Greater complexity maybe, but not in terms of speed (it is quite normal to slow which is alright and way better than Third Strike), and not totally like the ridiculous, mutilated and unnatural move execution and retraction angular frame rates in Super Turbo either.
Yeah but it seems like Critical Counters can only be done when your bar is maxed out, after which any move the character can perform can be used to counter.
No way its nowhere near that critcal counter is more like counter hit foucs attack is a mix in parry with attack. To me focus attack seems like a unimpressive feature anyway.
And him being a charge character as opposed to his brother Gill (who has almost everything that he has anyway, and more) helps in the "balancing act".
At least it's not like Street Fighter IV, the gameplay was already a step back from Third Strike and it was topped off by a shitty story and horrible character designs.
Really, Street Fighter has never had the best story. Although a step back from 3rd strike, it's still a fun game, online's not bad either... I like being able to fight through arcade while waiting for a match online.
They intentionally set the game back from SFIII. SFIII was deemed "too complex" for casuals and newbies. For Capcom, it's deepness is one of the many reasons why all versions of SFIII never achieved the success SFII and SFIV have.
And SFIV 's new characters are at least better recieved then SFIII's (mostly due to how few of their are ("bunch of freaks" is how SFIII's roster tended to be described as).
Bunch of freaks? Only freaks are Oro, Twelve, Q, and Necro. The rest are normal-looking.
SFIV characters are so uninspired, it's not even funny. The real reason people didn't take to SFIII in terms of gameplay and characters was because they scrapped the entire SFII cast, which imo, was a good thing. I'm getting tired of Balrog, Dhalsim, and Blanka.
Oro, Twelve, Q, Necro, Hugo, Urien, and Gill actually. Everyone else was hit-or-miss (Dudley, Yun/Yang, Ibuki, and Makoto being the only "hits").
Well, the people who wanted SFII's cast scrapped after so much use are the minority buyers and are unable to profit Capcom enough to make up for the casuals and SFII fans who won't pick up SFIII. You can't expect Capcom to continue an new idea after it "failed" and the established idea still works. They are a business.
Hugo is your typical big grappler. Urien and Gill look like Greek Gods, far from freaks.
And those guys are popular too. And combine with the "hits" you mentioned. That's practically everybody. You also forgot to mentioned Alex, who appeared in the vs. Capcom game.
At least they're not boring like Dhalsim, Balrog, or Blanka. And another reason SFIII kinda "failed" was because Dreamcast was killed very early by the PS2 in the console race.
For those who rejected SFIII because of the cast, Hugo was a bizarre, hulkish man and Urien/Gill were 2 tall, thong wearing guys (one of which was half-red and blue and kept being used as promotional thing for SFIII's graphics engine). Their are more people who hate them (especially Gill who like Seth, is an uber-boss).
I did forget Alex. Not the most popular, but not overly hated. eh...
Even with the whole Dreamcast thing, the new cast and lack of old characters were still critisized.
Nah, I know more people that like Urien and Gill. Most people's hatred of Gill is the fact that he's cheap as a boss.
And Urien is very popular with high level gamers. And yeah, lack of old characters was criticized but that's so small compared to the amazing gameplay.
Gill is not that cheap as a boss actually. If he did the chain attacks like a player would (that ironically he is inbuilt with the natural potential to execute) almost NOBODY could ever beat him much less see the endings of their respective favourite characters.
The simple fact is (especially in Japan) SFIII's radical changes (cast and gameplay) were not well recieved. By the time it started to pick up, the damage was done. SFIII never got to SFII or SFIV levels of recognition, so for Capcom, it's a failure that shouldn't be revisited. Whether you agree or not, that's how it is.
Well, this is a KoF vid, so if you want to continue, comment on my channel or PM.
Especially in Japan? Japan is the place where SFIII is the most well-received. With intense tournaments and competition all the time.
And SFIV levels of recognition? I dunno about you but none of my friends own the game, and my only friend that bought it, returned it after a month of non-stop gaming with us.
SFIV is massive fail, maybe it's a success in terms of being "accessible" to newbies. But as a game, it's failure.
Watch these high level play matches with the new characters. High level play is always fun to watch. Also, one of the major supporters of SFIV is the SFIII community. Many SFIII pro players are now supporting SFIV. SFIV is still new though. Players are still coming up with good playstyles for all characters. SFIII wasnt played so much in the US when it first came out. It was a few years after its release that SFIII bcame recognized.
SFIV massive fail ? You have no idea what you writing about.
Its the best fighter out right now and will be for some time.
SNK is trying to revive this franchise but what ive seen, im not impressed. What I would love to see is Samurai Showdown. It has better characters, animations and blood. Who dosnt like SS ?
LOL it's the best fighter out right now because it's the ONLY fighter out right now. Sorry but only the easily impressed thinks SFIV is great.
And KOFXII is gonna suck too, they should've waited longer and finished up the Ash Saga and continued the 2003 gameplay instead of releasing a rush job KOFXII.
Actually 2k3 were pretty good. It wasn't '98 or 2k2 but it was good. You sure you know what you're talking about? And it needed a new face job so they decided to make XII more like KOF'94? How the fuck does that make sense?
XII is only a step back in terms of going back to the original 3-On-3 gameplay and abandoning the tag system, and that alot of characters are back to their original movesets.
Yeah the fact that the complex gameplay that Kyo had since KoF'96 and up was reversed to his boring KoF'94/'95 style tells me it's a stepback. I want to keep moving forward not back.
Boring is just your dumb opinion. It's a necessary regression towards improvement. The old Kyo was way better than the new, and in 2002 the real pros use Kusanagi for flash combos cancels also, NOT Kyo.
So it's not a stepback. Keep moving forward and there's the edge. Jump off it and you'd play no future KOFs and save yourself. Oh and you can make your own KOF down below after you've died.
KOF doesn't need any new face job from the main series actually - they are just giving themselves more things to do. Oh and if you are talking about going into that to cater to the Western audiences (which is a priority in their minds behind this new art direction obviously), they failed really spectacularly than not even trying much in the past ten years.
KOF can never capture the Western imagination that Street Fighter did despite its complexity, much less Guilty Gear and Tekken.
Street Fighter IV is much better than Super Turbo and especially Third Strike, but by any measure it is not really a fun game to speak of. A lot of things that are added in even those two were taken out (which is why many people are reportedly very disappointed), and so are some other things that were logically and intuitively understood all along.
Haha Alex? When he was posed as the main character the game didn't draw much fans in Japan and Capcom had to throw in Ryu and Ken to raise its receptivity.
And Tatsunoko Vs Capcom it is like a dumping ground for mostly lesser known or appreciated characters like Batsu (Rival Schools), Megaman Legends ed., Alex and mostly those crazy characters from Tatsunoko that even fewer people in Japan much less elsewhere bothered.
No matter what it is you have to admit that the entire Street Fighter II cast was much more endearing and likable than the entire Street Fighter III cast overall. Blame it partly on the multitudes of spin like Champion Edition, Turbo, Super, Super Turbo, AND Hyper Anniversary.
Which is why they went back to II in IV. Cos because of these nobody resonates with Elena, Oro, and Dudley (though they are competent characters) compared to Chun-Li, Dhalsim and Balrog.
"clash mode'" and counter system" are going to add more depth into the game play. this game is going to be great. also i cant wait for the release of kof 02 unlimited match. its giong to be a good 1stQuarter.(if they dont push them back)
Lol it has no story line period go look it up,and yes it has 20 awesome characters,this game is just to damn good thats why I cant wait until they put more people on there on the next part, its going to be my favorite 2d game of all time and I'm going to do combos like crazy like I always do in kof games,but this one, I'm really going to do combos like crazy cant wait when they make that 3d game too, woo KOF FOREVER
For a game that does not have a story line this game is awesome,thats why I'm not worry about it no more,when they make the next part and put K on there and many more people its going to blow a lot of 2d games out there,this game already to good,storyline and more people than its complete,KOF forever,man I cant wait to see Adelheid in this new game and many more like Rock Howard.
No, XII will not close the Ash Saga. XII will be a dream match. They couldn't make all new animations for the characters in time to finish the Ash Saga. That's why XII doesn't have many characters and why XII doesn't even have official teams.
Kof X11 is better than 3rd strike I don't know why people keep even bringing that shit up,I'm going to end this shit,the only person that can do some combos is Gill if you try to do other combos with other people they can barely even do the shit,you have to do special moves all the time to even do a damn combo,Kof got this shit get over it,they even look better the hits even sound better Kof special even look better
This comment has received too many negative votesshow
C'mon, you've not seen any combo videos? There are very cool 3rd Strike combos. Besides, long combos make the game very boring, it's not too fun to receive long combos with nothing that you can do to avoid it. But that is just my opinion. Farewell!!
why I call it fake because I even played it myself you cant keep nobody in the air that long you have an time limit so you cant hit them no more,the game sucks,gill is the only one that can do more combos,piece.
As much as I think 3rd Strike is overrated, I'm not sure it's fair to say this game which is still in development and none of us has played yet is better.
15 years of people playing the same series (as in not Maximum Impact) whose graphics didn't really update until just now? I'm guessing it wasn't that big of a deal. I just want my Yamazaki.
So your ether going to do a moderately hard combo off a clash into your opponent with or without a faster starting up super for a similar moderate amount whether you do a super or not. Or you do an intensely risky defensive super for much much more damage. They both take only a bar each, and the game only holds one bar, this is going to be interesting how this turns out.
Fighters are always about trying to land high priority hard attacks, that's not any different than usual. I see this being more an incentive to use close range hards as meaty moves more often or to risk trying it against grapples and such.
Pero la diferencia es que ese juego tenia una movilidad del carajo. A diferencia, de los moviemientos suaves y rapidos de esta Kof, no digo que vaya a revolucionar el genero ni nada, pero de que va a ser un buen juego lo sera.
Guys this is going to be very cheap. In killer Instinct 1, 2 or Gold. They have this type of counter. Plus the combo breakers. From a LP, MP, HP, HK, MK and LK. It was a rock, paper, scissors type of counter. It was very cheap. I remember doing a attack with Saber Wolf only to be counter with a Hard Punch. Not the power move but a hard punch. It freeze for a second just like this game. Jago Manuel combo me to 63% damage. Have any of you play KI to know what I"m saying? How cheap it was?
In KI the entire objective of the game was landing something and then dialing like you're trying to phone Bangladesh. I think you're comparing apples and oranges here.
its either gonna kill the game competetivelly, or maybe ittl still be fair in some way? dont know, well just have to wait and see. the worst part about it we still dont have a pause when supers happen. potential disaster for grapplers cause theyll never hit their super because of it. only 1 super for some really stinks as well, let hope more will be added. and add the super puase damn it, what ever happened to comboing into supers?
It's a beta. People don't even have time out loss poses yet. There will have to be more supers.
Also how would this kill the game competitively? 3rd strike is based heavily around landing solitary normals which *sometimes* combo into to something devastating, and that doesn't hurt its competitive side at all.
Doesnt hurt? For me is REALLY anoying to play VS against chun li for example. I have to crouch 90% of the round to avoid D+MK -> "Kick super" (dont remember the name).
That has nothing to do with the game mechanics. That has everything to do with Chun Li being a badly designed character and the entire 3rd Strike roster being horridly imbalanced.
Also her d+MK is cancelable *many* frames after the hit actually happens so it's like a link that never fails, bad design again, not the game system.
Moreover the game definitely still is competitively played all the time in spite of it, so that also proves that it doesn't affect that side of it, somehow.
Yes, it's very poorly balanced. I'm afraid I can't respond to your comment properly until you say something which backs up your opinion of it being balanced.
The fact that there are multiple horribly low-tier characters in a small roster game isn't bad enough?
How about Chun Li's lightning fast crouching kick that any moron can verify into her SA which also juggles and can be canceled into well after the move hits? How about the fact that the shotos can hit you out of a *sweep* with a shoryuken (an alleged anti air move), or the fact that some SAs are godly while others are useless? Examples of the former include the Gen-Ei Jin and Aegis Reflector..
wtf you've had comboing into supers in most fighters since about 1995, i dont see what's wrong with having high damage high priority supers that dont combo, in kof alot not all of supers are just combo fillers
i still don't get how you do the critical counters?? can someone please explain?
How do you initiate it?
GrewalMichael 7 months ago
XII is crap. Give me some 96, 98, 2k2 any day!
LaMissFa1ry 2 years ago
tis series is kinda new . give it some time . n u will love playing it
yagam1 2 years ago
to me it looks kinda like a critical cancel or something. Thats what I thought when I first saw those in the trailers.
itselguapo 2 years ago
Yes i own the game and they could of done alot more to it. I Think Sf4 is a remake of Turbo just with new updated graphics.
AdidasDuh 2 years ago
@AdidasDuh
Greater complexity maybe, but not in terms of speed (it is quite normal to slow which is alright and way better than Third Strike), and not totally like the ridiculous, mutilated and unnatural move execution and retraction angular frame rates in Super Turbo either.
SeventhSun 2 years ago
Critical Counter =FOKUS ATTACK ò.ó
SHIMRYU 2 years ago
Yeah but it seems like Critical Counters can only be done when your bar is maxed out, after which any move the character can perform can be used to counter.
wyrmhighking 2 years ago
No way its nowhere near that critcal counter is more like counter hit foucs attack is a mix in parry with attack. To me focus attack seems like a unimpressive feature anyway.
Blackzero123 2 years ago
I agree with you guys about sf4...Epic fail.
The game is just boring. Seth has almost all of uriens moves?!?!!? for all that why didnt capcom just put in urien?!?
AdidasDuh 2 years ago
Urien's moves ? Have you even played SFIV ?
He has alot of moves, from; Chun-li, Guile, Zangief, Dhalsim, El Fuerte and an original style hurricane kick also a triple dragon punch.
He is supposed to be the ultimate character. Despite all of his moves he has low health and weak power to make it balanced.
AZRAELSHIN 2 years ago
Doesn't change the fact that he's a shitty character design.
wyrmhighking 2 years ago
@AZRAELSHIN
And him being a charge character as opposed to his brother Gill (who has almost everything that he has anyway, and more) helps in the "balancing act".
SeventhSun 2 years ago
Comment removed
AdidasDuh 2 years ago
only two girls in this game? and no K'?
Araucito 2 years ago
yah, fighting games really need stories...
idiot
Zealouz1 2 years ago
At least it's not like Street Fighter IV, the gameplay was already a step back from Third Strike and it was topped off by a shitty story and horrible character designs.
wyrmhighking 2 years ago 3
Really, Street Fighter has never had the best story. Although a step back from 3rd strike, it's still a fun game, online's not bad either... I like being able to fight through arcade while waiting for a match online.
shattercross 2 years ago 2
It's a solid fighting game but definitely not as good as Third Strike. Not to mention the new characters are horrible.
I mean Seth? Looked like someone smeared shit on a napkin and that was the final boss...
wyrmhighking 2 years ago
They intentionally set the game back from SFIII. SFIII was deemed "too complex" for casuals and newbies. For Capcom, it's deepness is one of the many reasons why all versions of SFIII never achieved the success SFII and SFIV have.
And SFIV 's new characters are at least better recieved then SFIII's (mostly due to how few of their are ("bunch of freaks" is how SFIII's roster tended to be described as).
metaXzero 2 years ago
Bunch of freaks? Only freaks are Oro, Twelve, Q, and Necro. The rest are normal-looking.
SFIV characters are so uninspired, it's not even funny. The real reason people didn't take to SFIII in terms of gameplay and characters was because they scrapped the entire SFII cast, which imo, was a good thing. I'm getting tired of Balrog, Dhalsim, and Blanka.
wyrmhighking 2 years ago
Oro, Twelve, Q, Necro, Hugo, Urien, and Gill actually. Everyone else was hit-or-miss (Dudley, Yun/Yang, Ibuki, and Makoto being the only "hits").
Well, the people who wanted SFII's cast scrapped after so much use are the minority buyers and are unable to profit Capcom enough to make up for the casuals and SFII fans who won't pick up SFIII. You can't expect Capcom to continue an new idea after it "failed" and the established idea still works. They are a business.
metaXzero 2 years ago
Hugo is your typical big grappler. Urien and Gill look like Greek Gods, far from freaks.
And those guys are popular too. And combine with the "hits" you mentioned. That's practically everybody. You also forgot to mentioned Alex, who appeared in the vs. Capcom game.
At least they're not boring like Dhalsim, Balrog, or Blanka. And another reason SFIII kinda "failed" was because Dreamcast was killed very early by the PS2 in the console race.
wyrmhighking 2 years ago
For those who rejected SFIII because of the cast, Hugo was a bizarre, hulkish man and Urien/Gill were 2 tall, thong wearing guys (one of which was half-red and blue and kept being used as promotional thing for SFIII's graphics engine). Their are more people who hate them (especially Gill who like Seth, is an uber-boss).
I did forget Alex. Not the most popular, but not overly hated. eh...
Even with the whole Dreamcast thing, the new cast and lack of old characters were still critisized.
metaXzero 2 years ago
Nah, I know more people that like Urien and Gill. Most people's hatred of Gill is the fact that he's cheap as a boss.
And Urien is very popular with high level gamers. And yeah, lack of old characters was criticized but that's so small compared to the amazing gameplay.
wyrmhighking 2 years ago
@wyrmhighking
Gill is not that cheap as a boss actually. If he did the chain attacks like a player would (that ironically he is inbuilt with the natural potential to execute) almost NOBODY could ever beat him much less see the endings of their respective favourite characters.
SeventhSun 2 years ago
The simple fact is (especially in Japan) SFIII's radical changes (cast and gameplay) were not well recieved. By the time it started to pick up, the damage was done. SFIII never got to SFII or SFIV levels of recognition, so for Capcom, it's a failure that shouldn't be revisited. Whether you agree or not, that's how it is.
Well, this is a KoF vid, so if you want to continue, comment on my channel or PM.
metaXzero 2 years ago
Especially in Japan? Japan is the place where SFIII is the most well-received. With intense tournaments and competition all the time.
And SFIV levels of recognition? I dunno about you but none of my friends own the game, and my only friend that bought it, returned it after a month of non-stop gaming with us.
SFIV is massive fail, maybe it's a success in terms of being "accessible" to newbies. But as a game, it's failure.
wyrmhighking 2 years ago
Sent ya a PM, let's continue from there.
metaXzero 2 years ago
Watch these high level play matches with the new characters. High level play is always fun to watch. Also, one of the major supporters of SFIV is the SFIII community. Many SFIII pro players are now supporting SFIV. SFIV is still new though. Players are still coming up with good playstyles for all characters. SFIII wasnt played so much in the US when it first came out. It was a few years after its release that SFIII bcame recognized.
/watch?v=V5TAk-l_cNc
/watch?v=QUpUMsr2y-g
/watch?v=qk5_BsWlbf8
IEOA 2 years ago
SFIV massive fail ? You have no idea what you writing about.
Its the best fighter out right now and will be for some time.
SNK is trying to revive this franchise but what ive seen, im not impressed. What I would love to see is Samurai Showdown. It has better characters, animations and blood. Who dosnt like SS ?
Id rather wait for BluBlaze.
AZRAELSHIN 2 years ago
LOL it's the best fighter out right now because it's the ONLY fighter out right now. Sorry but only the easily impressed thinks SFIV is great.
And KOFXII is gonna suck too, they should've waited longer and finished up the Ash Saga and continued the 2003 gameplay instead of releasing a rush job KOFXII.
wyrmhighking 2 years ago
But 2k3 had shitty gameplay, no point continuing with that. The Ash Saga can wait. KOF needed a new face job, and some new system changes.
WildTengu 2 years ago
Actually 2k3 were pretty good. It wasn't '98 or 2k2 but it was good. You sure you know what you're talking about? And it needed a new face job so they decided to make XII more like KOF'94? How the fuck does that make sense?
wyrmhighking 2 years ago 2
No way 2k3 was awful, horrible clunky clumbsy controls, and tons of glitches.
And KOF needed a new face job because those are old sprites were getting dull. I didn't say anything about 94.
WildTengu 2 years ago
2k3 may not have been as polished as '98 during release. But it sure as hell wasn't awful. Not to mention XI improved upon it.
Did I say they should stick with the old sprites? I was complaining about the step back in gameplay. KOFXII is a stepback.
wyrmhighking 2 years ago
XII is only a step back in terms of going back to the original 3-On-3 gameplay and abandoning the tag system, and that alot of characters are back to their original movesets.
WildTengu 2 years ago 3
Yeah the fact that the complex gameplay that Kyo had since KoF'96 and up was reversed to his boring KoF'94/'95 style tells me it's a stepback. I want to keep moving forward not back.
wyrmhighking 2 years ago
I kinda prefer 94-95 Kyo over 96+ Kyo, although I did like his RED Kick.
WildTengu 2 years ago
Well I prefer '96+. It's still a stepback though.
wyrmhighking 2 years ago
@wyrmhighking
No, not true. It's still not a stepback though.
SeventhSun 2 years ago
@wyrmhighking
Boring is just your dumb opinion. It's a necessary regression towards improvement. The old Kyo was way better than the new, and in 2002 the real pros use Kusanagi for flash combos cancels also, NOT Kyo.
So it's not a stepback. Keep moving forward and there's the edge. Jump off it and you'd play no future KOFs and save yourself. Oh and you can make your own KOF down below after you've died.
SeventhSun 2 years ago
Sprites don't make the game. Gameplay makes the game.
Furthermore, I like both the old KOF sprites as well as the new HD ones.
EnigmaticPhilosophy 2 years ago
@WildTengu
KOF doesn't need any new face job from the main series actually - they are just giving themselves more things to do. Oh and if you are talking about going into that to cater to the Western audiences (which is a priority in their minds behind this new art direction obviously), they failed really spectacularly than not even trying much in the past ten years.
KOF can never capture the Western imagination that Street Fighter did despite its complexity, much less Guilty Gear and Tekken.
SeventhSun 2 years ago
@AZRAELSHIN
Street Fighter IV is much better than Super Turbo and especially Third Strike, but by any measure it is not really a fun game to speak of. A lot of things that are added in even those two were taken out (which is why many people are reportedly very disappointed), and so are some other things that were logically and intuitively understood all along.
SeventhSun 2 years ago
@wyrmhighking
Haha Alex? When he was posed as the main character the game didn't draw much fans in Japan and Capcom had to throw in Ryu and Ken to raise its receptivity.
And Tatsunoko Vs Capcom it is like a dumping ground for mostly lesser known or appreciated characters like Batsu (Rival Schools), Megaman Legends ed., Alex and mostly those crazy characters from Tatsunoko that even fewer people in Japan much less elsewhere bothered.
SeventhSun 2 years ago
@SeventhSun
Whatever. KOFXII is boring as shit. And no, old Kyo is in no way better than Kyo '96 and up.
wyrmqueen 2 years ago
@metaXzero and @wyrmhighking
No matter what it is you have to admit that the entire Street Fighter II cast was much more endearing and likable than the entire Street Fighter III cast overall. Blame it partly on the multitudes of spin like Champion Edition, Turbo, Super, Super Turbo, AND Hyper Anniversary.
Which is why they went back to II in IV. Cos because of these nobody resonates with Elena, Oro, and Dudley (though they are competent characters) compared to Chun-Li, Dhalsim and Balrog.
SeventhSun 2 years ago
Yes, he's an idiot because he doesn't share your opinion.
Fascist.
shattercross 2 years ago
@Zealouz1
Oh yes they really do moron. Go play a brick game then if you hate character stories.
Idiotic dumbfuck.
SeventhSun 2 years ago
They need to tone down Ryo a little bit. He seems a little too strong.
RyotheTiger 2 years ago
A video game without a story is like a book consisting of randomly selected pages from a random assortment of books.
Theyungcity23 3 years ago
"clash mode'" and counter system" are going to add more depth into the game play. this game is going to be great. also i cant wait for the release of kof 02 unlimited match. its giong to be a good 1stQuarter.(if they dont push them back)
max2special 3 years ago 14
Lol it has no story line period go look it up,and yes it has 20 awesome characters,this game is just to damn good thats why I cant wait until they put more people on there on the next part, its going to be my favorite 2d game of all time and I'm going to do combos like crazy like I always do in kof games,but this one, I'm really going to do combos like crazy cant wait when they make that 3d game too, woo KOF FOREVER
Zukents 3 years ago 19
For a game that does not have a story line this game is awesome,thats why I'm not worry about it no more,when they make the next part and put K on there and many more people its going to blow a lot of 2d games out there,this game already to good,storyline and more people than its complete,KOF forever,man I cant wait to see Adelheid in this new game and many more like Rock Howard.
Zukents 3 years ago 18
It has a storyline.
God wants to destroy the Earth so he holds a fighting tournament.
People win the fighting tournament to save the Earth.
It makes perfect (Japanese) sense.
SFtheWolf 3 years ago
it has no story-KOF XIII will continue where XI left off
DonShotta24 3 years ago
No Kof XII is closing Ash saga
SharikTheReal 2 years ago
no it is not-NO STORY! XIII will hopefully conclude the Ash saga, depending on if SNK follows the 3 game format-XII has no story.
DonShotta24 2 years ago
I hope so, cause it has just been announced officially that XII is closing Ash saga...
They should rename that: Kof XII beta xD
SharikTheReal 2 years ago
your info is wack. It has no story-simple
DonShotta24 2 years ago
No, XII will not close the Ash Saga. XII will be a dream match. They couldn't make all new animations for the characters in time to finish the Ash Saga. That's why XII doesn't have many characters and why XII doesn't even have official teams.
wyrmhighking 2 years ago
u kno the console versions of this game will have more characters(read this on Ignition forums)
and maybe this i dont kno but maybe downloadable content
cHuCo101st 2 years ago
Console versions always have extra characters but it still stands that KOF XII is a dream match and will not conclude the Tales of Ash saga.
wyrmhighking 2 years ago
yea i kno that
cHuCo101st 2 years ago
well i hope they add more on the game console like kof11
number0017 3 years ago
And I bet they put Ryu on this game you all will be like oh this shit cool now,so shut y'all haters mouth up.
Zukents 3 years ago 10
Kof X11 is better than 3rd strike I don't know why people keep even bringing that shit up,I'm going to end this shit,the only person that can do some combos is Gill if you try to do other combos with other people they can barely even do the shit,you have to do special moves all the time to even do a damn combo,Kof got this shit get over it,they even look better the hits even sound better Kof special even look better
Zukents 3 years ago 7
This comment has received too many negative votes show
C'mon, you've not seen any combo videos? There are very cool 3rd Strike combos. Besides, long combos make the game very boring, it's not too fun to receive long combos with nothing that you can do to avoid it. But that is just my opinion. Farewell!!
Yabukiman 3 years ago
Nope,long combos is what makes it fun
and yes I seen those fake combos of 3rd strike
why I call it fake because I even played it myself you cant keep nobody in the air that long you have an time limit so you cant hit them no more,the game sucks,gill is the only one that can do more combos,piece.
Zukents 3 years ago 6
As much as I think 3rd Strike is overrated, I'm not sure it's fair to say this game which is still in development and none of us has played yet is better.
SFtheWolf 3 years ago
This comment has received too many negative votes show
Third strike already has animation like this...
Nagadwin111 3 years ago
This comment has received too many negative votes show
give em a break man, they finally experience somethin we have since 1996, when sf3 came ouut lol, kof players never experienced nothin like this.
Nagato1992 3 years ago
in fairness 3s wasn't in HD
PengBobSA 3 years ago 4
Lmao, shut up.
....You right, though. You right. :(
OrochiShiki 3 years ago
15 years of people playing the same series (as in not Maximum Impact) whose graphics didn't really update until just now? I'm guessing it wasn't that big of a deal. I just want my Yamazaki.
Wakkowolf 3 years ago 4
Haha what? Not even close.
Have you even looked at Alex's sausage fingers?
SFtheWolf 3 years ago
So your ether going to do a moderately hard combo off a clash into your opponent with or without a faster starting up super for a similar moderate amount whether you do a super or not. Or you do an intensely risky defensive super for much much more damage. They both take only a bar each, and the game only holds one bar, this is going to be interesting how this turns out.
Dalemushashi 3 years ago
so you get damage by randomly trying to get counter hits with high priority hard attacks? idk sounds really retarded
DandyDLC 3 years ago
Fighters are always about trying to land high priority hard attacks, that's not any different than usual. I see this being more an incentive to use close range hards as meaty moves more often or to risk trying it against grapples and such.
SFtheWolf 3 years ago
This comment has received too many negative votes show
Yabukiman here:
Can anybody explain me this? I don't see anything special about it.
Farewell!!
Yabukiman 3 years ago
.. LOL.
Rice9999 3 years ago
This has been flagged as spam show
YOU FUCKING SUCK
zandkun 3 years ago
Thanks for the useless reply, asshole.
Yabukiman 3 years ago
Pero la diferencia es que ese juego tenia una movilidad del carajo. A diferencia, de los moviemientos suaves y rapidos de esta Kof, no digo que vaya a revolucionar el genero ni nada, pero de que va a ser un buen juego lo sera.
coreallan 3 years ago
great job! KOF #1
elkiller2002 3 years ago 2
Guys this is going to be very cheap. In killer Instinct 1, 2 or Gold. They have this type of counter. Plus the combo breakers. From a LP, MP, HP, HK, MK and LK. It was a rock, paper, scissors type of counter. It was very cheap. I remember doing a attack with Saber Wolf only to be counter with a Hard Punch. Not the power move but a hard punch. It freeze for a second just like this game. Jago Manuel combo me to 63% damage. Have any of you play KI to know what I"m saying? How cheap it was?
Eddiepsp 3 years ago
In KI the entire objective of the game was landing something and then dialing like you're trying to phone Bangladesh. I think you're comparing apples and oranges here.
SFtheWolf 3 years ago 5
its either gonna kill the game competetivelly, or maybe ittl still be fair in some way? dont know, well just have to wait and see. the worst part about it we still dont have a pause when supers happen. potential disaster for grapplers cause theyll never hit their super because of it. only 1 super for some really stinks as well, let hope more will be added. and add the super puase damn it, what ever happened to comboing into supers?
KogetsuZan 3 years ago
It's a beta. People don't even have time out loss poses yet. There will have to be more supers.
Also how would this kill the game competitively? 3rd strike is based heavily around landing solitary normals which *sometimes* combo into to something devastating, and that doesn't hurt its competitive side at all.
SFtheWolf 3 years ago
Doesnt hurt? For me is REALLY anoying to play VS against chun li for example. I have to crouch 90% of the round to avoid D+MK -> "Kick super" (dont remember the name).
Katlunazul 3 years ago
That has nothing to do with the game mechanics. That has everything to do with Chun Li being a badly designed character and the entire 3rd Strike roster being horridly imbalanced.
Also her d+MK is cancelable *many* frames after the hit actually happens so it's like a link that never fails, bad design again, not the game system.
Moreover the game definitely still is competitively played all the time in spite of it, so that also proves that it doesn't affect that side of it, somehow.
SFtheWolf 3 years ago
This comment has received too many negative votes show
So SFIII is inbalanced??? That is considered one of the most balanced games ever!
I understand what you are saying, but I strongly disagree on that.
Katlunazul 3 years ago
Yes, it's very poorly balanced. I'm afraid I can't respond to your comment properly until you say something which backs up your opinion of it being balanced.
SFtheWolf 3 years ago
In before the parry system is brought up in this.
OrochiShiki 3 years ago
It is much more balanced that most KOF (except 98 maybe). The problem is that this is becoming a SF vs KOF topic which I am not trying to do.
Tell me if not, why is it unbalanced? Unless twelve or other really low tier characters, the rest are very balanced.
Katlunazul 3 years ago
The fact that there are multiple horribly low-tier characters in a small roster game isn't bad enough?
How about Chun Li's lightning fast crouching kick that any moron can verify into her SA which also juggles and can be canceled into well after the move hits? How about the fact that the shotos can hit you out of a *sweep* with a shoryuken (an alleged anti air move), or the fact that some SAs are godly while others are useless? Examples of the former include the Gen-Ei Jin and Aegis Reflector..
SFtheWolf 3 years ago 2
Most of the stuff you say is true. But what is different from a KOF?
Besides, most of what you said needs skill to be performed. Top tier characters need to be used with skill.
You have 3 SAs to choose, which gives you plenty of ways to change your strategy depending on the adversary.
And who told you that a Shoryuken is a 100% anti-air? Come on, it was used for comboing since SFII!!!
Really, this is becoming a KOFvsSF topic again ^_^U
Katlunazul 3 years ago
wtf you've had comboing into supers in most fighters since about 1995, i dont see what's wrong with having high damage high priority supers that dont combo, in kof alot not all of supers are just combo fillers
HalfmanhalfTwig 3 years ago 2
I see so thats why sdm were removed.
January1986 3 years ago
neat combo system
stevenizback 3 years ago 2
The potential abuse of this feature is,...is,...
Who am I kidding? I LOVE this! Smallish roster or not,KOF XII is looking great!
andersons23669 3 years ago 2
thank you!
DiegoRC4 3 years ago