This looks very promising! I'm tempted to try out the engine and make a fangame, but I already know that I will be too lazy to make all he original sprites needed... >_<
It looks really good. You can see the movements being really close to the nes mm engines.
I downloaded the last version with framework 3 but I haven't been able to play it. It seems that when you put a real number in XML entities, it does not take it. For example, in the bosses.xml, line 21, magnitude is at 8.5 but if I put an integer value, like 8, and now it does works. Do you kwon why it is like that?
Sorry, the problem comes from my computer system. I'm configured to english canadian, meaning real number are with a , instead of a .
This does not make a diffrence in C++ but it does in C#. Changed the regional settings and voilà! Worked fine.
It's almost exactly the same as the real megaman. I'm very impressed, specially on the fact that it's not from a GM dev. This is, without a doubt, the best mm engine ever. Hope to see more soon.
@ThHaloKitty I didn't use any game making program. I coded it from scratch in the C# programming language. As far as I know this is the most complete engine to be written this way.
may i please have the source?
TheMachinimanator 5 months ago
super smart bro, i want to be able to do something like this but i'm lazy. keep the good work up
patience46 1 year ago
This looks very promising! I'm tempted to try out the engine and make a fangame, but I already know that I will be too lazy to make all he original sprites needed... >_<
RyuHiroshi 1 year ago
It looks really good. You can see the movements being really close to the nes mm engines.
I downloaded the last version with framework 3 but I haven't been able to play it. It seems that when you put a real number in XML entities, it does not take it. For example, in the bosses.xml, line 21, magnitude is at 8.5 but if I put an integer value, like 8, and now it does works. Do you kwon why it is like that?
xbvg 1 year ago
@xbvg Thanks! Did you make sure the number is still in quotes? The XML larder requires that.
Tesserex 1 year ago
@Tesserex
Sorry, the problem comes from my computer system. I'm configured to english canadian, meaning real number are with a , instead of a .
This does not make a diffrence in C++ but it does in C#. Changed the regional settings and voilà! Worked fine.
It's almost exactly the same as the real megaman. I'm very impressed, specially on the fact that it's not from a GM dev. This is, without a doubt, the best mm engine ever. Hope to see more soon.
xbvg 1 year ago
Wow! Does this use MDX , XNA or something else? I would really like to know, thanks.
seandewar5 1 year ago
dude you did REALLY good job on this! what game maker program did you use?
ThHaloKitty 1 year ago
@ThHaloKitty I didn't use any game making program. I coded it from scratch in the C# programming language. As far as I know this is the most complete engine to be written this way.
Tesserex 1 year ago
Awesome. If you made a fangame using this engine, I'd play it.
themagnumx11 1 year ago