@telemetry9 Not sure... I looked at the vid of Atari 8-bit Wolfenstein, and it looks good. But the many horizontal lines, looking like extreme scanlines ruin it a bit for me. Don´t know much about old homecomputers, but if such a screen mode is neccessary that´s a big drawback for me. And it has no enemies yet, so I´d give MOOD the advantage still.
Just wish the C64 had a not-so-ugly color palette.
There was a time in a world called MOOD, a great evil invasion of blurry robots... luckily moodyuG was the only blurry person with the power to defeat them... that power was only known as... BLUR VISION!
Are you blurry enough to kick the blurry ninja`s ass and save the blurry president?
I made one of these types of demos once on a very old Tandy when I was a kid. A bit faster cpu and no optimization but higher resolution.. most people would be surprised how little computing actually goes into this type of rendering. Basically a couple pages of code (maybe), draw some wall textures and it's running. It's way more effort just to get sounds playing and sprites/animations going
@olynxmano Have you guys seen the wolfenstein 3D port they are doing on the Atari 8-bit computer using only 64K or ram. Looks really good so far.Plus has 3D
Try coding something like this in assembler using less than 64kb. In fact, try coding this in any language, I bet you can't. So next time you c something like this on youtube don't post shity comments ignorants fucks.
c64 was a mean machine and very expandable. they had it to several mb or ram and 20mhz before it died. of course so few used the expansions no games ever took advantage of a expanded more powerfull c64.
@flexyco Well this game didn't exist at the time the c64 was popular. This is surprising to many people but there are still very talented people writing software for the c64 today for fun.
This is COMPLETELY AMAZING. I used the C64 from 1988 to 1994. This is technically very similar to Wolfenstein 3D. Of course, due to the limitations of 1 MHz CPU, 64 kilobytes of RAM (not all of which was available for actual software), etc. this has a far lower game window resolution, the framerate is lower, etc. But it IS playable and with a story/intro/ending, cool music, more levels, more textures, enemies, weapons, it would be a complete product, not just a PREVIEW (which it is).
awesome achievement. Seen the speccy one too! Still waiting for the Amstrad version. Anyone wanna try? Amazing cosidering how old and slow the machine is by todays stds.
Wow are you kiding me, is this the 2mhz or the commodore 128 ? I had the flight simulator by EA and it was like 1.5 fps on the commodore 64 and now look at this wow O.O
@RPGexclusive Well, you should have seen the first PC games. The idiots designing the first graphic hardware thought it would be a good idea to hardcode the 16 color palette those cards could display to things like bright magenta. Imagine setting your eyes on fire and then pushing an icepick through your head and you know how playing early pc games felt like.
@supahdupahguy81 1/4 ton is about right...i have one sitting next to my PC right now and the last time i tried to lift it I threw out my shoulder. i love those 5.25 disks though
@killkenny5000 Never said it was a fake, just its so damm good, who would have thought it was possible at the very fast frame rate it runs at for a c64 game.
its astounding, not so much the graphics which are very impressive, but the frame rate.
i too have tried it,
thats why i said its so good and does it so well, you keep think this must be a fake.
this cant be my humble early eighties little machine doing this, but it is
@cant1rac the speed is nothing i mean did you even heard thats its actually possible to make a playable doom port on a snes i played it and its actually good even the music sounds better than PC
@cant1rac i would have to say the speed would be the frame rate which it is impressive for an 8-bit PC while snes is 16-bit but adding a real 3D graphic game (like doom for example) with texture on is a rare thing for snes since after star fox was around
also reason why most CD doom game were slow cuz the developers jacked off too much and made a shitty game
remember sonic adventures on sega dreamcast now take a look at he PS3/360 port (better frame rate and graphics)
a. many people would argue that doom is a pseudo 3d game.
b. blaming the developers for most doom ports either having low resolution played in a frame or slow, real is a bit off a cop out, their were technical problems with data access when the maps got busy from the slow speed cd drives off the day.
cartridges had different problems, mainly with audio, cost of manufacture, avilable data storage space limiting some content and textures in a game.
@cant1rac I don't think storage speed was the real issue. The technique these games use (raycasting) is very trigonometry heavy, which is difficult to optimize and uses a lot of cpu cycles. It was actually not the easiest thing to do fast, even on an 486 with all assets in ram.
@elsaeraser storage speed is only part of the equation.
as you say its very heavy on cpu cycles.
doom had more monsters on screen and moving elements than any other game up until serious sam.
irrespective of the minimum spesification of the 3d enviroment, as the action increases, and more elements enter the game, cpu cycles increase, cd access increases (no hd) & becomes a bottle neck on the typical 2x cd drives
all the cartridge systems are quicker, even the hardware limited snes or 32x port
@elsaeraser the playstaion version is a fast and playable verion, but frame rate is still behind say the jaguar version (faster than the snes version is but thats cause it running on a slower 16bit proccesor (which is the bottleneck) rather than a 33.8mhz 32 bit processor)
ps version is the only cd version with a reasonably playable frame rate but on an original ps it still exibits faults.
1 is a buffer overflow that exibits its self if you fire the bfg when there are to many monsters on screen
@elsaeraser really my faviourite consule version is the jaguar version just on how fluid and fast the game feels, i know its not as complete as the ps or saturn version, but it was released before ultimate doom and doom 2 was released, so was a pretty complete version at the time of development.
i also like the lack off the midi music, i generally dont like the typical low quality midi game music of the era., i personal feel it detracts.
I am surprised this is even possible on that loveable Brown machine (the original C64 was a kick ass brown and better looking than the 64c in my opinion)
Wow.. How the mind gloss's over the limitations. Why I remember it to be upto TR standards ive no idea. Seems like only yesterday.. My how things move on.!
God I would LOVE this for my C64, lol. I still play A Bard's Tale regularly. Still one of the best games around, imo. Although, I never truly had a 64, just a 128... with Epyx fast loader, lol.
The Atari Asskicker demo uses real 16 colours ( 16 shades of one colour ) and the visual resolution is higher (80x100) . M.O.O.D uses 40x50 Pixel and results still in that slow gameplay and never shows all 16 available colours. To save cpu speed it shows heavy tearing aswell....
Asskicker is by far not the best the A8 can do in 3D.
It's interesting to see on the C64, but I still prefer the Atari 8 Bit Asskicker Demo. Before anyone says about the colors on the AssKicker demo compared to this, bare in mind the music that the Asskicker Demo is playing at the same time, eating valuable processing power.
The C64 already could do what Wolfenstein 3D did 10 years later.
This video demonstrates how poor 3D games on the PC were, actually. In 1992 (when W3D came out) these PCs were more than 50 times faster than the C64, a machine from the early eighties and the result was just a shame in comparison.
The only difference is W3D had a slightly higher video resolution and more colors. The sound wasn't much better than what could be produced with the C64.
@albedoshader given that the PC's mode 13h was 320 x 200 x 256 meaning you had 64Kbytes to draw every frame, and hardware video/sound acceleration wasn't standardised/unified by DirectX back then (it was raw video/soundblaster memory writes with your own bespoke routines) I think ID software's Wolfenstein was fantastic for the time.
@zombiemod plus the fact they actually had to program on the actual machine in assembly that they were actually making the game for. Now you can use API's. Even for the C64 via emulators. Makes the whole thing a lot quicker and easier. Back in the day if the machine crashed...well it was a lot more effort for the same or less amount of results. Almost every trick in the book has now been done on 8bit machines. Still awesome to see this though!
@senorverde09 quite fast??!! this is like a crack-ass voodoo whore on steroids thrust through the galaxy on the star ship enterprise at WARP speed 9 for this machine.
This is impressive for the C64, but it came out in 1996 as an attempt to clone Doom, although it looks more like Wolfenstein3D.
But there's also games like Driller (1987) which have 3D graphics. Driller has much much cleaner graphics with more complex shapes, although it's not nearly as smooth as this game here.
They proved a raycaster or something similar can be done on a 8bit 1MHz machine with just 64kilobyte of Memory. Believe me, to someone who can call himself a programmer this is extremely impressive - actually this is short of a miracle.
Everybody complaing about the comments seems to miss the point. Most people that are mocking this aren't doing it because they are retard teens that don't even know what a C64 is. They are just saying "Doom hadn't been thought for C64 and it shows. It looks like shit". They are NOT dissing C64. There are games that, despite the technical limits of C64, are graphically pleasing. This one, indeed, sucks.
Maybe it's interesting from a technical standpoint, still it sucks balls
@brewskhee I'd say it's a raycaster like Wolfenstein 3D or Doom.
So not a "real 3D engine", but not a "2D game going frame by frame" either (when I understand correctly, by that you basically meant it's basically a "video", not really a game you can control)
except that this is actually newer than Wolf3D, there was a preview version released in '96, and wolf3d is from '92, however, this IS a remarkable feat, considering this is a 1 mhz machine with 64 kibibytes of memory..
Dudes don't you kno at this time those graphics was like godly for them. It's like battlefield 1942 and the battlefield 2142
when bf 1942 came out they tought it was awesome and when 2142 came out they tought 1942 sucks reallyt bad. So next time you c something like this on youtube don't post shity comments ignorants fucks.
It may be woefully outdated now, but this is very, very impressive on a commodore 64. Just put yourself in a 1980 mindset. "3D?!? on a HOME computer?! Duuuude!"
Well... It still looks better than Duke Nukem 3D on the Sega Genesis/Mega Drive.
Wakkajakka 1 week ago
Is this with duct tape or without? Hard to tell...
TableWolfMusic 4 weeks ago
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NexussVI 4 weeks ago
Comment removed
NexussVI 4 weeks ago
Would be better with the textures on walls ,if they were plain but as you progress they change color
fpvshitsonhsv 1 month ago
Oh GOD. If Bard's Tale II was programmed using this, the game would be near impossible.
ImoenOfTelengard 1 month ago
Whow, great work. Why couldn´t we have that 1983 :)
Henson222 1 month ago
Looks nearly as good as Minecraft
Teras571 1 month ago
A first person shooter for the Commodore? Whoa... I never knew...
KoivuTheHab 2 months ago
the atari 8 bit wolfenstein is far more impressive. Colour shading and very detailed and smooth rendering.
the c64 was awesome but it did have colour and processor limitations.
telemetry9 2 months ago
@telemetry9 Not sure... I looked at the vid of Atari 8-bit Wolfenstein, and it looks good. But the many horizontal lines, looking like extreme scanlines ruin it a bit for me. Don´t know much about old homecomputers, but if such a screen mode is neccessary that´s a big drawback for me. And it has no enemies yet, so I´d give MOOD the advantage still.
Just wish the C64 had a not-so-ugly color palette.
108Stars 2 months ago
This should have been completed and gotten a full release. Just marvelous for a C64.
108Stars 2 months ago
This is what the world looks like without my glasses.
ZacharySarver 3 months ago
The DooM Marine just forgot his contacts at home, is all
HelpfulYoshi 3 months ago
It's running nice and smooth. It makes you wish the C64 had more colors to work with, though.
OneEyedJack1970 3 months ago
was für ne pixel katastrophe
sheggy9 3 months ago
Mood, Doom ! :)
TheAGKMisadventures 3 months ago
the grafics like my pc
TheFil47 3 months ago
there is a newer version of this game out, which has some improvements.
cakestalker 4 months ago
is this gonna get released soon ? Can't wait, this or Skyrim will prob. be game of 2012
dokkedal 4 months ago
it is damn great !!! love the graphics
Norbicool44 4 months ago
Its totally unplayable.
10samm10 4 months ago
wow never knew there was a 3D doomclone for C64...when did this come out??
maaaguz 4 months ago
wow
ocrisful 5 months ago
I'm in the mood for this!
1xWertzui 5 months ago
Is this Crysis on the Wii?!
b00rk 6 months ago 3
@b00rk Yes, yes it is
MachineGun28 5 months ago
Graphics= better than than the faggot game COD
Wesley683 6 months ago
wow the graphics are so fucking good
P90user304 6 months ago
My guess it's C64 SuperCPU expansion, since it could run 20x faster than the regular c64.
alfonsoskid 8 months ago
can you imagine if this game came out in the 80s? I mean, its the same c64 of that age, it would have been a revolution in gaming...
deimos2k6 9 months ago 2
MOOD > COD
theloveshineatheist 9 months ago
NIce work, I was impressed by the speed this ran at, considering the C64 is a 1MHz machine with 64K RAM.
NeilRoy65 9 months ago
There was a time in a world called MOOD, a great evil invasion of blurry robots... luckily moodyuG was the only blurry person with the power to defeat them... that power was only known as... BLUR VISION!
Are you blurry enough to kick the blurry ninja`s ass and save the blurry president?
AlphaFirefly 9 months ago
This needs anti-aliasing
BenTheEpic 9 months ago 18
@BenTheEpic
And Anti tearing.
olynxmano 9 months ago
@BenTheEpic and needs AF and mip mapping for wall textures :P
TheCsabi86 7 months ago
@BenTheEpic hahahahahaha LOOOOOL
Sceledro 2 months ago
@BenTheEpic: 3200x maybe enough :)
nyisziati 2 weeks ago
What is this? Reverse DOOM???
winme05 10 months ago
If you squint you're eyes it looks better!!
1Jinxed1 10 months ago 36
@1Jinxed1 or sit more away from the monitor :)
shairaptor 6 months ago
@shairaptor
nm my 4 year old just asked why its soo blurry
1Jinxed1 6 months ago
@1Jinxed1 answer his cos its a 20 year old 8bit cpu computer ;)
shairaptor 6 months ago
@shairaptor C64 : 29 years old ;)
JeDorsBeaucoupTrop 6 months ago
@JeDorsBeaucoupTrop I know, we had our C64 since 1983 and it still works, even the 1541 floppy! :)
shairaptor 6 months ago
@1Jinxed1
Better than what?
gamewizard 1 month ago
@1Jinxed1 Holy shit! It works! No kidding, it DOES!
Tsukiyomaru0 1 month ago
AMAZING :OOOO Crysis 3 ?
WhitePlayer3D 10 months ago
u can actually try this game out on vizzed.com
they got all kinds of good emulators their and wuts best is theirs no downloading
but u do have to download a plugin for the more advance emulators
killkenny5000 11 months ago
I made one of these types of demos once on a very old Tandy when I was a kid. A bit faster cpu and no optimization but higher resolution.. most people would be surprised how little computing actually goes into this type of rendering. Basically a couple pages of code (maybe), draw some wall textures and it's running. It's way more effort just to get sounds playing and sprites/animations going
gumenski 11 months ago
Boring music...
rafito8 11 months ago
Looks better than the "Mode 7" scenes in Final Fantasy 6 on SNES. Impressive!
jdawglx01 1 year ago
Not bad. Have you guys seen the wolfenstein 3D port they are doing on the Atari 8-bit computer using only 64K or ram. Looks really good so far.
ATARI800XLfan 1 year ago
it's very good graphic!
TommyDDoom 1 year ago
@Martinpavek kavork.
aseglkj 1 year ago
it aint that bad actually but 1 complaint
the music sucks
if u check out pitfall if u like grab a vine or something a improvement a 5 sec music comes on that sounds like 8-bit and that was on the atari 2600
killkenny5000 1 year ago
What would video game history look like today if this was released in the early 80's?
MisteruEksu 1 year ago
@MisteruEksu
We never would have Wolfenstein 3D , because 3D is slow , overloaded with heavy tearing, 2D is faster ;)
Perhaps after someone spent a crutch for the slow C64, people could imagine 3D as a reliable technique for fluent fun games.
olynxmano 1 year ago
This has been flagged as spam show
@olynxmano Have you guys seen the wolfenstein 3D port they are doing on the Atari 8-bit computer using only 64K or ram. Looks really good so far.Plus has 3D
ATARI800XLfan 1 year ago 2
that looks hard
MacHelper44 1 year ago
clever... fast 3D emulation through text mode
dalchimsky 1 year ago
check this out !Atari 8-bit - Project-M (game Wolfenstein 3D) runs on a standard atari 64kb !
thorgallpl 1 year ago
Completely amazing. I didnt think a lil computer with 64k memory could even to HALF of what is shown here. I miss my old C64 so much.
MrSatanica 1 year ago
@MrSatanica this game sucks! chekc out the atari version of wolfenstein!
thorgallpl 1 year ago
@thorgallpl Isnt the atari version run on a machine with like 10 times the "power" of the commodore 64?
MrSatanica 1 year ago
This has been flagged as spam show
Try coding something like this in assembler using less than 64kb. In fact, try coding this in any language, I bet you can't. So next time you c something like this on youtube don't post shity comments ignorants fucks.
koskorax 1 year ago
c64 was a mean machine and very expandable. they had it to several mb or ram and 20mhz before it died. of course so few used the expansions no games ever took advantage of a expanded more powerfull c64.
luther349 1 year ago
thy did a better job on the 8 bit atari.
thorgallpl 1 year ago
If I would have known this game existed 23 years ago, this would've taken all my time :)
flexyco 1 year ago
@flexyco Well this game didn't exist at the time the c64 was popular. This is surprising to many people but there are still very talented people writing software for the c64 today for fun.
alizta 1 year ago
This is COMPLETELY AMAZING. I used the C64 from 1988 to 1994. This is technically very similar to Wolfenstein 3D. Of course, due to the limitations of 1 MHz CPU, 64 kilobytes of RAM (not all of which was available for actual software), etc. this has a far lower game window resolution, the framerate is lower, etc. But it IS playable and with a story/intro/ending, cool music, more levels, more textures, enemies, weapons, it would be a complete product, not just a PREVIEW (which it is).
jakubkrcma 1 year ago
this would give me seizure
RedheadMetalC 1 year ago
awesome achievement. Seen the speccy one too! Still waiting for the Amstrad version. Anyone wanna try? Amazing cosidering how old and slow the machine is by todays stds.
ogicabp4u 1 year ago
Headache
seva809 1 year ago
i cant hardly wait for this game!! when it will be released 2012? graphics are its time ahead, ye
progressive19 1 year ago
This is actually pretty amazing!
hugothenerd 1 year ago
Wow are you kiding me, is this the 2mhz or the commodore 128 ? I had the flight simulator by EA and it was like 1.5 fps on the commodore 64 and now look at this wow O.O
poweressen 1 year ago
@poweressen
The speed is down to better quality of programming & the fact that the pixels are the size of continents & that = less CPU work...
supahdupahguy81 1 year ago
not to be rude or anything... my eyes hurt from watching this lol... I guess you have to get used to these graphics =P
RPGexclusive 1 year ago
@RPGexclusive Well, you should have seen the first PC games. The idiots designing the first graphic hardware thought it would be a good idea to hardcode the 16 color palette those cards could display to things like bright magenta. Imagine setting your eyes on fire and then pushing an icepick through your head and you know how playing early pc games felt like.
alizta 1 year ago
oh this must be the new C.o.D black ops 2. I can tell by the pixels
scheiSSkind77 1 year ago
Will it fit on an audio cassette.
I might want to play this on my C64
Dakkiller1 1 year ago
I dowloaded this so i can confirm it exists & at the same speed....
Thing is, you have to play it from the other side of the room before the coloured squares tha represent the graphics start making any sense to you...
supahdupahguy81 1 year ago
@supahdupahguy81 i'll bet it would look great on the mini screen of an sx-64.
GreatNorthWeb 1 year ago
@GreatNorthWeb
Probably would, but don't they weigh like a quarter of a ton & run on 5'1/4 disks only??
supahdupahguy81 1 year ago
@supahdupahguy81 1/4 ton is about right...i have one sitting next to my PC right now and the last time i tried to lift it I threw out my shoulder. i love those 5.25 disks though
GreatNorthWeb 1 year ago
gotta love the music
990rare 1 year ago
Looks like Scarabeus
bbankrablo 1 year ago
almost as hard too see what your supposed to shoot at, as the snes version of doom. love it want to play it
cant1rac 1 year ago
what amazes me is not the 3d, but the speed its running at , its damm fast, even compared with a regular c64 game, astounding!
so good you keep thinking this must be a fake
cant1rac 1 year ago 23
@cant1rac: Nope, this is for real. I played an earlier version without sound myself.
sys64738anotherone 8 months ago
@sys64738anotherone i never doubted its authentisity, it is a stunning example off how far the c64 can be pushed
cant1rac 8 months ago
@cant1rac well i tried the game at vizzed.com and playing c64 emulator
it works-runs smooth-everything else i dont think its fake
killkenny5000 7 months ago
@killkenny5000 Never said it was a fake, just its so damm good, who would have thought it was possible at the very fast frame rate it runs at for a c64 game.
its astounding, not so much the graphics which are very impressive, but the frame rate.
i too have tried it,
thats why i said its so good and does it so well, you keep think this must be a fake.
this cant be my humble early eighties little machine doing this, but it is
cant1rac 7 months ago
@cant1rac the speed is nothing i mean did you even heard thats its actually possible to make a playable doom port on a snes i played it and its actually good even the music sounds better than PC
killkenny5000 6 months ago
@killkenny5000 ohh sarcasam, i love it.
a. the snes is a catridge system, b. all cd ports of doom except the ps was horrendously slow.
c. all cartridge versions ran at a reasonable fps, d. the snes hardware is a massively more powerful than a c64.
so running at that speed on the c64's limited hardware, speed does matter and the speed it runs at is impressive.
cant1rac 6 months ago
@cant1rac i would have to say the speed would be the frame rate which it is impressive for an 8-bit PC while snes is 16-bit but adding a real 3D graphic game (like doom for example) with texture on is a rare thing for snes since after star fox was around
also reason why most CD doom game were slow cuz the developers jacked off too much and made a shitty game
remember sonic adventures on sega dreamcast now take a look at he PS3/360 port (better frame rate and graphics)
killkenny5000 6 months ago
@killkenny5000
a. many people would argue that doom is a pseudo 3d game.
b. blaming the developers for most doom ports either having low resolution played in a frame or slow, real is a bit off a cop out, their were technical problems with data access when the maps got busy from the slow speed cd drives off the day.
cartridges had different problems, mainly with audio, cost of manufacture, avilable data storage space limiting some content and textures in a game.
cant1rac 6 months ago
@cant1rac I don't think storage speed was the real issue. The technique these games use (raycasting) is very trigonometry heavy, which is difficult to optimize and uses a lot of cpu cycles. It was actually not the easiest thing to do fast, even on an 486 with all assets in ram.
elsaeraser 6 months ago
@elsaeraser storage speed is only part of the equation.
as you say its very heavy on cpu cycles.
doom had more monsters on screen and moving elements than any other game up until serious sam.
irrespective of the minimum spesification of the 3d enviroment, as the action increases, and more elements enter the game, cpu cycles increase, cd access increases (no hd) & becomes a bottle neck on the typical 2x cd drives
all the cartridge systems are quicker, even the hardware limited snes or 32x port
cant1rac 6 months ago
@elsaeraser the playstaion version is a fast and playable verion, but frame rate is still behind say the jaguar version (faster than the snes version is but thats cause it running on a slower 16bit proccesor (which is the bottleneck) rather than a 33.8mhz 32 bit processor)
ps version is the only cd version with a reasonably playable frame rate but on an original ps it still exibits faults.
1 is a buffer overflow that exibits its self if you fire the bfg when there are to many monsters on screen
cant1rac 6 months ago
@elsaeraser really my faviourite consule version is the jaguar version just on how fluid and fast the game feels, i know its not as complete as the ps or saturn version, but it was released before ultimate doom and doom 2 was released, so was a pretty complete version at the time of development.
i also like the lack off the midi music, i generally dont like the typical low quality midi game music of the era., i personal feel it detracts.
though the best music has got to be on the 3do
cant1rac 6 months ago
@cant1rac I feel you on the midi music situation, coming from an amiga background ... actually no music might be better than midi music.
elsaeraser 5 months ago
@cant1rac It's texture mapped as well! :D
metabog 4 months ago
Imagine if this came first before Wolfenstein or Doom
blazer666del 1 year ago
pretty amazing for it's time
too bad it BURNS MY EYES
captainclayman 1 year ago
I am surprised this is even possible on that loveable Brown machine (the original C64 was a kick ass brown and better looking than the 64c in my opinion)
Runs pretty smooth as well.
snake2006 1 year ago
I cant believe you can actually play it!
I mean, its not just great demonstration of programming skills and hardware achievment, but also a game! Amazing!
Carthsting 1 year ago
I never owned a C64, i had the chance to use one a few times
Azslaughter 1 year ago
This has been flagged as spam show
I becha some employees of Commodore Business Machines enjoyed having gay nigger sex with one another!
Karlslasher80 1 year ago
This on a standard c64?
brainlessmass 1 year ago
If that game was made for C64 in the 1986 it would be like Doom 3 was released for PlayStation 1 in 1995
resistanceunion 1 year ago
@resistanceunion Hi there, i respect what you say, but if this was released in 86 people wouldnt understand it. Fps needed to wait its time. Respect.
bazfanv2 1 year ago
there are some better versions on atari 8bit i think
atariteki 1 year ago
Sh*t! If this came out in the mid 80s, we'd be still playing with it.
GeeFunk84 1 year ago
Wow.. How the mind gloss's over the limitations. Why I remember it to be upto TR standards ive no idea. Seems like only yesterday.. My how things move on.!
AGodsKnight 1 year ago
A truly classic gaming console :D
Hiccupone 1 year ago
Cool game, but it's alittle hard to see.
metal0737 1 year ago
God I would LOVE this for my C64, lol. I still play A Bard's Tale regularly. Still one of the best games around, imo. Although, I never truly had a 64, just a 128... with Epyx fast loader, lol.
sammanzhi 1 year ago
I don't understand why this is running so smooth? is this a Fan made c64 game? It's amazing!
stringanime 1 year ago
This is absolutely coolness knowing the limitations of the C64. I'm sorry for no one will ever play with this. They should have make it around 1985.
slayliving 1 year ago
too much pixels
greatgnomex 1 year ago
These graphics are amazing! Man my PC could never run this, what are your computer specs man?
Solidifacous 1 year ago
@Solidifacous Hey , it's great to be 15 years old and have know idea what you're talking about isn't it?
blacbraun 1 year ago 2
@blacbraun He´s 17, but still an idiot. ;)
crishnak 1 year ago 2
This has been flagged as spam show
@blacbraun He´s 17, but still an idiot. ;)
crishnak 1 year ago
@blacbraun Or he was making a joke.
Floydthefuckbag 1 year ago
very impressive!
rocker11281 1 year ago 2
The Atari Asskicker demo uses real 16 colours ( 16 shades of one colour ) and the visual resolution is higher (80x100) . M.O.O.D uses 40x50 Pixel and results still in that slow gameplay and never shows all 16 available colours. To save cpu speed it shows heavy tearing aswell....
Asskicker is by far not the best the A8 can do in 3D.
Search for:
5N42PuqrOg0
ToIiWMf_XqU
If only someone puts them into playable games ;)
olynxmano 1 year ago
wolf 3D on C64 lol... btw 0:47 its gore mode
SMoK177 1 year ago
@SMoK177 I believe it to be Doom, at least the name gives that impression. Judging from the gameplay noone can tell. ;)
crishnak 1 year ago
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@SMoK177 I believe it to be Doom, at least the name gives that impression. Judging from the gameplay noone can tell. ;)
crishnak 1 year ago
This looks cool
BigFreakingCacodemon 1 year ago
OMG i can't believe this game wasn't banned for this kinda violence!
Fishfish458 1 year ago
It's interesting to see on the C64, but I still prefer the Atari 8 Bit Asskicker Demo. Before anyone says about the colors on the AssKicker demo compared to this, bare in mind the music that the Asskicker Demo is playing at the same time, eating valuable processing power.
meowmmmmm 1 year ago
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O_o
WTF ??? This is a GAME ? I don't think so.....this is the most pixellated crap i have never seen before...........and i love retrogaming.
autioooo 1 year ago
The C64 already could do what Wolfenstein 3D did 10 years later.
This video demonstrates how poor 3D games on the PC were, actually. In 1992 (when W3D came out) these PCs were more than 50 times faster than the C64, a machine from the early eighties and the result was just a shame in comparison.
The only difference is W3D had a slightly higher video resolution and more colors. The sound wasn't much better than what could be produced with the C64.
albedoshader 1 year ago
@albedoshader given that the PC's mode 13h was 320 x 200 x 256 meaning you had 64Kbytes to draw every frame, and hardware video/sound acceleration wasn't standardised/unified by DirectX back then (it was raw video/soundblaster memory writes with your own bespoke routines) I think ID software's Wolfenstein was fantastic for the time.
zombiemod 1 year ago
@zombiemod plus the fact they actually had to program on the actual machine in assembly that they were actually making the game for. Now you can use API's. Even for the C64 via emulators. Makes the whole thing a lot quicker and easier. Back in the day if the machine crashed...well it was a lot more effort for the same or less amount of results. Almost every trick in the book has now been done on 8bit machines. Still awesome to see this though!
ogicabp4u 1 year ago
This game is actually running quite fast for a machine that only goes at 1MHz.
senorverde09 1 year ago 2
@senorverde09 quite fast??!! this is like a crack-ass voodoo whore on steroids thrust through the galaxy on the star ship enterprise at WARP speed 9 for this machine.
ogicabp4u 1 year ago
This is amazing. I know about Nessenstein, but I hope someone makes a full raycasting game for the NES.
Quarantine53 1 year ago
Reminds me ot the Atari 2600 game - Tunnel Runner
.
And really it doesn't look much worse than the Super Nintendo ports.
harleykman 1 year ago
This is impressive for the C64, but it came out in 1996 as an attempt to clone Doom, although it looks more like Wolfenstein3D.
But there's also games like Driller (1987) which have 3D graphics. Driller has much much cleaner graphics with more complex shapes, although it's not nearly as smooth as this game here.
strangejourney101 1 year ago
okay, now this is way to cool, im 23 and i used my older brothers c-64 when i was 6 so i totally appreciate the work you've done
meh97 1 year ago 2
WOW! this is unbelievable!. I honestly would crap my pants if I saw this back in the 80's. not just because I was a kid, too.
s1ider 1 year ago
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this looks crap. i know its c64 but what were they trying to prove? that c64 can run crisis or sth?
thorgallpl 1 year ago
@thorgallpl No.
nosehair26 1 year ago
@thorgallpl
No and btw it's Crysis!(and also Crysis sucks balls)
SonGOKUSSJ6 1 year ago
@thorgallpl
They proved a raycaster or something similar can be done on a 8bit 1MHz machine with just 64kilobyte of Memory. Believe me, to someone who can call himself a programmer this is extremely impressive - actually this is short of a miracle.
alizta 1 year ago
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Everybody complaing about the comments seems to miss the point. Most people that are mocking this aren't doing it because they are retard teens that don't even know what a C64 is. They are just saying "Doom hadn't been thought for C64 and it shows. It looks like shit". They are NOT dissing C64. There are games that, despite the technical limits of C64, are graphically pleasing. This one, indeed, sucks.
Maybe it's interesting from a technical standpoint, still it sucks balls
Shendue 1 year ago
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Shendue 1 year ago
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Shendue 1 year ago
Phantastic... If this is for real - I'm really impressed. Great coding skills!
SurfHaidersMustDie 1 year ago 2
Awful. Literally hurts my eyes to look at this.
melvoin 1 year ago
@melvoin you don't seem to get it. You've looked at the title and seen this is running on a Commodore 64?
Of course you propably wouldn't want to play it, but it's an impressive demonstration of programming skill.
Herbarius 1 year ago 9
Is this actually 3D or is it just a 2D game going frame by frame? Because the first would be an amazing feat but the latter would be ALOT of work
brewskhee 1 year ago
@brewskhee I'd say it's a raycaster like Wolfenstein 3D or Doom.
So not a "real 3D engine", but not a "2D game going frame by frame" either (when I understand correctly, by that you basically meant it's basically a "video", not really a game you can control)
Herbarius 1 year ago
is this running on my hd5770 or do i need more power?
Ag3m1n1 1 year ago
omg....looks uglier than the c64 keyboard
thorgallpl 1 year ago
What is that continious "shshshshp... psssssh..." sound? Breathing?
ZXRulezzz 1 year ago
"Wolfenstein 3D the first FPS" my ASS.
soberek 1 year ago
Quite amazing for the c64. An oddity, not necessarily a good game but a neat idea.
Saxonation 1 year ago
MOOD? Shouldn't this be called D3 Nietsneflow?
MaxxTheSlash 1 year ago
looks pretty amazing ...for its time...and even still...
marsiozo 1 year ago
Amazing!
chichuf 1 year ago
thats the true father of FPShooter´s, not Wolfenstein 3D
GunBoTT 1 year ago
Uh, M.O.O.D = Doom backwards. This came out in 1996 after Doom and thus after Wolf 3d as well.
LanIost 1 year ago 2
didnt know that, i thought this game was from 198x ...
GunBoTT 1 year ago
except that this is actually newer than Wolf3D, there was a preview version released in '96, and wolf3d is from '92, however, this IS a remarkable feat, considering this is a 1 mhz machine with 64 kibibytes of memory..
DusteDdekay 1 year ago
Dudes don't you kno at this time those graphics was like godly for them. It's like battlefield 1942 and the battlefield 2142
when bf 1942 came out they tought it was awesome and when 2142 came out they tought 1942 sucks reallyt bad. So next time you c something like this on youtube don't post shity comments ignorants fucks.
FRgod 2 years ago 17
@FRgod who are "they"??? it's not like people who remember c64 lived in stone age!! I'm 29 and remember having fun on C64!!!!
jedancovek 1 year ago
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Sorry but I can't make out a damn thing, it's all just too damn pixellated
Barry3443 2 years ago
It may be woefully outdated now, but this is very, very impressive on a commodore 64. Just put yourself in a 1980 mindset. "3D?!? on a HOME computer?! Duuuude!"
zaxxoid 2 years ago
looking at this makes me sick
gustoThegangsta 2 years ago
totally agree with you :))
rolibiker 2 years ago
these games are written in c, right?
21jumppp 2 years ago
super textures! lol
dairotube 2 years ago