Also go watch / read something intellectually stimulating american/ japanese drama ( anime) or books (Jp- manga). Please your ignorance is annoying, gamer fag....
@WebVManReturns yet the system still had a hard time generating 3D. Als what about te failed addons? The sega cd and such. " Doesn't need addons to create 3D" my ass
@Pinochimon It's 3D ran smoother than SNES's 3D. Virtua Racing was loads better than Stunt Race FX and less grainy and that was on Gen. Sure 32X made it better, but still, every SNES FX chip game looks kind of pale in comparison. I will say, KI was a much better game than X-Perts, however.
I moved to Medina, OH in 1997. My friends told me back in '93 a guy in a Fox McCloud suit parachuted into Super K-Mart with copies of the game. And they had an arwing with a SNES inside.
Why didn't my parents break up four years earlier??!!!!
@Pro21xx it wasn't a discount, it was the normal retail price. Today you have INFLATED cost due to the low availability of sealed games and thus a high level of collectibility.
@shadowfan001 *facepalm* it's 300 dollars if you buy it SEALED rather than used (which is only $15). Sealed games are always expensive after 10~15 years because they become very rare in unopened condition.
@shadowfan001 how long ago? if that happened recently, you were dumb to open it because you could've sold it for at least $100-$200 and just bought a used copy for a couple bucks.
people need to gat straight that even today, we havent achieved 3D yet for the home entertainment. You all have been brain washed by media and got sucked into the hype. what we see is a rendered graphics.
@tkoizumi brainwashed? lolololololololol. What you're talking about is holographic 3D, and right, we don't have that yet, but we do have 3D polygonal games, which is something everyone is more than happy about. Just because it's 3D "inside the TV" doesn't mean it's not fun to play and doesn't offer significant advantages to pure 2D sprite-based games.
I think that the analysts she was talking about were talking about the Sega Genesis/Megadrive vs. the NES (a couple years earlier = Feb 1991 before the SNES was available in The 'States. Obviously, she was referencing it in comparison to the SNES, but she was wrong.
"Analysts say Sega got the upper hand 2 years ago by offering more complex and realistic game action."
!!!
SNES had hardware effects that the Sega Genesis couldn't do (mode 7 scaling and rotation). It also had a dedicated sound processor and could display more colors on the screen simultaneously. I really don't see how anyone can say that the Sega Genesis could have more "realism." They're probably just saying that the Genesis has fewer colorful games!
@jevansturner 2 years ago=when the Genesis was released, even though that was actually 4 years prior to this broadcast (remember, there wasn't an internet around back then, at least not a good one, so they were probably pulling their data from old information).
Regardless, the Genesis was capable of much faster sprite movement and could handle more sprites on screen (like in Gunstar Heroes). Additionally, the sound chip could handle faster arrangements and had better bass.
both the main (Motorola 68000 and Zilog Z80) and sound processors were very similar to arcades in the late 80's/ early 90's, hence why arcade ports were often extremely close (check out truxton for one great example)
don't base your decision on a shitty emulator, use Kega Fusion with filter and overdrive or a model 1 High Definition Graphics Genesis to hear the sound properly.
@neogeon I happen to know jevansturner personally (twin brother). He owns and uses several Genesis consoles with an extensive library of actual cartridges. Together we own at least three variants of the original models with the volume slider. We know what it sounds like. ;)
@Chaos2ThaWorld1 get it now, it's dirt cheap. Don't want to buy an old SNES? get an emulator. Google BSNES and Super Nintendo ROMs and download a ROM of StarFox with a [U][!] in the name.
interesting how back then simple polygons that hardly resembled what they were meant to be was accepted. It should have used a method for fake 3d, like super mario rpg, because at least you get an actual good 3d look, snes does good fake 3d and cant really do real 3d.
@ShrivyShrivey it's two different things. Mario RPG had a static isometric camera and so your perspective never changed. StarFox dynamically follows the ship. Some games did use pre-rendered graphics, though, like Donkey Kong Country, which is still the go-to game of people that want to proclaim how awesome their Super Nintendo is (even though technically it's no more advanced than Super Mario World). Also, unshaded blocky polygons has its own aesthetic appeal
Sega brought Virtua Racing from the arcades to the Genesis/Mega Drive about a year or two before Star Fox. It was another polygon game, but costed $100.
@jevansturner At least it was better than not porting it at an early time. Several people consider the MD/GEN port better than the Sega Saturn version (developed by Time Warner Interactive), but not as good as the 32X version, but there's hatred going on with the 32X. Of course, Sega compilations that included it, as well as using MAME are probably the best choices over the MD/GEN port. There is also an interesting mobile phone version, but it's probably only in Japan.
I was basically 7 when this game came out. I remember toys r us use to have a button activate tv screen and keypad that gave the customer a preview of the upcoming games for the next game system. tyoo bad they dont have that tyoday because toys r us is not as it used to be. but still, this is one of my top favorite games of all time. thanks nintendo for the memories.
@FoxAlliance2010AD That same machine showed an early version of the SNES Killer Instinct game with MUCH better character animation and a very different character select screen. It was not the arcade version (characters were smaller, lower-color, backgrounds were converted, etc).
@FoxAlliance2010AD Yeah. I remember that their Killer Instinct preview on that machine had some beta version of the game with much better animation and they showed it long after the final game was released. It was not the arcade version either: FMV backgrounds were scrolling, 3D backgrounds were 2D, character sizes were fixed and smaller, character select screen had idle stance animations (not spinning) that were now fluid, etc.
Sega actually owned 70% of the North American market in 1991-1992 with Sonic The Hedgehog, and it's sequel Sonic The Hedgehog 2. It wasn't untill 1993 when Nintendo responded with Star Fox that they finally toke them down. Alot of people say that Donkey Kong Country did it. But it was ultimately Star Fox that made the SNES bigger than the Genesis.
It makes sense that the system with a new mascot and "Blast Processing" would be ahead for a short amount of time, but come on, the SNES was by far more powerful and had more good games, while the Genesis have few that hold up today.
@Cubivore10 no one really gave a shit about "blast processing" or even knew what "processing" was. The SNES is not more powerful outright, it can handle larger sprites, display more colors, and scale and rotate a single sprite, but the Genesis can handle more sprites at a time with faster movement. The Genesis has tons of games that are still great today, but Sega's marketing was awful and pushed garbage sports games instead of the good stuff. Watch "Genesis Does" montage to see good games.
I didn't even bother to read your whole comment. Regardless of which one somebody personally likes more, it's a fact that the SNES WAS more powerful than the Genesis. A fact.
@Cubivore10 no they didn't, Sega outsold the NES and SNES until roughly when the Saturn was released. It was post-Genesis when Sega made a bunch of bad decisions (Saturn geared toward 2D rather than 3D, easily pirated Dreamcast) that caused them to crumble. Nintendo almost died until the DS and Wii, though, as the N64 and Gamecube were garbage and weren't nearly as successful as Playstation 1 and 2.
I thought it was more like $70 back in the day, maybe I'm thinking of Doom which was like $75-$80, and it totally sucked compared to all the other ports, mostly because of controls. Star Fox is still a damn fun game though.
Many SNES games were $59.9X back then. It's because the large ROM chips cost more than optical or magnetic media. N64 games started at $74.99 for the same reason. As costs dropped, so did MSRP, but $60 was the normal for both the SNES and the N64 when it came to hot new releases (not value titles).
@CZroe no, most SNES games were closer to $50, but many had other enhancement chips to bump up the price. $60 for a Super FX game was actually quite a bargain and Sega accused Nintendo of price dumping since logically the Super FX was probably similar in cost to the SVP chip found in the $100 Virtua Racing for Genesis.
@neogeon "Most?" Yes. "Many?" Also yes. The launch titles were all $50 in my 1991 Sears Wish Book but there were even original NES games in that catalog that hit $60 (Ultima, for example). Pilotwings may have had a DSP1 but when the other enhanced or accessoried games arrived $60 was quite common... and there were a lot of enhanced games. Even Capcom did it in most of their later games (Megaman X2, Megaman X3, Street Fighter Alpha 2, etc). And don't forget Mario Paint. ;)
Those sealed copies of StarFox would fetch so much money today. haha
johnfotus716 1 month ago
$59.95!? when i was a kid i had no understanding on the value of money, to me those $50 was nothing now its like losing my hair
valdivia562 1 month ago
Otaku/ Japan FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!
Pinochimon 1 month ago
Also go watch / read something intellectually stimulating american/ japanese drama ( anime) or books (Jp- manga). Please your ignorance is annoying, gamer fag....
Pinochimon 1 month ago
@WebVManReturns yet the system still had a hard time generating 3D. Als what about te failed addons? The sega cd and such. " Doesn't need addons to create 3D" my ass
Pinochimon 1 month ago
@Pinochimon It's 3D ran smoother than SNES's 3D. Virtua Racing was loads better than Stunt Race FX and less grainy and that was on Gen. Sure 32X made it better, but still, every SNES FX chip game looks kind of pale in comparison. I will say, KI was a much better game than X-Perts, however.
WebVManReturns 1 month ago
ALL HAIL NINTENDO. FU*K SEGA!
Nintoasted 2 months ago
I moved to Medina, OH in 1997. My friends told me back in '93 a guy in a Fox McCloud suit parachuted into Super K-Mart with copies of the game. And they had an arwing with a SNES inside.
Why didn't my parents break up four years earlier??!!!!
RedLightBulbs 2 months ago
The Sega Genesis didn't need a special chip to do 3D graphics. Just look at Virtua Racing, Hard Drivin', Race Drivin', and F-117.
WebVManReturns 3 months ago
@WebVManReturns
of course it did. nintendo had the super fx chip , sega had the SVP chip. (used in virtua racing for example)
MrTRIFORCE666 3 months ago
00:14
I had that shirt. They sold them in stores around that time.
Draknfyre 4 months ago
I remember paying like $80 for Final Fantasy VI back when it was released... Crazy.
phubans 5 months ago
they're zipping away at it
slipperyphish 8 months ago
DO A BARREL ROLL SNE STYLE!!!! :D
swirkass 1 year ago
@Pro21xx it wasn't a discount, it was the normal retail price. Today you have INFLATED cost due to the low availability of sealed games and thus a high level of collectibility.
neogeon 1 year ago
Wow! retro games sure do cost alot of money today!
In amazon, Zelda ocarina of time is 300 dollars...
BUT! I got it in mexico for 10 bucks... awesome game BTW
shadowfan001 1 year ago
@shadowfan001 *facepalm* it's 300 dollars if you buy it SEALED rather than used (which is only $15). Sealed games are always expensive after 10~15 years because they become very rare in unopened condition.
neogeon 1 year ago
@neogeon No but I got it new for 10 bucks.....
shadowfan001 1 year ago
@shadowfan001 how long ago? if that happened recently, you were dumb to open it because you could've sold it for at least $100-$200 and just bought a used copy for a couple bucks.
neogeon 1 year ago
@neogeon 2005, and I'm not that money hungry. I wanted to play it, not sell it.
shadowfan001 1 year ago
people need to gat straight that even today, we havent achieved 3D yet for the home entertainment. You all have been brain washed by media and got sucked into the hype. what we see is a rendered graphics.
tkoizumi 1 year ago
@tkoizumi brainwashed? lolololololololol. What you're talking about is holographic 3D, and right, we don't have that yet, but we do have 3D polygonal games, which is something everyone is more than happy about. Just because it's 3D "inside the TV" doesn't mean it's not fun to play and doesn't offer significant advantages to pure 2D sprite-based games.
neogeon 1 year ago
I think that the analysts she was talking about were talking about the Sega Genesis/Megadrive vs. the NES (a couple years earlier = Feb 1991 before the SNES was available in The 'States. Obviously, she was referencing it in comparison to the SNES, but she was wrong.
CZroe 1 year ago
"Analysts say Sega got the upper hand 2 years ago by offering more complex and realistic game action."
!!!
SNES had hardware effects that the Sega Genesis couldn't do (mode 7 scaling and rotation). It also had a dedicated sound processor and could display more colors on the screen simultaneously. I really don't see how anyone can say that the Sega Genesis could have more "realism." They're probably just saying that the Genesis has fewer colorful games!
jevansturner 1 year ago
@jevansturner 2 years ago=when the Genesis was released, even though that was actually 4 years prior to this broadcast (remember, there wasn't an internet around back then, at least not a good one, so they were probably pulling their data from old information).
Regardless, the Genesis was capable of much faster sprite movement and could handle more sprites on screen (like in Gunstar Heroes). Additionally, the sound chip could handle faster arrangements and had better bass.
neogeon 1 year ago
@neogeon
From what I understand, there was no dedicated sound chip in the Genesis. The SNES' dedicated APU was pretty unique.
jevansturner 1 year ago
@jevansturner uhhh, you heard wrong.
Yamaha YM2612 FM
Texas Instruments SN76489 PSG
lrn2Wikipedia
both the main (Motorola 68000 and Zilog Z80) and sound processors were very similar to arcades in the late 80's/ early 90's, hence why arcade ports were often extremely close (check out truxton for one great example)
don't base your decision on a shitty emulator, use Kega Fusion with filter and overdrive or a model 1 High Definition Graphics Genesis to hear the sound properly.
neogeon 1 year ago
@neogeon I happen to know jevansturner personally (twin brother). He owns and uses several Genesis consoles with an extensive library of actual cartridges. Together we own at least three variants of the original models with the volume slider. We know what it sounds like. ;)
CZroe 1 year ago
@neogeon
"lrn2Wiki"
Huh? Maybe if you could ask it a question: "Was the SNES the first major game system with a dedicated SPU?"
Wiki is a great resource, if you know what you're looking for.
jevansturner 1 year ago
@neogeon
Those chips aren't what I'd call "programmable." They can't run algorithms and they don't have work RAM.
"YM2612 ...all frequency control and buffering must be done in software by the host processor."
That doesn't sound like a programmable SPU to me. More like a fancy multi-channel digital-to-analog converter.
SN76489
"These modified sound chips were incorporated into the system's video display processor."
This VDP doesn't count as a dedicated "GPU," it's not an "SPU" either.
jevansturner 1 year ago
I'm basically saying that "programmable" can mean two things:
-Can be controlled by software (TM2612, SN76489)
-Can run its own software (SPC700)
jevansturner 1 year ago
The first 3D console game!!!
fordmike 1 year ago
damn i should got that game
Chaos2ThaWorld1 1 year ago
@Chaos2ThaWorld1 get it now, it's dirt cheap. Don't want to buy an old SNES? get an emulator. Google BSNES and Super Nintendo ROMs and download a ROM of StarFox with a [U][!] in the name.
neogeon 1 year ago
My father bought the SNES only because of Star Fox. (Still, we've got many other games now)
Quartrez 1 year ago
Ahh, the gold old days, when the News were actually promoting video games instead of bashing them.
Quartrez 1 year ago
interesting how back then simple polygons that hardly resembled what they were meant to be was accepted. It should have used a method for fake 3d, like super mario rpg, because at least you get an actual good 3d look, snes does good fake 3d and cant really do real 3d.
ShrivyShrivey 2 years ago
ya funny even today it's still not 3D. I'm waiting for them holographic games.....
tkoizumi 2 years ago
@ShrivyShrivey it's two different things. Mario RPG had a static isometric camera and so your perspective never changed. StarFox dynamically follows the ship. Some games did use pre-rendered graphics, though, like Donkey Kong Country, which is still the go-to game of people that want to proclaim how awesome their Super Nintendo is (even though technically it's no more advanced than Super Mario World). Also, unshaded blocky polygons has its own aesthetic appeal
neogeon 1 year ago
This is my favourite game ever.
K4inan 2 years ago
Sega brought Virtua Racing from the arcades to the Genesis/Mega Drive about a year or two before Star Fox. It was another polygon game, but costed $100.
1983parrothead 2 years ago
@1983parrothead
...and Virtua Racing looked terrible compared to the arcade (despite the high cost).
jevansturner 1 year ago
@jevansturner At least it was better than not porting it at an early time. Several people consider the MD/GEN port better than the Sega Saturn version (developed by Time Warner Interactive), but not as good as the 32X version, but there's hatred going on with the 32X. Of course, Sega compilations that included it, as well as using MAME are probably the best choices over the MD/GEN port. There is also an interesting mobile phone version, but it's probably only in Japan.
1983parrothead 1 year ago
I want Starfox Wii...I do miss Fox.
ChildOfGaming7 2 years ago
Wow
Goddafodda 3 years ago
Superheroes?
Link4587452 3 years ago
I was basically 7 when this game came out. I remember toys r us use to have a button activate tv screen and keypad that gave the customer a preview of the upcoming games for the next game system. tyoo bad they dont have that tyoday because toys r us is not as it used to be. but still, this is one of my top favorite games of all time. thanks nintendo for the memories.
FoxAlliance2010AD 3 years ago 9
omg me too
trick6952 3 years ago
@FoxAlliance2010AD now youtube exists, and you're using it right now.
neogeon 1 year ago
@FoxAlliance2010AD That same machine showed an early version of the SNES Killer Instinct game with MUCH better character animation and a very different character select screen. It was not the arcade version (characters were smaller, lower-color, backgrounds were converted, etc).
CZroe 1 year ago
@FoxAlliance2010AD Yeah. I remember that their Killer Instinct preview on that machine had some beta version of the game with much better animation and they showed it long after the final game was released. It was not the arcade version either: FMV backgrounds were scrolling, 3D backgrounds were 2D, character sizes were fixed and smaller, character select screen had idle stance animations (not spinning) that were now fluid, etc.
CZroe 7 months ago
Did they say the Nintendo lost to Sega!> Nintendo won by a long shot!
Cubivore10 3 years ago 11
No, they said Nintendo was locked a fierce battle with Sega in the video game field.
Grooveraider 3 years ago
@Grooveraider and then they said "analists said sega got the upper hand 2 years ago"
buchanproductions 1 month ago
Sega actually owned 70% of the North American market in 1991-1992 with Sonic The Hedgehog, and it's sequel Sonic The Hedgehog 2. It wasn't untill 1993 when Nintendo responded with Star Fox that they finally toke them down. Alot of people say that Donkey Kong Country did it. But it was ultimately Star Fox that made the SNES bigger than the Genesis.
SonicTheJackrabbit 2 years ago
You'll understand if you watch Gamespot's retrospective of Sonic The Hedgehog.
SonicTheJackrabbit 2 years ago
It makes sense that the system with a new mascot and "Blast Processing" would be ahead for a short amount of time, but come on, the SNES was by far more powerful and had more good games, while the Genesis have few that hold up today.
Cubivore10 2 years ago
Well I love both consoles, as well as Mario and Sonic.
But it is a fact that Sega & Sonic were bigger than Nintendo & Mario for 1991-1992, and that it is Star Fox that made the SNES a hit.
SonicTheJackrabbit 2 years ago 2
@Cubivore10 no one really gave a shit about "blast processing" or even knew what "processing" was. The SNES is not more powerful outright, it can handle larger sprites, display more colors, and scale and rotate a single sprite, but the Genesis can handle more sprites at a time with faster movement. The Genesis has tons of games that are still great today, but Sega's marketing was awful and pushed garbage sports games instead of the good stuff. Watch "Genesis Does" montage to see good games.
neogeon 1 year ago
@neogeon
I didn't even bother to read your whole comment. Regardless of which one somebody personally likes more, it's a fact that the SNES WAS more powerful than the Genesis. A fact.
Cubivore10 1 year ago
@Cubivore10 no they didn't, Sega outsold the NES and SNES until roughly when the Saturn was released. It was post-Genesis when Sega made a bunch of bad decisions (Saturn geared toward 2D rather than 3D, easily pirated Dreamcast) that caused them to crumble. Nintendo almost died until the DS and Wii, though, as the N64 and Gamecube were garbage and weren't nearly as successful as Playstation 1 and 2.
neogeon 1 year ago
Yay! This is one of Nintendo's best superheroes!!
CaptainMcCloud 3 years ago
of yeah, if those games cut be a succus,it could increase the economy of the state enormesly!!!!!!!!!!
johneymute 3 years ago
Well, Starfox was obviously $59.95 due to the FX
chip. Games like Super Mario Kart were like $10 less back in the day.
Grooveraider 3 years ago 6
I thought it was more like $70 back in the day, maybe I'm thinking of Doom which was like $75-$80, and it totally sucked compared to all the other ports, mostly because of controls. Star Fox is still a damn fun game though.
neogeon 3 years ago
@Grooveraider
Many SNES games were $59.9X back then. It's because the large ROM chips cost more than optical or magnetic media. N64 games started at $74.99 for the same reason. As costs dropped, so did MSRP, but $60 was the normal for both the SNES and the N64 when it came to hot new releases (not value titles).
CZroe 1 year ago
@CZroe no, most SNES games were closer to $50, but many had other enhancement chips to bump up the price. $60 for a Super FX game was actually quite a bargain and Sega accused Nintendo of price dumping since logically the Super FX was probably similar in cost to the SVP chip found in the $100 Virtua Racing for Genesis.
neogeon 1 year ago
@neogeon "Most?" Yes. "Many?" Also yes. The launch titles were all $50 in my 1991 Sears Wish Book but there were even original NES games in that catalog that hit $60 (Ultima, for example). Pilotwings may have had a DSP1 but when the other enhanced or accessoried games arrived $60 was quite common... and there were a lot of enhanced games. Even Capcom did it in most of their later games (Megaman X2, Megaman X3, Street Fighter Alpha 2, etc). And don't forget Mario Paint. ;)
CZroe 1 year ago
@Grooveraider Super Mario Kart also had a special chip (DSP).
CZroe 1 year ago
@CZroe - Yes, Mario Kart does have the DSP chip.
DSP was cheaper than the SFX chip.
Grooveraider 1 year ago
wow. 59.95?
i was only 3 or 4 when this came out but i had no idea snes games sold for that much!
gizthegizzygizmo 3 years ago