Added: 3 years ago
From: havene
Views: 6,616
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  • awesome. i looked into it a while ago and i'm doing it differently, but i'll definitely try this way some time. thanks a mil

  • do you do this with a plugin?

  • hi,Just Skin morph

  • oh, thank you. :)

    i haven't used skin morph yet. does it work with keyframes or does it work with the rotating of a bone? i'll look into it myself of course, but could you gimme a quick explain?

  • Sure. :) You're right. It works with rotating of selected bone. 1. Finish all weight arrangement. 2. Move IK to make the bone at straight position. 3. In Skin modifier > Select bone and vertices > Add morph gizmo. 4. Move IK to make the bone at tight position. 5. Add Edit Poly above Skin modifier. 6. Use Soft Selection & Paint Deformation to retouch the shape of muscle. 7. Go back to Skin Modifier > Add from Stack. 8. Remove Edit Poly. 9. It should be done if doing right.. :P
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