Added: 4 years ago
From: IntelResearchLabs
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  • the 134 to 0 sais all

  • LOL, let the poor guy sneeze!

  • Of course this should be implemented within Blender!! What a question!? Then those commercial apps will be forced to show some humility!!

  • Voxels'r'us in so many effects :) MOAR!

  • Are you all serious? This wasn't made in blender, the post was asking if we thought it was possible to recreate this. DO NOT ask for a tutorial, it is completely irrelevant.

  • can you make a tutorial for the fire?

  • awesome..

  • The last one with the lighthouse is my favourite.

  • @Soulsphere001 So totally agree! That one is brilliant!

  • this is awesome. how long until hardware can render this sort of stuff in games.

  • hmm i know how to do all these except the second animation, can someone plz tell me wat its called so i can look it up?

  • blender

  • hey did you animate the fire or is it stock footage???

  • that was sexy

  • wich software did you use for this?

  • AMAZING!!! looks to real!!!

  • Yeah multiply the length of the video by 100 minutes, thats how long it took to render this crap,

  • You multiply the length of the video by 100 minutes, that's how long it takes to get a real job ;)

  • no prob for a overclocked intel i7 processor :)

  • I just crapped my pants

  • 1:50

    can you say cpu intensive?

  • everything in this video is :P especially if it were a realtime animation :P

  • 0:57 would make a fun game to play if u were bored lol

  • This is probably a nub question... but are these realtime?!?

  • 1:50 my fav

  • Anybody knows how the smash of water against the tower is made?

  • the fire is really good

  • one day we will reach this skills guys!

  • énorme ! 5 étoiles

  • I hope anyone that sees this realizes that they're taking a peek into the future. Great stuff.

  • omg so nice

    !!!!!

    omg omg

  • The best damn video i have ever watched !!!!great job. 5 stars

  • Dang that was AMAZING! could we have like some tutorials? i wanna know how u made the glass break in the first one and how u made tha fire :P

  • WOW man you I GIVE YOU SOME HUGE PROPS, everything you had on this video was tight as hell! man i mess with 3d studios max and im a noob, i didnt even think that half the things you made were even possible WOW man that fire ball falling into the pit of oil or what ever it might be, NOW THAT WAS TIGHT AS HELL were do you even begin man ?

    KaosKid

  • Wow! *applauds* Very cool!

  • love the last 2..

  • The fire :O its so totalllllllllllyyyyyy awesome :O

  • perfect

  • This is fucking awesome

  • ill be impressed if a mac fanboy dosnt say " this will be mainly used on macs"

  • I've been using a Mac for years, and I've never heard anyone make such a comment.

    Most likely these things will be mainly imulated and rendered on Windows machines, then edited and composited to real footage on Macs.

  • not against editing on macs ( if yer rich and like to waste time and money ) aslong people dontshou about it in a few yrs time :)

  • I've used NLEs on both Mac and PC systems.

    FCP is the fastest and easiest to use NLE I've come across. The only one I can think of at the moment which is cheaper is Sony Vegas, the power and ease-of-use of which pales in comparison to FCP... So I'm not sure what you mean by "rich and like to waste time."

  • i was on about price of macs

  • Well, Macs may be a little pricier, but most studios can afford such systems.

    I'm not talking about the consumer/prosumer market, as they wouldn't have access to this type of simulation tech unless they programmed it themselves or spend big bucks on other software such as Syflex, RealFlow, or Flowline (in which case they can probably afford a Mac anyway).

  • well , if studios so rich theyd get a 8 core xeon/dual core intel PC rather than a mac :|

  • Yeah, maybe as a node on a renderfarm to do number-crunching stuff, or possibly some modeling/animation (although, Macs are pretty popular for that stuff as well)...

    But for an actual editing workstation? Macs have a fair share of the market. Is this really that hard to accept?

  • dosnt matter aslong the person gets what they choose to work on, though i do admit that macs are a CONSOLE for editing purposes

  • wander if this software can simulate large scale explosions on earth and in space. that is my quest, to find a software, free or expensive to simulate large scale explosions.

  • wow.

  • This all seems prerendered and the video is at 50fps!!!

  • Some of this work looks familiar, is the person who did these the same one who helped Ageia with some of their latest tech demos? Either way very cool, though it is going to be a long time till stuff like this appears in games.

  • what softwear do u use

  • This is a fluid, physics simulation engine called PhysBam developed at Stanford University. ILM (VFX-company behind Transformers, POTC-triogy, the Star Wars-movies and many others) have been collaborating on making this piece of software. It is some of the best physics systems, that has come out and NO, it is not realtime! This one is also the key behind the maelstrom in POTC 3, the flood in Evan Almighty and the dragon fire in Harry Potter 4.

  • wow!

  • WOW nice,...! is this whats Larrabee is gonna bring us?

    the human head is even more realistic than the current nVidia human head demo on the 8800

  • I don't think this is realtime.

  • its realtime animation using a physics engine of some kind , so the description says anyway

  • No, it dosn't say realtime. It is an entire new engine they made at Stanford.

  • i meant realtime as in its been processed rather than animated

  • It has nothing to do with realtime simulation. This is simulated, cached and then rendered afterwards, rather than played, simulated, "rendered" at the same time (realtime simulating).

  • its not very impressive then

  • Not impressive? Go look up "Navier-Stokes Equations" on Wikipedia. Then imagine solving that in a high resolution (300^3+ for some of these?) domain. Then look up linear algebra, and computational complexity.

    If you're impressed with those "realtime" simulations for games, you should know that many of them aren't really physics-based.

    Or find me a director who would rather spend loads of money blowing up or flooding a miniature when he could use CG CFD at a lower cost and with more control...

  • i really dont care, im not impressed

  • THe fire animations are very realistic

  • awesome

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