Are you all serious? This wasn't made in blender, the post was asking if we thought it was possible to recreate this. DO NOT ask for a tutorial, it is completely irrelevant.
This comment has received too many negative votesshow
your stupid im a fuckin it specialist ....Also what i mean by that comment .. It takes alot of processor power to render puto... And don't ever thumbsdown me again.. k thx bye
WOW man you I GIVE YOU SOME HUGE PROPS, everything you had on this video was tight as hell! man i mess with 3d studios max and im a noob, i didnt even think that half the things you made were even possible WOW man that fire ball falling into the pit of oil or what ever it might be, NOW THAT WAS TIGHT AS HELL were do you even begin man ?
FCP is the fastest and easiest to use NLE I've come across. The only one I can think of at the moment which is cheaper is Sony Vegas, the power and ease-of-use of which pales in comparison to FCP... So I'm not sure what you mean by "rich and like to waste time."
Well, Macs may be a little pricier, but most studios can afford such systems.
I'm not talking about the consumer/prosumer market, as they wouldn't have access to this type of simulation tech unless they programmed it themselves or spend big bucks on other software such as Syflex, RealFlow, or Flowline (in which case they can probably afford a Mac anyway).
Yeah, maybe as a node on a renderfarm to do number-crunching stuff, or possibly some modeling/animation (although, Macs are pretty popular for that stuff as well)...
But for an actual editing workstation? Macs have a fair share of the market. Is this really that hard to accept?
wander if this software can simulate large scale explosions on earth and in space. that is my quest, to find a software, free or expensive to simulate large scale explosions.
Some of this work looks familiar, is the person who did these the same one who helped Ageia with some of their latest tech demos? Either way very cool, though it is going to be a long time till stuff like this appears in games.
This is a fluid, physics simulation engine called PhysBam developed at Stanford University. ILM (VFX-company behind Transformers, POTC-triogy, the Star Wars-movies and many others) have been collaborating on making this piece of software. It is some of the best physics systems, that has come out and NO, it is not realtime! This one is also the key behind the maelstrom in POTC 3, the flood in Evan Almighty and the dragon fire in Harry Potter 4.
It has nothing to do with realtime simulation. This is simulated, cached and then rendered afterwards, rather than played, simulated, "rendered" at the same time (realtime simulating).
Not impressive? Go look up "Navier-Stokes Equations" on Wikipedia. Then imagine solving that in a high resolution (300^3+ for some of these?) domain. Then look up linear algebra, and computational complexity.
If you're impressed with those "realtime" simulations for games, you should know that many of them aren't really physics-based.
Or find me a director who would rather spend loads of money blowing up or flooding a miniature when he could use CG CFD at a lower cost and with more control...
the 134 to 0 sais all
crazykillaMMO 7 months ago
LOL, let the poor guy sneeze!
TiagoTiagoT 8 months ago
Of course this should be implemented within Blender!! What a question!? Then those commercial apps will be forced to show some humility!!
davidhayter26 10 months ago
Voxels'r'us in so many effects :) MOAR!
devmelon 10 months ago
Are you all serious? This wasn't made in blender, the post was asking if we thought it was possible to recreate this. DO NOT ask for a tutorial, it is completely irrelevant.
Cerafem 10 months ago 3
can you make a tutorial for the fire?
BDMovieProductions1 11 months ago
awesome..
z3082026 1 year ago
The last one with the lighthouse is my favourite.
Soulsphere001 1 year ago
@Soulsphere001 So totally agree! That one is brilliant!
sanderrogerwit 10 months ago
this is awesome. how long until hardware can render this sort of stuff in games.
jony1710 1 year ago
hmm i know how to do all these except the second animation, can someone plz tell me wat its called so i can look it up?
reptiletc 2 years ago
blender
YourAppleTechHelp 2 years ago 18
hey did you animate the fire or is it stock footage???
reindog107 2 years ago
that was sexy
nameno1elsehas 2 years ago
wich software did you use for this?
plo435 2 years ago
AMAZING!!! looks to real!!!
maximilli111 2 years ago
Yeah multiply the length of the video by 100 minutes, thats how long it took to render this crap,
Infamanious 2 years ago
You multiply the length of the video by 100 minutes, that's how long it takes to get a real job ;)
CrossingAssociation 2 years ago
This comment has received too many negative votes show
your stupid im a fuckin it specialist ....Also what i mean by that comment .. It takes alot of processor power to render puto... And don't ever thumbsdown me again.. k thx bye
Infamanious 2 years ago
no prob for a overclocked intel i7 processor :)
Infamanious 2 years ago
I just crapped my pants
xXxShadowAxelxXx 2 years ago
1:50
can you say cpu intensive?
LouSaydus 2 years ago
everything in this video is :P especially if it were a realtime animation :P
DarkNylo 2 years ago
0:57 would make a fun game to play if u were bored lol
Syeno 2 years ago
This is probably a nub question... but are these realtime?!?
xxXCakeOrDeathXxx 2 years ago
1:50 my fav
mawc14 3 years ago
Anybody knows how the smash of water against the tower is made?
rubxproject 3 years ago
the fire is really good
BogdaNO88 3 years ago
one day we will reach this skills guys!
lioxait 3 years ago
énorme ! 5 étoiles
LostTheReturn2009 3 years ago
I hope anyone that sees this realizes that they're taking a peek into the future. Great stuff.
Baktor 3 years ago
omg so nice
!!!!!
omg omg
Zyklowa 3 years ago
The best damn video i have ever watched !!!!great job. 5 stars
stefitms 3 years ago
Dang that was AMAZING! could we have like some tutorials? i wanna know how u made the glass break in the first one and how u made tha fire :P
NightwishRune 3 years ago
WOW man you I GIVE YOU SOME HUGE PROPS, everything you had on this video was tight as hell! man i mess with 3d studios max and im a noob, i didnt even think that half the things you made were even possible WOW man that fire ball falling into the pit of oil or what ever it might be, NOW THAT WAS TIGHT AS HELL were do you even begin man ?
KaosKid
KaosMaxer 3 years ago
This has been flagged as spam show
this is truly amazing!
gorlaxsmod 3 years ago 3
Wow! *applauds* Very cool!
LadyMarava14 3 years ago 8
love the last 2..
slocher 3 years ago
The fire :O its so totalllllllllllyyyyyy awesome :O
MadeinHell2 3 years ago
perfect
pantic2006 3 years ago
This is fucking awesome
klb2000000 3 years ago
ill be impressed if a mac fanboy dosnt say " this will be mainly used on macs"
girlsdrinkfeck 3 years ago
I've been using a Mac for years, and I've never heard anyone make such a comment.
Most likely these things will be mainly imulated and rendered on Windows machines, then edited and composited to real footage on Macs.
shinWangXiao 3 years ago
not against editing on macs ( if yer rich and like to waste time and money ) aslong people dontshou about it in a few yrs time :)
girlsdrinkfeck 3 years ago
I've used NLEs on both Mac and PC systems.
FCP is the fastest and easiest to use NLE I've come across. The only one I can think of at the moment which is cheaper is Sony Vegas, the power and ease-of-use of which pales in comparison to FCP... So I'm not sure what you mean by "rich and like to waste time."
shinWangXiao 3 years ago
i was on about price of macs
girlsdrinkfeck 3 years ago
Well, Macs may be a little pricier, but most studios can afford such systems.
I'm not talking about the consumer/prosumer market, as they wouldn't have access to this type of simulation tech unless they programmed it themselves or spend big bucks on other software such as Syflex, RealFlow, or Flowline (in which case they can probably afford a Mac anyway).
shinWangXiao 3 years ago
well , if studios so rich theyd get a 8 core xeon/dual core intel PC rather than a mac :|
girlsdrinkfeck 3 years ago
Yeah, maybe as a node on a renderfarm to do number-crunching stuff, or possibly some modeling/animation (although, Macs are pretty popular for that stuff as well)...
But for an actual editing workstation? Macs have a fair share of the market. Is this really that hard to accept?
shinWangXiao 3 years ago
dosnt matter aslong the person gets what they choose to work on, though i do admit that macs are a CONSOLE for editing purposes
girlsdrinkfeck 3 years ago
wander if this software can simulate large scale explosions on earth and in space. that is my quest, to find a software, free or expensive to simulate large scale explosions.
Axisistilter345 3 years ago
wow.
raeeees 3 years ago
This all seems prerendered and the video is at 50fps!!!
Hrakleus 3 years ago
Some of this work looks familiar, is the person who did these the same one who helped Ageia with some of their latest tech demos? Either way very cool, though it is going to be a long time till stuff like this appears in games.
AnnoyedDragon 4 years ago
what softwear do u use
3dmind01 4 years ago
This is a fluid, physics simulation engine called PhysBam developed at Stanford University. ILM (VFX-company behind Transformers, POTC-triogy, the Star Wars-movies and many others) have been collaborating on making this piece of software. It is some of the best physics systems, that has come out and NO, it is not realtime! This one is also the key behind the maelstrom in POTC 3, the flood in Evan Almighty and the dragon fire in Harry Potter 4.
rensdyret 4 years ago
wow!
ChuckManiac 4 years ago
WOW nice,...! is this whats Larrabee is gonna bring us?
the human head is even more realistic than the current nVidia human head demo on the 8800
OCTiMod 4 years ago
I don't think this is realtime.
ironpiping 4 years ago
its realtime animation using a physics engine of some kind , so the description says anyway
girlsdrinkfeck 4 years ago
No, it dosn't say realtime. It is an entire new engine they made at Stanford.
rensdyret 4 years ago
i meant realtime as in its been processed rather than animated
girlsdrinkfeck 4 years ago
It has nothing to do with realtime simulation. This is simulated, cached and then rendered afterwards, rather than played, simulated, "rendered" at the same time (realtime simulating).
rensdyret 4 years ago
its not very impressive then
girlsdrinkfeck 4 years ago
Not impressive? Go look up "Navier-Stokes Equations" on Wikipedia. Then imagine solving that in a high resolution (300^3+ for some of these?) domain. Then look up linear algebra, and computational complexity.
If you're impressed with those "realtime" simulations for games, you should know that many of them aren't really physics-based.
Or find me a director who would rather spend loads of money blowing up or flooding a miniature when he could use CG CFD at a lower cost and with more control...
shinWangXiao 3 years ago
i really dont care, im not impressed
girlsdrinkfeck 3 years ago
THe fire animations are very realistic
mikkeldreng 4 years ago
awesome
pacers721 4 years ago