Added: 3 years ago
From: atomicpunmaster
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  • How do you frikin download it losers

    F***

  • what is the point of this, i downloaded it last night and didn't know what the hell was going on? lol

  • How about Nazi Zombies seprately for the wii, Using COD Bo;s zombies for wii, cant you change maps and port HD to non HD to cod5 maps to Wii, like Der Riese and Verruckt?

  • i think if you bake the entire map in 3ds max and set one bitmap as the entire maps bitmap, it would look amazing then you wouldnt have to worry about loosing as much detail(still loose some) and you'll have some nice precreated lighting effects

  • Hoho...This looks sweet.

    I don't get why everyone wants "UBR HI TXTURS NAO!"

    I prefer my games using low-poly, low-res textures :P

    Might be becuase I grew up with the Playstation 1 and N64..

  • I am guessing that there is a limit on the map name string?

  • dude i think someone ported this engine to a DS homebrew i remember it.

  • So when are you planning on releasing a newer version. Maybe one that works with the wiimote and nunchuk

  • what tipe of maps it suports is it bsp or map?

    I just want to port half-life

  • Too bad you let this die... Could have been something great... Ohh well

  • this is amazing too bad you cant port halo 1 or something cuz youd probably get sued but still for making some homebrew 3d games this is realyl good news if onyl i didnt update to 4.2 ...damn you nintendo and making me want to downlaod vc games

  • I wouldn't port Halo even if it were legally allowed... Like I said before, this is just an engine demo for what will hopefully eventually run a real *original* game...

  • Comment removed

  • YO MAKE HALO WITH THIS MAP! IT WOULD BE SO EPIC! make it like some other name with first person shooter in it :D

  • ummmm.... if this was made by a pro company then its not impressive... at all. but if this was made by a homebrew-er then i gues its pretty good. but all i see is halo maps with low quality textures. needs some LOD's

  • This is a single homebrew developer working on and off in his tiny amount of free time with no support or documentation... They are Halo maps because I wanted to demo the very early engine without having to make custom maps... Pretty textures, custom content, and a thousand other things are in the works, but time has been a huge issue... Sorry to disappoint anyone, but again, this is just an early preview of a small homebrew side-project... :)

  • Cool. I hope something good comes from this. What would be cool would be to have other people make maps for this. Maybe other Halo ones, or scenic shots. Subbing and hoping for some progress!

  • The project is not dead... But with school starting back up, I have had no time at all to work on it... Maybe I can do something in a few months over winter break... Sorry for leaving you all hanging...

  • Alright, Glad to hear this is not dead!

    If you are too busy to work on this full time, or even at all, that is understandable, we all have lives out in the real world. But this project has too much potential to go to waste. Whynot start a little team that could work on this together?

  • So, is this project dead? :(

  • dude it work in progress

  • time to port quake 3 engine :P

  • the textures fail

  • I think it's possible to make some good looking textures on this engine, it's just that the makers were a bit too lazy making this test.

  • Hey! How do you get this Homebrew channel?

  • 10 Months since this thing started.... 2 Months without any kind of update what-so-ever. 6 Weeks since you last posted a youtube comment (promising a release in less then 2 weeks). This thing dead or something? Disapointing to say the least.....

  • I don't think Bitchin' will motivate the dude.

    @Ryan, keep up the fancy work man, and set up some kinda paypal account for us to donate to!

  • Donate your money, pm me when an update comes.

  • Huh, 1 week or so to go til i can look forward to a new release... in the meantime can you tell me if you have the wii remote working with fission now? Or how about on-line multiplayer possibilities?

  • this is mental! is this avalable for everyone, and if so were can i get it from?!?!?! there are so many ideas i have to use the wiimote and nintendo are slowly tapping into my brain nd stealing them, like the heart beat reader they just announced, tht was my idea from bout a year ago! so yeh i acctualy wet a bit wen i saw this.

  • Just click the link in the video description to go the the project home page, where I have posted a lot of info about the project, a higher quality video, and a download link. The only requirement is a USB mouse and keyboard (plugged into the back of the Wii) and the Homebrew Channel. I realize it isn't nearly as much fun without Wiimote / Nunchuk support, but I'm still working on it. Sorry. Other than that, have fun, and check the project page for regular updates. :)

  • just after i posted tht comment i found the website, although im i bit worried about screwing up my wii, is ther any risk of tht? and also what exactly is it? could i make my own games and how hard would it be, could i make games with 3d models from maya for example, or is it just for making games like zelda more fancy. sorry this is probably reely annoying for you as it likely tht all this info is already on the website...

  • It is almost impossible for this to harm your Wii or its data. Simply install the Homebrew Channel (if you don't already have it) and use it to launch the FiSSION demo application from the SD card. Right now, the available release of FiSSION is just a demo. You can use it to display / explore the two Halo maps you see in the video but little else at the moment. Within a few weeks, if everything goes well, I plan to release a version that can load user content (from Blender, 3dsmax, Maya, etc.).

  • thats awesome! if you do get out a maya game creator thing then i would actualy PISS myself.

  • In that case, you have a week or two to stock up on underwear... :P :P In the mean time, just become familiar with exporting your models as OBJ files, and check out the current demo on the Wii if you haven't already. :)

  • i cant export at the moment coz ive only got maya PLE but im considering getting blender aswell, but i will hopefuly be getting maya unlimited at some point. and ill need more than a week to stock up on enough underwear to cope with the rush.

  • I was thinking about something I would love to see in a game, something you could add, maybe even to FiSSION. A simple option which lets you chose between the games soundtrack, and your own mp3's in a folder. Simply load in whatever type of music you currently love, and/or songs you think would be good for a specific game, and the game playes them under the games sounds and noises. Maybe even subfolders for action parts, dramatic parts etc, etc... What do ya think?

  • Interesting idea... :) This is exactly the type of thing that would be extremely easy for an end user to add to a FiSSION game using the powerful built in editing tools. In other words, it should be a trivial 10 minute task to add a feature like this to ANY game built with the FiSSION engine. In fact, demonstrating this seems like a perfect candidate for a tutorial video displaying the abilities of the editor. :)

  • I Know this is the question you may hate, and it may be very hard to estimate... But is there a targeted "release" date for your game??? If you cant answer that, could you at least give us a "Maybe weeks" vs "Maybe months" type answer... Sorry to be a bother I am just extreamly excited to try out this software and to create games for the Wii!

  • No problem. Interested users like you keep me motivated. :) My previous statement explains my position quite well: If all goes well, I hope to release something with some new maps and at least basic physics within two weeks (with a more steady release schedule from that point on). A fully playable game is expected by the end of the summer. Stay tuned. :)

  • The wait is killing me..... :)

  • Don't worry... It's killing *me* even more. This project has run on much longer than I ever wanted without a release. Hopefully it will be worth it in the end, for both of us. :)

  • sad :(

  • Since only a handful of maps and objects would fit on an SD card, is it possible for maps, audio, and other data to be loaded from a DVD?

    I'm referring to finalized projects of course.

  • There's no reason I couldn't support loading from the DVD drive, but I'd still prefer to use SDHC cards and USB drives over DVD media, because they're faster, usually bigger, and rewritable.

  • You're using the wrong SD cards, 4 gig sd cards run for about $30 now, and you can even get em on sale for half that. Not to mention 16 or even 32 gig cards would work as well. Although I will add that I would love to see a USB/SD/DVD loading options, Might feel more like a "Real" game to me if I can load it off a dvd :)

  • Amazing, I check for updates every day. Very excited to try outa "demo" game, and also to start developing my own. I have some 3d modeling abilities, but wondering what program I would have to build things in, to import them to the game editor?

  • Any modeling application that can export to standard OBJ files will work with FiSSION. I personally use Blender. There are a few restrictions though. First, all objects must be textured (materials are ignored, only the texture is used). Second, textures must have a power of two (64, 128, 256, etc.) for both dimensions, and cannot be smaller than 4x4 pixels. Other than that, you are completely free to create your models however you want. :)

  • Impressive work, I can't wait to see how this turns out. As for the RAM issue, maybe there would be a way to force feed the Wii RAM to use from an external source, such as one of the usb ports. It worked with DS homebrew. xD

  • There are unfortunately at least two serious problems with using RAM form an external source on the Wii. First, the video chip can only access data from the normal internal RAM, meaning anything stored externally would need to be continuously swapped into internal memory before it could be used. Secondly, external storage devices such as USB memory and SD cards are inherently very slow. Moving data to and from such devices at the speeds required for real-time swapping is almost impossible. :/

  • Oh, I see. It's VRAM the Wii lacks. That would explain the difference, since the GBA pack on the DS is merely used as normal system RAM. Doesn't the Wii have a unique system of shaders, though, that allow more complex effects than the Xbox 1? It sure helped The Conduit. How did they get around low VRAM with that?

  • The reason this type of memory upgrade is possible with the DS is because the GBA cartridge slot is automatically mapped into the system's memory space. In other words, the DS sees cartridges in the GBA slot as data existing directly in the DS's memory. The Wii has no such mechanism, and external data access is restricted to relatively slow and inflexible protocols such as SD and USB.

  • Ah, makes sense. Like I said, though, shouldn't the Wii have enough shading capacity on its own for advanced effects? Or are these limitations mostly for homebrewers?

  • Although the Wii does have some specialized hardware-accelerated abilities in terms of visual effects, making efficient use of these abilities to produce a game with graphics on par with The Conduit is not by any means a trivial task. Although I certainly plan on improving the engine's graphics abilities wherever possible, many of the Wii's special graphics features are still outside the reach of homebrew developers due to the limited APIs and complete lack of usable documentation.

  • In fact, I was only able to get even this far by heavily relying on some leaked Nintendo docs from the Gamecube era. :P

  • Don't get me wrong, it's a great effort. xD The homebrew community is definitely evolving.

  • In other words, the problem isn't lack of memory but lack of memory that you're able to use?

  • The problem is a combination of a general lack of memory (it's difficult to run an advanced game in approximately 64MB, especially when that total is shared by the CPU and GPU), and a lack of access to the GPU's more powerful features (because they aren't supported by the homebrew compiler and/or aren't documented well enough to use in any inelegant way). I'm not complaining, just explaining the issues. Anyway, thanks for the support. :)

  • this is great, one question, how close are you to developing a first person shooter experience? I mean where a model is walking around, has a gun, and fires with animation and actors ( physics i mean). If you could finish that, and release some kind of easy map editor, and model editor for tthis engine, people could develop their own games.

  • If you haven't seen the latest status update on the WiiBrew page, take a look at that first (the link is in the video description). It explains roughly where this project is going, and has a screenshot of the current map editor. If all goes well, I hope to release something with some new maps and at least basic physics within two weeks (with a more steady release schedule from that point on). A fully playable game is expected by the end of the summer.

  • FiSSION FTW! I hope we will see an online shooter with dedicated servers or something, someday. Great work!

  • It looks awesome, but it also seems to be missing lightmaps or something, all looks the same colour :/

  • You are correct in noticing that there are no lightmaps at this point. Unfortunately, the Wii's limited memory makes that a difficult task for complex models. Still, you can expect to see some nicer shading in later versions. Also, keep in mind that the video only shows a few hastily-extracted Halo maps. The original content will look better when it's done. :)

  • UPDATE: Now is "later". See the "wiibrew" link in the video description to take a look. :)

  • UPDATE: I just posted some more info and a screenshot for the game editor for FiSSION. There's also some info about a game I will be making with the engine. See the "wiibrew" link in the video description to take a look. :)

  • A week... two weeks... a month... 76 million years... who knows... Hopefully soon. :P

  • There is already a science-fiction FPS-style game well in the works for use with the FiSSION engine. I will release more details later. :)

  • you/they should have added some gravity into it.

  • Will it be at all possible to say, take a ps2 game, extract stuff from it (levels, characters, etc) and use them in the game editor?

    Or how about extract things from other wii games? Such as 3d mario character with running/jumping movements or anything like that?

  • FiSSION is primarily intended to be used with original content. As such, it will not include tools for extracting content from other games. I "borrowed" content from Halo for this demo because I didn't have anything original made when I released it. If you would like to use content from other games in your FiSSION maps, you will have to extract it yourself with whatever tools you have, and import it into the level editor as an OBJ file. Just be sure to give the original author credit.

  • lol now thats helpful sounds cool too mim gettin it for my hombrew channels

  • thnx that helps

  • Hehe. It's the beginnings of a game engine, which is essentially the program code that makes a game out of all of the 3d objects that game designers create. At the moment it is not very interactive, and allows users to do little more than look around a game level. I am in the process of adding more game-like features such as gravity and weapons. The Wiibrew page has a lot more info if you're interested. Anyway, I hope that explains a little better, and pardon my humor. :)

  • wat does it do actually

  • Well, you know those things called video games we have now? Well, yeah, it's 'kinda like that. :P

  • Hey, what model format is supported? I've got experience in Blender and can export 3DS or OBJs if your engine can use them. Is there any chance you could eventually import multiple models and source code to create a *small* game with this? Is that somewhere down the list? That ... would be damned impressive! I can't wait to see where this project will go!

  • A tool to import OBJs is coming soon, as is support for more "game-like" things such as gravity, weapons, and a HUD, so keep watching. :)

  • well i hope the wii is cheap..

  • lol halo 3 stage xDDD

  • HALO 2 you mean

  • Just that much closer to Halo on Wii, THAT would be awesome.

  • Just thought I'd comment on this and say how awesome the project is. :D

  • I'm curious, what sort of level format is this? A BSP-based format, or just straight-up models?

  • As of now, my maps are simple graphics models. Skys are just textures on a big inside-out box that follows the camera. I am currently in the process of designing a *real* map format that works using dependency trees and data blocks indexed by unique IDs.

  • Keep up the great work. You are making the Wii homebrew scene much stronger. Wii doesn't have as much ram as the first Xbox so I'm anxious to see how it will play some Xbox and PC games. Maybe the conversion to FiSSION will make it happen :D

    I really need Morrowind on the Wii !!!

    <3

  • Nice game engine, this could be the basis of some pretty sweet homebrew games in the near future! :)

  • That's a really impressive demo! This definitely has potential! What features are you planning to add in this 3D engine?

  • Uh...guys? He may be using Halo maps, but you can't just port a game without the source code.

  • Thank you. :) I don't know how many times I have to tell these people: The only reason Halo maps are here is to test the engine. This is NOT a port or ripoff of Halo. As soon as I get some original content, all traces of Halo will be removed form FiSSION for good.

  • a game engine to help homebrew developers develop studio quality (or somewhere close to that) titles that is truly incredible one must ask how? you must be seriously smart to encode but i have a small question will hombrew emulators such as wiisx be able to run on it and if they do will it be better or worse than without it???

  • Amazing work =D

  • Wow, really nice work! Hope i see more homebrew coming out for the wii

  • I wish I knew how to write programs now...

    So many games would be fun with Wii controls

    3 PC games I'd port for Wii are

    GTA 3

    Portal

    Halo

  • lol @ you

  • YEAH HALO AND PORTAL !!!!!!!!!!!!!!!

  • great project. looks awesome

  • This is really great. I'm glad to see that the Wii homebrew community is evolving so quickly. This is Top Notch work, and I'm very very impressed.

  • I own Halo for PC, so would it be possible to just drag + drop some maps into my SD card and run them?

  • Not really. In order to get a map from halo (or content from any other game) to work with FiSSION, you'd need to put it through a string of conversion programs first. For Halo, that involves separating out the BSP (main level geometry) and associated materials / textures, putting each into a special encoder program, then putting each through a special compression program. Overall, this isn't just "Halo for the Wii", but a unique game engine, that I am using (converted) Halo maps to test.

  • Just 1 word: Awesome!

    I wish i could help you. You are the best!

  • This looks simply awesome!!! And I think also that BootMii will help this project so much, it will even be better than now, since we have then full Controll over the Hardware, with a special Homebrew IOS. Maybe you should contact Bushing/Marcan?

    Keep it going!!!

  • this stuff looks better than some commercial games

  • I see great potential in this project and I can't wait to see games made with it. Awesome.

  • Fantastic work! This project alone could ensure that the Wii has a healthy homebrew community for years to come.

  • Sweetness this is starting to look pretty good. i suck at making 2-D engines alone and 3-D engines i barely understand. once this is easier to use Homebrew for the wii will flourish

  • that's amazing

  • Oh, that is NICE! Loads so quickly too! Makes me wish I had learned C instead of PHP ;) I can't wait to see where this leads, and what sort of fantastic games will come of this!

  • Wow, that's pretty damn spiffy so far. I look forward to trying it out :)

  • ooh cool! go homebrew! P.S. first comment

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