Added: 2 years ago
From: 54d1
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  • now that megaupload is down... any info on how you made the steps, with fractals?

  • i've never used wings 3D for rendering, but i love easy modelling in wings 3D.

  • @TheSinestik pov-ray looks like designed for seriously "realistic" settings. I think, if you make double times more realistic your render, it doesn't take 6 days, it takes maybe 4 days. i think.

  • I wouldn't have left in the part with the office. It ruins the feel of the video.

  • 5 stars for inspiration.

  • anyways amazing stuff man everything looks so clean and smooth. keep it up.

  • so i am wondering. i am new to 3d and have only made 2d in the past. so you made this in wings 3d and then rendered it as a video in pov-ray correct? and the entire project took 3 days? i think it came out great if thats the case//

  • @DJTimesTable Whole animation is written in POV-Ray, just few more complicated objects are modelled in Wings3D to save time (columns, fans, stairs etc.). Rendering took 3 days. Writing and testing took much, much longer...

  • so it was rendering non stop for 3 days! wow thats intense. my longest render was about 5 hours//

  • @DJTimesTable Well it consists of 4500 frames, each rendered in about 1 minute (actually quite short for ray tracing standards), and 4500 * 1 minute = 3 days. But hey, that's animation, some people render scenes (single image) for longer than a week ;)

  • yea that is a lot lol. i tend to do mostly stop motion so i am also working with each frame but my rendering time is a bit closer to 10 fpm. and my longest project has only been a little over 1000 frames. but i am ready to go bigger. i love the music as well btw. fits the scene. want to tell me a bit about your inspiration for the video?

  • I did it as my project on tech. university. As for the inspirations I aimed for game-look (like Quake) in the "fan room", also most boxes in that room make Tetris figures. Next, "dark tunnels" were supposed to look like a mine. While working on spiral stairs I realised I can make them look like a fractal so I did it. Next, "Chapel" was a perfect place for columns, shiny marble textures and some light experiments. I decided it needs something unexplainable - thats when the flying stones came in.

  • I consider part after the chapel unpolished at best - deadline was close and I didn't have time to improve it. Anyway corridors were supposed to look like catacombs, and the final room like an office (I know 2 chairs and 1 table isn't quite enough...). Also I had problems with carpet there and I just had to leave it as it is. As for the rendering time it tends to dramatically increase with adding stuff like area lights, reflections or (stronger) antialiasing ;)

  • @DJTimesTable dont waste ur time with wings3D and povray, use blender3D and luxrender

  • This is so cool!

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