Added: 3 years ago
From: jakubmisek
Views: 31,113
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  • Garter snakes primarily eat earth worms... I know because one vomitted when it got too hot from hanging around a fireplace before.

    Snakes in general eat insects and small mammals. I don't think any of them eat fruits, especially apples.

  • @BlueBerryWizard This game is reimplementation of very old Snake game, where snakes eat apples ... everybody knows what snakes eat in real :-)

  • @jakubmisek I derped.

  • Damn, apple eating snakes!

  • Let's see if my laptop plays it. Downloading (8:56 AM)

    Done Downloading (9:01 AM)

    Done playing (9:04 AM)

    Plays on Medium settings at about 15 FPS. 25-30 FPS on low, 60 FPS with no grass.

  • Wow, very nicely done.

  • wowooo

    is this is snake

    no i dont belive you ><

  • I have played this on my Nokia 3310 :P

  • That snake's gonna hurt his tummy if he keeps gulping up those apples. Which, mind you, he can't even digest :D

  • Snakes and apples..

  • mmmmmm... apples

  • This game + tessalation = really realistic :)

    The amount of grass blades it would add would make it look very good.

  • Almost as big as my trouser snake!

  • that's one fat snake !

  • ...is it me or does the hyper realistic nature of this videogame freak you out

  • is this "snake 1.2"?

  • @timendil yep, if you are able to use DirectX10.

  • Failed apple's physic.

  • i want this on my phone

  • me to :-)

  • Heh.. this game is very easy to mod :)

    I modified myself a Danish translation of the game, a private server, replacing sounds and adding all new textures!

    =D

  • :) that was my intention, and thnx for trying ;-)

  • Centipede! lol with the apples, I see what you did there..

  • If I were trying to recreate the snake scene in Maya; I would use Maya hair for the grass, and spline IK for the snake, with a paint FX snake mesh for skin? Or perhaps use paint FX grass, and turn it into ncloth, and use the snake mesh as an ncloth collider.

    Regardless, I dont think my machine could execute the dynamics on the grass in realtime like that. I probably need DX10 and a better graphic cards,

  • Forgive me if I sound naive, but I dont see anything here that looks like it really needs DX 10. In fact, it looks like it could be easily rendered in DX 9.0c...

  • Its possible by not in real time.

    This example uses geometry shader and stream output technology to minimize load on the bus between CPU and GPU - that's how its possible to have milions of stalks of grass moving in real time or dynamic snake body - it's simply generated IN graphics card.

    Also to avoid sorting of milions of transparent grass textures for alphablending, dithered textures are used and MSAA makes it nice (something like false alphablending).

    etc...

  • In directX 9, this effects cannot be described by simple transformation, so everything must be generated by CPU and then copied to graphics card memory. Or you can fake this moves, use some animation ... but it doesn't look real.

  • so... with directx 9 make the pc lag ? with all this grass moving and the snakes body... and with directx 10 it doesn't lag because it anables the cpu and the gpu to work toguether??

  • it enables to do all computing on GPU...CPU is absolutely untouched :-) so the "slow" communication between cpu and gpu doesn't slowing down...

  • So Shaders basically making every variable of Lights, texture, and Polygons  change in realtime?

  • looks nice - ;-)

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