For some of you who still cant exactly grasp how turning makes you go further than a straight line, The actual half life engine command that makes this magic happen is called "sv_airaccelerate". The Best example of the command in use is within CounterStrike 1.6 "Surfing" videos. The whole point of surfing is that your standing on a slight slant that you slide right off, but the airaccelerate is actually high enough that when strafing you can counter gravity and gain speed. Search "CS 1.6 surf"
if you didnt notice already in pretty much all valve games you can move twice as fast in midair when you strafe. i know this to be true for portal, portal 2, tf2 and all half life games and i think thats everything.
@TheEpicfailure97 The important factor here is the Source Engine, not Valve (though of course many Source games are owned by Valve). Although, many other older FPS games, before Source, had the same "feature."
@TheTouchyDuck Define what you mean by "no problems." Can you do the jump I do at the beginning of this vid (from on side of battelements to the other)? I suspect not. Can you complete, for example, stage 5 in the basic rj_rocketeer map using only 1 rocket? Again, no. Strafe jumping only works if strafe is the only direction being held. (Caveat: there is a way to "strafe jump" with forward only, but it's impractical... and you can NEVER do it with forward AND strafe simultaneously).
@Veovis111 Well, actually I'm trying to ask "what is strafe" cause I'm not some real first person shooting player. I just got TF2 not long ago, then I notice some soldier doing a rocket hopping around the map. I learned the basic and haven't learn the REAL thing about advanced rocket jumps. Thats why I end up here asking a stupid question end up being confused. Never mind...
@TankTaur Check my response to minischmeichel's same question, 2 months ago. I remember it was tricky to do, but if you record the demo with sourcetv enabled (I forget the cvar), when you are playing it back you can use spacebar same as when spectating a game and then you can fly around outside your own player model... I think.
Nice one, but why dont you do multiple strafes? I remember longjumping in Counter Strike 1.6, and I'd always use like 5 or 6 strafes instead of just one for maximum length.
@TheJeppesk: I played CS 1.6 very briefly, and played Q3 a lot, but for whatever reason never learned strafe jumping until I got into rocket jumping in TF2. From what I understand, the physics of it is slightly different now. If I understand correctly, you could bunnyhop in CS 1.6, right? The physics are more restrictive in TF2 which makes it impossible (or "very hard" aka humanly impossible I've heard) to bhop in TF2 by repeated strafe jumps.........
I am guessing that doing 5-6 strafes in one jump exploits the same physics as a bhop... which means it wouldn't work in TF2. Try it out though and let me know. I sometimes do 2-3 strafe in a jump to dodge airshots... i.e. unpredictable evasive aerial maneuvers. BUT I seem to find I go slightly LESS distance doing even 2 strafes compared to 1... because I lose a small amount of efficiency when alternating directions.
@Veovis111 Ah okay. Well the half life engine is also much older, so no doubt if it doesnt work here. Tbh, I never really was able to longjump properly in Source engine games (Counter Strike: Source to be more exact), so you're probably right.
@tonylin2 A and D keys are strafe.. when u hold A rocket jump to the right.....and D to the left. then keep holding down the strafe key in the air and use your mouse to curve slowly in the direction u want to go
VeoVis111 is right strafing is the effect of actions after the rocket jump has been executed and how the rocket is fired does not have to do with it. It is simply taking advantage of the source engine on which TF2 runs. Strafing can be executed to the left, to the right, or interchangeably as long as it is done correctly regardless of how the initial jump is executed.
The reason you travel farther with the curved shot instead of the straight line is simple - aiming ahead of you at your feet aims you more up than forward, and you move as the Soldier's natural pace as you fly. With a strafe or curved jump, some of the power is behind you and the splash force of the explosion is actually doing its part in propelling you out and away, and not just up.
It's not--okay, maybe it is rocket science, but even the most inexperienced TF2 player could tell you that much.
@ZeroGForce You're missing the point. The rocket is never fired "ahead of my feet"... I fire the rocket behind me in BOTH of my examples (straight jump and carved jump). The jumps are identical until after the rocket is fired... the difference is in what you do once airborne.
@Veovis111 No, I don't think you understand how the Soldier's rockets work. Add this to YouTube's URL in your address bar:
.../watch?v=pRnw1SV06lk#t=3m32s
It says no matter how or where you aim, your rockets are going to come out slightly to the right, throwing you left. Strafing takes advantage of this because you turn 90° clockwise and fire down - the rocket explodes to your right and, because you're already strafing left, you're getting more distance than just walking forward and firing down.
@ZeroGForce I understand all that. You're still referring to what happens BEFORE the rocket is fired. My video is about different control techniques for AFTER the rocket is fired.
Thanks for the video... I tried Rocketeer yesterday for first time and it is very freaking hard! I can't even get past the bit after you come out of the water! it requires good strafing... But practice makes it better! ;)
@vipranor I think you mean the 5th stage, I think it's called Like a Record? The trick is how fast you do your "U-turn." If you move the mouse too fast, you'll lose your carve (kind of like doing a fishtail in a car). If you move the mouse too slow, you won't carve enough. You have to move the mouse at just the right speed, AND you must move it smoothly (constantly) throughout the whole turn.
I think the answer is yes but only to a very very small amount. I know some trick jumps (search for gravelpit trick medic jumps) require a sort of double strafe jump. But the returns are diminishing and it doesn't work like old school bhop forever.
@Veovis111 i think its better that there is no more affect at Bhop because it would remind of tfc. and what about mouse 3? the wheel (omg lol) or a script
Would strafing to increase distance for stickies too? Explode a sticky to the side, don't press "w" key, steer to location? I never actually tried for myself and will now make an attempt.
Would strafing to increase distance for stickies too? Explode a sticky to the side, don't press "w" key, steer to location? I never actually tried for myself and will now make an attempt.
Yeh, but you don't really explode the stick to the side. You still run straight over a sticky like normal, detonating it just as you go past it, but you do a little "flick" look to the side like when RJing, so that you can then use strafe to pull you into the forward direction faster. You can also really control where you land by doing this, and you can carve insanely far because of the much bigger explosion... you can practically carve a whole 360 across large distances.
@m3gadork: Yeh, I think so. It's the same principle that made bunny hopping possible, I think. Though I never bunnyhopped... and I tried a surf map a few times but didn't get very good at it.
o so when:when at the point doint hold foward n press left button if u want to go their n whikle slowly turning ur mouse to the left same with any direction u wanna go so if u want to turn lef tor right u press righ tor left while slowly tunring ur mouse left or right
In that case (the battlements jumps) then I disagree with you. I'd ask you to post a video proving me wrong, but you can't really prove what buttons you're pushing anyway. In my experience though, it's not possible.
I stand corrected... I was also able to do it myself using only forward after about 20 tries. But it is way less efficient... I noticed it took you a few tries too. Using strafe I can do it every time and actually steer into the hallway leading toward spawn before landing... pretty cool.
As far as I know, bunny hopping has been removed, that was an exploit that allowed you to move faster because you were tricking the physics into thinking you were constantly falling. Don't know how exactly it was executed, but I don't think it was soldier/rocket specific.
Lots of games based on Quake (i think?) somehow equate rotation with acceleration, allowing bunny hops, 'surfing' in cs maps, and in this case curve jump.
Very true, good observation. Seems somehow in TF2 though they modified it to not happen when you are strafe jumping, but with RJ it will happen. There are still some weird mechanics to it I haven't figured out, like trying to change which was you are carving mid jump... sometimes it works, but sometimes it slows down your boost to a standstill if you change direction too much... and once you start slowing down you can't get that speed back.
all at the same time? different videos say different things, one video said crouch very briefly, before pressing jump and fire at the same time, another video said jump and crouch and THEN fire...don't really know :S
Yes, all at the same time. I've been doing it for two years. You must HOLD jump though, for at least a split second longer than the other keys, which you can just tap.
1:10 seems more like you're simply getting a better angle of acent simply because the rocket came out the right side of your player to give you that boost as you fired it looking to your right also.
I wouldn't claim that you go any faster strafing jumping. It just looks faster because you are panning the camera in first person view during the jump.
"I'm not as consistent with it, and it requires a really fast flick (as I mentioned at the end of the video)"
Actually there is an easier way to do it: Walk straight backwards, aim the ground at about 45 degree angle and crouch jump while firing a rocket - this will proper you the max distance without a fast flick of the wrist
Yeh, I've fooled around with it a lot since and found out I can get it with forward too, but I'm not as consistent with it, and it requires a really fast flick (as I mentioned at the end of the video). One of the guys in my clan plays with low sensitivity, so for people like him this is a good option since you carve instead of flick after firing.
Yea .. what is this "strafe" button. Just A or D ?
SkRyanz 1 month ago
@SkRyanz Yes, A and D makes you strafe.
MegaXron211 1 month ago
thank you :D
Exitar15 4 months ago
You know, if you hold down w, but turn 90 degrees at the start, it works the same a air strafing
1For3The3Win7 5 months ago
0:45 it looks so simple, but i no the troubles that lurk within D:
PS I CANT DO IT :B
fr3nchfryd 5 months ago
by strafe do you mean side keys?
pngndn24 5 months ago
For some of you who still cant exactly grasp how turning makes you go further than a straight line, The actual half life engine command that makes this magic happen is called "sv_airaccelerate". The Best example of the command in use is within CounterStrike 1.6 "Surfing" videos. The whole point of surfing is that your standing on a slight slant that you slide right off, but the airaccelerate is actually high enough that when strafing you can counter gravity and gain speed. Search "CS 1.6 surf"
blizard72 6 months ago
this is like bunnyhopping
sh4dyda59 6 months ago
it's like playing scoutzknivez
mobabur94 6 months ago
STRAFE JUMP Y U SO HARD
viliussmproductions 6 months ago
thanks now i can rocket jump past everyone and get away faster now thanks
FinalFormLXVII 6 months ago
if you didnt notice already in pretty much all valve games you can move twice as fast in midair when you strafe. i know this to be true for portal, portal 2, tf2 and all half life games and i think thats everything.
TheEpicfailure97 7 months ago 5
@TheEpicfailure97 The important factor here is the Source Engine, not Valve (though of course many Source games are owned by Valve). Although, many other older FPS games, before Source, had the same "feature."
Veovis111 7 months ago 2
What happens if you hold both W AND a strafe button (A/D)? That's what I do, and I have no problems with jumping.
TheTouchyDuck 7 months ago
@TheTouchyDuck Define what you mean by "no problems." Can you do the jump I do at the beginning of this vid (from on side of battelements to the other)? I suspect not. Can you complete, for example, stage 5 in the basic rj_rocketeer map using only 1 rocket? Again, no. Strafe jumping only works if strafe is the only direction being held. (Caveat: there is a way to "strafe jump" with forward only, but it's impractical... and you can NEVER do it with forward AND strafe simultaneously).
Veovis111 7 months ago
I asked a serious question, the video owner reply me with a straight mean answer and get highest thumbs up from viewers. I feel like a dead worm.
(;_; )
tonylin2 10 months ago 4
@tonylin2 It was a serious answer. I'm not sure how else to explain "how to hold strafe."
1) Locate the strafe button
2) Put your finger on it
3) Push
4) Keep your finger on it
Better?
Veovis111 10 months ago 4
@Veovis111 Well, actually I'm trying to ask "what is strafe" cause I'm not some real first person shooting player. I just got TF2 not long ago, then I notice some soldier doing a rocket hopping around the map. I learned the basic and haven't learn the REAL thing about advanced rocket jumps. Thats why I end up here asking a stupid question end up being confused. Never mind...
Cool video BTW
tonylin2 10 months ago
@Veovis111
sorry for this nooby question but what is the strafe button like when your in air you just press A?
EncryptedZProduction 6 months ago
@EncryptedZProduction Default controls have W-forward, S-back, A-strafe(left) D-strafe(right). Strafe means sidestep.
Veovis111 6 months ago
@tonylin2 well, he means A or S button obviously. those are usual strafe AKA side step buttons
fandaal 8 months ago
How do you view yourself from that angle during demo playback?
TankTaur 1 year ago
@TankTaur Check my response to minischmeichel's same question, 2 months ago. I remember it was tricky to do, but if you record the demo with sourcetv enabled (I forget the cvar), when you are playing it back you can use spacebar same as when spectating a game and then you can fly around outside your own player model... I think.
Veovis111 1 year ago
@Veovis111 Alright, thanks. I'll check it out.
TankTaur 1 year ago
you have to duck while in air, gives you crazy opportunities while in mid air
davidtheking341 1 year ago
Lol this reminds me of L4D's Hunter Strafe Jumps :D
BlackJeopardy 1 year ago
Nice one, but why dont you do multiple strafes? I remember longjumping in Counter Strike 1.6, and I'd always use like 5 or 6 strafes instead of just one for maximum length.
TheJeppesk 1 year ago
@TheJeppesk: I played CS 1.6 very briefly, and played Q3 a lot, but for whatever reason never learned strafe jumping until I got into rocket jumping in TF2. From what I understand, the physics of it is slightly different now. If I understand correctly, you could bunnyhop in CS 1.6, right? The physics are more restrictive in TF2 which makes it impossible (or "very hard" aka humanly impossible I've heard) to bhop in TF2 by repeated strafe jumps.........
Veovis111 1 year ago
@Veovis111 CONTINUED.......
I am guessing that doing 5-6 strafes in one jump exploits the same physics as a bhop... which means it wouldn't work in TF2. Try it out though and let me know. I sometimes do 2-3 strafe in a jump to dodge airshots... i.e. unpredictable evasive aerial maneuvers. BUT I seem to find I go slightly LESS distance doing even 2 strafes compared to 1... because I lose a small amount of efficiency when alternating directions.
Veovis111 1 year ago
@Veovis111 Ah okay. Well the half life engine is also much older, so no doubt if it doesnt work here. Tbh, I never really was able to longjump properly in Source engine games (Counter Strike: Source to be more exact), so you're probably right.
TheJeppesk 1 year ago
@Veovis111 now do bullets
sneaksmasher 1 year ago
how do you get the camera angel at 0:20 ??
minischmeichel 1 year ago
@minischmeichel I forget honestly, I think it had something to do with SourceTV and "spectating" my own demo.
Veovis111 1 year ago
If you've played "The Specialists" you already knew this "exploit" of game physics in the hl-engines, god how i loved that game :P
IntoxicatedHumans 1 year ago
How to hold Strafe?
tonylin2 1 year ago
@tonylin2 With your finger.
Veovis111 1 year ago 42
@Veovis111 LMAO
julioacosta123 1 year ago
@Veovis111 hilarious
MrDpsc 1 year ago
@Veovis111 hahahhahhaa i woke my gf lafing at this comment
vernondewinnaarsta 1 year ago
@tonylin2 A and D keys are strafe.. when u hold A rocket jump to the right.....and D to the left. then keep holding down the strafe key in the air and use your mouse to curve slowly in the direction u want to go
MariosGuy 1 year ago
@MariosGuy thanks, I'm new to TF2. :D
This game is awsome.
tonylin2 1 year ago
@tonylin2 i can help u with more stuff or just be a friend to play with. my steam account is AbztraKK add meh
MariosGuy 1 year ago
VeoVis111 is right strafing is the effect of actions after the rocket jump has been executed and how the rocket is fired does not have to do with it. It is simply taking advantage of the source engine on which TF2 runs. Strafing can be executed to the left, to the right, or interchangeably as long as it is done correctly regardless of how the initial jump is executed.
ChihTe311 1 year ago
The reason you travel farther with the curved shot instead of the straight line is simple - aiming ahead of you at your feet aims you more up than forward, and you move as the Soldier's natural pace as you fly. With a strafe or curved jump, some of the power is behind you and the splash force of the explosion is actually doing its part in propelling you out and away, and not just up.
It's not--okay, maybe it is rocket science, but even the most inexperienced TF2 player could tell you that much.
ZeroGForce 1 year ago
@ZeroGForce You're missing the point. The rocket is never fired "ahead of my feet"... I fire the rocket behind me in BOTH of my examples (straight jump and carved jump). The jumps are identical until after the rocket is fired... the difference is in what you do once airborne.
Veovis111 1 year ago
@Veovis111 No, I don't think you understand how the Soldier's rockets work. Add this to YouTube's URL in your address bar:
.../watch?v=pRnw1SV06lk#t=3m32s
It says no matter how or where you aim, your rockets are going to come out slightly to the right, throwing you left. Strafing takes advantage of this because you turn 90° clockwise and fire down - the rocket explodes to your right and, because you're already strafing left, you're getting more distance than just walking forward and firing down.
ZeroGForce 1 year ago
@ZeroGForce I understand all that. You're still referring to what happens BEFORE the rocket is fired. My video is about different control techniques for AFTER the rocket is fired.
Veovis111 1 year ago
@ZeroGForce heh .... in a way it IS rocket science
MariosGuy 1 year ago
So in the first situation if a spy is chasing you, you can get the drop on him.
modeadsex123 1 year ago
Thanks for the video... I tried Rocketeer yesterday for first time and it is very freaking hard! I can't even get past the bit after you come out of the water! it requires good strafing... But practice makes it better! ;)
vipranor 1 year ago
@vipranor I think you mean the 5th stage, I think it's called Like a Record? The trick is how fast you do your "U-turn." If you move the mouse too fast, you'll lose your carve (kind of like doing a fishtail in a car). If you move the mouse too slow, you won't carve enough. You have to move the mouse at just the right speed, AND you must move it smoothly (constantly) throughout the whole turn.
Veovis111 1 year ago
a rocket u-turn?
TheMooostache 1 year ago
what is strafe ?
ThePenguinProduction 1 year ago
I played TF2 since Beta and I didn't know this!?
GOD DAMMIT
SexyMelon 1 year ago
sad that they nerfed gunboats
lailai625 1 year ago
is it also possible to Bunnyhop in TF 2?
TurkishGamer92 1 year ago
@TurkishGamer92
I think the answer is yes but only to a very very small amount. I know some trick jumps (search for gravelpit trick medic jumps) require a sort of double strafe jump. But the returns are diminishing and it doesn't work like old school bhop forever.
Veovis111 1 year ago
@Veovis111 i think its better that there is no more affect at Bhop because it would remind of tfc. and what about mouse 3? the wheel (omg lol) or a script
TurkishGamer92 1 year ago
This has been flagged as spam show
Would strafing to increase distance for stickies too? Explode a sticky to the side, don't press "w" key, steer to location? I never actually tried for myself and will now make an attempt.
Behemoth304 1 year ago
Would strafing to increase distance for stickies too? Explode a sticky to the side, don't press "w" key, steer to location? I never actually tried for myself and will now make an attempt.
Behemoth304 1 year ago
@Behemoth304
Yeh, but you don't really explode the stick to the side. You still run straight over a sticky like normal, detonating it just as you go past it, but you do a little "flick" look to the side like when RJing, so that you can then use strafe to pull you into the forward direction faster. You can also really control where you land by doing this, and you can carve insanely far because of the much bigger explosion... you can practically carve a whole 360 across large distances.
Veovis111 1 year ago
@Veovis111
Alright that made things very clear, thanks!
Behemoth304 1 year ago
hey is this how surf maps work?
m3gadork 1 year ago
@m3gadork: Yeh, I think so. It's the same principle that made bunny hopping possible, I think. Though I never bunnyhopped... and I tried a surf map a few times but didn't get very good at it.
Veovis111 1 year ago
Thanks for the guide, can't wait to go bust some people in cp_gorge <--- My favorite soldier map.
horrorchicken 1 year ago
thanks a lot expert, i didn't you could that lol :D
kypronite 2 years ago
I confirmed that Airstrafing is posible in 360.
chrisanben 2 years ago
@chrisanben lol i did 2 mon ths after it came out,but then my disk broke :(
Rennoc51 2 years ago
o so when:when at the point doint hold foward n press left button if u want to go their n whikle slowly turning ur mouse to the left same with any direction u wanna go so if u want to turn lef tor right u press righ tor left while slowly tunring ur mouse left or right
Awesomeadrian1 2 years ago
Sorry, I don't think I speak that language.
Veovis111 2 years ago 5
lol i was rushing while i was typing
Awesomeadrian1 2 years ago
Thanks, this guide helped me a great deal.
Shadar22 2 years ago
This is completely possible with forward.
Wolsk 2 years ago
Which is exactly what I said at the end of the video.
Veovis111 2 years ago
I read that. I meant the first jump you did.
Wolsk 2 years ago
In that case (the battlements jumps) then I disagree with you. I'd ask you to post a video proving me wrong, but you can't really prove what buttons you're pushing anyway. In my experience though, it's not possible.
Veovis111 2 years ago
I will post a video. You can tell what buttons I press based on how wide the turn is. Wider turns use forward.
Wolsk 2 years ago
youtube/watch?v=pD6LzhCODu4
Wolsk 2 years ago
I stand corrected... I was also able to do it myself using only forward after about 20 tries. But it is way less efficient... I noticed it took you a few tries too. Using strafe I can do it every time and actually steer into the hallway leading toward spawn before landing... pretty cool.
Veovis111 2 years ago
Yup. I do it without holding forward, but I am a jumper, so I learned it both ways. Sorry about being a jerk about it.
Wolsk 2 years ago
As far as I know, bunny hopping has been removed, that was an exploit that allowed you to move faster because you were tricking the physics into thinking you were constantly falling. Don't know how exactly it was executed, but I don't think it was soldier/rocket specific.
GDorofu 2 years ago
Thank you for your time and skills....Should have Put Tf2 Rocket jumping waltz To it or something...Really quiet Video LOL
ERRORxakaRay 2 years ago 15
geez it's too much hard for my skills...
i'll give this a try.
tibortresla 2 years ago
at one update the rocket jump have - pottence :(
RoUkIlLeR13 2 years ago
Thanks for this, this should improve my range a lot more :D
Friedtomato 2 years ago
It is a flaw (intentional?) of the source engine.
Lots of games based on Quake (i think?) somehow equate rotation with acceleration, allowing bunny hops, 'surfing' in cs maps, and in this case curve jump.
It's all the same mechanism.
jinbaii 2 years ago
Very true, good observation. Seems somehow in TF2 though they modified it to not happen when you are strafe jumping, but with RJ it will happen. There are still some weird mechanics to it I haven't figured out, like trying to change which was you are carving mid jump... sometimes it works, but sometimes it slows down your boost to a standstill if you change direction too much... and once you start slowing down you can't get that speed back.
Veovis111 2 years ago
as long as you never press w or s you shouldnt lose speed
nado117 2 years ago
oh sorry, think i misunderstood
nado117 2 years ago
I don't even know how to rocket jump properly using crouch :(
luiohh 2 years ago
Look down. Jump, crouch, fire at the same time. Plenty of other vids teaching these basics. :-)
Veovis111 2 years ago
all at the same time? different videos say different things, one video said crouch very briefly, before pressing jump and fire at the same time, another video said jump and crouch and THEN fire...don't really know :S
luiohh 2 years ago
Yes, all at the same time. I've been doing it for two years. You must HOLD jump though, for at least a split second longer than the other keys, which you can just tap.
Veovis111 2 years ago
Just takes some practice. Great vid. I've been trying to get strafe jumping explained in a way I could understand for a while.
xecosine 2 years ago
nice never knew that i just have to hold strafe to curve my jump :)
Destroyers223 2 years ago
thankyouthankyouthankyouthankyou
everyone rate 5/5
MrWwe619 2 years ago 2
Dude, thanks for the vid it helps soldiers alot,
YouGotOwned87 2 years ago 2
haha Wanted.
JesusTheGardener 2 years ago
Thanks to your video, I did it today for the first time and after a break, at the evening I'm pulling it off just fine.
zaycas 2 years ago
1:10 seems more like you're simply getting a better angle of acent simply because the rocket came out the right side of your player to give you that boost as you fired it looking to your right also.
I wouldn't claim that you go any faster strafing jumping. It just looks faster because you are panning the camera in first person view during the jump.
A good video tutorial though.
grazzer88 2 years ago
If you hold forward and left or right instead of just left or right, can you still bend your jumps?
cmanatlan 2 years ago
Not in my experience. Maybe a little bit, but not as good as with just strafe. Try it out.
Veovis111 2 years ago
Thanks for the video! Ive been wondering how soldiers get so much air time.
pakiah 2 years ago
thanks, i was getting good at rocket jumps, but i never new how people got so much distance, as i was only using w
dirmor101 2 years ago
"I'm not as consistent with it, and it requires a really fast flick (as I mentioned at the end of the video)"
Actually there is an easier way to do it: Walk straight backwards, aim the ground at about 45 degree angle and crouch jump while firing a rocket - this will proper you the max distance without a fast flick of the wrist
deyahdn3 2 years ago
Easier? Sure.
Useful? Not so much. Try turning around to walk backwards in the middle of combat. ;-)
Veovis111 2 years ago
Only for 0.5 seconds ofc, so the turn is not a "flick"
deyahdn3 2 years ago
Nice vid
The concept you were using is called "air-control", but based on my experience (div4 ETF2L, brother div1) it doesn't make jumps longer
deyahdn3 2 years ago
rocket jumping into attacks is the best
your victim (pyro) is thinking "oh shit this soldier is aggressive"... just before you juggle him and finish him off with a quick change shotty blast
someuser91 2 years ago
This is a good video. I still get same distance using forward + strafe though. If it isn't broke don't fix it I guess.
cownaetion 2 years ago
Yeh, I've fooled around with it a lot since and found out I can get it with forward too, but I'm not as consistent with it, and it requires a really fast flick (as I mentioned at the end of the video). One of the guys in my clan plays with low sensitivity, so for people like him this is a good option since you carve instead of flick after firing.
Veovis111 2 years ago
Nice job dude, although i just knew how to do this naturally through instincts i guess, this really shows me what i do without me noticing it haha
BangBoyxD 2 years ago
Thanks for the tips, this will help me a lot.
TheIDTL 2 years ago
Thank you! Thank you, thank you, thank you. No one else bothers to explain the strafe part of flick jumps!
Kektek 2 years ago
Yes great video thanks
wardster10 2 years ago
Great video man - that's the perfect way to teach a concept. 5/5
suttersmax 2 years ago
awesome!
jasonjinx 2 years ago