Added: 2 years ago
From: Veovis111
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  • Yea .. what is this "strafe" button. Just A or D ?

  • @SkRyanz Yes, A and D makes you strafe.

  • thank you :D

  • You know, if you hold down w, but turn 90 degrees at the start, it works the same a air strafing

  • 0:45 it looks so simple, but i no the troubles that lurk within D:

    PS I CANT DO IT :B

  • by strafe do you mean side keys?

  • For some of you who still cant exactly grasp how turning makes you go further than a straight line, The actual half life engine command that makes this magic happen is called "sv_airaccelerate". The Best example of the command in use is within CounterStrike 1.6 "Surfing" videos. The whole point of surfing is that your standing on a slight slant that you slide right off, but the airaccelerate is actually high enough that when strafing you can counter gravity and gain speed. Search "CS 1.6 surf"

  • this is like bunnyhopping

  • it's like playing scoutzknivez

  • STRAFE JUMP Y U SO HARD

  • thanks now i can rocket jump past everyone and get away faster now thanks

  • if you didnt notice already in pretty much all valve games you can move twice as fast in midair when you strafe. i know this to be true for portal, portal 2, tf2 and all half life games and i think thats everything.

  • @TheEpicfailure97 The important factor here is the Source Engine, not Valve (though of course many Source games are owned by Valve). Although, many other older FPS games, before Source, had the same "feature."

  • What happens if you hold both W AND a strafe button (A/D)? That's what I do, and I have no problems with jumping.

  • @TheTouchyDuck Define what you mean by "no problems." Can you do the jump I do at the beginning of this vid (from on side of battelements to the other)? I suspect not. Can you complete, for example, stage 5 in the basic rj_rocketeer map using only 1 rocket? Again, no. Strafe jumping only works if strafe is the only direction being held. (Caveat: there is a way to "strafe jump" with forward only, but it's impractical... and you can NEVER do it with forward AND strafe simultaneously).

  • I asked a serious question, the video owner reply me with a straight mean answer and get highest thumbs up from viewers. I feel like a dead worm.

    (;_; )

  • @tonylin2 It was a serious answer. I'm not sure how else to explain "how to hold strafe."

    1) Locate the strafe button

    2) Put your finger on it

    3) Push

    4) Keep your finger on it

    Better?

  • @Veovis111 Well, actually I'm trying to ask "what is strafe" cause I'm not some real first person shooting player. I just got TF2 not long ago, then I notice some soldier doing a rocket hopping around the map. I learned the basic and haven't learn the REAL thing about advanced rocket jumps. Thats why I end up here asking a stupid question end up being confused. Never mind...

    Cool video BTW

  • @Veovis111

    sorry for this nooby question but what is the strafe button like when your in air you just press A?

  • @EncryptedZProduction Default controls have W-forward, S-back, A-strafe(left) D-strafe(right). Strafe means sidestep.

  • @tonylin2 well, he means A or S button obviously. those are usual strafe AKA side step buttons

  • How do you view yourself from that angle during demo playback?

  • @TankTaur Check my response to minischmeichel's same question, 2 months ago. I remember it was tricky to do, but if you record the demo with sourcetv enabled (I forget the cvar), when you are playing it back you can use spacebar same as when spectating a game and then you can fly around outside your own player model... I think.

  • @Veovis111 Alright, thanks. I'll check it out.

  • you have to duck while in air, gives you crazy opportunities while in mid air

  • Lol this reminds me of L4D's Hunter Strafe Jumps :D

  • Nice one, but why dont you do multiple strafes? I remember longjumping in Counter Strike 1.6, and I'd always use like 5 or 6 strafes instead of just one for maximum length.

  • @TheJeppesk: I played CS 1.6 very briefly, and played Q3 a lot, but for whatever reason never learned strafe jumping until I got into rocket jumping in TF2. From what I understand, the physics of it is slightly different now. If I understand correctly, you could bunnyhop in CS 1.6, right? The physics are more restrictive in TF2 which makes it impossible (or "very hard" aka humanly impossible I've heard) to bhop in TF2 by repeated strafe jumps.........

  • @Veovis111 CONTINUED.......

    I am guessing that doing 5-6 strafes in one jump exploits the same physics as a bhop... which means it wouldn't work in TF2. Try it out though and let me know. I sometimes do 2-3 strafe in a jump to dodge airshots... i.e. unpredictable evasive aerial maneuvers. BUT I seem to find I go slightly LESS distance doing even 2 strafes compared to 1... because I lose a small amount of efficiency when alternating directions.

  • @Veovis111 Ah okay. Well the half life engine is also much older, so no doubt if it doesnt work here. Tbh, I never really was able to longjump properly in Source engine games (Counter Strike: Source to be more exact), so you're probably right.

  • @Veovis111 now do bullets

  • how do you get the camera angel at 0:20 ??

  • @minischmeichel I forget honestly, I think it had something to do with SourceTV and "spectating" my own demo.

  • If you've played "The Specialists" you already knew this "exploit" of game physics in the hl-engines, god how i loved that game :P

  • How to hold Strafe?

  • @tonylin2 With your finger.

  • @Veovis111 LMAO

  • @Veovis111 hilarious

  • @Veovis111 hahahhahhaa i woke my gf lafing at this comment

  • @tonylin2 A and D keys are strafe.. when u hold A rocket jump to the right.....and D to the left. then keep holding down the strafe key in the air and use your mouse to curve slowly in the direction u want to go

  • @MariosGuy thanks, I'm new to TF2. :D

    This game is awsome.

  • @tonylin2 i can help u with more stuff or just be a friend to play with. my steam account is AbztraKK add meh

  • VeoVis111 is right strafing is the effect of actions after the rocket jump has been executed and how the rocket is fired does not have to do with it. It is simply taking advantage of the source engine on which TF2 runs. Strafing can be executed to the left, to the right, or interchangeably as long as it is done correctly regardless of how the initial jump is executed.

  • The reason you travel farther with the curved shot instead of the straight line is simple - aiming ahead of you at your feet aims you more up than forward, and you move as the Soldier's natural pace as you fly. With a strafe or curved jump, some of the power is behind you and the splash force of the explosion is actually doing its part in propelling you out and away, and not just up.

    It's not--okay, maybe it is rocket science, but even the most inexperienced TF2 player could tell you that much.

  • @ZeroGForce You're missing the point. The rocket is never fired "ahead of my feet"... I fire the rocket behind me in BOTH of my examples (straight jump and carved jump). The jumps are identical until after the rocket is fired... the difference is in what you do once airborne.

  • @Veovis111 No, I don't think you understand how the Soldier's rockets work. Add this to YouTube's URL in your address bar:

    .../watch?v=pRnw1SV06lk#t=3m32­s

    It says no matter how or where you aim, your rockets are going to come out slightly to the right, throwing you left. Strafing takes advantage of this because you turn 90° clockwise and fire down - the rocket explodes to your right and, because you're already strafing left, you're getting more distance than just walking forward and firing down.

  • @ZeroGForce I understand all that. You're still referring to what happens BEFORE the rocket is fired. My video is about different control techniques for AFTER the rocket is fired.

  • @ZeroGForce heh .... in a way it IS rocket science

  • So in the first situation if a spy is chasing you, you can get the drop on him.

  • Thanks for the video... I tried Rocketeer yesterday for first time and it is very freaking hard! I can't even get past the bit after you come out of the water! it requires good strafing... But practice makes it better! ;)

  • @vipranor I think you mean the 5th stage, I think it's called Like a Record? The trick is how fast you do your "U-turn." If you move the mouse too fast, you'll lose your carve (kind of like doing a fishtail in a car). If you move the mouse too slow, you won't carve enough. You have to move the mouse at just the right speed, AND you must move it smoothly (constantly) throughout the whole turn.

  • a rocket u-turn?

  • what is strafe ?

  • I played TF2 since Beta and I didn't know this!?

    GOD DAMMIT

  • sad that they nerfed gunboats

  • is it also possible to Bunnyhop in TF 2?

  • @TurkishGamer92

    I think the answer is yes but only to a very very small amount. I know some trick jumps (search for gravelpit trick medic jumps) require a sort of double strafe jump. But the returns are diminishing and it doesn't work like old school bhop forever.

  • @Veovis111 i think its better that there is no more affect at Bhop because it would remind of tfc. and what about mouse 3? the wheel (omg lol) or a script

  • Would strafing to increase distance for stickies too? Explode a sticky to the side, don't press "w" key, steer to location? I never actually tried for myself and will now make an attempt.

  • @Behemoth304

    Yeh, but you don't really explode the stick to the side. You still run straight over a sticky like normal, detonating it just as you go past it, but you do a little "flick" look to the side like when RJing, so that you can then use strafe to pull you into the forward direction faster. You can also really control where you land by doing this, and you can carve insanely far because of the much bigger explosion... you can practically carve a whole 360 across large distances.

  • @Veovis111

    Alright that made things very clear, thanks!

  • hey is this how surf maps work?

  • @m3gadork: Yeh, I think so. It's the same principle that made bunny hopping possible, I think. Though I never bunnyhopped... and I tried a surf map a few times but didn't get very good at it.

  • Thanks for the guide, can't wait to go bust some people in cp_gorge <--- My favorite soldier map.

  • thanks a lot expert, i didn't you could that lol :D

  • I confirmed that Airstrafing is posible in 360.

  • @chrisanben lol i did 2 mon ths after it came out,but then my disk broke :(

  • o so when:when at the point doint hold foward n press left button if u want to go their n whikle slowly turning ur mouse to the left same with any direction u wanna go so if u want to turn lef tor right u press righ tor left while slowly tunring ur mouse left or right

  • Sorry, I don't think I speak that language.

  • lol i was rushing while i was typing

  • Thanks, this guide helped me a great deal.

  • This is completely possible with forward.

  • Which is exactly what I said at the end of the video.

  • I read that. I meant the first jump you did.

  • In that case (the battlements jumps) then I disagree with you. I'd ask you to post a video proving me wrong, but you can't really prove what buttons you're pushing anyway. In my experience though, it's not possible.

  • I will post a video. You can tell what buttons I press based on how wide the turn is. Wider turns use forward.

  • youtube/watch?v=pD6LzhCODu4

  • I stand corrected... I was also able to do it myself using only forward after about 20 tries. But it is way less efficient... I noticed it took you a few tries too. Using strafe I can do it every time and actually steer into the hallway leading toward spawn before landing... pretty cool.

  • Yup. I do it without holding forward, but I am a jumper, so I learned it both ways. Sorry about being a jerk about it.

  • As far as I know, bunny hopping has been removed, that was an exploit that allowed you to move faster because you were tricking the physics into thinking you were constantly falling. Don't know how exactly it was executed, but I don't think it was soldier/rocket specific.

  • Thank you for your time and skills....Should have Put Tf2 Rocket jumping waltz To it or something...Really quiet Video LOL

  • geez it's too much hard for my skills...

    i'll give this a try.

  • at one update the rocket jump have - pottence :(

  • Thanks for this, this should improve my range a lot more :D

  • It is a flaw (intentional?) of the source engine.

    Lots of games based on Quake (i think?) somehow equate rotation with acceleration, allowing bunny hops, 'surfing' in cs maps, and in this case curve jump.

    It's all the same mechanism.

  • Very true, good observation. Seems somehow in TF2 though they modified it to not happen when you are strafe jumping, but with RJ it will happen. There are still some weird mechanics to it I haven't figured out, like trying to change which was you are carving mid jump... sometimes it works, but sometimes it slows down your boost to a standstill if you change direction too much... and once you start slowing down you can't get that speed back.

  • as long as you never press w or s you shouldnt lose speed

  • oh sorry, think i misunderstood

  • I don't even know how to rocket jump properly using crouch :(

  • Look down. Jump, crouch, fire at the same time. Plenty of other vids teaching these basics. :-)

  • all at the same time? different videos say different things, one video said crouch very briefly, before pressing jump and fire at the same time, another video said jump and crouch and THEN fire...don't really know :S

  • Yes, all at the same time. I've been doing it for two years. You must HOLD jump though, for at least a split second longer than the other keys, which you can just tap.

  • Just takes some practice. Great vid. I've been trying to get strafe jumping explained in a way I could understand for a while.

  • nice never knew that i just have to hold strafe to curve my jump :)

  • thankyouthankyouthankyouthanky­ou

    everyone rate 5/5

  • Dude, thanks for the vid it helps soldiers alot,

  • haha Wanted.

  • Thanks to your video, I did it today for the first time and after a break, at the evening I'm pulling it off just fine.

  • 1:10 seems more like you're simply getting a better angle of acent simply because the rocket came out the right side of your player to give you that boost as you fired it looking to your right also.

    I wouldn't claim that you go any faster strafing jumping. It just looks faster because you are panning the camera in first person view during the jump.

    A good video tutorial though.

  • If you hold forward and left or right instead of just left or right, can you still bend your jumps?

  • Not in my experience. Maybe a little bit, but not as good as with just strafe. Try it out.

  • Thanks for the video! Ive been wondering how soldiers get so much air time.

  • thanks, i was getting good at rocket jumps, but i never new how people got so much distance, as i was only using w

  • "I'm not as consistent with it, and it requires a really fast flick (as I mentioned at the end of the video)"

    Actually there is an easier way to do it: Walk straight backwards, aim the ground at about 45 degree angle and crouch jump while firing a rocket - this will proper you the max distance without a fast flick of the wrist

  • Easier? Sure.

    Useful? Not so much. Try turning around to walk backwards in the middle of combat. ;-)

  • Only for 0.5 seconds ofc, so the turn is not a "flick"

  • Nice vid

    The concept you were using is called "air-control", but based on my experience (div4 ETF2L, brother div1) it doesn't make jumps longer

  • rocket jumping into attacks is the best

    your victim (pyro) is thinking "oh shit this soldier is aggressive"... just before you juggle him and finish him off with a quick change shotty blast

  • This is a good video. I still get same distance using forward + strafe though. If it isn't broke don't fix it I guess.

  • Yeh, I've fooled around with it a lot since and found out I can get it with forward too, but I'm not as consistent with it, and it requires a really fast flick (as I mentioned at the end of the video). One of the guys in my clan plays with low sensitivity, so for people like him this is a good option since you carve instead of flick after firing.

  • Nice job dude, although i just knew how to do this naturally through instincts i guess, this really shows me what i do without me noticing it haha

  • Thanks for the tips, this will help me a lot.

  • Thank you! Thank you, thank you, thank you. No one else bothers to explain the strafe part of flick jumps!

  • Yes great video thanks

  • Great video man - that's the perfect way to teach a concept. 5/5

  • awesome!

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