see for understanding Minecraft gravity?
@NLhardcorebobNL I'm sure these videos could be much shorter. Just stating the conclusions would be very short summaries. But if I do a video that just shows the summary, nobody believes it. My science videos are about the process, as well as the conclusion.
@NLhardcorebobNL Another part is that sometimes my conclusions are wrong or too inaccurate, as happened a couple times with minecarts. Showing my methods helped get the critical feedback necessary to refine the experiments.
@codewarrior0 A few minor corrections: I don't think the inhibition range or activation range are centered on a corner, I think they're centered on the center of the spawner. And 6 of the correct monster disables the moment of spawning, but the cycle of the mini figure spinning up continues. This is different from how lighting suppresses a spawner.
@TaviRider You are correct! Only the spawn range is centered on a corner. The inhibition range is 17x17x9 around the block center, and the activation range is a sphere around the block center.
@MyDooMJrK23 There's a few interesting properties to dispensers, but for the most part they don't matter. On the other hand, spawners are very important to grinders.
@themaster1366 I like it, especially the subbing and sharing! Thank you! If you're that much of a fan, there's one more thing you could do for me: Click the Reddit link and upvote. It's a bit too late for this video, but for future videos, that really helps spread the word.
@themaster1366 minecraft[dot]reddit[dot]com has heaps of great Minecraft stuff. Users posts links, and other users vote them up or down. There's a comment system that has a similar voting system, and that (usually) keeps the best comments at the very top. I use it to spread the word about my videos and projects. All free, of course. If you're interested particularly in redstone you'll also enjoy redstone[dot]reddit[dot]com.
if you let the zombies fall about 20 blocks under the spawner you can have lots of zombies ready to be killed if you stay afk for about an hour like this /watch?v=QSLQg59JRXs&
@40Headquarters I just tested this, and you're correct! If you have 6 cave spiders within the detection range of a regular spider spawner, it won't spawn more spiders. HOWEVER, the opposite is not true! If you have 6 regular spiders within the detection range of a cave spider spawner, it will still happily spawn more cave spiders!
@TaviRider Thanks for confirming that, I didn't know about the opposite. Also I was really impressed with your thoroughness and use of the hollow sphere command. I've wanted to make spheres around two nearby cave spiders spawners to see where to stand, and it was really cool seeing what it would kind of look like. As always, looking forward to more of your vids. Cheers!
@TaviRider Probably has to do with Java's instanceof. It probably tries something like this for Cave Spider spawners:
int nearmobcount = 0;
for(EntityCreature e:list)
{ if (e instanceof CaveSpider) { nearmobcount++; }
}
for Spiders, it detects both Spiders and CaveSpiders (since CaveSpiders extend Spiders, probably). for CaveSpiders however, it detects only CaveSpiders and not normal Spiders.
@TaviRider I suppose this indicates that the Cave Spider class extends the Spider class. When looking for a creature of type [Spider] a cave spider will do, since it has all the properties of a normal spider. However, when looking for the more specialised [Cave Spider] class, the normal Spider won't do.
I wonder if the Zombie Pigman is an extension of the zombie.. or perhaps the pig. Pretty easy to test, since it would then inhibit spawning of pigs or zombies if 6 of them are in the vicinity.
@suudsuz I only tested zombie and skeleton spawners. I expect the spawn area for spider spawners would have to be slightly larger, and one block shorter for cave spider spawners, but that's just a guess based on how it works now. I've played extensively with a blaze spawner in a hardcore single player world and I think it works the same, but I haven't tested it directly.
Wait, when you mentioned how it might be to do with the location of the spawner to be off-centre to the spawning area, the spawning area is 8x8, could that mean that the spawning area is calculated by chunks in quarters? So when you place a spawner, it chooses the quarter of the chunk it's in. Maybe.
@crossbow711 I don't think so. I saw that zombies don't spawn at exact positions within blocks. Sometimes they're near a corner, sometimes an edge, sometimes nearly dead center. And this is also what the wiki says, based upon decompiling the game code.
@SecKsTaSy I expect that each dungeon would check its own region for six monsters. If those regions overlap and there's six monsters in the overlapping region, neither spawner would produce any more monsters. I don't know this for a fact, but it would be very easy to test. Oh, and the two spawners would have to be the same type (spawning the same monster type).
@darkiboy2 The wiki article on spawners says it's random, and watching all the spawns that I saw while testing verifies that somewhat, but that's not a rigorous test. It wouldn't be difficult to test... just set up a spawner, count how many spawn each time, and then use /killall to clear the area. Anyone feel like doing some followup science? :)
Is the spawning rate affected by how close you are to the spawner (as in, is the spawner less likely to spawn if you are 15 blocks away or if you are standing on it)?
Do you know whether or not it'd be possible to pass in the Entity ID of experience orbs into MCEdit to make an experience spawner? That would be fun to see :D If so, what ID would I put in? Thanks, and that was some pretty nice tests you did there. Good job.
@Iseedeadkittens666 I don't know whether you can abuse spawners like that. Considering spawners have some mob-specific rules, I don't expect that it would work, but I've never tried. According to the Data Values page on the wiki, it's ID 2.
@Iseedeadkittens666 According to the wiki article about the save file format, XP orbs have a couple interesting properties: their lifetime, and how much experience they give. You could edit an XP orb to make it live a very long time and have it give a very large amount of XP.
There is one thing you didn't test that I am curious about. Do mobs need a floor to spawn? After watching some of Vechs maps I see spawning on walls, but in your test it was only on the floor.
@Masonkirs The normal random spawning of monsters needs a floor. But spawners don't need that. In fact, you can put a spawner in midair and as long as the space is dark enough, monsters will appear in the air and fall down.
@Masonkirs You're welcome. It occurs to me that you can see this demonstrated in the video. When I do the test of horizontal spawning area you can see a zombie spawn in the air and then fall down to a pillar.
great! I love the science vids. Just one question, i made a "monster fish house", where a player stands on a platform somewhere up in the sky, inside a big cubic structure, with the floor made of spawners. The challenge is to fish up as many mobs as possible. But if i make the platform 16 blocks from the ground, the mobs won't spawn (or atleast extremely slowly), the magic number in my case seems to be around 12 blocks high.
Any ideas, why? 16high is ideal, so i want to know if that is possible
@tekssbb Good question, and I can answer it now because of this research. If you're exactly 16 blocks above the spawner floor, you'll probably only be within range of a single spawner, the one that's directly beneath you. To be within range of the most spawners, the player would have to stand on top of the spawners.
Try imagining a 16 radius sphere around each spawner. Each spawner will only work if the player is inside that spawner's sphere.
@michelfijn I used the mods TooManyItems and Single Player Commands together. I used TooManyItems to put a spawner in my inventory (you can see it in the rightmost slot). When you place one of those it starts out as a pig spawner (though I never saw it spawn a pig). Then I pointed at the spawner and used the Single Player Commands command "/spawner Zombie" to turn it into a zombie spawner. Note that it's case-sensitive.
@michelfijn the singleplayer command "/spawner Zombie" will turn the block you are looking at into a zombie spawner (also works for other spawners, mind the capital letter.
@pielover267 I didn't find out about that command until after I built the cups. I also needed the six of them to be visible, and when I do the clone command and then nudge them, they fly apart...and off the platform, so I needed the walls.
@JeanAlphonseJaune I've been playing a hardcore single player game and realized that there are only two things keeping me from attacking The End: Ender Pearls, and XP for enchanting items. I have everything else I could want. So I started researching XP grinders, and I realized there's a lot of science to do.
@TaviRider By the way did you know that the End is an island ? I mean, if you get away from it, you're in total blank... then put some blocks 25m from you and an unnumerable amount of endermen will appear. The rest is up to you ^_^
@warhead1122 I use Single Player Commands, and a lot of different commands from that... timeschedule, drops, instantkill, weather, damage, infiniteitems, set/goto/rem, and several of the worldedit commands.
what i think is best is to make a small platform around the spawner, off which zombies will fal a perfect distance so that they have only one heart left, then u some sort of waterfall system for them to float up to the redzone, were u can kill them easily
@Rurushi629 My next video will be a presentation of a grinder. Getting the fall from the platform is problematic, for a reason you'll see in that video.
Etho said the same thing about the spawning space on the X and Z axes. I noticed that the texture of cobblestone is a good way to determine where the mobs will spawn. The L shape acts as kind of an arrow telling you which direction to offset the spawner in the space.
@teel115 It just needs a little testing to make sure. The wiki article about spawners says something about lower value coordinates, but it's unclear whether that's absolute value or relative value. Specifically, does it consider -10 to be less than -11 or greater? It would be easy to test, but relatively unimportant because the space is already almost entirely hollowed out by the dungeon.
The 'off center' part makes a lot of sense when you realize that your spawn area as a whole is an 8x8 square--the short sides have the same directional bias as some of the other oddly directional events in the game, doesn't it?
@VulpisFoxfire Some center points are at the center of a block, some are at the corner. For instance, the 16 meter radius sphere is linear distance from the center of the spawner, but the spawn area is centered on one corner of it. It all comes down to what math the programmer wrote when he coded the functionality.
@TaviRider So if I'm understanding, the sphere is actually either 31 or 33 blocks in diameter (16-block distance, depending on whether the spawner itself is included or excluded)? Makes sense--as you say, it's different math being a straight distance calculation, while the spawn volume is somethng else since that's apparently *not* a sphere.
Woah, after eons waiting hopelessly, you're finally back on track! Was Minecon fun anyways? (I know that's probably a long time alrd...) saw you with sethbling and a few others there!
@Gunbardo MineCon was a blast! Being on the panel with SethBling, kiershar and Guy3 was amazing, and the audience there was perfect. The afterparty was really memorable too. It was all a lot of fun. Did you see me there in person, or from SethBling's video?
@TaviRider Yes I am running Firefox but with just two tabs (Twitter and Youtube) but the lag only appeared when you were looking at the glowstone floor, other then that it was ok. Maybe your computer can't handle a full floor of glowstone lighting? Try recording a sample video in the current 1080P and one in 720P and check the difference. (for me that boosts my FPS from 26-30 to 60 while recording for a different channel)
@BlackAddictz Doing lots of things... bought a house and moved into it, went to MineCon, got sick, got well, and did a bunch of work on a video that I decided not to publish 'cuz it didn't turn out well at all.
Are you going to make a video about a xP Farm like u told in this video? Would be great, cause mine are highly inefficient ...
Macgki 2 days ago
Please make new videos! Maybe dispensers? Or gravity?
DigiDuncan 3 days ago
Use minecarts to get the monsters in the killing zone. Maybe put dispensers shooting arrows at them. I dont know it that gives you xp.
jeanlucncoelho 3 weeks ago
Whens the next VIDD??????!!!!!!!!!!
MrBiglzes 3 weeks ago
Whens the next VIDD??????!!!!!!!!!!
MrBiglzes 3 weeks ago
Great stuff. You've got urself a new subscriber.
garasirproductions 4 weeks ago
you should put 1 grass block down way far away and let it spread =3
shadowfox2023 1 month ago in playlist More videos from TaviRider
Whats the axe mod called?
zluhcss 1 month ago
@zluhcss Axe mod? Dunno what that is. I list all the mods and tools used for the video in the video description.
TaviRider 1 month ago
@TaviRider i think he is talking about world edit :3 btw love your vids
McMajorQuintin 2 weeks ago
@TaviRider It's a feature of Singleplayer Commands.
misterZalli 1 week ago
@zluhcss world edit
TheJonyMyster 1 month ago
@zluhcss type //wand to get it with the mod
TheJonyMyster 1 month ago
@zluhcss I think you mean WorldEdit, it is actually a Bukkit plugin for SMP, but it is implemented in SiglePlayerCommands to use in SP :)
TheKyshu 2 weeks ago in playlist Weitere Videos von TaviRider
@zluhcss its part off world edit. it also come with single player commandes if u download it
haterxslush117 2 weeks ago
This has been flagged as spam show
I just posted my mechanically enhanced spawner check it out guys. You'll like it. Thanks :)
Glockmog 1 month ago
I also want to know, so I can better track/plan when I throw ender pearls.
RyanLokan 1 month ago
TAVI! YOU'RE BACK!<3
Umpkiid45 1 month ago
I was thinking of dispensers, which could be thrown to power something else. This is just a quick example, but it could be used when creating special staircases and cool things with sand and gravel. I've just been recently interested in how the gravity of players, objects and mobs work in mine craft.
RyanLokan 1 month ago
Hey, just noticed you posted again, welcome back from 4 months :D
branm99 1 month ago
Can't wait for the followup!
theratlobster 1 month ago
Lovely. thanks :)
ThisIsntMyPassword 1 month ago
By gravity, I mean the rate at which blocks fall, the arch of an arrow, or of any projectile (ie: dispensers) and the speed which they travel.
RyanLokan 1 month ago
@RyanLokan While there's clearly a lot of things you can learn about Minecraft gravity, I don't see any practical applications. My science videos are intended to learn about fundamental behaviors so that you can do something useful (or optimal). What practical applications do you see for understanding Minecraft gravity?
TaviRider 1 month ago
Hey Tavi.
I love your videos man, thank you for doing this for us!
But really, I could sum up most of your videos up in a minute.
It's just a suggestion, but it would be great if you could make your videos more... compact and efficient.
NLhardcorebobNL 1 month ago
@NLhardcorebobNL I'm sure these videos could be much shorter. Just stating the conclusions would be very short summaries. But if I do a video that just shows the summary, nobody believes it. My science videos are about the process, as well as the conclusion.
TaviRider 1 month ago 3
@NLhardcorebobNL Another part is that sometimes my conclusions are wrong or too inaccurate, as happened a couple times with minecarts. Showing my methods helped get the critical feedback necessary to refine the experiments.
TaviRider 1 month ago 6
I want to see a video explaining the gravity; or lack thereof in mine craft.
RyanLokan 1 month ago
Let me see if I already know what's being presented here:
Spawn range = 8x8x3 centered around the spawner block's lower left corner.
Inhibition range = 16x16x8 centered around the lower left corner. 6 or more of the spawned monster in the inhibition range will disable the spawner.
Activation range = Sphere with radius 16 centered around the lower left corner. Spawner will only activate with a player within this range.
codewarrior0 1 month ago
@codewarrior0 A few minor corrections: I don't think the inhibition range or activation range are centered on a corner, I think they're centered on the center of the spawner. And 6 of the correct monster disables the moment of spawning, but the cycle of the mini figure spinning up continues. This is different from how lighting suppresses a spawner.
TaviRider 1 month ago
@TaviRider You are correct! Only the spawn range is centered on a corner. The inhibition range is 17x17x9 around the block center, and the activation range is a sphere around the block center.
codewarrior0 1 month ago
Here's a question I'm trying to answer for myself.
What is the largest number of spawners with non-intersecting spawn ranges that can be within the player's activation range?
codewarrior0 1 month ago
YO tavi where been at :P?
MUXmrk2 1 month ago
Hey tavi where have you been !
o0AWAX0o 1 month ago
I started a new world and I started building a house in the mountain and found a mob spawner inside:D
CoDBeastleh 1 month ago
Thanks TaviRider, keep uploading science videos :D:D
Can i suggest you Dispensers Science ? :D
MyDooMJrK23 1 month ago
@MyDooMJrK23 There's a few interesting properties to dispensers, but for the most part they don't matter. On the other hand, spawners are very important to grinders.
TaviRider 1 month ago
@TaviRider So what will be you're next video ? Do you have an idea alright ? :)
MyDooMJrK23 1 month ago
@MyDooMJrK23 More about spawners, actually.
TaviRider 1 month ago
Very happy to see another video from you, and on a very good subject.
JeffersonCalaway 1 month ago
Hey, where were you at bro?
dogfreak3000 1 month ago
He´s back ladieeeeees
JIRKAMAREK10 1 month ago
Excellent as always. I'm glad to see you're ok. It's nice to see a new video from you.
arazu88 1 month ago
Do you have brigthness set to highest when you film? If not it might help to see better at the dark parts of the video.
Dalokohs 1 month ago
lets see:
liked: check
favourited: check
subbed: check
commented: check
shared: check
I believe that's it
themaster1366 1 month ago 21
@themaster1366 I like it, especially the subbing and sharing! Thank you! If you're that much of a fan, there's one more thing you could do for me: Click the Reddit link and upvote. It's a bit too late for this video, but for future videos, that really helps spread the word.
TaviRider 1 month ago
@TaviRider i'm defenetly a fan, it is just amazing how you can make redstone clear. about that reddit thing, ehh, what is it?
but i keep doing the same on all your future videos :P
themaster1366 1 month ago
@themaster1366 minecraft[dot]reddit[dot]com has heaps of great Minecraft stuff. Users posts links, and other users vote them up or down. There's a comment system that has a similar voting system, and that (usually) keeps the best comments at the very top. I use it to spread the word about my videos and projects. All free, of course. If you're interested particularly in redstone you'll also enjoy redstone[dot]reddit[dot]com.
TaviRider 1 month ago
@TaviRider ok thx for the info. i'm defenetly going to take a look at the site.
themaster1366 1 month ago
if you let the zombies fall about 20 blocks under the spawner you can have lots of zombies ready to be killed if you stay afk for about an hour like this /watch?v=QSLQg59JRXs&
Duckstarrr 1 month ago
@Duckstarrr I took a look at it. It's sloppy and requires potions. I'll be presenting something a bit better.
TaviRider 1 month ago
Very cool experiments sir!
Nailhead 1 month ago
TaviRider, are you still working on the redstone server? Everyone is wondering if you're still alive.
GIVI4Ever 1 month ago
@GIVI4Ever Yeah. There were some problems with hosting. Now I'm hoping Shrogg will continue the setup of the server. Sorry for being out of touch.
TaviRider 1 month ago
how is it you spawn creature spawner?
thedeathtrap995 1 month ago
@thedeathtrap995 With the TooManyItems and Single Player Commands mods.
TaviRider 1 month ago
Great tut's Subbed.
crud42 1 month ago
at 4:30 let us know if you or someone else finds out if quadrants matter
lothrazar 1 month ago
i would imagine this gets really complicated with multiple spawners.
Vansaltzman 1 month ago
interestingly, I believe a regular spider spawner will "turn off" when there are 6 or more cave spiders in the area.
40Headquarters 1 month ago
@40Headquarters Ohhh, that's worth checking out. I'll try that myself.
TaviRider 1 month ago
@40Headquarters I just tested this, and you're correct! If you have 6 cave spiders within the detection range of a regular spider spawner, it won't spawn more spiders. HOWEVER, the opposite is not true! If you have 6 regular spiders within the detection range of a cave spider spawner, it will still happily spawn more cave spiders!
Ugh. I hate cave spiders.
TaviRider 1 month ago 15
@TaviRider Thanks for confirming that, I didn't know about the opposite. Also I was really impressed with your thoroughness and use of the hollow sphere command. I've wanted to make spheres around two nearby cave spiders spawners to see where to stand, and it was really cool seeing what it would kind of look like. As always, looking forward to more of your vids. Cheers!
40Headquarters 1 month ago
@TaviRider Probably has to do with Java's instanceof. It probably tries something like this for Cave Spider spawners:
int nearmobcount = 0;
for(EntityCreature e:list)
{ if (e instanceof CaveSpider) { nearmobcount++; }
}
for Spiders, it detects both Spiders and CaveSpiders (since CaveSpiders extend Spiders, probably). for CaveSpiders however, it detects only CaveSpiders and not normal Spiders.
gmfreaky 1 month ago 3
@gmfreaky Makes perfect sense to me.
TaviRider 1 month ago
@TaviRider And is that ironical? :P
RedArmorLabs 1 month ago
@TaviRider In case you didn't understand it, it is like "All cavespiders are spiders, but not all spiders are cavespiders"
RedArmorLabs 1 month ago
@TaviRider I suppose this indicates that the Cave Spider class extends the Spider class. When looking for a creature of type [Spider] a cave spider will do, since it has all the properties of a normal spider. However, when looking for the more specialised [Cave Spider] class, the normal Spider won't do.
I wonder if the Zombie Pigman is an extension of the zombie.. or perhaps the pig. Pretty easy to test, since it would then inhibit spawning of pigs or zombies if 6 of them are in the vicinity.
Pholhis 1 month ago
@Pholhis i'm pretty sure the zombie pigman is either its own mob, or an extension of the zombie.
LetsPlayGamesGuy 1 month ago
these rules are true for all spawners?
suudsuz 1 month ago
@suudsuz I only tested zombie and skeleton spawners. I expect the spawn area for spider spawners would have to be slightly larger, and one block shorter for cave spider spawners, but that's just a guess based on how it works now. I've played extensively with a blaze spawner in a hardcore single player world and I think it works the same, but I haven't tested it directly.
TaviRider 1 month ago
@TaviRider cool thanks
subbed
suudsuz 1 month ago
Wait, when you mentioned how it might be to do with the location of the spawner to be off-centre to the spawning area, the spawning area is 8x8, could that mean that the spawning area is calculated by chunks in quarters? So when you place a spawner, it chooses the quarter of the chunk it's in. Maybe.
crossbow711 1 month ago
@crossbow711 I don't think so. I saw that zombies don't spawn at exact positions within blocks. Sometimes they're near a corner, sometimes an edge, sometimes nearly dead center. And this is also what the wiki says, based upon decompiling the game code.
TaviRider 1 month ago
Would the maximum amount of mobs be different if there were two dungeons connected or would it still be six?
SecKsTaSy 1 month ago
@SecKsTaSy still would be six.
dz26599 1 month ago
@SecKsTaSy I expect that each dungeon would check its own region for six monsters. If those regions overlap and there's six monsters in the overlapping region, neither spawner would produce any more monsters. I don't know this for a fact, but it would be very easy to test. Oh, and the two spawners would have to be the same type (spawning the same monster type).
TaviRider 1 month ago
how does it chose whether it spawns 1/2/3/4 zombies at the same time?
darkiboy2 1 month ago
@darkiboy2 The wiki article on spawners says it's random, and watching all the spawns that I saw while testing verifies that somewhat, but that's not a rigorous test. It wouldn't be difficult to test... just set up a spawner, count how many spawn each time, and then use /killall to clear the area. Anyone feel like doing some followup science? :)
TaviRider 1 month ago
he's back!!!
silver639 1 month ago
actually yes it does ssoz
2CheckJust1nce 1 month ago
I don't think so - hope it helps :)
2CheckJust1nce 1 month ago
Is the spawning rate affected by how close you are to the spawner (as in, is the spawner less likely to spawn if you are 15 blocks away or if you are standing on it)?
ent474 1 month ago
@ent474 I don't think so. As far as I can tell, with each poof either 1-4 monsters spawn, or none do.
TaviRider 1 month ago
you're back!
mmavipc 1 month ago
Long time no see! ;D
BatteryAcid1103 1 month ago
Do you know whether or not it'd be possible to pass in the Entity ID of experience orbs into MCEdit to make an experience spawner? That would be fun to see :D If so, what ID would I put in? Thanks, and that was some pretty nice tests you did there. Good job.
Iseedeadkittens666 1 month ago
@Iseedeadkittens666 I don't know whether you can abuse spawners like that. Considering spawners have some mob-specific rules, I don't expect that it would work, but I've never tried. According to the Data Values page on the wiki, it's ID 2.
TaviRider 1 month ago
@TaviRider Ah, cool, thanks. You're right, though, doesn't seem to work. Too bad, was hoping that'd work.
Iseedeadkittens666 1 month ago
@Iseedeadkittens666 According to the wiki article about the save file format, XP orbs have a couple interesting properties: their lifetime, and how much experience they give. You could edit an XP orb to make it live a very long time and have it give a very large amount of XP.
TaviRider 1 month ago
Well good to see you making video's again.Now maybe i will be able to make a good grinder.
shiijin 1 month ago
There is one thing you didn't test that I am curious about. Do mobs need a floor to spawn? After watching some of Vechs maps I see spawning on walls, but in your test it was only on the floor.
Masonkirs 1 month ago
@Masonkirs The normal random spawning of monsters needs a floor. But spawners don't need that. In fact, you can put a spawner in midair and as long as the space is dark enough, monsters will appear in the air and fall down.
TaviRider 1 month ago
@TaviRider That's what I thought but I wasn't entirely sure. Thank you!
Masonkirs 1 month ago
@Masonkirs You're welcome. It occurs to me that you can see this demonstrated in the video. When I do the test of horizontal spawning area you can see a zombie spawn in the air and then fall down to a pillar.
TaviRider 1 month ago
@TaviRider I've been experimenting with using sand as a TNT Cannon tester, do you mind if I send you a map I did on it so you can look at it more?
newe6000 1 month ago
Cool
InventorDude3000 1 month ago
great! I love the science vids. Just one question, i made a "monster fish house", where a player stands on a platform somewhere up in the sky, inside a big cubic structure, with the floor made of spawners. The challenge is to fish up as many mobs as possible. But if i make the platform 16 blocks from the ground, the mobs won't spawn (or atleast extremely slowly), the magic number in my case seems to be around 12 blocks high.
Any ideas, why? 16high is ideal, so i want to know if that is possible
tekssbb 1 month ago
@tekssbb Good question, and I can answer it now because of this research. If you're exactly 16 blocks above the spawner floor, you'll probably only be within range of a single spawner, the one that's directly beneath you. To be within range of the most spawners, the player would have to stand on top of the spawners.
Try imagining a 16 radius sphere around each spawner. Each spawner will only work if the player is inside that spawner's sphere.
TaviRider 1 month ago
@TaviRider briljant, should have thought of that myself =)
i think i'll make hollow sphere around the 4 corner spawners and where they intersect i'll make my platform, thank
tekssbb 1 month ago
Welcome back, I can't wait for your uploads to start popping up in my sub box again!!!
MrSyn1989 1 month ago
Thanks for all you have done - you help me better understand my only game :)
MaxosaurusGames 1 month ago
Splash potion of healing?
ehhblinkin 1 month ago 3
@ehhblinkin Yeah. Healing damages skeletons and zombies, 'cuz they're undead. You'll see that trick again in my next video.
TaviRider 1 month ago 4
I see you got zombie spawners pretty much outin the middle of nowhere..
May I ask how you got them? Are they made with a command?
michelfijn 1 month ago
@michelfijn I used the mods TooManyItems and Single Player Commands together. I used TooManyItems to put a spawner in my inventory (you can see it in the rightmost slot). When you place one of those it starts out as a pig spawner (though I never saw it spawn a pig). Then I pointed at the spawner and used the Single Player Commands command "/spawner Zombie" to turn it into a zombie spawner. Note that it's case-sensitive.
TaviRider 1 month ago
@TaviRider the pig spawner need grass to spawn pigs.
jontis96 1 month ago 5
@jontis96 Ohhh, thanks jontis96.
TaviRider 1 month ago
@TaviRider Ooh, thank you! Now I can give myself some spawners and spawn the living crap out of the map. >:3
And I subbed. I've really learned things from your videos..
Just when you think you know it all.. Oh well :D
michelfijn 1 month ago
@michelfijn the singleplayer command "/spawner Zombie" will turn the block you are looking at into a zombie spawner (also works for other spawners, mind the capital letter.
tekssbb 1 month ago
welcome back tavirider
danthemanxf 1 month ago
Instead of making cups just type in /freeze. It stops mobs from moving.
pielover267 1 month ago
@pielover267 I didn't find out about that command until after I built the cups. I also needed the six of them to be visible, and when I do the clone command and then nudge them, they fly apart...and off the platform, so I needed the walls.
TaviRider 1 month ago
Thanks for this, Tavi!
MCFrenchTheLlama 1 month ago
glad to have you back! also, just to let you know, the "h" in the "hsphere"-command stands for hollow, not horizontal. (:
wcbgn 1 month ago
@wcbgn Did I actually say horizontal? Ugh... I knew it meant hollow too.
TaviRider 1 month ago
@wcbgn Thanks for the tip, I added an annotation correcting myself.
TaviRider 1 month ago
Sweet Jesus thats good...
lwbrady 1 month ago
I just found a zombie spawner in my world a few days ago and i didnt know how to deal with, your video comes at the right time, thank you :-)
JeanAlphonseJaune 1 month ago
@JeanAlphonseJaune I've been playing a hardcore single player game and realized that there are only two things keeping me from attacking The End: Ender Pearls, and XP for enchanting items. I have everything else I could want. So I started researching XP grinders, and I realized there's a lot of science to do.
TaviRider 1 month ago 2
@TaviRider By the way did you know that the End is an island ? I mean, if you get away from it, you're in total blank... then put some blocks 25m from you and an unnumerable amount of endermen will appear. The rest is up to you ^_^
JeanAlphonseJaune 1 month ago
This is a great video. Well explained.
Gorvena 1 month ago
New video ! probably dreaming
zebestbh 1 month ago
WB Tavi! Can't wait for new vids!
Barameitsu 1 month ago
what commands do you use
warhead1122 1 month ago
@warhead1122 I use Single Player Commands, and a lot of different commands from that... timeschedule, drops, instantkill, weather, damage, infiniteitems, set/goto/rem, and several of the worldedit commands.
TaviRider 1 month ago
or just go kill some enderdragon
kurmisLv 1 month ago
where in the world have you been!!!!!!!
Mrsean00026 1 month ago
At last! :D
coolwhiprofl 1 month ago
I missed you! Well, this video was great, thanks for all the research you do!
Thelordkoala 1 month ago
glowstone world's are lagi
zaharkokin 1 month ago
You're back :D!!!
ch96li 1 month ago
Can someone plz make a pdf or something with this info?
BTW awesome to have you back :)
Kasfexr 1 month ago
what i think is best is to make a small platform around the spawner, off which zombies will fal a perfect distance so that they have only one heart left, then u some sort of waterfall system for them to float up to the redzone, were u can kill them easily
Rurushi629 1 month ago
@Rurushi629 My next video will be a presentation of a grinder. Getting the fall from the platform is problematic, for a reason you'll see in that video.
TaviRider 1 month ago
Etho said the same thing about the spawning space on the X and Z axes. I noticed that the texture of cobblestone is a good way to determine where the mobs will spawn. The L shape acts as kind of an arrow telling you which direction to offset the spawner in the space.
teel115 1 month ago
@teel115 It just needs a little testing to make sure. The wiki article about spawners says something about lower value coordinates, but it's unclear whether that's absolute value or relative value. Specifically, does it consider -10 to be less than -11 or greater? It would be easy to test, but relatively unimportant because the space is already almost entirely hollowed out by the dungeon.
TaviRider 1 month ago
The 'off center' part makes a lot of sense when you realize that your spawn area as a whole is an 8x8 square--the short sides have the same directional bias as some of the other oddly directional events in the game, doesn't it?
VulpisFoxfire 1 month ago
@VulpisFoxfire Some center points are at the center of a block, some are at the corner. For instance, the 16 meter radius sphere is linear distance from the center of the spawner, but the spawn area is centered on one corner of it. It all comes down to what math the programmer wrote when he coded the functionality.
TaviRider 1 month ago
@TaviRider So if I'm understanding, the sphere is actually either 31 or 33 blocks in diameter (16-block distance, depending on whether the spawner itself is included or excluded)? Makes sense--as you say, it's different math being a straight distance calculation, while the spawn volume is somethng else since that's apparently *not* a sphere.
VulpisFoxfire 1 month ago
1:05 Gentleman zombie. xD
cxgamer 1 month ago
@cxgamer Hey cxgamer. :) I don't believe in demonizing one's enemies (even when they're demons).
TaviRider 1 month ago
yay! :)
kari3946 1 month ago
Nice to see you posting again.
bobhappyman 1 month ago
Woah, after eons waiting hopelessly, you're finally back on track! Was Minecon fun anyways? (I know that's probably a long time alrd...) saw you with sethbling and a few others there!
Gunbardo 1 month ago
@Gunbardo MineCon was a blast! Being on the panel with SethBling, kiershar and Guy3 was amazing, and the audience there was perfect. The afterparty was really memorable too. It was all a lot of fun. Did you see me there in person, or from SethBling's video?
TaviRider 1 month ago
i love ypur 'cup's lol
xskerrittx1 1 month ago
did anyone notice there's no 13:37
GamerLad98 1 month ago
@GamerLad98 The video isn't even that long, ofcourse there isn't.
lsrwLuke 1 month ago
@lsrwLuke lol its a joke (1337)
GamerLad98 1 month ago
@GamerLad98 It's not funny.
lsrwLuke 1 month ago
TAVI'S BACK BABY! :D
Roobitz 1 month ago
Subbed,great video
callofgame 1 month ago
good to have you back m8!
DragonDarkCool 1 month ago
Welcome back man! This is smart! I though about minecarts, let the in it somehow..
Anyways how have you been?
8o8inSquares 1 month ago
nice, I luckily built my skeleton XP farm such that they collect in the sweet spot without knowing it. Great video!
paolovf 1 month ago
Can you do something about the lagg in your video? Maybe just record in 720P instead of 1080P or use the optivine mod.
zezioen 1 month ago
@zezioen You can select your resolution directly... I have every setting available. Does that not help?
TaviRider 1 month ago
@TaviRider Nope in all the settings it´s laggy and I don´t think its my MacBook Pro with a i7 Quad core at 2,4 Ghz and an AMD Readon HD 5770 GPU.
zezioen 1 month ago
@zezioen Sorry, I don't know what could be causing it. If you're lagging at 360p, I doubt there's anything I can do to fix it.
As a shot in the dark, are you running Firefox with a bunch of tabs open?
TaviRider 1 month ago
@TaviRider Yes I am running Firefox but with just two tabs (Twitter and Youtube) but the lag only appeared when you were looking at the glowstone floor, other then that it was ok. Maybe your computer can't handle a full floor of glowstone lighting? Try recording a sample video in the current 1080P and one in 720P and check the difference. (for me that boosts my FPS from 26-30 to 60 while recording for a different channel)
zezioen 1 month ago
OMG ! TaviRider YOU ARE BACK !
desertplayer1 1 month ago
Why were you been all that time? :o
BlackAddictz 1 month ago
@BlackAddictz Doing lots of things... bought a house and moved into it, went to MineCon, got sick, got well, and did a bunch of work on a video that I decided not to publish 'cuz it didn't turn out well at all.
TaviRider 1 month ago 9
@TaviRider Okay, I'm happy that you are back!
BlackAddictz 1 month ago
You should do another world tour!
nanookthecrazyskulla 1 month ago
Tavi, you are my new MC hero, good day to you.
omeg4bics 1 month ago
OMG thanks for coming back! :D
Ganokbcn 1 month ago
omg you're back!
ThaUnpronounceable 1 month ago
omfg!!! HE IS BACK!!!
MrJason005 1 month ago
Perfect
max82power 1 month ago
SETHBLING SENT ME.
Calham1 1 month ago 2