Added: 3 years ago
From: cactussquid
Views: 19,292
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  • Cool!

  • where is it? i need it! : D

  • Is this game still happening?

  • Comment removed

  • hey cactus, are you ever going to revive this game? it looks freaking amazing...

  • agreed.

  • Too bad this game is never going to be finished. Or released.

  • I wanna pllay this so bad.

  • Brain Damaged? Maybe. Toon? Perhaps. But UNDERWORLD?! Now, thats just plain silly, Sir.

  • What are you getting at?

  • i see my pungent and well aimed criticism has dented your artistic armour, so to speak; hopefully you will reevaluate your stylistic choices ... your life choices as well; but finish the game first, because i want to play it

  • Ok, I thought you were actually trying to say something.

  • Is it hard to create the games?? how long does it take you and how long have you been creating this??

    It looks amazing.

  • I have no idea.

  • This looks amazing. I'm on this like thumb on a D-Pad.

  • Comment removed

  • Was that The Expert at the start?

  • At 0:25 yeah

  • You get to shoot children AND dogs?

    Watch out, GTA!

  • There different styles. Or is it because you can't tell the difference in chip music?

  • insaly cool :)

  • Nice tune chip sounds music :)

  • Nice and strange as usual ;)

    Wrong site url, btw. (no '-')

  • Pirate amputee boob lady is my favorite character so far.

  • Whoa. Looking so great. I really can't wait to play more of this game! Everyone loves a skullhead murder spree!

  • man...what was that at the end???

  • Great! Can't expect to play it. Love the artwork... looks kinda like Karoshi.

    Also LOL at the end. It even has some video game violence content... so Fox News do some biased crappy story about it. :P

  • Yea man, this looks like its gonna be your best project yet. I can't really come up with any constructive criticism by just watching a short gameplay vid.

    If I would have to say something about it though I would like to say that I think the collisions with ceilings are a bit rough and it could be handled without reducing/nullifying the vspeed instantly on collision but rather have a La-Mulana type collision where your jump speed is not instantly drained away on collision.

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