Would just like to say that like I really enjoy watching these videos and i really want the game but you see... im British and don't have american $ so it would be great if it could support £ as well im sure i speak for many other people thx :)
It would be cool if you added environmental attacks to combat. Such as, if you perform a counter close to a wall, you'll smash their face in it, smash them over tables, etc.
1: I've noticed when punching, or specially kicking, the leg goes through the whole bunny's body.
2: When you use weapons such as, lets say, a giant sword or something like that, in certain hits the sword could be stucked in the dead bunny's body, but this would need an interaction between the dead bunny and the sword.
I think there should be a play-dead feature, so you can make enemy's think you're dead and they'll leave you alone. But if you barely took a hit, then they won't believe it.
@Ricochet8844 <-- Kind of like how TF2's dead ringer is used to feign death to other players, right? Could also add a "curiosity" parameter to make the AI more-or-less likely to investigate dead and "dead" bodies. Such a parameter could be carried over to affect search behaviors as well, but that's another topic.
I would gladly buy it, but I don't have a PayPal account right now.
The thing about the rabbit screams is that they sound pretty obnoxious. I could imagine them being great if they were more subtle, and less often played. Perhaps a scream at death, and only grunts during combat?
I dunno, I just find the sounds very obnoxious, so there's my two cents.
Hi, it is me again. Wow, i didn't expected my comment in "Top Comment" section. I hope that Wolfire have read it. YouTubers, may you help me? I need this message to be read by Wolfire, so can you thumb it up? Wolfire guys, can i ask you few things about Overgrowth and programming in total? Because i want to be a game developer and i need a little advice from experienced people. Hope you read this.
Is there customizable graphics options in these releases? Thinking about the system reqs....
In my 2007 built PC, I have 4 gigs of RAM, my trusty ol' 8800GT (upgrading when I have cash), a pretty OK Intel Core2Duo and nice aircooling from Noctua. Should I pre-order?
have any of you guys ever opened up the flash scripts in a doc?? I was reading it and was like holyyyy shiitttttttttttttttttttttttttttt, this guy is smart haha
I have a suggestion: How about you do a preview of the effects that might be in the next release? I don't have a very large amount of internet usage, so I can only really download 1 alpha a month, and It would be handy to know whether to wait or not.
Looks awesome, but could you make it so that the players current idle stance slowly transitions back to the old idle stance when the player stands still for a little bit? Or maybe some idle random movements to give more life to the player.
1:09 Congrats David, you have just made another game in that engine. Your next game definitely should be a stealth game with that version of the shader implemented.
Seriously David is a god. He has done what even big AAA-title developers have failed to do. BATTLEFIELD 4 ON THE PHOENIX ENGINE!!!
You know, look at all your music videos you made for overgrowth like "Combat Music for Overgrowth", you should actually add those tracks to the alpha's. Like when you get in a fight, play the combat music. Just a thought :)
Greetings. I just beaten Lugaru, and what i want to say is: Do not focus on graphics. Many games are awful only because developers spent 75% of time on graphics. Graphics as it is now in Overgrowth is just awesome. It does not need any improvements. Focus on gameplay, many game developers think: "Oh, my game is just an eye candy! Maybe i shouldn't care about gameplay?". Your game has all of the potential to be Best Game 2012. Do not lose the chance. Oh, and do not forget Easter Eggs.
@andraszodon The reason for that is because it's a tech demo intended for development. It's not optimized yet for commercial use, so it runs poorly almost universally.
@MrModFag One thing to keep in mind is that the Wolfire crew is building the game engine from scratch, and hasn't actually yet started the game itself. (Yes, you can run around, build stuff, and beat the crap out of NPC's but that's all just testing.)
Oh, and 'Best Game 2012'? Try more like 2015. :grin: (I haven't noticed many people who pre-ordered over the last THREE YEARS asking for refunds, so Dave & Co. are obviously doing something right.)
@MrModFag Okay, dude, I'm going to let you in on a secret of game development. No one purposefully makes an unfun game. Fun games are hard to make. It's not as simple as "focus on gameplay". You can't just throw man hours at something like that and have it magically improve like you were grinding a stat in an RPG.
Please Wolfire, it's good that you want Overgrowth to look good, but don't go overboard to the point where you'll need a $2000 computer to run the game.
@MrModFag Yes, gameplay is more important than graphics, and yes, the game looks great as is right now, but what you are saying is just silly. If the graphics can be made better, then by all means they SHOULD be made better, as long as improving the graphics does not get in the way of improving the gameplay.
Given that this is an indie developer that isn't adhering to a strict deadline, I really do not see how graphics would get in the way of gameplay.
Some graphical enhancements can actually add a lot of work in other areas of coding. For example implementing various visual effects can actually increase the amount of calculations you have to do elsewhere.
A good scenario of this would be wanting to implement damaged clothing.
Even though a lot of it can be done graphically you'd suddenly have to consider whether a knife slash is physically hitting armor or going through a hole and cutting the fighters flesh at a specific area.
Altough I agree with @MrModFag I'd still suggest you add motion-blur, be that per-object or as a post-fx. Depth of field would also be nice but not nearly as important and probably too resource intensive for too little gain. One last thing: since sounds play on a substance basis (every surface has a different footstep sound) it should not be hard to make particles when feet collide with the groundt (e.g. when running on dirt). You could use one fx if you use luminance..
@Fangornmmc Oh, almost forgot, there seems to be no anti-aliasing, will this be in the game later on or isn't this planned? (Or am I overlooking it...)
@kiwiking100 Hmm, well I don´t have the alpha version of the game and was merely basing my opinion on what I see in the videos. A couple of updates back motion blur was discussed which means it´s already in there. I´d still like to see some more camera motion blur though especially when you jump down big heights, gives a better sense of depth..
I really want to thank you David, i am studying games design next year and these videos have given me a great insight to whats involved and the technology that is used, the information has been invaluable.
I'd like to see random 'ear-looking', too - so ears swivel about to check out sounds, not always in the same direction as the head. Possibly leading a head-look, most of the time?
@BRBSHUTUPNOOB The graphics are great! I wouldn't say exactly better than skyrim, but what these guys are doing is deff triple A status and i give them credit for making the graphics engine on their engine really high quality. It is very fun!
@Renneskid They are an indpendent development team. They are just 6 people, and if you compare the proportions of this game with the actual retail ones, this is beast for sch a short time and few people.
Hey a cool, small effect you could add is that if a character lands on their head, or gets kicked into a wall and hits their head, or an enemy punches/kicks their head in general, when the character gets up, the should put like a hand on their head, and the screen should get blurry for like 3 seconds to tell the had head damage. Anyone agree?
@AngelTheMadGamer asking which ones it will be for, not weather it will be on computers or on consoles. I already figgured it wont be for consoles. There is mac, windows, unix, linux, solaris, bsd, and much more out there.
I've been following this game since '82 - when it was a side scrolling beat 'em up called Ninjaroo. Great work graphing the vexing modler for the multi 3d engine parts boys dirty dicks. Congratulations. Super School Girl Numba Won. The End.
Getting the characters to behave more natural? Finally! Now hook up the ears with some animations!!! They are still wobbling around as if the rabbit is unaware of them! I think it should look like the rabbit hears the environment and responds to it with its ears.
You are probably thinking sound channels as in speakers. He is talking about the different sound tracks that play at different times during the game. If one sound track (or "channel") happens to be activated at the same time another is activated, the software compares the priority setting of the two sound files, and plays the more prioritized one louder and the less prioritized one quieter so the final sound output doesn't sound muddled.
Can't you just bake the ambient occlusion on to non moving geometry where the light source does not change and then apply the AO to entities that do move and have changing light sources or is it global illumination based and not possible? (if i have any incorrect information in my post feel free to correct me)
I think it would be really cool to make the weapons still do damage when out of a charaters hands. Like the weapon gets tossed and hits a rabbit in the face and kills them. Also having them stick into charaters like they do with other objects.
A cool down transition between the combat and idle stances when the AI's target is knocked out or killed. Would look more natural than all the characters just instantaneously reverting back to idle walking after a brawl.
@KraGeRzr Not really. While I am definitely not saying what these guys have accomplished is not extremely impressive, you have to hand it to AAA development studios for all the work they put into a game, even with so many people. This is especially true for studios that actually make defining games (Naughty Dog, Valve, etc).
@Maholain I'm not putting down those guys - but the quality of work done by the Wolfire Team makes a lot of other studios look bad.
Take Bethesda - their game engine is quite bad, taken objectively - their games are wonderful, but the technology struggles and holds it back. The graphics in Skyrim are nice, but their engines have always dragged behind by a few years - Fallout 3 used at 2005 engine, and Skyrim uses a 2007 era engine.
@KraGeRzr I love Skyrim, but I will never understand why a huge studio like Bethesda backed by a huge media conglomerate like Zenimax can't just license a 3rd party engine like Frostbyte or Cryengine or even Unreal....
The Piranha Bytes guys are a team of 22, and they made Gothic 3, which has technologies similar to Skyrim, and Gothic 3 came out WITHIN THE SAME 6 MONTHS AS OBLIVION!
@KraGeRzr Then take PB's next game, Risen - it's a mere 2GB in size, and has GORGEOUS graphics and a highly detailed world.
That is some serious technology.
Risen had a reputation for being buggy and unfinished, but I never felt that way when I played it - it's on my list of top 3 games for a reason - they made an incredible vibrant world and populated it with memorable characters. It's very simple - I would argue it's a better game than Skyrim.
@KraGeRzr I think your problem is that you think graphics define a game. Like you said, their games are wonderful, and appreciated by many. Why? Not for their graphics, but gameplay and story. I'm also not sure what file size has to do with anything. File size can be smaller due to compression and whether or not the game uncompresses them for a smoother experience.
@Maholain Not at all. I understand that's why people enjoy their games. But I'm looking at the technical side of things.
My issue with Bethesda is with their programmers. They don't seem to be as clever as the Piranha Bytes or Wolfire team.
Risen fits into 2 GB and runs at high frame rates on low end systems because the technology running it is more optimized and streamlined than Skyrim's, while still better looking.
@KraGeRzr Bethesda's games (specifically, Skyrim) is a much, much bigger game than Risen or Overgrowth. Like I said, I'm not sure why you think file size has so much to do with the technical side of things. Once again, streaming textures, compression, or the repeated use of textures all account for these differences. Oddly enough, the more programmers they have, the harder it is to coordinate between them. Recall I am not bashing Wolfire/PB - just that you are not giving pros enough credit.
@KraGeRzr I don't think you quite understand how game engines evolve over time. First off, Fallout used a 2001 engine, Gamebryo, and most engines are just advanced mods or extensions of old ones. Take the game "Half-Life" which used a heavily modified version of the Quake 2 engine, which just used a modified Quake 1 engine, which was really a polished Doom 2 engine, which was just really the Doom 1 engine, which was really a version of Wolfenstein 3D that allowed for a z axis. cont
@KaletheQuick And it also goes from there, from Quake 2, ID software made the Quake 3 engine, but Valve kept their branch going and eventually changed it so much it became the Source engine. Now, for Skyrim Bethesda made a new engine, the "Creation Engine." I would bet good money they finally just renamed their version of Gamebryo. Ill remind you that the engine does crazy advanced stuff, like calculate the weight of individual tree branches and their interelation with the wind.
@KaletheQuick Bethesda is not using an old engine, they, like almost everyone else is building on what they have already, like a Phylogenetic tree. And the engine does more than just graphics, think about everything happening at every moment in the game world, also remember that the whole game world and it's weather is being kept track of, and can be viewed simply by pressing a button.
This has been flagged as spam show
I really like that glowing outline effect!! ( 1:09 )
Maybe you could have a power-up that initiates that screen shader, and gives you a special ability of some sort?
Bobnumbbumf 3 days ago
Comment removed
Bobnumbbumf 3 days ago
omg, SSAO looks effing awesome.
mrmotinjo 4 days ago
For real, these guys know how to make a game.
Rollinpinz 2 weeks ago
AWESOME! They use this in BF3 I noticed.
CadenBurleson 3 weeks ago
ok everyone i may sound like a noob but when the full game comes out would that include a map editor as well as singleplayer?
b3n3y 3 weeks ago in playlist Overgrowth Game Development Videos
@b3n3y -_-
SatanIsSextingMe 3 weeks ago in playlist Overgrowth Game Development Videos
@b3n3y -_-
SatanIsSextingMe 3 weeks ago in playlist Overgrowth Game Development Videos
@b3n3y -_-
.
SatanIsSextingMe 3 weeks ago in playlist Overgrowth Game Development Videos
@b3n3y That is extremely likely, these guys are very mod-friendly.
DSBrekus 2 weeks ago
Wow, the glowing outline effect looks amazing...
Kuckooracha 4 weeks ago
Spatial Ambient Occlusion is very ugly, in Crysis it was quite interesting but in many modern games it actually looks quite horrible.
I am happy that it is not the only choice.
Nuclearmouse 1 month ago
Realtime AO is a waste processing power in my opinion. It's not worth the performance hit.
kyleisreallycool 1 month ago in playlist Overgrowth Game Development Videos
Its seems very strange that you can actually hear the blood hitting the ground actually..
Gyounen 1 month ago
@Gyounen Strange from a human perspective, yes.
Now imagine you are a crazy fighting animal that has fine-tuned hearing senses that picks up the slightest hint at a wounded enemy near by.
Suddenly the idea of blood making sounds becomes wonderful :)
ZeF2007inc 1 month ago in playlist Overgrowth Game Development Videos 3
Comment removed
450Sky 1 month ago
Comment removed
450Sky 1 month ago
This has been flagged as spam show
Would just like to say that like I really enjoy watching these videos and i really want the game but you see... im British and don't have american $ so it would be great if it could support £ as well im sure i speak for many other people thx :)
EPICMOTAGE 1 month ago
how do you shift objects and change colors of other rabbits and yourself someone please reply asap
thespeedtapper4 1 month ago
how to make the guards a different color
TehNinjaGabe 1 month ago
It would be cool if you added environmental attacks to combat. Such as, if you perform a counter close to a wall, you'll smash their face in it, smash them over tables, etc.
MrWest5917 1 month ago
i just love the ragdoll fights :D
thewack55 1 month ago
oh yeah how do u attack i have it and i dont know how to hit the bots and stuff ?
megazion34 1 month ago in playlist Overgrowth Game Development Videos
Amazing work!Keep it up!I hope you have many preordes and many many views on Youtube!
dany080 1 month ago
DAT SHADER. Winter Wonderland anyone?
chibiclone 1 month ago
29.95 $? God whyyyyy? :(
PanMarkus123 1 month ago
I would preorder it, but that game is to expeinsiv for me at the moment...
HighwayLP 2 months ago in playlist Overgrowth Game Development Videos
Oh, and add assasination animations, like sneaking up behind an enemy and cutting his neck, then blood would come out.
ManitasArriba 2 months ago
1: I've noticed when punching, or specially kicking, the leg goes through the whole bunny's body.
2: When you use weapons such as, lets say, a giant sword or something like that, in certain hits the sword could be stucked in the dead bunny's body, but this would need an interaction between the dead bunny and the sword.
ManitasArriba 2 months ago
Could you guys post a demo? I want to try it before I buy it. :x
lagging199527 2 months ago in playlist Overgrowth Game Development Videos
I think there should be a play-dead feature, so you can make enemy's think you're dead and they'll leave you alone. But if you barely took a hit, then they won't believe it.
Ricochet8844 2 months ago
@Ricochet8844 <-- Kind of like how TF2's dead ringer is used to feign death to other players, right? Could also add a "curiosity" parameter to make the AI more-or-less likely to investigate dead and "dead" bodies. Such a parameter could be carried over to affect search behaviors as well, but that's another topic.
JustAnotherGaian 2 months ago
1:18 Aww, that wabbit's so cute!
Ricochet8844 2 months ago
PLEASE. ADD. DISMEMBERMENT! It would be better than...uhhh...........cake!
hey12delila 2 months ago
Get rid of the rabbit combat growling/speech.
Vaysm 2 months ago in playlist Overgrowth Game Development Videos
@Vaysm What?The rabbit isn't a human,anyways,not like its game breaking
Ruptur3X 2 months ago in playlist Overgrowth Game Development Videos
@Vaysm You've never played Lugaru have you?
Go get it, it's only a dollar. It wouldn't be anywhere near as good if it weren't for the rabbits screams.
mastermenthe 2 months ago
@mastermenthe No, I haven't :(
I would gladly buy it, but I don't have a PayPal account right now.
The thing about the rabbit screams is that they sound pretty obnoxious. I could imagine them being great if they were more subtle, and less often played. Perhaps a scream at death, and only grunts during combat?
I dunno, I just find the sounds very obnoxious, so there's my two cents.
Vaysm 1 month ago
plz release it its good enough already
ComputerHRD 2 months ago in playlist Overgrowth Game Development Videos
You should keep that glowing outline effect for some sort of "Zen" mode
Noddles404 2 months ago in playlist More videos from WolfireGames
Hi, it is me again. Wow, i didn't expected my comment in "Top Comment" section. I hope that Wolfire have read it. YouTubers, may you help me? I need this message to be read by Wolfire, so can you thumb it up? Wolfire guys, can i ask you few things about Overgrowth and programming in total? Because i want to be a game developer and i need a little advice from experienced people. Hope you read this.
MrModFag 2 months ago
I feel like by the time this finally releases, bigger developers will have something better already.
nemesisurvivorleon 2 months ago in playlist Overgrowth Game Development Videos
Is there customizable graphics options in these releases? Thinking about the system reqs....
In my 2007 built PC, I have 4 gigs of RAM, my trusty ol' 8800GT (upgrading when I have cash), a pretty OK Intel Core2Duo and nice aircooling from Noctua. Should I pre-order?
Samoutuomas 2 months ago
@Samoutuomas Yea it will work fine
DarenHD 2 months ago
is there basic jabs and hook punches? in this 1
Raffael900me 2 months ago in playlist Overgrowth Game Development Videos
so guys how are the other races going
LordKarnage12345 2 months ago in playlist Overgrowth Game Development Videos
have any of you guys ever opened up the flash scripts in a doc?? I was reading it and was like holyyyy shiitttttttttttttttttttttttttttt, this guy is smart haha
Armadillopants92 2 months ago
How do I fullscreen in Overgrowth????
DarenHD 2 months ago
i don't really know what i'm talking about lol but yeah this looks like such a great damn game
TheNinjadoodle 2 months ago in playlist Overgrowth Game Development Videos
it would be sick if they could make it multiplayer a the bethesda games like fallout 3, nv, elderscrolls
like you can go to towns and stuff and like have random battles against guys trying to kill you for money
TheNinjadoodle 2 months ago in playlist Overgrowth Game Development Videos
I have a suggestion: How about you do a preview of the effects that might be in the next release? I don't have a very large amount of internet usage, so I can only really download 1 alpha a month, and It would be handy to know whether to wait or not.
zwerty007 2 months ago
Looks awesome, but could you make it so that the players current idle stance slowly transitions back to the old idle stance when the player stands still for a little bit? Or maybe some idle random movements to give more life to the player.
whitedawn215 2 months ago
Wheres overgrowth alpha 162? D:
BubbaDJ000 2 months ago 45
Comment removed
MrWesemlin 2 months ago
@BubbaDJ000 It's been postponed for Ludum Dare.
Ricochet8844 2 months ago
@Ricochet8844 That sucks D:
BubbaDJ000 2 months ago
@WolfireGames You should make it so the training stages use that funky outline you were showcasing at 1:12. Kind of like a dream almost haha.
CourtTehJester 2 months ago in playlist Overgrowth Game Development Videos
Wheres the next alpha :D I love these videos
BubbaDJ000 2 months ago in playlist More videos from WolfireGames
What's the plot to this game?
emjaiz 2 months ago
Wheres todays video?!?!?? D:
Zeath163 2 months ago in playlist Overgrowth Game Development Videos
@Zeath163 wolfire.com/2011/12/Alpha-162-delayed-for-Ludum-Dare
KaletheQuick 2 months ago
1:09 Congrats David, you have just made another game in that engine. Your next game definitely should be a stealth game with that version of the shader implemented.
Seriously David is a god. He has done what even big AAA-title developers have failed to do. BATTLEFIELD 4 ON THE PHOENIX ENGINE!!!
RicochetSaw 2 months ago
You know, look at all your music videos you made for overgrowth like "Combat Music for Overgrowth", you should actually add those tracks to the alpha's. Like when you get in a fight, play the combat music. Just a thought :)
BubbaDJ000 2 months ago in playlist Overgrowth Game Development Videos
you should make the other character models, you know, the other cats (with clothes) and the rats?
supahrazy 2 months ago
This game looks very good fun, stoked!
RedofYellow 2 months ago in playlist Overgrowth Game Development Videos
THIS FUCKING GAME MAKES MY FUCKING DICK FUCKING HARRRD!!!!!!!
ProjectXero35 2 months ago in playlist More videos from WolfireGames
Greetings. I just beaten Lugaru, and what i want to say is: Do not focus on graphics. Many games are awful only because developers spent 75% of time on graphics. Graphics as it is now in Overgrowth is just awesome. It does not need any improvements. Focus on gameplay, many game developers think: "Oh, my game is just an eye candy! Maybe i shouldn't care about gameplay?". Your game has all of the potential to be Best Game 2012. Do not lose the chance. Oh, and do not forget Easter Eggs.
MrModFag 2 months ago 123
@MrModFag One could argue that having both IS an option for Best Game 2012.
RyouConcord 2 months ago
@MrModFag It needs serious code optimization though, I can run Crysis on Normal at 30, where I can run Overgrowth at 20fps low
shinto29 2 months ago in playlist Overgrowth Game Development Videos
@MrModFag Also, add graphics settings. I can barely run the game.
andraszodon 2 months ago in playlist Overgrowth Game Development Videos
@andraszodon The reason for that is because it's a tech demo intended for development. It's not optimized yet for commercial use, so it runs poorly almost universally.
TheLololwut 2 months ago
@MrModFag Eastereggs would be so fitting ;) I say put literal ones!
magictroll 2 months ago
@magictroll There already are x) (I mean real painted eggs)
TelcasKimori 2 months ago
@MrModFag Let me add this: multiplayer
Fedoteh1991 2 months ago in playlist Overgrowth Game Development Videos
@MrModFag Easter eggs are required for a game about rabbits.
Shodex4 2 months ago
@MrModFag One thing to keep in mind is that the Wolfire crew is building the game engine from scratch, and hasn't actually yet started the game itself. (Yes, you can run around, build stuff, and beat the crap out of NPC's but that's all just testing.)
Oh, and 'Best Game 2012'? Try more like 2015. :grin: (I haven't noticed many people who pre-ordered over the last THREE YEARS asking for refunds, so Dave & Co. are obviously doing something right.)
DeadlyDad 1 month ago in playlist More videos from WolfireGames
@MrModFag
Oh, I see what you did there. (easter eggs... rabbit)
Shykaary 1 month ago in playlist Overgrowth Game Development Videos
@MrModFag Okay, dude, I'm going to let you in on a secret of game development. No one purposefully makes an unfun game. Fun games are hard to make. It's not as simple as "focus on gameplay". You can't just throw man hours at something like that and have it magically improve like you were grinding a stat in an RPG.
AllOtherNamesTaken 1 month ago 33
@AllOtherNamesTaken "Unfun" games appear when somebody throws all of their knowledge and enthusiasm into graphics.
MrModFag 1 month ago
@AllOtherNamesTaken What about the lets stare at the wall game i play?
Its unfun and i force people to play it!
AFKabi 1 month ago
@MrModFag Hint: Developers don't actually think that.
DaftD0g 1 month ago in playlist Overgrowth Game Development Videos
@MrModFag Can't agree more.
Please Wolfire, it's good that you want Overgrowth to look good, but don't go overboard to the point where you'll need a $2000 computer to run the game.
INDIANCHAN 1 month ago
@INDIANCHAN BF3 and Crysis 1/2 don't even need a $1000 computer to run. Don't worry about it.
UGNJake 1 month ago in playlist Overgrowth Game Development Videos
@MrModFag Yes, gameplay is more important than graphics, and yes, the game looks great as is right now, but what you are saying is just silly. If the graphics can be made better, then by all means they SHOULD be made better, as long as improving the graphics does not get in the way of improving the gameplay.
Given that this is an indie developer that isn't adhering to a strict deadline, I really do not see how graphics would get in the way of gameplay.
321cheeseman 1 month ago
@321cheeseman
Some graphical enhancements can actually add a lot of work in other areas of coding. For example implementing various visual effects can actually increase the amount of calculations you have to do elsewhere.
A good scenario of this would be wanting to implement damaged clothing.
Even though a lot of it can be done graphically you'd suddenly have to consider whether a knife slash is physically hitting armor or going through a hole and cutting the fighters flesh at a specific area.
ZeF2007inc 1 month ago in playlist Overgrowth Game Development Videos
Altough I agree with @MrModFag I'd still suggest you add motion-blur, be that per-object or as a post-fx. Depth of field would also be nice but not nearly as important and probably too resource intensive for too little gain. One last thing: since sounds play on a substance basis (every surface has a different footstep sound) it should not be hard to make particles when feet collide with the groundt (e.g. when running on dirt). You could use one fx if you use luminance..
Fangornmmc 1 month ago
@Fangornmmc Oh, almost forgot, there seems to be no anti-aliasing, will this be in the game later on or isn't this planned? (Or am I overlooking it...)
Fangornmmc 1 month ago
@Fangornmmc It's in the config file I think though I forget what it's called
kiwiking100 1 month ago
@kiwiking100 Hmm, well I don´t have the alpha version of the game and was merely basing my opinion on what I see in the videos. A couple of updates back motion blur was discussed which means it´s already in there. I´d still like to see some more camera motion blur though especially when you jump down big heights, gives a better sense of depth..
Fangornmmc 1 month ago
what are the system req?
Mr2truck 2 months ago
I really want to thank you David, i am studying games design next year and these videos have given me a great insight to whats involved and the technology that is used, the information has been invaluable.
element271 2 months ago
Wait a second you can every blood drop? God damn!
MaceH1ndu 2 months ago in playlist More videos from WolfireGames
MULTIPLAYER WANTS OVERGROWTH
utapau235 2 months ago
1:43 'The sound of a cake hitting the player, is very high priority.'
Ummm...
zwerty007 2 months ago
@zwerty007 Haha yeah it's sounds very much as a "cake" but it's actually a "kick".
deadly840 2 months ago
I hope that you WILL implement your tweaked Ambient Occlusion in the final game, making it an optional video setting. :)
About Pre-Order : didn't we get a final version guarantee when purchasing the very first (or second?) Humble Bundle?
aesteban 2 months ago 2
I'd like to see random 'ear-looking', too - so ears swivel about to check out sounds, not always in the same direction as the head. Possibly leading a head-look, most of the time?
StodaGryph 2 months ago
erm uhm wha im lost ._. youtube darn u gps but game looks outstanding o.o wen did u start making this!
Mr2truck 2 months ago
still haven't discovered how to edit the shaders...can anyone help me?
supahrazy 2 months ago
This is amazing, I played Skyrim and it was a dissapointment, just copy/pasta of oblivion to me, definitely will pre-order this.
cheezcandy 2 months ago
This is one of the best changelogs so far!! Congratulations.
hdgam3r 2 months ago
GET THE RIGHTS TO REDWALL! DO IT! YOU KNOW YOU WANT TO!
LicensetoIL 2 months ago
You HAVE to make that outline effect usable, I can think of so many things that could be done with it.
RoboLeader2 2 months ago
PLEASE MAKE THIS A FREE ROAM GAME.
utapau235 2 months ago in playlist Overgrowth Game Development Videos
why are they taking so long to finish this?
Renneskid 2 months ago
@Renneskid because "they" is pretty much just "he"
poddus 2 months ago
@Renneskid because its only a 4 man team and they have alot to put in it. Skyrim took 3 years to make and they had a team of like 100 or something.
Armadillopants92 2 months ago
@Armadillopants92 for me this game looks way better than skyrim.
BRBSHUTUPNOOB 2 months ago in playlist Overgrowth Game Development Videos
@BRBSHUTUPNOOB The graphics are great! I wouldn't say exactly better than skyrim, but what these guys are doing is deff triple A status and i give them credit for making the graphics engine on their engine really high quality. It is very fun!
Armadillopants92 2 months ago
@Renneskid They are an indpendent development team. They are just 6 people, and if you compare the proportions of this game with the actual retail ones, this is beast for sch a short time and few people.
utapau235 2 months ago in playlist Overgrowth Game Development Videos
I DEMAND ARCHER LIZARDS
BladyBladyBlaBla 2 months ago
Hey a cool, small effect you could add is that if a character lands on their head, or gets kicked into a wall and hits their head, or an enemy punches/kicks their head in general, when the character gets up, the should put like a hand on their head, and the screen should get blurry for like 3 seconds to tell the had head damage. Anyone agree?
BubbaDJ000 2 months ago
@BubbaDJ000 sounds good, but i dont like the blur :)
DrTrinitrotoluene 2 months ago
@DrTrinitrotoluene thanks for the feed back, and yeh you should be able to turn off the blur :D
BubbaDJ000 2 months ago
I love these guys.. Bring tears to my eyes.. ; u ;
TehKuripu 2 months ago in playlist Overgrowth Game Development Videos
What platforms will this game be for?
Bob0p 2 months ago in playlist Overgrowth Game Development Videos
@Bob0p mainly computer platforms
AngelTheMadGamer 2 months ago
@AngelTheMadGamer asking which ones it will be for, not weather it will be on computers or on consoles. I already figgured it wont be for consoles. There is mac, windows, unix, linux, solaris, bsd, and much more out there.
Bob0p 2 months ago
@Bob0p wii only
CairnsFoodGarden 2 months ago
This has been flagged as spam show
i want to fuck your voice
Goomashroom 2 months ago 43
@Goomashroom LOLOLOL true
OmgitzEcchi 2 months ago in playlist Overgrowth Game Development Videos
@Goomashroom that can be arranged :S
DrTrinitrotoluene 2 months ago
Once I build my gaming rig, I'll definitely pre-order.
My only concern is when the full game would be released if ever. I don't want to spend $30 on a game that gets canned if you know what I mean.
TLOWNSU 2 months ago
@TLOWNSU By preordering you can help guarantee it won't get canned. Besides, it's a strong, fiscally-sound company, they won't can Overgrowth.
DinosaurWithRobotEye 2 months ago
2:08 you can still hear him tumbling after it fades out lol
AeroFlameX 2 months ago in playlist Overgrowth Game Development Videos
WOOT! cryptic sea :D
sgt0pimienta 2 months ago
I used to jump like that rabbit, but then I took an arrow in the knee.
MiniclipWT 2 months ago in playlist Overgrowth Game Development Videos
wow.. its like you guys are making an assassins creed with only 4 people :O thats a sick effort xD
blazerx900 2 months ago in playlist Overgrowth Game Development Videos
@T3RR0RH4WK thanks heaps dude :)
DrTrinitrotoluene 2 months ago
the ssao was my favorite feature i love graphics for some reason
BassPounderX 2 months ago in playlist Overgrowth Game Development Videos
I've been following this game since '82 - when it was a side scrolling beat 'em up called Ninjaroo. Great work graphing the vexing modler for the multi 3d engine parts boys dirty dicks. Congratulations. Super School Girl Numba Won. The End.
quietthomas 2 months ago
are u a furry? if u are then keep workin, no hate the game looks awsome
SibeirianWolf32 2 months ago
wait adding ambient occlusion in a week is considered a minor SMALL change? O.o
Preevailer 2 months ago in playlist Overgrowth Game Development Videos 2
Getting the characters to behave more natural? Finally! Now hook up the ears with some animations!!! They are still wobbling around as if the rabbit is unaware of them! I think it should look like the rabbit hears the environment and responds to it with its ears.
Mick0Mania 2 months ago
so this is the more expensive and more advanced version of spore galactic adventures level creator?
LiamJoly 2 months ago in playlist Overgrowth Game Development Videos
@LiamJoly Spore? This one is advanced but i doubt it is more expensive.
Mick0Mania 2 months ago
How many sound channels are there, exactly?
Kelohmello 2 months ago in playlist Overgrowth Game Development Videos
@Kelohmello
He meant it in a slightly different way than you are probably thinking.
Speculantscooter 2 months ago
@Speculantscooter Could you explain it please?
Kelohmello 2 months ago
@Kelohmello
You are probably thinking sound channels as in speakers. He is talking about the different sound tracks that play at different times during the game. If one sound track (or "channel") happens to be activated at the same time another is activated, the software compares the priority setting of the two sound files, and plays the more prioritized one louder and the less prioritized one quieter so the final sound output doesn't sound muddled.
At least, I think.
Speculantscooter 2 months ago
@Speculantscooter well yeah, basically I assumed it was how many sounds can be played at one time. I don't know too much about all this stuff.
Kelohmello 2 months ago
cant wait for this to comeout!
Thimiesama 2 months ago
Make a freestyle mode with fire-weapons =D
Darkbow3 2 months ago
Comment removed
Sparta09876 2 months ago in playlist Mai multe videoclipuri de la WolfireGames
@Wolfiregames a litte too expensive
Videos2Game 2 months ago in playlist Overgrowth Game Development Videos
Can't you just bake the ambient occlusion on to non moving geometry where the light source does not change and then apply the AO to entities that do move and have changing light sources or is it global illumination based and not possible? (if i have any incorrect information in my post feel free to correct me)
element271 2 months ago
why not sometimes when they walk around they could put there hands in pockets or have different walking styles?
zerocloud100 2 months ago in playlist More videos from WolfireGames 20
It's kind of creepy how the AI enemies will still slowly walk towards you, even after you die. Reminds me of zombies for some reason.
ignatshow 2 months ago
It would be cool to have a difficulty level that makes it so groups of enemies don't just stand by as one of them fights you.
KrykoStorm 2 months ago
That AI is brutal. Five or six of them against you, and even with a weapon, you can still get your ass kicked.
ShotgunRocket 2 months ago
@ShotgunRocket depending on your skill and knowledge of timing,hand eye coordination, and knowing the weakness of your enemies.
MorganCupkakke 2 months ago
So who won?
Crazeddingo 2 months ago
I think it would be really cool to make the weapons still do damage when out of a charaters hands. Like the weapon gets tossed and hits a rabbit in the face and kills them. Also having them stick into charaters like they do with other objects.
cowman1313 2 months ago
Know what would be cool?
A cool down transition between the combat and idle stances when the AI's target is knocked out or killed. Would look more natural than all the characters just instantaneously reverting back to idle walking after a brawl.
miotchthebiotch 2 months ago 3
"... the sound of blood dripping to the ground is low priority"
Me:whoa whoa whoa
YOU CAN HEAR THE BLOOD DRIP
*golf clap*
Kionsuu 2 months ago 65
@Kionsuu LMAO - These guys make development studios of hundreds look amateur and pathetic in comparison.
KraGeRzr 2 months ago 3
@KraGeRzr Not really. While I am definitely not saying what these guys have accomplished is not extremely impressive, you have to hand it to AAA development studios for all the work they put into a game, even with so many people. This is especially true for studios that actually make defining games (Naughty Dog, Valve, etc).
Maholain 2 months ago
@Maholain I'm not putting down those guys - but the quality of work done by the Wolfire Team makes a lot of other studios look bad.
Take Bethesda - their game engine is quite bad, taken objectively - their games are wonderful, but the technology struggles and holds it back. The graphics in Skyrim are nice, but their engines have always dragged behind by a few years - Fallout 3 used at 2005 engine, and Skyrim uses a 2007 era engine.
KraGeRzr 2 months ago
@KraGeRzr I love Skyrim, but I will never understand why a huge studio like Bethesda backed by a huge media conglomerate like Zenimax can't just license a 3rd party engine like Frostbyte or Cryengine or even Unreal....
The Piranha Bytes guys are a team of 22, and they made Gothic 3, which has technologies similar to Skyrim, and Gothic 3 came out WITHIN THE SAME 6 MONTHS AS OBLIVION!
That's how far behind Skyrim is.
KraGeRzr 2 months ago
@KraGeRzr Then take PB's next game, Risen - it's a mere 2GB in size, and has GORGEOUS graphics and a highly detailed world.
That is some serious technology.
Risen had a reputation for being buggy and unfinished, but I never felt that way when I played it - it's on my list of top 3 games for a reason - they made an incredible vibrant world and populated it with memorable characters. It's very simple - I would argue it's a better game than Skyrim.
KraGeRzr 2 months ago
@KraGeRzr I think your problem is that you think graphics define a game. Like you said, their games are wonderful, and appreciated by many. Why? Not for their graphics, but gameplay and story. I'm also not sure what file size has to do with anything. File size can be smaller due to compression and whether or not the game uncompresses them for a smoother experience.
Maholain 2 months ago
@Maholain Not at all. I understand that's why people enjoy their games. But I'm looking at the technical side of things.
My issue with Bethesda is with their programmers. They don't seem to be as clever as the Piranha Bytes or Wolfire team.
Risen fits into 2 GB and runs at high frame rates on low end systems because the technology running it is more optimized and streamlined than Skyrim's, while still better looking.
KraGeRzr 2 months ago
@KraGeRzr Bethesda's games (specifically, Skyrim) is a much, much bigger game than Risen or Overgrowth. Like I said, I'm not sure why you think file size has so much to do with the technical side of things. Once again, streaming textures, compression, or the repeated use of textures all account for these differences. Oddly enough, the more programmers they have, the harder it is to coordinate between them. Recall I am not bashing Wolfire/PB - just that you are not giving pros enough credit.
Maholain 2 months ago
@KraGeRzr I don't think you quite understand how game engines evolve over time. First off, Fallout used a 2001 engine, Gamebryo, and most engines are just advanced mods or extensions of old ones. Take the game "Half-Life" which used a heavily modified version of the Quake 2 engine, which just used a modified Quake 1 engine, which was really a polished Doom 2 engine, which was just really the Doom 1 engine, which was really a version of Wolfenstein 3D that allowed for a z axis. cont
KaletheQuick 2 months ago
@KaletheQuick And it also goes from there, from Quake 2, ID software made the Quake 3 engine, but Valve kept their branch going and eventually changed it so much it became the Source engine. Now, for Skyrim Bethesda made a new engine, the "Creation Engine." I would bet good money they finally just renamed their version of Gamebryo. Ill remind you that the engine does crazy advanced stuff, like calculate the weight of individual tree branches and their interelation with the wind.
KaletheQuick 2 months ago
@KaletheQuick Bethesda is not using an old engine, they, like almost everyone else is building on what they have already, like a Phylogenetic tree. And the engine does more than just graphics, think about everything happening at every moment in the game world, also remember that the whole game world and it's weather is being kept track of, and can be viewed simply by pressing a button.
KaletheQuick 2 months ago
@KraGeRzr this game is worth the wait
hold the phone.
there's an alpha version ;D
these guys think of everything
Kionsuu 2 months ago
@Kionsuu MASHED POTATOES!
giantrobat 2 months ago in playlist Overgrowth Game Development Videos
@giantrobat rofl
nice XD
Kionsuu 2 months ago