Well, since this project which was just a try on Unity I worked mainly on iPhone/iPad applications. But basically just the controls are different, once you understand them it not harder!
Hmm... I would like to ask a question, how much harder is it to develop for wii? I make action shooter games with super advanced function, I just would want to know how hard it is to add nunchuck and wiimote control
Hmm... I would like to ask a question, how much harder is it to develop for wii? I make action shooter games with super advanced function, I just would want to know how hard it is to add nunchuck and wiimote control.
im only 13 but im into this stuff and way to ever print one of your projects to a console as the wii,ps3 and the xbox 360 you must go to unity and buy the pro edition for $1500 and for extras that your going to prob. get later are about $500 a program plus the source coding an the wiiware stuff so the total would be around $4000 dollars
@Mega101productions no, nintendo charges 10,000$ to even look at your game. if they dont like it, your out 10,000$. if they ok it, then you can start production. You are looking at atleast 500,000$ at the minimum and i mean MIMIMUM for a AAA title release.
yea the unity license is 1500$. thats just for unity, has nothing do do with nintendo or xbox. you have to pay them as well. and like i stated above, your looking at about 500k. so why not just get unreal or cryengine?
@WideOpen411 it might be the way nintendo work, but I know that Playstation are really into new developpers for Ps exclusivity... Can go with unreal or cryengine but Unity offer more direct support (easier).
@TheBinaryCore Dude this is pretty awesome - so the graphics aren't great - who cares - the concept is ace and the dedication she has to follow through with it? Its awesome and with a bit of work I'm sure it would be upto standard regarding graphics. I love the idea though :) Very original and it looks fun :D Great use of the Wii mote too for original gameplay, who woulda thunk it :)
you could improve the game by adding a condition to be careful not to break the vase! :) your polygon normals are flipped on the hammer that is why it seems to be inside out. have you made any more games?
Hello, well when I did this project I had no experience in 3D and I did it in 4 month, so yes the technical part could be far more improved, but this is the concept and the idea that I wanted to share....
you can make a wii game with unity 3d but how can you copy it to a wii, with an sd card or do you need the homebrew channel on your wii, help mii, i have wii 4.3
@sophartnet You need a wii developer's license, which allows you to release it over WiiWare or on disks if you can get a publisher. You can get them by emailing unity.
@donttalkblahblahbla You have to have a wii license to copy it to the wii. you can get one from the unity website. you can do it in build settings if you have alicense
ive been into 2D programming and i think i got that now, since ive acctualy worked with that for like atleast 7 years now.. im 17 xD
anyways.. id love some help from u to learn more about Unity3D cuz ive been trying to learn even more from that now.. and i think ive learned pretty much but id love some help to give me atleast a good start :P
wow this is cool, i think unity 3d is great, im trying to learn the stuff for an rpg that i wanna make, however, im watching this series and this guy has me righting like a page of codes just to make a turret shoot at a worm. i dont get any of it, i find myself just copying what hes righting, and when an error happens, i dont know what to do.
This is your fault, not the TornadoTwins. Basically follow their examples, pause the video and then look up what they have been asking you to write in the unity script reference. If you have never coded before then dont expect it to be easy, and I would also suggest you dont try and make an RPG as your first game, make pong or arkanoid. or something simple like that so you understand enough to be a bit more creative. Good Luck!!
Im assuming your watching Tornado Twins? Some of there commands aren't meant for windows, only for mac, like the death script, for when you fall of the map. If you need help, I might be able to help you out, since im fairly good at using Unity.
@chizzychizzy78 Um. . . I watch Tornado Twins and I'm on a Windows and the death script when I fall works fine... if it messes up for you at all, YOU did it wrong... not them.
you know, this is really great, you should go further with this and make it a whole new project and releasing it as a game. Make contact with the game industry.
Just about the projet my first idea was mainly to do a virtual sculpting tool. I was interested in the interaction of the hammer on the stone. I wanted to simulate the sculptor gesture, on a negative way. Indeed Leonardo de Vinci used to say "I want to unveil what is inside the stone" whereas most of the software used by sculptor today are additive...
I did this project in 4 months, and as someone as noted, it still should be improved. So I never published it on the wii because I did not have the unity3D licences for it. I used a program call "darwiinremote" modified to connect the wii on my mac. If anyone would like to test it I could send the programs..
cool but the caracter hase parkinson :D?
incomingtavi 3 months ago
Difficile à cacher en effet..!
sophartnet 5 months ago
tu es francophone? sa s'entend a ton accent si je m'abuse.
immortalfpsc 5 months ago
Well, since this project which was just a try on Unity I worked mainly on iPhone/iPad applications. But basically just the controls are different, once you understand them it not harder!
sophartnet 5 months ago
Hmm... I would like to ask a question, how much harder is it to develop for wii? I make action shooter games with super advanced function, I just would want to know how hard it is to add nunchuck and wiimote control
thecomputerman12121 5 months ago
Hmm... I would like to ask a question, how much harder is it to develop for wii? I make action shooter games with super advanced function, I just would want to know how hard it is to add nunchuck and wiimote control.
thecomputerman12121 5 months ago
very nice work! :)
epikphaylle 8 months ago
Super beau projet pas mal pour une débutante!
Itsvantopgernot12 9 months ago
we found diamond!!!!
Sorry Minecraft fanaticism
shoobeepdoobeepdooba 11 months ago
You should make it so that if you hit the item it gets dameged.
MushiXD 11 months ago
Haha, that's a really interesting project, but that's some brutal archaeology! :D
Podings 1 year ago
MineCraft much?
Sikeman214 1 year ago
Kinda cool. The motion plus would make the movement even smoother and give it better response.
onigamemaster 1 year ago
Ok guys, Me and my mate are looking for a story director, for a game we are making, PM me if interested
MrCycloneful 1 year ago
@MrCycloneful ok man im 19 old and im writting a book , probably i could help you
jupious01 1 year ago
im only 13 but im into this stuff and way to ever print one of your projects to a console as the wii,ps3 and the xbox 360 you must go to unity and buy the pro edition for $1500 and for extras that your going to prob. get later are about $500 a program plus the source coding an the wiiware stuff so the total would be around $4000 dollars
Mega101productions 1 year ago
@Mega101productions no, nintendo charges 10,000$ to even look at your game. if they dont like it, your out 10,000$. if they ok it, then you can start production. You are looking at atleast 500,000$ at the minimum and i mean MIMIMUM for a AAA title release.
yea the unity license is 1500$. thats just for unity, has nothing do do with nintendo or xbox. you have to pay them as well. and like i stated above, your looking at about 500k. so why not just get unreal or cryengine?
WideOpen411 10 months ago
@WideOpen411 it might be the way nintendo work, but I know that Playstation are really into new developpers for Ps exclusivity... Can go with unreal or cryengine but Unity offer more direct support (easier).
mikeyduf 7 months ago
Très beau travail mais il me semble qu'en retravaillant les mesh le rendue serait magnifique.
meinblock 1 year ago
Finally people taking interest in good stuff.
ILFZ2 1 year ago
Who tried to click the [start] button at beginning.....
EficPail1 1 year ago
@TheBinaryCore Dude this is pretty awesome - so the graphics aren't great - who cares - the concept is ace and the dedication she has to follow through with it? Its awesome and with a bit of work I'm sure it would be upto standard regarding graphics. I love the idea though :) Very original and it looks fun :D Great use of the Wii mote too for original gameplay, who woulda thunk it :)
Mudkippzs 1 year ago
I'd love to make some games for the Wii.
It would be freaking awesome if I can make my own collection! XDD
I'm stuck with PC for now
thedragonb0y 1 year ago
Nasa used unity for its games.
sereda008 1 year ago
@sereda008
good for them
MrCycloneful 1 year ago
you could improve the game by adding a condition to be careful not to break the vase! :) your polygon normals are flipped on the hammer that is why it seems to be inside out. have you made any more games?
keep having fun. ;)
Pseftothodoros 1 year ago
@TheBinaryCore
Hello, well when I did this project I had no experience in 3D and I did it in 4 month, so yes the technical part could be far more improved, but this is the concept and the idea that I wanted to share....
sophartnet 1 year ago 3
Le jeu a l'air simpa surtout avec la wiimote parcontre l'accent francais qui parle anglais se sent trop ^^"
Hardisk2002 1 year ago
VERY NICE!!!
Can you publish a sample project to destroy objects like this ?????
Very nice i was searching for something like it. :P
HenriqueMDerosa 1 year ago 7
@HenriqueMDerosa
Hi!
I should be able to do it, email me more detail on your project at sophie@sophart.net...
sophartnet 1 year ago
Wow she can code, that's hawt.
datxcod 1 year ago
you can make a wii game with unity 3d but how can you copy it to a wii, with an sd card or do you need the homebrew channel on your wii, help mii, i have wii 4.3
donttalkblahblahbla 1 year ago
Sorry I have no clue...
sophartnet 1 year ago
@sophartnet You need a wii developer's license, which allows you to release it over WiiWare or on disks if you can get a publisher.
TheStylishchaos 6 months ago
@sophartnet You need a wii developer's license, which allows you to release it over WiiWare or on disks if you can get a publisher. You can get them by emailing unity.
TheStylishchaos 6 months ago
@donttalkblahblahbla
You make the game on PC, then you do something to put said game on the Wii.
QWERTYCommander 1 year ago
@donttalkblahblahbla You have to have a wii license to copy it to the wii. you can get one from the unity website. you can do it in build settings if you have alicense
kjchandler12 1 year ago
@donttalkblahblahbla you have to have unity pro and a wii creators liscence. all in all it costs around $1500.
THEPOKEBIN1 1 year ago
people need to read the description, keep asking ''was it unity3d?''
toxic2k7 1 year ago
Unity3D is a software, a game development tool.
sophartnet 1 year ago
@sophartnet but its very complicated, that´s why i use blender 3d 2.55
coolymichael 1 year ago
@coolymichael
No it's not complicated. No need to be a genius to develop a simple script in javascript!
sophartnet 1 year ago
woah how did u connect the controller to that game?
i'm still new to unity3d and i wanna make a simple 3rd person view melee attacker
darknezz003 1 year ago
I used DarwiinRemote. You should find it on the net. Send me a mail at sophie@sophart.net if you need more info...
sophartnet 1 year ago
Comment removed
grgcucu 1 year ago
what is unity 3d?
turbotonic27 1 year ago
@turbotonic27
Well Unity3D is a software development used mainly for gaming...
sophartnet 1 year ago
voice sync fail
cjs378 1 year ago
Hmm... im guessing she's french
cindyaniston 1 year ago
The idea - super
Realization - sucks
No approximation of the motion picks.
Failure physics of impact. (Law of momentum transfer and kinetic energy)
Model stone is scarce.
CoolerDAO 1 year ago
@CoolerDAO Yeah, you make something better Sherlocke...
TheVampyreCat 1 year ago
nice keep working with the movements:P
dancinggey 1 year ago
Interesting concept!
WillP999 1 year ago
im trying to do like a parkour and fighting style game with tutorials
WTFnoseke 1 year ago
Very nice.
Congrats.
taytus 1 year ago
Nicee Game
PackRat137 1 year ago
French ?
misticos90 1 year ago
hahah "amer" i use my "ammer" lool mits funny
ninjaOboy 1 year ago
wooooooooow its magic
:)
moustafamgu2009 1 year ago
Very impressive!
artorwar 1 year ago
ohh so i CAN make a game like mortal kombat
windson7 1 year ago
ive been into 2D programming and i think i got that now, since ive acctualy worked with that for like atleast 7 years now.. im 17 xD
anyways.. id love some help from u to learn more about Unity3D cuz ive been trying to learn even more from that now.. and i think ive learned pretty much but id love some help to give me atleast a good start :P
jokerbond 1 year ago
I would be happy to help. What kind of help do you want? Are you working on a specific project?
sophartnet 1 year ago
i think she's french
timendil 1 year ago
"with my ammer". Cute little accent!
nateaus 2 years ago
wow this is cool, i think unity 3d is great, im trying to learn the stuff for an rpg that i wanna make, however, im watching this series and this guy has me righting like a page of codes just to make a turret shoot at a worm. i dont get any of it, i find myself just copying what hes righting, and when an error happens, i dont know what to do.
masorex 2 years ago
I will help you if I can...
sophartnet 2 years ago
This is your fault, not the TornadoTwins. Basically follow their examples, pause the video and then look up what they have been asking you to write in the unity script reference. If you have never coded before then dont expect it to be easy, and I would also suggest you dont try and make an RPG as your first game, make pong or arkanoid. or something simple like that so you understand enough to be a bit more creative. Good Luck!!
artorwar 1 year ago 6
@masorex
Im assuming your watching Tornado Twins? Some of there commands aren't meant for windows, only for mac, like the death script, for when you fall of the map. If you need help, I might be able to help you out, since im fairly good at using Unity.
chizzychizzy78 1 year ago
@chizzychizzy78 Um. . . I watch Tornado Twins and I'm on a Windows and the death script when I fall works fine... if it messes up for you at all, YOU did it wrong... not them.
DevonChastain 1 year ago
very nice! I think this would have many applications for artists and game players
somavision 2 years ago
Looks great!
mixinghoney 2 years ago
now grab MY wiimote
dogzer 2 years ago
madame you rock!!!!!!
hackdan 2 years ago 42
@hackdan i TOTALY AGREE!
stijnimanbik 6 months ago
very nice
hayharut 2 years ago
you know, this is really great, you should go further with this and make it a whole new project and releasing it as a game. Make contact with the game industry.
blackshelve 2 years ago
awesome
TopFiveEntertainment 2 years ago
Just about the projet my first idea was mainly to do a virtual sculpting tool. I was interested in the interaction of the hammer on the stone. I wanted to simulate the sculptor gesture, on a negative way. Indeed Leonardo de Vinci used to say "I want to unveil what is inside the stone" whereas most of the software used by sculptor today are additive...
sophartnet 2 years ago
how do u publish the game to the wii?
superroblox 2 years ago
I did this project in 4 months, and as someone as noted, it still should be improved. So I never published it on the wii because I did not have the unity3D licences for it. I used a program call "darwiinremote" modified to connect the wii on my mac. If anyone would like to test it I could send the programs..
sophartnet 2 years ago
how do you do the menu
mixinghoney 2 years ago
My first window is a plane on which I textured a photo. Buttons are GUI elements. I use Unity "levels" to load different scenatio :
function OnGUI () {
if (GUI.Button (Rect (1600, 10, 300, 120), GUIContent (image1)))
{ Application.LoadLevel ("ARCHEO SCORES");}
....
}
sophartnet 2 years ago
ok THX!
mixinghoney 2 years ago
currently... lame, has potential though
callofyourmum 2 years ago
I think the polys on the hammer are inverted :P
robotwo 2 years ago
Excellent!
Your accent is refreshing as well. =)
Samyaza1 2 years ago
Really Really great! can't wait to see what else it can evolve too!
Numonic08 2 years ago
vous etes française ?? ^^
interessant
monimoni0147 2 years ago
quel bel accent bien de chez nous mdr ^^
bricedre 2 years ago
very creative... keep working! =D
gtaveira 2 years ago
nintendo wii?
azri6joy 2 years ago
Nice work, very creative
FrankRizzo6662 2 years ago
very creative
Xzeebo 2 years ago
I like it a lot. :]
AllowExpression 2 years ago
Very interesting project
lucie10800 2 years ago