@dranoel1963 I pulled it from the game files using wowmodelviewer and Milkshape, but it has been years since I have messed with it. I am not sure the model viewer is still available or working.
@dranoel1963 When I made this, wowmodelviewer had an export option for the models, but it was only in Milkshape format at that time. I am not sure about now, but there is bound to be ways to draw the models out of the game files. Sorry I don't know more information to help you with it.
He sounds like he's reciting Shakespeare, or something. His voice just gets softer and softer. I'm no pro, but it doesn't seem like Illidan talks like that.
@tiduos I haven't played it for a long time either.
The game models look pretty good in the game, but they are obviously not the best in a 3D program. Very low poly. If this had been something I wanted to pursue, I would have surely smoothed and improved the models.
@RayKoefoed the models ingame are that poly bcuz its to much things that have to load at the time, a FULL "hd" game will be to heavy to load if they do it correctly...
@rickyjshiznit I exported it from wowmodelviewer (if that software is still available and still works). I then used Milkshape to convert it to a format for 3DS. I then had to rig it with bones in 3DS.
Check out iwkya1 channel. He has done some great tutorials on this kind of thing.
He says "Even now you are defiant, in the face of annihilation, in the presence of a god."
I apologize for the low quality of the audio in this. I was just messing around testing the model, I wasn't making it with the intent on sharing it. I didn't want to just delete it after all the time I put into rendering it though.
Low-poly modeling doesn't take 3 years, with proper training and teacher and not having an ego (ie - starting with a clean slate) you can rather easily model at a professional level within a matter of weeks. You MUST have an eye for detail and how deep detail can go. Now texturing on the other hand I will say requires several months of rigorous, intensive training to learn, as you must actually know how to paint well, and that is before knowing Photoshop manipulation techniques for layers.
I agree, definitely, however it should be pointed out that the only difference between a professional and an ameteur is time. What a professional can pull off in a day, an ameteur can theoretically pull off the same thing in a longer period as long as they have enough time to make some mistakes and correct themselves, while a professional simply has gone through those mistakes before. Basically an ameteur with the right mindset and passion essentially is a professional, just a matter of time.
You forgot the fact that a professional does this for his living. Hence the term professional, as his profession. You can still be a very bad professional.
You actually can't compare amateur with professional, because a professional has nothing to do with skill.
True enough. Technically yes, "professionals" can suck as well, but in an artistic industry, that's very rarely the case while still being called professional. I guess my connotation of the word was someone good enough to be worth emulating, and these people usually have jobs in the industry.
So for clarification, my use of "professional" means highly skilled or experienced. My statements remain unchanged though with the adjusted context.
I completely agree with you. I have learned (the hard way) why it takes crews of many people to make a decent CG movie like the ones that Pixar makes.
I remember seeing the Final Fantasy: Advent Children movie and thinking that I wanted to produce something that good by myself, at home, on my PC that barley met the requirements for my old version of 3DS Max.
This video is about as far as I got before realizing what a major project something like that is.
Well, the good news is that is possible, but will take nothing short of years. With the advent of ZBrush and the workflow between the packages, you can now do things like Blur Studios movies yourself. They did one of the Warhammer trailers in a month, which is mindboggling how they achieved that, but proof positive that a medium sized team can assemble such a thing. Once I learn more effects, I will be animating my own music videos. A more reasonable timeframe than full-length movies.
Dood Amazing. I just graduated 3danimaton and Visual effects from VFS (Vancouver Film School) I wanna get into this kinda stuff. low poly modeling. Did you use and Zbrush or is this all texture painting? btw. Really nice job. Keep it comin.
Very nice, I'm on the verge of attempting a similar Machinima in 3DS Max 2009, I just need to get Milkshape 3D. I need to know exactly how you lip-synced his model though, because as far as I know most WoW models had closed mouths and therefore could not be lipsynced... maybe Illidan is the exception because he actually talks (or maybe I just haven't looked closely enough).
I use the Morph Modifier. I copy the model, alter the mouth to the new position and use that model as a Morph target for the original. I do it a few times to define things like smile, frown, pucker, etc. I then animate it best I can to match the audio. I have 3D Studio Max 4.2, I learned to do it from the tutorial in the help files for it, but just typed in google 3ds max tutorial morph target and saw a bunch of good links on the first page, even some YouTube videos. Hope this helps.
Hey, thanks for adding my import wow models to max tutorial to your links ----> I liked your illidan man, keep experimenting, iv'e been messing with the illidan model to. I made the thin part of the wings into 3dsmax cloth and used hair and fur to give him some proper hair lol./ Not rigged yet though. :)
NP iwkya1, thanks for helping me with my questions. That sounds great what you are doing with the model. I have an old version of max, before hair and cloth. It has reactor cloth, but that is extremely impractical for anything very complex, especially when there is other animation modifiers like morph. Good luck. I look forward to seeing more of your stuff.
there's also truespace which is now free since it was bought by microsoft, and there's softimage's modtool which is like a not-too-crippled and very usable XSI :)
I use the Morph Modifier. I copy the model, alter the mouth to the new position and use that model as a Morph target for the original. I do it a few times to define things like smile, frown, pucker, etc. I then animate it best I can to match the audio. I have 3D Studio Max 4.2, I learned to do it from the tutorial in the help files for it, but just typed in google 3ds max tutorial morph target and saw a bunch of good links on the first page, even some YouTube videos. Hope this helps.
Check my video i made him in 3d watch?v=4EkTlDZ538o
eleszar1 9 months ago
very nice!
Litledevil5 1 year ago
waait how did u get the model from blizzard?
dranoel1963 1 year ago
@dranoel1963 I pulled it from the game files using wowmodelviewer and Milkshape, but it has been years since I have messed with it. I am not sure the model viewer is still available or working.
RayKoefoed 1 year ago
@RayKoefoed wasnt the wowmodelviewer only for VIEW the models?
dranoel1963 1 year ago
@dranoel1963 When I made this, wowmodelviewer had an export option for the models, but it was only in Milkshape format at that time. I am not sure about now, but there is bound to be ways to draw the models out of the game files. Sorry I don't know more information to help you with it.
RayKoefoed 1 year ago
@RayKoefoed well i coud always make the model in maya...but i cant add textures ;(
dranoel1963 1 year ago
@dranoel1963 It does still work, btw. :)
azrailyne 8 months ago
@dranoel1963 wow model vieers still exist and can still be exported to various 3d softwares
malakai1 5 months ago
@dranoel1963 wow model viewer still works all u need is wow fully patched XD
arabaggins 11 months ago
@arabaggins
if you got the model out
can you share it :)
idont wana DL the game to get the model XD
HusseinK1988 11 months ago
Comment removed
eleszar1 1 year ago
Any one know how to export the animation? to 3ds max via FBX?
jt3w 1 year ago
He sounds like he's reciting Shakespeare, or something. His voice just gets softer and softer. I'm no pro, but it doesn't seem like Illidan talks like that.
GeekingForJesus 1 year ago
Иллидан кайфовый тип )
DEX939183 1 year ago
that's a bad voice for Illidan. it's a normal voice with a simple pitch modify to it...
DBZenith 1 year ago
@DBZenith Its nice to know you dont have an opinion on the actual animation.
Jas0nLL 1 year ago
@Jas0nLL Why would you care?
DBZenith 1 year ago
@DBZenith It's not that I dont care. It's that you had nothing to say on the animation. Just sayin'.
Jas0nLL 1 year ago
Hey, how did you rig a wow model so you can move its mouth?
i use a biped to rig my models using physic(vertex), and that doesn't allow joints for the mouth of the model :/
Antrix32 1 year ago
dude ure the man !
NorthMC93 1 year ago
amazingggggggggggg
the voice it's so coooooooooooooooooooooooooooooooool!
diegoman91 1 year ago
that was soo cool
freakygamerx 1 year ago
Everything is Great except the face i think u made his face too big and with a lot of muscles
he look too much like vampire
im not sure that's what i think
tiduos 1 year ago
@tiduos That would be Blizzards work, not mine. I only rigged the model and modified the texture a little. The model itself is strait from WoW.
RayKoefoed 1 year ago 2
@RayKoefoed Wow dude... XD im sorry so everything is perfect...
gaahd... i didn't play WoW so long :O
tiduos 1 year ago
@tiduos I haven't played it for a long time either.
The game models look pretty good in the game, but they are obviously not the best in a 3D program. Very low poly. If this had been something I wanted to pursue, I would have surely smoothed and improved the models.
This was just me wasting some time.
RayKoefoed 1 year ago
@RayKoefoed the models ingame are that poly bcuz its to much things that have to load at the time, a FULL "hd" game will be to heavy to load if they do it correctly...
EduardoU24 1 year ago
@RayKoefoed oh oops i misread ur comment there, sorry nvm:3
RubenDelight 1 year ago
@RayKoefoed how you get the model from WoW into 3ds?
rickyjshiznit 1 year ago
@rickyjshiznit I exported it from wowmodelviewer (if that software is still available and still works). I then used Milkshape to convert it to a format for 3DS. I then had to rig it with bones in 3DS.
Check out iwkya1 channel. He has done some great tutorials on this kind of thing.
RayKoefoed 1 year ago
@tiduos if you dont know blizz you talk smack about them once you hear hey blizz made it you suddenly " OMFG ITS PERFECT GAWD IZ AWSOME !!!! ......
Cobac 1 year ago
illidan GO SE EYE DOCTOR ALREADY!!!
WuCHeTa 1 year ago
too bad you didnt get the fire eyes effect
jazzj2 1 year ago
can u send me the 3d model please? i'l be glad
eleszar1 2 years ago
your model is AWESOME
iiLuSsiioNzZ 2 years ago
isen't that whats his phrase from 300?
07Bloodrain 2 years ago
Check out my other videos. You should be glad to know I have spent a lot more time making videos with HL2 then I spent on this.
RayKoefoed 2 years ago
Cool - You should check out my tutorial on how to make and import models from 3DS Max into Source, if you don't know how to do so already lol.
ShroudedFury 2 years ago
That's beautiful. I didn't even know you could do that that with WoW.
5/5 Subscribed.
meatsticks367 2 years ago 2
Sorry i am having trouble hearing what he is saying. if someone could tell me
HellsJanitor122 2 years ago
He says "Even now you are defiant, in the face of annihilation, in the presence of a god."
I apologize for the low quality of the audio in this. I was just messing around testing the model, I wasn't making it with the intent on sharing it. I didn't want to just delete it after all the time I put into rendering it though.
RayKoefoed 2 years ago
Thank you, thats ok I made this a fav because just seemed to cool not to be.
HellsJanitor122 2 years ago
the audio sounds awesome...how did you do that?
ikkeennigij121 2 years ago
i am a WOW nerd and illidan is one of my fave chars. so
5/5
hichixichifoeva 2 years ago
lmao a nerd
Zhmogedra 2 years ago
I rate 5, cuz i love Illidan, and it is a GREAT animation!
Zenyldk 2 years ago 2
Hmmmmm........
AWESOME!5 STAR FROM ME!:D
Safegold008 2 years ago
Audio from 300 lulzenzor
mrdanni 2 years ago
honestly learing modeling like this can take more than 3 years. because its not easy as u think.
toxicbuz 2 years ago 4
This comment has received too many negative votes show
this 15 second modeling takes 3 years ? Are you stupid ??????? ITS IMPOSIBLE !
Cobac 2 years ago
He means to learn to use high end 3D software.
RayKoefoed 2 years ago
Low-poly modeling doesn't take 3 years, with proper training and teacher and not having an ego (ie - starting with a clean slate) you can rather easily model at a professional level within a matter of weeks. You MUST have an eye for detail and how deep detail can go. Now texturing on the other hand I will say requires several months of rigorous, intensive training to learn, as you must actually know how to paint well, and that is before knowing Photoshop manipulation techniques for layers.
TrueJalik 2 years ago
but if u really want a master piece u really need more time than 1 week..
toxicbuz 2 years ago
I agree, definitely, however it should be pointed out that the only difference between a professional and an ameteur is time. What a professional can pull off in a day, an ameteur can theoretically pull off the same thing in a longer period as long as they have enough time to make some mistakes and correct themselves, while a professional simply has gone through those mistakes before. Basically an ameteur with the right mindset and passion essentially is a professional, just a matter of time.
TrueJalik 2 years ago
You forgot the fact that a professional does this for his living. Hence the term professional, as his profession. You can still be a very bad professional.
You actually can't compare amateur with professional, because a professional has nothing to do with skill.
HayabusaDude12 2 years ago
True enough. Technically yes, "professionals" can suck as well, but in an artistic industry, that's very rarely the case while still being called professional. I guess my connotation of the word was someone good enough to be worth emulating, and these people usually have jobs in the industry.
So for clarification, my use of "professional" means highly skilled or experienced. My statements remain unchanged though with the adjusted context.
TrueJalik 2 years ago
Ok :-)
HayabusaDude12 2 years ago
I completely agree with you. I have learned (the hard way) why it takes crews of many people to make a decent CG movie like the ones that Pixar makes.
I remember seeing the Final Fantasy: Advent Children movie and thinking that I wanted to produce something that good by myself, at home, on my PC that barley met the requirements for my old version of 3DS Max.
This video is about as far as I got before realizing what a major project something like that is.
RayKoefoed 2 years ago
Well, the good news is that is possible, but will take nothing short of years. With the advent of ZBrush and the workflow between the packages, you can now do things like Blur Studios movies yourself. They did one of the Warhammer trailers in a month, which is mindboggling how they achieved that, but proof positive that a medium sized team can assemble such a thing. Once I learn more effects, I will be animating my own music videos. A more reasonable timeframe than full-length movies.
TrueJalik 2 years ago
nicely! u can modelling!!
vinzal1988 2 years ago
seriúsly you guys shouldnt use wow models for animation they are super low poly
coolguyflex 2 years ago 3
not if you use the smooth tool on them haha, but high poly is a pain in the ass to work with anyways
Ibanezx123 2 years ago
Yeah, things like Turbosmooth/Meshsmooth are like the last effects that you apply before the actual rendering.
MouthofSaurons 2 years ago
other than the animation nothing is original
martok666 2 years ago
nice 5/5
Qilmaxbuffern 2 years ago 2
Nice 5/5. Can youdo that with the Lich King? It would be so cool if u can
LeroyTheKillerKat 2 years ago 2
nice 5/5
WarriorCatFan100 2 years ago
This has been flagged as spam show
Make TONS of WoW Gold & Level Fast!
TheWarcraftPro(.)com
see you there!
somany1234 2 years ago
his finger looks like its broken lol
milanekrkane 2 years ago
Very nice animation :)
muffstermunch 2 years ago 3
My rogue has a warglaive! ;)
0Antar0 2 years ago
freaking eeepppiiiccc!!!
WarlordW 2 years ago 10
eppppppppppicccccccccccccccccccc
drakieon 2 years ago 4
el oh el
rosshildick 2 years ago
That was awsome lol
Neowolf882 2 years ago 11
Dood Amazing. I just graduated 3danimaton and Visual effects from VFS (Vancouver Film School) I wanna get into this kinda stuff. low poly modeling. Did you use and Zbrush or is this all texture painting? btw. Really nice job. Keep it comin.
Cptsnuggles 3 years ago 4
Thanks Cptsnuggles. I used the model taken strait from the game and rigged it with biped and skin in max. I reworked the texture maps in photoshop.
By the way, I have watched tons of demo reels by students from VFS and almost all of them have been amazing. That must be a terrific school.
RayKoefoed 3 years ago
real cool i would love to see your music incorporated into something like this. wow is right.
loclynn 3 years ago 3
Nice dude ,but sound fail :)
AkbabaAlper06 3 years ago
You're right, it isn't very good. I didn't intend on this being anything more then a test render, but I thought it was at least worth sharing.
RayKoefoed 3 years ago
Very nice, I'm on the verge of attempting a similar Machinima in 3DS Max 2009, I just need to get Milkshape 3D. I need to know exactly how you lip-synced his model though, because as far as I know most WoW models had closed mouths and therefore could not be lipsynced... maybe Illidan is the exception because he actually talks (or maybe I just haven't looked closely enough).
Saruthra 3 years ago
I use the Morph Modifier. I copy the model, alter the mouth to the new position and use that model as a Morph target for the original. I do it a few times to define things like smile, frown, pucker, etc. I then animate it best I can to match the audio. I have 3D Studio Max 4.2, I learned to do it from the tutorial in the help files for it, but just typed in google 3ds max tutorial morph target and saw a bunch of good links on the first page, even some YouTube videos. Hope this helps.
RayKoefoed 3 years ago
cool, i wanna make 1 =D
XxShadowGamerxX 3 years ago
Hey, thanks for adding my import wow models to max tutorial to your links ----> I liked your illidan man, keep experimenting, iv'e been messing with the illidan model to. I made the thin part of the wings into 3dsmax cloth and used hair and fur to give him some proper hair lol./ Not rigged yet though. :)
iwkya1 3 years ago
NP iwkya1, thanks for helping me with my questions. That sounds great what you are doing with the model. I have an old version of max, before hair and cloth. It has reactor cloth, but that is extremely impractical for anything very complex, especially when there is other animation modifiers like morph. Good luck. I look forward to seeing more of your stuff.
RayKoefoed 3 years ago
wow this is nice.
Alusaint 3 years ago
there's also truespace which is now free since it was bought by microsoft, and there's softimage's modtool which is like a not-too-crippled and very usable XSI :)
mcasual 3 years ago
really nice but do you have a tutorial for making the lip syncing in 3ds max?
Irdeen 3 years ago
I use the Morph Modifier. I copy the model, alter the mouth to the new position and use that model as a Morph target for the original. I do it a few times to define things like smile, frown, pucker, etc. I then animate it best I can to match the audio. I have 3D Studio Max 4.2, I learned to do it from the tutorial in the help files for it, but just typed in google 3ds max tutorial morph target and saw a bunch of good links on the first page, even some YouTube videos. Hope this helps.
RayKoefoed 3 years ago
Most impressive. I worked a bit in 3D myself, though a long time ago, and understand better than most what actually makes what we see.
I didn't see anything goofy about it (with the exception of the 300 dialog :P)...
So you intend to do WOW machinima? Hm... maybe you'll lose me there. Never cared for WOW much. Though, I can't really say anything in advance, can I?
I run a machinima my self... well... sorta. A graphic novel. And animated machinima is something that I really admire.
Archon357 3 years ago
great job dude yea im still working on my animations it's hard but just got to keep on doing it right 5/5
BalonykingIMMUNE 3 years ago 2
this is awesome can't wait to see the full thing
---
1st :p
cripticstone 3 years ago