Added: 1 year ago
From: CharlieFleed
Views: 7,797
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  • Source? Will you share it?

  • @TheMasamura112 that has already been asked

  • what was the software u used

  • dude! tiles should mix with its surroundings

  • really good guys!

  • What is your algorithm for determining what order to draw the tiles and characters? That's the problem I am having at the moment with my engine. When characters are near the edges of certain tiles, they are occluded by the next tile sometimes.

  • @2cups1noodle sorry friend, the source code as well as all the algorithms are sealed, this is a commercial project.

  • @2cups1noodle "for determining what order to draw the tiles"

    That's easy...

    The draw order is determined by the y axis of the tile, and the draw location is x,y+z where the z is how far from the base of the map the tile is.

    This allows for object stacking.

  • source?

  • @tutlex money? XD No, I'm kidding. The source is not available.

  • @CharlieFleed Nice work on the isometric engine. Definitely my next project.

  • @CharlieFleed Did you use any tutorials to help you understand Isometric?If so maybe you could point these good people in the right direction?

  • @sdtuu No, I didn't. Just a few concepts of geometry.

  • Looks good. As a side note, the music is amazing.

  • Just got into the whole RPGXP scene.

    Tryharding my own game, haven't started, still eating up all the knowledge.

    This is very well done.

  • @ang3lb3low Pretty sure this isn't RPGXP. I recommend using an actual language instead of using a Maker.

  • @DrunkenWaffle This IS rpg maker Xp.

    CharlieFleed makes most of his games using the program.

    and yea, I agree with you but if someone knows Ruby why not use RPG xp?

    you can change things via code aswell so they just make things simplified.

  • @ang3lb3low Please note the "XNA" at the top?

    And languages, such as C++, are much more powerful and let you do what YOU want, not what the program can allow.

  • non vedo l'ora di giocarci

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