If I were trying to recreate the snake scene in Maya; I would use Maya hair for the grass, and spline IK for the snake, with a paint FX snake mesh for skin? Or perhaps use paint FX grass, and turn it into ncloth, and use the snake mesh as an ncloth collider.
Regardless, I dont think my machine could execute the dynamics on the grass in realtime like that. I probably need DX10 and a better graphic cards,
Forgive me if I sound naive, but I dont see anything here that looks like it really needs DX 10. In fact, it looks like it could be easily rendered in DX 9.0c...
This example uses geometry shader and stream output technology to minimize load on the bus between CPU and GPU - that's how its possible to have milions of stalks of grass moving in real time or dynamic snake body - it's simply generated IN graphics card.
Also to avoid sorting of milions of transparent grass textures for alphablending, dithered textures are used and MSAA makes it nice (something like false alphablending).
In directX 9, this effects cannot be described by simple transformation, so everything must be generated by CPU and then copied to graphics card memory. Or you can fake this moves, use some animation ... but it doesn't look real.
so... with directx 9 make the pc lag ? with all this grass moving and the snakes body... and with directx 10 it doesn't lag because it anables the cpu and the gpu to work toguether??
Garter snakes primarily eat earth worms... I know because one vomitted when it got too hot from hanging around a fireplace before.
Snakes in general eat insects and small mammals. I don't think any of them eat fruits, especially apples.
BlueBerryWizard 5 months ago
@BlueBerryWizard This game is reimplementation of very old Snake game, where snakes eat apples ... everybody knows what snakes eat in real :-)
jakubmisek 4 months ago 6
@jakubmisek I derped.
BlueBerryWizard 4 months ago
Damn, apple eating snakes!
relicright 5 months ago
Let's see if my laptop plays it. Downloading (8:56 AM)
Done Downloading (9:01 AM)
Done playing (9:04 AM)
Plays on Medium settings at about 15 FPS. 25-30 FPS on low, 60 FPS with no grass.
AllofVideos 6 months ago
Wow, very nicely done.
Kenji314159 7 months ago
wowooo
is this is snake
no i dont belive you ><
MultiMegaSpeed 8 months ago
I have played this on my Nokia 3310 :P
molchmaster 10 months ago
That snake's gonna hurt his tummy if he keeps gulping up those apples. Which, mind you, he can't even digest :D
SuperCuriousFox 11 months ago
Snakes and apples..
Zoza15 1 year ago
mmmmmm... apples
akazification 1 year ago
This game + tessalation = really realistic :)
The amount of grass blades it would add would make it look very good.
bogieman987 1 year ago
Almost as big as my trouser snake!
icemanshiz 1 year ago
that's one fat snake !
orelero 1 year ago
...is it me or does the hyper realistic nature of this videogame freak you out
monstercameron 1 year ago
is this "snake 1.2"?
timendil 1 year ago 8
@timendil yep, if you are able to use DirectX10.
jakubmisek 1 year ago
Failed apple's physic.
iHateEmoPeoplesz 2 years ago
i want this on my phone
spicypotato 2 years ago
me to :-)
jakubmisek 2 years ago
Heh.. this game is very easy to mod :)
I modified myself a Danish translation of the game, a private server, replacing sounds and adding all new textures!
=D
MouthofSaurons 3 years ago
:) that was my intention, and thnx for trying ;-)
jakubmisek 3 years ago
Centipede! lol with the apples, I see what you did there..
yelton7 3 years ago
If I were trying to recreate the snake scene in Maya; I would use Maya hair for the grass, and spline IK for the snake, with a paint FX snake mesh for skin? Or perhaps use paint FX grass, and turn it into ncloth, and use the snake mesh as an ncloth collider.
Regardless, I dont think my machine could execute the dynamics on the grass in realtime like that. I probably need DX10 and a better graphic cards,
cowsquid 3 years ago
Forgive me if I sound naive, but I dont see anything here that looks like it really needs DX 10. In fact, it looks like it could be easily rendered in DX 9.0c...
Steeveeo 3 years ago
Its possible by not in real time.
This example uses geometry shader and stream output technology to minimize load on the bus between CPU and GPU - that's how its possible to have milions of stalks of grass moving in real time or dynamic snake body - it's simply generated IN graphics card.
Also to avoid sorting of milions of transparent grass textures for alphablending, dithered textures are used and MSAA makes it nice (something like false alphablending).
etc...
jakubmisek 3 years ago
In directX 9, this effects cannot be described by simple transformation, so everything must be generated by CPU and then copied to graphics card memory. Or you can fake this moves, use some animation ... but it doesn't look real.
jakubmisek 3 years ago
so... with directx 9 make the pc lag ? with all this grass moving and the snakes body... and with directx 10 it doesn't lag because it anables the cpu and the gpu to work toguether??
Morvex14 3 years ago
it enables to do all computing on GPU...CPU is absolutely untouched :-) so the "slow" communication between cpu and gpu doesn't slowing down...
jakubmisek 3 years ago
So Shaders basically making every variable of Lights, texture, and Polygons change in realtime?
halfmanhalfman 2 years ago
looks nice - ;-)
Balmer1 3 years ago