Here's an interesting thought... If you listen to your IKAAAE video, the Zelda sound effect happens in fast motion when you get your first mushroom. Also, it perfectly fits the chords of the flagpole theme.
I think I have an explanation for this: These codes are making the music have erratic tempo/instrument set. The other effect of them, I suspect, Is trying to play ANOTHER song at the same time, using the second sound layer, used for sound effects. This makes all the different notes a different sound effect due to the fact that the instrumentset hasn't been changed. This is just my theory, I don't know anything about how SMB's audio works.
Another suspicion: It might just be shifting everything up a (few) channel(s). This would explain why only the harmony/bass/drums are in most of the songs, without the lead, and the odd sounds/beeps are going so erratically; the SE track may just be a single channel, with each note set to a different SE. Again, just a theory >_>
My theroy is there's a string of whatever in the data.
Let's say the string that tells when and what the overworld plays fofr each channel is called MUSHROOMAG1.This code overwrites part of it, making an effect like MUSHUNDER1-UP.
The first seven Bowsers are actually regular enemies in disguise. Only the one at the end of world eight is genuine. About the 1-up sound, I wonder if that was what the designers orginially intended to use, but got shortened for unknown reasons?
Yeah, that makes sense. But how crazy would it be if the most feared bad guy in the Mushroom Kingdom was nothing more than a Goomba in a fire-brething costume?! O.O
OMG! That was really cool! Lol, Link has collected an extra life. Hilarious, I love how the music is mixed up, but, it kinda gives me a headache... Ow.
*jumps*
BRRUP-BLOOP-BILP-BLERP-BLOP-BEEP!
teeman9266 2 months ago
I like how the underground music played during the water stage.
bagnumberthree 2 months ago
The Underworld music sounds like a combo of the Underwater SMB music and part of the music from Kraid's Lair in the NES Metroid.
megamanj2004X 3 months ago
can someone extract the extended 1-UP sound, this would be a wicked text message tone.
raggededge420 3 months ago
where can i play this version of mario reply please
bubuteishvili 3 months ago
The extended 1-up sound is actually the mushroom growing sound slowed down really slow. That's really what it is!
flexyldy 9 months ago 2
4:28 for the extended 1-up sound
Blover2Blover2ndGen 9 months ago
i hate the code ZEANLY
Blover2Blover2ndGen 10 months ago
Try "SHASHA" Game Geine (its wierd)
Nicolasroxas 11 months ago
0:59 Underwater in the underworld? Ha ha ha. This makes me wanna laugh my *** off.
rinkavideos64 1 year ago
0:44 Underworld music? On flag pole? Epic fail.
rinkavideos64 1 year ago
Do I hear SMB3 Music? How did THAT get in there?
XIgna6750X 1 year ago 2
I haven't seen any comments that have correctly identified the sound that sounds like a 1UP.
It's not the 1UP sound fused with the powerup sound, and it's not some mysterious, extended 1UP sound effect that wasn't used in the official release.
It's the mushroom/fire flower/starman powerup sound slowed down and nothing else.
melisluv06 1 year ago
@melisluv06 ...with an 1up sound at the end that's slowed down too.
rinkavideos64 1 year ago
@melisluv06 ...with the 1up sound at the end that's slowed down too. This sound also has a higher pitch.
rinkavideos64 1 year ago
2:43
RCVideo3 1 year ago
@RCVideo3 : ) *votes up*
rinkavideos64 1 year ago
The epic remix of doom!
1jim3bob 1 year ago
one code is obvious, IT TELLS YOU TO STOP(PP)
so do what the nes man tells u 2 do and it will all work out,
personally i liked this winning theme better
sowhazupguy 1 year ago
@sowhazupguy
STOPPP rearranges the level themes.
ClassicTVMan1981X 5 months ago
extended 1up sound wtf?
TuragTheHedgehog 1 year ago
the mysterious 1up noise is the growing sound fused with the 1up sound played at super slow motion
n00bplayer 2 years ago
I MUST try this out!
RatmanXX 2 years ago
This is enough to make me want a Game Genie. It'd be enough to make my sister wonder what the hell's going on in my room. XD
TheDevilbuster 2 years ago 12
has anybody noticed that the only sound effects that remain in tune with the game r the 1-up and castle clear tunes
ossy102 2 years ago
0:47-0:49 makes me laugh for some reason.
CrappyBlueLuigi 2 years ago 4
mix ONOPIE and IYNUGS and try and play with that! ;)
Eman9405 2 years ago
That sounds lik a screwed up NES to me.
Cameron0801 2 years ago
WTF? the intro of the boss theme of Megaman 3 at 0:52?
ONLYFOXYLADIES 2 years ago 2
@ONLYFOXYLADIES
You just heard the castle music randomly sped-up, that's all.
ClassicTVMan81 1 year ago
This is what hell sounds like in Super Mario Bros. Land. :D
TheDevilbuster 2 years ago 2
Stoppp?
HankTheHedgehog 2 years ago 2
the sounds in the music are from the IKAAAE code 0_o
MSICrazyGallade 2 years ago
This has been flagged as spam show
hey what for a mario is this is this super mario bros ??? is this in allstars ??? or is this not in allstars
Taz100000000 2 years ago
@Taz100000000
not to be rude but in case you havent noticed, its not allstars because if it was, it wouldnt be 8-bit now would it?
Eman9405 1 year ago
Music all the time codes:
For water - enter KAEPYO
For ground (overworld) - enter AYEPYP
For underground (underworld) - enter PTEPYP
For castle - enter PAEPYP+AAEOAO
For cloud/star - enter TPEPYO
ClassicTVMan81 3 years ago
oh my fave song how did u know?
videovac 3 years ago 2
ROM values affected:
STOPPP changes the default value (0xE7) at address 0x1121 (CPU $9111) to 0xE5.
ZEANLY changes the default value (0xA9) at address 0x779B (CPU $F78B) to 0x02.
ClassicTVFan82 3 years ago
codes to make it extremly glitchy
zeanly
stoppp
pigpog
ikaaae
loopis
omg so glitchy =]
figgy190 3 years ago
I tried. Looks like mario is on crack, shrooms, and pot all at once.
smbhacker32 3 years ago
Here's an interesting thought... If you listen to your IKAAAE video, the Zelda sound effect happens in fast motion when you get your first mushroom. Also, it perfectly fits the chords of the flagpole theme.
Strange, isn't it?
tmad40blue 3 years ago
LOL.
I'm going to get a Game Genie, just to do stuff like this.
Cid246 3 years ago 3
i never knew why in this video bowser turned into a dead goomba
carzdude1000 3 years ago
dang some of that sounded like game-and-watch sounds
GeneralMario1 3 years ago
i know one
killlu
so you can get weird stuff
figgy190 3 years ago
That code can warp you level by level if you press "B" when you're Super or Fiery Mario.
ClassicTVFan82 3 years ago
which zelda game were you talking about?
ahaili 3 years ago
Number #1 from 1987.
ClassicTVFan82 3 years ago
I think I have an explanation for this: These codes are making the music have erratic tempo/instrument set. The other effect of them, I suspect, Is trying to play ANOTHER song at the same time, using the second sound layer, used for sound effects. This makes all the different notes a different sound effect due to the fact that the instrumentset hasn't been changed. This is just my theory, I don't know anything about how SMB's audio works.
Smartguy1992 4 years ago
Another suspicion: It might just be shifting everything up a (few) channel(s). This would explain why only the harmony/bass/drums are in most of the songs, without the lead, and the odd sounds/beeps are going so erratically; the SE track may just be a single channel, with each note set to a different SE. Again, just a theory >_>
Smartguy1992 4 years ago
My theroy is there's a string of whatever in the data.
Let's say the string that tells when and what the overworld plays fofr each channel is called MUSHROOMAG1.This code overwrites part of it, making an effect like MUSHUNDER1-UP.
This causes the game to spaz out,obviously.
Anony1200 3 years ago
The only 2 that stay the samea re FLAGPOLE amdUP.
You see,I think after the flagpole finish,the 1-up would play.Comparing:
Flagpole:DodododododoDODododododododoDODOdoodododododoDODOODOO DOOOOO!
1-up:dadaddadDADE!
Glitch 1-up sound:DoodoodoodoodaDOODOOdooodooodooodododDOOODOOOdodododdadadedodaDE!
Anony1200 3 years ago 2
my theory is that this is ear rape and he really f***ed up this game bad
Hsnow4301 3 years ago
4:28 <3
scratch799 4 years ago
Good thing the code didnt "STOPPP" the game and make it crash.
smroWfonaC 4 years ago 19
But "STOPIT" will.
ClassicTVFan82 4 years ago 2
@smroWfonaC Bad pun
RCVideo3 1 year ago
sweetest 1up sound ever!
ahaili 4 years ago 2
You know what the STOPPP code did? It swapped the following songs around:
Overworld BGM = Starts out normal and shortly after it changes to Bonus Stage/Invincible BGM
Scene Movement BGM = Koopa Stage BGM
Underground BGM = Underwater BGM
Koopa Stage BGM = Overworld BGM
Bonus Stage BGM = Underground BGM
Underwater BGM = Underground BGM
ClassicTVFan82 4 years ago 2
and ZEANLY just completely ****ed the music up
darthsephy 4 years ago
I'd like to see him re-do this presentation using the VXNNYV code.
ClassicTVFan82 4 years ago
what that code
figgy190 3 years ago
It screws up all of the music... but in a different way. No tune is heard when your character dies.
ClassicTVFan82 3 years ago
@ClassicTVFan82
VXNNYV f***ed up the music!
Eman9405 2 years ago
Yeah, the 1-Up sound is awesome! They should have used that, it sounds more exciting. "HEY, I JUST GOT AN EXTRA LIFE!!!!"
ADS19922011 4 years ago 3
i have a headache now.. XDD
cherriesangel 4 years ago
GASP! Bowser's a Goomba in disguise?! Who would've thought? The 1-UP sound was cool :D
TravelocityKirby 4 years ago
The first seven Bowsers are actually regular enemies in disguise. Only the one at the end of world eight is genuine. About the 1-up sound, I wonder if that was what the designers orginially intended to use, but got shortened for unknown reasons?
ElBlocko 4 years ago 2
Yeah, that makes sense. But how crazy would it be if the most feared bad guy in the Mushroom Kingdom was nothing more than a Goomba in a fire-brething costume?! O.O
TravelocityKirby 4 years ago
You need to RIP that 1-up sound! You'll take the Mario fan community by storm!!!
MasterZebulin 4 years ago 2
@ElBlocko Game genie corruption.
rinkavideos64 1 year ago
I can't believe you killed these songs...
But that Zelda One-Up is very cool sounding!
keyburrito 4 years ago
It's actually the entire flagpole theme and then the 1-UP sound itself.
ClassicTVFan82 4 years ago
it could also possibly be the power-up slowed way down... then the 1-up stuck on...
ahaili 4 years ago
It's the Flagpole ditty then the 1-up.
Anony1200 3 years ago
The so-called "flagpole ditty" is known as the "Course Clear Fanfare."
ClassicTVFan82 3 years ago
OMG! That was really cool! Lol, Link has collected an extra life. Hilarious, I love how the music is mixed up, but, it kinda gives me a headache... Ow.
IHeartLuigi 4 years ago