@floppyb I've been trying to use fumefx with PFlow to achieve a similar thick curly smoke. The smoke movement is coming good acc to the particles and it looks quite thick. But it doesnt have the curls and looks very static as it rises up. Can you please suggest what I should do to achieve the 'curliness' and the fine movement of the smoke like you have here
@varunbondwal For big scale smoke make sure you have your Time Scale set high (2-4) and then you need to balance your Advection Stride and Vorticity. I usually start at advection Stride 0.4 and Vorticity 0.6 then go from there but it is very scene dependant. Keep both between 0.2 and 0.9 (unless you have a reason to).
The particles are in the mouth of the volcano only and dont go high at all.
Cheers! Not much I can do about the watermark. The company I did the work for wanted to protect their assets but let me put them here watermarked. Better than nothing!!
machine used was a dual quad core @ 2.26Ghz with 16gig of ram.
I used a simple source to add head and a particle system to add the smoke.
This renders at full HD with no visible artifacts and the sim was for 2000 frames, so 10 days is pretty good. If you have any examples of a quicker way i would love to see it.
That is great. 10 days of simulation? WOW. It's insanely high quality. How much space did the simulation take up? Oh and now all you have to do is PUT IN A VOLCANO!!!
What the space resolution of grid container ?
havok3D 7 months ago
@floppyb I've been trying to use fumefx with PFlow to achieve a similar thick curly smoke. The smoke movement is coming good acc to the particles and it looks quite thick. But it doesnt have the curls and looks very static as it rises up. Can you please suggest what I should do to achieve the 'curliness' and the fine movement of the smoke like you have here
varunbondwal 1 year ago
@varunbondwal For big scale smoke make sure you have your Time Scale set high (2-4) and then you need to balance your Advection Stride and Vorticity. I usually start at advection Stride 0.4 and Vorticity 0.6 then go from there but it is very scene dependant. Keep both between 0.2 and 0.9 (unless you have a reason to).
The particles are in the mouth of the volcano only and dont go high at all.
floopyb 1 year ago
10 days?
With afterburn or cebas pyrocluster this would take 3-4 hours.
VFXTutorials 1 year ago
@VFXTutorials But it wouldnt have the correct motion... just pflow with cloudy blobs... not good enough for what I needed.
floopyb 1 year ago 3
@floopyb mh yeah you are right.
VFXTutorials 1 year ago
@floopyb Indeed! FumeFx gives much more realistic result.
Replay64 1 year ago
wow, I thought mine were long sim times at 8 hours! The i7 overclocked to 3.8ghz does help tho! :)
Great detail you have in there, good work!
adomt21 2 years ago
awesome
Where can I find FumeFx?
Arnaz87 2 years ago
looks great I think. The water mark was HIGHLY distracting though.
fsmaestro 2 years ago 5
Cheers! Not much I can do about the watermark. The company I did the work for wanted to protect their assets but let me put them here watermarked. Better than nothing!!
floopyb 2 years ago
simply incredible. the detail in the sim is amazing - your work is simply breathtaking! congrats!
sunbird7music 2 years ago
machine used was a dual quad core @ 2.26Ghz with 16gig of ram.
I used a simple source to add head and a particle system to add the smoke.
This renders at full HD with no visible artifacts and the sim was for 2000 frames, so 10 days is pretty good. If you have any examples of a quicker way i would love to see it.
floopyb 2 years ago
10 days is way too long for this level of detail..
Capeau 2 years ago
Nicelly Done!!!!!!!!!!!
UbiGuy1 2 years ago
realy realy great, how you get that thick chunky smoke rising at the left side ? what emiter types and forces did you use ?
MatthiasmVideos 2 years ago
10 days of sim?! Which CPU was used?
tkeshet 2 years ago
It is just an FX pass, so yes, there is a volcano too!
About 200 Gig or so!
floopyb 2 years ago
That is great. 10 days of simulation? WOW. It's insanely high quality. How much space did the simulation take up? Oh and now all you have to do is PUT IN A VOLCANO!!!
anim8ordude 2 years ago