Added: 4 years ago
From: mingo870
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  • Well... It still looks better than Duke Nukem 3D on the Sega Genesis/Mega Drive.

  • Is this with duct tape or without? Hard to tell...

  • Comment removed

  • Would be better with the textures on walls ,if they were plain but as you progress they change color

  • Oh GOD. If Bard's Tale II was programmed using this, the game would be near impossible.

  • Whow, great work. Why couldn´t we have that 1983 :)

  • Looks nearly as good as Minecraft

  • A first person shooter for the Commodore? Whoa... I never knew...

  • the atari 8 bit wolfenstein is far more impressive. Colour shading and very detailed and smooth rendering.

    the c64 was awesome but it did have colour and processor limitations.

  • @telemetry9 Not sure... I looked at the vid of Atari 8-bit Wolfenstein, and it looks good. But the many horizontal lines, looking like extreme scanlines ruin it a bit for me. Don´t know much about old homecomputers, but if such a screen mode is neccessary that´s a big drawback for me. And it has no enemies yet, so I´d give MOOD the advantage still.

    Just wish the C64 had a not-so-ugly color palette.

  • This should have been completed and gotten a full release. Just marvelous for a C64.

  • This is what the world looks like without my glasses.

  • The DooM Marine just forgot his contacts at home, is all

  • It's running nice and smooth. It makes you wish the C64 had more colors to work with, though.

  • was für ne pixel katastrophe

  • Mood, Doom ! :)

  • the grafics like my pc

  • there is a newer version of this game out, which has some improvements.

  • is this gonna get released soon ? Can't wait, this or Skyrim will prob. be game of 2012

  • it is damn great !!! love the graphics 

  • Its totally unplayable.

  • wow never knew there was a 3D doomclone for C64...when did this come out??

  • wow

    

  • I'm in the mood for this!

  • Is this Crysis on the Wii?!

  • @b00rk Yes, yes it is

  • Graphics= better than than the faggot game COD

  • wow the graphics are so fucking good

  • My guess it's C64 SuperCPU expansion, since it could run 20x faster than the regular c64.

  • can you imagine if this game came out in the 80s? I mean, its the same c64 of that age, it would have been a revolution in gaming...

  • MOOD > COD

  • NIce work, I was impressed by the speed this ran at, considering the C64 is a 1MHz machine with 64K RAM.

  • There was a time in a world called MOOD, a great evil invasion of blurry robots... luckily moodyuG was the only blurry person with the power to defeat them... that power was only known as... BLUR VISION!

    Are you blurry enough to kick the blurry ninja`s ass and save the blurry president?

  • This needs anti-aliasing

  • @BenTheEpic

    And Anti tearing. 

  • @BenTheEpic and needs AF and mip mapping for wall textures :P

  • @BenTheEpic hahahahahaha LOOOOOL

  • @BenTheEpic: 3200x maybe enough :)

  • What is this? Reverse DOOM???

  • If you squint you're eyes it looks better!!

  • @1Jinxed1 or sit more away from the monitor :)

  • @shairaptor

    nm my 4 year old just asked why its soo blurry

  • @1Jinxed1 answer his cos its a 20 year old 8bit cpu computer ;)

  • @shairaptor C64 : 29 years old ;)

  • @JeDorsBeaucoupTrop I know, we had our C64 since 1983 and it still works, even the 1541 floppy! :)

  • @1Jinxed1

    Better than what? 

  • @1Jinxed1 Holy shit! It works! No kidding, it DOES!

  • AMAZING :OOOO Crysis 3 ?

  • u can actually try this game out on vizzed.com

    they got all kinds of good emulators their and wuts best is theirs no downloading

    but u do have to download a plugin for the more advance emulators

  • I made one of these types of demos once on a very old Tandy when I was a kid. A bit faster cpu and no optimization but higher resolution.. most people would be surprised how little computing actually goes into this type of rendering. Basically a couple pages of code (maybe), draw some wall textures and it's running. It's way more effort just to get sounds playing and sprites/animations going

  • Boring music...

  • Looks better than the "Mode 7" scenes in Final Fantasy 6 on SNES. Impressive!

  • Not bad. Have you guys seen the wolfenstein 3D port they are doing on the Atari 8-bit computer using only 64K or ram. Looks really good so far.

  • it's very good graphic!

  • @Martinpavek kavork.

  • it aint that bad actually but 1 complaint

    the music sucks

    if u check out pitfall if u like grab a vine or something a improvement a 5 sec music comes on that sounds like 8-bit and that was on the atari 2600

  • What would video game history look like today if this was released in the early 80's?

  • @MisteruEksu

    We never would have Wolfenstein 3D , because 3D is slow , overloaded with heavy tearing, 2D is faster ;)

    Perhaps after someone spent a crutch for the slow C64, people could imagine 3D as a reliable technique for fluent fun games.

  • that looks hard

  • clever... fast 3D emulation through text mode

  • check this out !Atari 8-bit - Project-M (game Wolfenstein 3D) runs on a standard atari 64kb !

  • Completely amazing. I didnt think a lil computer with 64k memory could even to HALF of what is shown here. I miss my old C64 so much.

  • @MrSatanica this game sucks! chekc out the atari version of wolfenstein!

  • @thorgallpl Isnt the atari version run on a machine with like 10 times the "power" of the commodore 64?

  • c64 was a mean machine and very expandable. they had it to several mb or ram and 20mhz before it died. of course so few used the expansions no games ever took advantage of a expanded more powerfull c64.

  • thy did a better job on the 8 bit atari.

  • If I would have known this game existed 23 years ago, this would've taken all my time :)

  • @flexyco Well this game didn't exist at the time the c64 was popular. This is surprising to many people but there are still very talented people writing software for the c64 today for fun.

  • This is COMPLETELY AMAZING. I used the C64 from 1988 to 1994. This is technically very similar to Wolfenstein 3D. Of course, due to the limitations of 1 MHz CPU, 64 kilobytes of RAM (not all of which was available for actual software), etc. this has a far lower game window resolution, the framerate is lower, etc. But it IS playable and with a story/intro/ending, cool music, more levels, more textures, enemies, weapons, it would be a complete product, not just a PREVIEW (which it is).

  • this would give me seizure

  • awesome achievement. Seen the speccy one too! Still waiting for the Amstrad version. Anyone wanna try? Amazing cosidering how old and slow the machine is by todays stds.

  • Headache

  • i cant hardly wait for this game!! when it will be released 2012? graphics are its time ahead, ye

  • This is actually pretty amazing!

  • Wow are you kiding me, is this the 2mhz or the commodore 128 ? I had the flight simulator by EA and it was like 1.5 fps on the commodore 64 and now look at this wow O.O

  • @poweressen

    The speed is down to better quality of programming & the fact that the pixels are the size of continents & that = less CPU work...

  • not to be rude or anything... my eyes hurt from watching this lol... I guess you have to get used to these graphics =P

  • @RPGexclusive Well, you should have seen the first PC games. The idiots designing the first graphic hardware thought it would be a good idea to hardcode the 16 color palette those cards could display to things like bright magenta. Imagine setting your eyes on fire and then pushing an icepick through your head and you know how playing early pc games felt like.

  • oh this must be the new C.o.D black ops 2. I can tell by the pixels

  • Will it fit on an audio cassette.

    I might want to play this on my C64

  • I dowloaded this so i can confirm it exists & at the same speed....

    Thing is, you have to play it from the other side of the room before the coloured squares tha represent the graphics start making any sense to you...

  • @supahdupahguy81 i'll bet it would look great on the mini screen of an sx-64.

  • @GreatNorthWeb

    Probably would, but don't they weigh like a quarter of a ton & run on 5'1/4 disks only??

  • @supahdupahguy81 1/4 ton is about right...i have one sitting next to my PC right now and the last time i tried to lift it I threw out my shoulder. i love those 5.25 disks though

  • gotta love the music

  • Looks like Scarabeus

  • almost as hard too see what your supposed to shoot at, as the snes version of doom. love it want to play it

  • what amazes me is not the 3d, but the speed its running at , its damm fast, even compared with a regular c64 game, astounding!

    so good you keep thinking this must be a fake

  • @cant1rac: Nope, this is for real. I played an earlier version without sound myself.

  • @sys64738anotherone i never doubted its authentisity, it is a stunning example off how far the c64 can be pushed

  • @cant1rac well i tried the game at vizzed.com and playing c64 emulator

    it works-runs smooth-everything else i dont think its fake

  • @killkenny5000 Never said it was a fake, just its so damm good, who would have thought it was possible at the very fast frame rate it runs at for a c64 game.

    its astounding, not so much the graphics which are very impressive, but the frame rate.

    i too have tried it,

    thats why i said its so good and does it so well, you keep think this must be a fake.

    this cant be my humble early eighties little machine doing this, but it is

  • @cant1rac the speed is nothing i mean did you even heard thats its actually possible to make a playable doom port on a snes i played it and its actually good even the music sounds better than PC

  • @killkenny5000 ohh sarcasam, i love it.

    a. the snes is a catridge system, b. all cd ports of doom except the ps was horrendously slow.

    c. all cartridge versions ran at a reasonable fps, d. the snes hardware is a massively more powerful than a c64.

    so running at that speed on the c64's limited hardware, speed does matter and the speed it runs at is impressive.

  • @cant1rac i would have to say the speed would be the frame rate which it is impressive for an 8-bit PC while snes is 16-bit but adding a real 3D graphic game (like doom for example) with texture on is a rare thing for snes since after star fox was around

    also reason why most CD doom game were slow cuz the developers jacked off too much and made a shitty game

    remember sonic adventures on sega dreamcast now take a look at he PS3/360 port (better frame rate and graphics)

  • @killkenny5000

    a. many people would argue that doom is a pseudo 3d game.

    b. blaming the developers for most doom ports either having low resolution played in a frame or slow, real is a bit off a cop out, their were technical problems with data access when the maps got busy from the slow speed cd drives off the day.

    cartridges had different problems, mainly with audio, cost of manufacture, avilable data storage space limiting some content and textures in a game.

  • @cant1rac I don't think storage speed was the real issue. The technique these games use (raycasting) is very trigonometry heavy, which is difficult to optimize and uses a lot of cpu cycles. It was actually not the easiest thing to do fast, even on an 486 with all assets in ram.

  • @elsaeraser storage speed is only part of the equation.

    as you say its very heavy on cpu cycles.

    doom had more monsters on screen and moving elements than any other game up until serious sam.

    irrespective of the minimum spesification of the 3d enviroment, as the action increases, and more elements enter the game, cpu cycles increase, cd access increases (no hd) & becomes a bottle neck on the typical 2x cd drives

    all the cartridge systems are quicker, even the hardware limited snes or 32x port

  • @elsaeraser the playstaion version is a fast and playable verion, but frame rate is still behind say the jaguar version (faster than the snes version is but thats cause it running on a slower 16bit proccesor (which is the bottleneck) rather than a 33.8mhz 32 bit processor)

    ps version is the only cd version with a reasonably playable frame rate but on an original ps it still exibits faults.

    1 is a buffer overflow that exibits its self if you fire the bfg when there are to many monsters on screen

  • @elsaeraser really my faviourite consule version is the jaguar version just on how fluid and fast the game feels, i know its not as complete as the ps or saturn version, but it was released before ultimate doom and doom 2 was released, so was a pretty complete version at the time of development.

    i also like the lack off the midi music, i generally dont like the typical low quality midi game music of the era., i personal feel it detracts.

    though the best music has got to be on the 3do

  • @cant1rac I feel you on the midi music situation, coming from an amiga background ... actually no music might be better than midi music.

  • @cant1rac It's texture mapped as well! :D

  • Imagine if this came first before Wolfenstein or Doom

  • pretty amazing for it's time

    too bad it BURNS MY EYES

  • I am surprised this is even possible on that loveable Brown machine (the original C64 was a kick ass brown and better looking than the 64c in my opinion)

    Runs pretty smooth as well.

  • I cant believe you can actually play it!

    I mean, its not just great demonstration of programming skills and hardware achievment, but also a game! Amazing!

  • I never owned a C64, i had the chance to use one a few times

  • This on a standard c64?

  • If that game was made for C64 in the 1986 it would be like Doom 3 was released for PlayStation 1 in 1995

  • @resistanceunion Hi there, i respect what you say, but if this was released in 86 people wouldnt understand it. Fps needed to wait its time. Respect.

  • there are some better versions on atari 8bit i think

  • Sh*t! If this came out in the mid 80s, we'd be still playing with it.

  • Wow.. How the mind gloss's over the limitations. Why I remember it to be upto TR standards ive no idea. Seems like only yesterday.. My how things move on.!

  • A truly classic gaming console :D

  • Cool game, but it's alittle hard to see.

  • God I would LOVE this for my C64, lol. I still play A Bard's Tale regularly. Still one of the best games around, imo. Although, I never truly had a 64, just a 128... with Epyx fast loader, lol.

  • I don't understand why this is running so smooth? is this a Fan made c64 game? It's amazing!

  • This is absolutely coolness knowing the limitations of the C64. I'm sorry for no one will ever play with this. They should have make it around 1985.

  • too much pixels

  • These graphics are amazing! Man my PC could never run this, what are your computer specs man?

  • @Solidifacous Hey , it's great to be 15 years old and have know idea what you're talking about isn't it?

  • @blacbraun He´s 17, but still an idiot. ;)

  • @blacbraun Or he was making a joke.

  • very impressive!

  • The Atari Asskicker demo uses real 16 colours ( 16 shades of one colour ) and the visual resolution is higher (80x100) . M.O.O.D uses 40x50 Pixel and results still in that slow gameplay and never shows all 16 available colours. To save cpu speed it shows heavy tearing aswell....

    Asskicker is by far not the best the A8 can do in 3D.

    Search for:

    5N42PuqrOg0

    ToIiWMf_XqU

    If only someone puts them into playable games ;)

  • wolf 3D on C64 lol... btw 0:47 its gore mode

  • @SMoK177 I believe it to be Doom, at least the name gives that impression. Judging from the gameplay noone can tell. ;)

  • This looks cool 

  • OMG i can't believe this game wasn't banned for this kinda violence!

  • It's interesting to see on the C64, but I still prefer the Atari 8 Bit Asskicker Demo. Before anyone says about the colors on the AssKicker demo compared to this, bare in mind the music that the Asskicker Demo is playing at the same time, eating valuable processing power.

  • The C64 already could do what Wolfenstein 3D did 10 years later.

    This video demonstrates how poor 3D games on the PC were, actually. In 1992 (when W3D came out) these PCs were more than 50 times faster than the C64, a machine from the early eighties and the result was just a shame in comparison.

    The only difference is W3D had a slightly higher video resolution and more colors. The sound wasn't much better than what could be produced with the C64.

  • @albedoshader given that the PC's mode 13h was 320 x 200 x 256 meaning you had 64Kbytes to draw every frame, and hardware video/sound acceleration wasn't standardised/unified by DirectX back then (it was raw video/soundblaster memory writes with your own bespoke routines) I think ID software's Wolfenstein was fantastic for the time.

  • @zombiemod plus the fact they actually had to program on the actual machine in assembly that they were actually making the game for. Now you can use API's. Even for the C64 via emulators. Makes the whole thing a lot quicker and easier. Back in the day if the machine crashed...well it was a lot more effort for the same or less amount of results. Almost every trick in the book has now been done on 8bit machines. Still awesome to see this though!

  • This game is actually running quite fast for a machine that only goes at 1MHz.

  • @senorverde09 quite fast??!! this is like a crack-ass voodoo whore on steroids thrust through the galaxy on the star ship enterprise at WARP speed 9 for this machine.

  • This is amazing. I know about Nessenstein, but I hope someone makes a full raycasting game for the NES.

  • Reminds me ot the Atari 2600 game - Tunnel Runner

    .

    And really it doesn't look much worse than the Super Nintendo ports.

  • This is impressive for the C64, but it came out in 1996 as an attempt to clone Doom, although it looks more like Wolfenstein3D.

    But there's also games like Driller (1987) which have 3D graphics. Driller has much much cleaner graphics with more complex shapes, although it's not nearly as smooth as this game here.

  • okay, now this is way to cool, im 23 and i used my older brothers c-64 when i was 6 so i totally appreciate the work you've done

  • WOW! this is unbelievable!. I honestly would crap my pants if I saw this back in the 80's. not just because I was a kid, too.

  • @thorgallpl No.

  • @thorgallpl

    No and btw it's Crysis!(and also Crysis sucks balls)

  • @thorgallpl

    They proved a raycaster or something similar can be done on a 8bit 1MHz machine with just 64kilobyte of Memory. Believe me, to someone who can call himself a programmer this is extremely impressive - actually this is short of a miracle.

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  • Phantastic... If this is for real - I'm really impressed. Great coding skills!

  • Awful. Literally hurts my eyes to look at this.

  • @melvoin you don't seem to get it. You've looked at the title and seen this is running on a Commodore 64?

    Of course you propably wouldn't want to play it, but it's an impressive demonstration of programming skill.

  • Is this actually 3D or is it just a 2D game going frame by frame? Because the first would be an amazing feat but the latter would be ALOT of work

  • @brewskhee I'd say it's a raycaster like Wolfenstein 3D or Doom.

    So not a "real 3D engine", but not a "2D game going frame by frame" either (when I understand correctly, by that you basically meant it's basically a "video", not really a game you can control)

  • is this running on my hd5770 or do i need more power?

  • omg....looks uglier than the c64 keyboard

  • What is that continious "shshshshp... psssssh..." sound? Breathing?

  • "Wolfenstein 3D the first FPS" my ASS.

  • Quite amazing for the c64. An oddity, not necessarily a good game but a neat idea.

  • MOOD? Shouldn't this be called D3 Nietsneflow?

  • looks pretty amazing ...for its time...and even still...

  • Amazing!

  • thats the true father of FPShooter´s, not Wolfenstein 3D

  • Uh, M.O.O.D = Doom backwards. This came out in 1996 after Doom and thus after Wolf 3d as well.

  • didnt know that, i thought this game was from 198x ...

  • except that this is actually newer than Wolf3D, there was a preview version released in '96, and wolf3d is from '92, however, this IS a remarkable feat, considering this is a 1 mhz machine with 64 kibibytes of memory..

  • Dudes don't you kno at this time those graphics was like godly for them. It's like battlefield 1942 and the battlefield 2142

    when bf 1942 came out they tought it was awesome and when 2142 came out they tought 1942 sucks reallyt bad. So next time you c something like this on youtube don't post shity comments ignorants fucks.

  • @FRgod who are "they"??? it's not like people who remember c64 lived in stone age!! I'm 29 and remember having fun on C64!!!!

  • It may be woefully outdated now, but this is very, very impressive on a commodore 64. Just put yourself in a 1980 mindset. "3D?!? on a HOME computer?! Duuuude!"

  • looking at this makes me sick

  • totally agree with you :))

  • these games are written in c, right?

  • super textures! lol