Added: 1 year ago
From: Tesserex
Views: 1,510
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  • may i please have the source?

  • super smart bro, i want to be able to do something like this but i'm lazy. keep the good work up

  • This looks very promising! I'm tempted to try out the engine and make a fangame, but I already know that I will be too lazy to make all he original sprites needed... >_<

  • It looks really good. You can see the movements being really close to the nes mm engines.

    I downloaded the last version with framework 3 but I haven't been able to play it. It seems that when you put a real number in XML entities, it does not take it. For example, in the bosses.xml, line 21, magnitude is at 8.5 but if I put an integer value, like 8, and now it does works. Do you kwon why it is like that?

  • @xbvg Thanks! Did you make sure the number is still in quotes? The XML larder requires that.

  • @Tesserex

    Sorry, the problem comes from my computer system. I'm configured to english canadian, meaning real number are with a , instead of a .

    This does not make a diffrence in C++ but it does in C#. Changed the regional settings and voilà! Worked fine.

    It's almost exactly the same as the real megaman. I'm very impressed, specially on the fact that it's not from a GM dev. This is, without a doubt, the best mm engine ever. Hope to see more soon.

  • Wow! Does this use MDX , XNA or something else? I would really like to know, thanks.

  • dude you did REALLY good job on this! what game maker program did you use?

  • @ThHaloKitty I didn't use any game making program. I coded it from scratch in the C# programming language. As far as I know this is the most complete engine to be written this way.

  • Awesome. If you made a fangame using this engine, I'd play it.

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