I did it fine (no error on bone positions), but when I move the first controller to move all column, moves 2x the 2nd controller, and the 3rst too but in 2x too. Individually, every controller works fine, but that's the trouble. I wanna move automatically the 3rd controller (4x) moving only the firstone. Thnx for the tutorial (Y)
@Shamouna It should be all done with linking the rigs together. The reaction manager can connect bones that are a part of the same IK Chain, but the links help move together. Good luck
im gonna redo this whole sectoin again later tonight, fresh start, but so far i've followed all your instructions flawlessly and had no problems. after doing this video, my spine broke up. the neck works fine, individually, the middle works fine, individually, and the base works fine, but they arent connect to each other. after attaching the wires, it broke the connections between non wired bones. im gona start over, see if i can find what i did wrong, but help would be much appreciated!
Hey im been looking how do you make a bone twist??? rotate side ways with a helper to control the xrotation? Mine doesnt rotate.... just rotates in y axis not x axis.
I don't have much face time with that helper, but I do know it works with MaxScripting functions. It's complicated working with MaxScript, especially with some beginners. Don't know your skill level. I can lead you in the right direction though.
It may be an issue with your wire parameters. I came into contact with that sometime ago. Make sure you freeze all your rotations before linking things together.
You can if you need to. You're going to have to link the head and spinal columns differently than I do in order to gain the right array of motion. Link the head to the top spine bone, then the top spine bone to the top rig, I think.
HOW TO CREATE TAHT GEO SHAPES PLEASE PLEASE HELP! ;(
marks981 2 weeks ago
dis helpedd a lot ! ! ! ! thnk u so much !
amzkool9 9 months ago
dis helpedd a lot ! ! ! ! thnk u so much !
amzkool9 9 months ago
good tutorial.
The music however makes me want to stick sharp needles in my ears
jonoconnor1 1 year ago
good tutorial.
The music however makes me want to stick sharp needles in my ears
jonoconnor1 1 year ago
a lot of good quality videos with BAD teatchers
and few crap quality videos with GOOD teatchers
jrfps 1 year ago
I did it fine (no error on bone positions), but when I move the first controller to move all column, moves 2x the 2nd controller, and the 3rst too but in 2x too. Individually, every controller works fine, but that's the trouble. I wanna move automatically the 3rd controller (4x) moving only the firstone. Thnx for the tutorial (Y)
Shamouna 1 year ago
@Shamouna It should be all done with linking the rigs together. The reaction manager can connect bones that are a part of the same IK Chain, but the links help move together. Good luck
jonjd46 1 year ago
im gonna redo this whole sectoin again later tonight, fresh start, but so far i've followed all your instructions flawlessly and had no problems. after doing this video, my spine broke up. the neck works fine, individually, the middle works fine, individually, and the base works fine, but they arent connect to each other. after attaching the wires, it broke the connections between non wired bones. im gona start over, see if i can find what i did wrong, but help would be much appreciated!
lutelian 1 year ago
Hey im been looking how do you make a bone twist??? rotate side ways with a helper to control the xrotation? Mine doesnt rotate.... just rotates in y axis not x axis.
bprizze 1 year ago
This would be more understandable if it weren't for the glitch video.
But I still got everything working, thanks :D
dehBix 1 year ago
there is a constant beeping that is making me feel dizzy and sick on this video lol. its very helpful though so i'm fighting through it lol
allanpalmer12345 2 years ago
Sorry
jonjd46 2 years ago
hey can you tell me about expose transform helper...............
How it is used
cool2278 2 years ago
I don't have much face time with that helper, but I do know it works with MaxScripting functions. It's complicated working with MaxScript, especially with some beginners. Don't know your skill level. I can lead you in the right direction though.
jonjd46 2 years ago
I posted a link to your channel. I couldn't post on here for some reason. Youtube is dumb sometimes.
jonjd46 2 years ago
why does my head rotate 90 degrees to the left when i align all the spines?
xMizuKun 2 years ago
err i just decided to start over...
xMizuKun 2 years ago
It may be an issue with your wire parameters. I came into contact with that sometime ago. Make sure you freeze all your rotations before linking things together.
jonjd46 2 years ago
Man.... this is a chore. But it'll be worth it.
ReekoArch 2 years ago
my character doesnt have a neck should i just ignore that part then?
PainGuy2 2 years ago
You can if you need to. You're going to have to link the head and spinal columns differently than I do in order to gain the right array of motion. Link the head to the top spine bone, then the top spine bone to the top rig, I think.
Good luck.
jonjd46 2 years ago
I hate your Video Men, seems Intseresting But THE MOVING generate by the software... Aaaaaarg`
TheAlexChine 2 years ago
It'll be fixed, don't worry about that.
jonjd46 2 years ago