I enjoy all of your and Richard's tutorials. Just wondering if you know of any way of combining this dynamic text method with animation in Blender. Regards.
Many thanks for your reply. I suppose I was curious as to whether it's possible to render the results in any way - as far as I can see there's no IPO curve created. I wondered if, say, you could render a message appearing, changing, disappearing. I think you can do this in a more long-winded way by adding and editing a text object, but I was wondering if this would be quicker. Regards
Hello John, How are ya? I'm Adrian, an inventor from Belize, Central America. I was hoping you could help me with a current project I'm working on? I need assistance with doing a cross section animation in blender (2.49) . I have a model of a device I animated but I need to show the inner workings. Do you have any suggestions on how I might be able to do this? I'm still learning blender at the moment so I'm a bit of a newbie.
@adrianwaight If you have a working model already, you could do a boolean on it to cut it in half. If that doesn't work, rebuild it from scratch as half a model to show the insides. Also, it's better to post questions that do not pertain to the video at blenderartists(dot)org/forum, there is a very active community of users there.
Really nice video dudes. Your videos have really helped me in the past, so I was wondering if you could help me with this one.
I seem to be having a bit of trouble with a piece of animation I'm trying to create. I want my character to pick up an object like a tennis ball or a baseball bat for example. I have know idea how to do this in Blender. Can you help me or refer me to someone who can.
@usmanater Glad we can help! If you ever have questions, the forum at blenderartists(dot)org is very helpful. Regarding picking something up, Roland Hess has a good tutorial at harkyman(dot)com (click the Tutorial category). YouTube won't let me post the full link.
i went straight to cartoon smart and got your second life/ blender package that u show at the start of the video, i have been wanting to learn projection painting for a while, now i can do for real, thanks a lot! awesome stuff, it really is exciting the possibilities of what can be done with it.
@GPEART1 Thanks! I hope you enjoy it, let me know what you think. The projection painting implementation in Blender is really useful. I tried to capture the workflow for using it by using 4 different source images to create a UV (painting right on the model).
p.s. I will be re- watching until the workflow is drilled into my head, thanks, it really
is too good! It would be good to see a human head painted using this method on a high poly or normal mapped head/human, which is what i'm working on.At least i'm off to a great start now! T his was one of the "hard" blender techniques (like nodes/compositor), but now i get it, thanks.
@bitsofblender - I do like the tut but I am a student, both financial and time poor, having to pay for my bandwidth use on the fly. Personally I would prefer a fast tutorial that got to the point sooner rather than later....but please do continue to make them. It is because of people like you we all owe our livelihoods.
I enjoy all of your and Richard's tutorials. Just wondering if you know of any way of combining this dynamic text method with animation in Blender. Regards.
shoopinoz 1 year ago
@shoopinoz Thanks for the note. What kind of animation were you thinking of for dynamic text?
bitsofblender 1 year ago
@bitsofblender
Many thanks for your reply. I suppose I was curious as to whether it's possible to render the results in any way - as far as I can see there's no IPO curve created. I wondered if, say, you could render a message appearing, changing, disappearing. I think you can do this in a more long-winded way by adding and editing a text object, but I was wondering if this would be quicker. Regards
shoopinoz 1 year ago
@shoopinoz This example was for realtime text, so it was being rendered in realtime while the Blender Game Engine was playing.
bitsofblender 1 year ago
@bitsofblender
Thank you
shoopinoz 1 year ago
Hello John, How are ya? I'm Adrian, an inventor from Belize, Central America. I was hoping you could help me with a current project I'm working on? I need assistance with doing a cross section animation in blender (2.49) . I have a model of a device I animated but I need to show the inner workings. Do you have any suggestions on how I might be able to do this? I'm still learning blender at the moment so I'm a bit of a newbie.
awaiting your response
adrianwaight 1 year ago
@adrianwaight If you have a working model already, you could do a boolean on it to cut it in half. If that doesn't work, rebuild it from scratch as half a model to show the insides. Also, it's better to post questions that do not pertain to the video at blenderartists(dot)org/forum, there is a very active community of users there.
bitsofblender 1 year ago
Really nice video dudes. Your videos have really helped me in the past, so I was wondering if you could help me with this one.
I seem to be having a bit of trouble with a piece of animation I'm trying to create. I want my character to pick up an object like a tennis ball or a baseball bat for example. I have know idea how to do this in Blender. Can you help me or refer me to someone who can.
Usmanater
usmanater 1 year ago
@usmanater Glad we can help! If you ever have questions, the forum at blenderartists(dot)org is very helpful. Regarding picking something up, Roland Hess has a good tutorial at harkyman(dot)com (click the Tutorial category). YouTube won't let me post the full link.
bitsofblender 1 year ago
@bitsofblender Thanks for the help buddy
usmanater 1 year ago
Thaks!
MrrVol4ara1 1 year ago
Slow tutorial - 3mins in and and just getting into the reason why I clicked the link...EUMB (eating up my bandwidth)
...too be reallly nasty - true Graphic Designers never use Comic sans font, ever.
Otherwise the info that is contained here is important to know... so WD on that.
ehmpeters 1 year ago
@ehmpeters Sorry you didn't like it. It should get into it around 1min. I chose Comic Sans on purpose because I do BoB for fun.
bitsofblender 1 year ago
@bitsofblender
i went straight to cartoon smart and got your second life/ blender package that u show at the start of the video, i have been wanting to learn projection painting for a while, now i can do for real, thanks a lot! awesome stuff, it really is exciting the possibilities of what can be done with it.
GPEART1 1 year ago
@GPEART1 Thanks! I hope you enjoy it, let me know what you think. The projection painting implementation in Blender is really useful. I tried to capture the workflow for using it by using 4 different source images to create a UV (painting right on the model).
bitsofblender 1 year ago
@bitsofblender
what do i think?
It's theBomb!
'nuff said!
p.s. I will be re- watching until the workflow is drilled into my head, thanks, it really
is too good! It would be good to see a human head painted using this method on a high poly or normal mapped head/human, which is what i'm working on.At least i'm off to a great start now! T his was one of the "hard" blender techniques (like nodes/compositor), but now i get it, thanks.
GPEART1 1 year ago
@GPEART1 Cool, thanks! I've used this technique on a head, it's the same workflow.
bitsofblender 1 year ago
@bitsofblender - I do like the tut but I am a student, both financial and time poor, having to pay for my bandwidth use on the fly. Personally I would prefer a fast tutorial that got to the point sooner rather than later....but please do continue to make them. It is because of people like you we all owe our livelihoods.
ehmpeters 1 year ago
really helpful thanx
somy3d 1 year ago
@somy3d You're welcome :-)
bitsofblender 1 year ago
Love your tutorials!
dudewithweirdhair 1 year ago
@dudewithweirdhair Thanks!
bitsofblender 1 year ago