It seems to be a 2D fluid simulator where pressure is represented by the height of the vertices. Thus the unrealistic sudden bumps where waves collide.
That's cause real time rendering is just that much faster. It sacrifices a good portion of quality in exchange though. Blender has a game engine, compare the graphics there with a render and you'll see the differences.
yes, it is a dynamic surface calculation in fshader to create the displacement map and normal map, fed to a vshader to generate the water surface. The boat part is mainly a small enhancement on the original NVidia demo to handle the water floating.
did this use Tessellation in any way?
chrisxdeboy 8 months ago
so good!
laerciop 1 year ago
When I saw this:
I was badtripping!! :D
Pengasius14 1 year ago
It seems to be a 2D fluid simulator where pressure is represented by the height of the vertices. Thus the unrealistic sudden bumps where waves collide.
meisisme 2 years ago
Nice!
is Panda3D that fast in real-time?
i think Blender3D would take years to render that...
Stauricus 2 years ago
of course. It is even several time faster with a better PC and card. There are some tricks to make this in a shader.
clcheung2008 2 years ago
@Stauricus
That's cause real time rendering is just that much faster. It sacrifices a good portion of quality in exchange though. Blender has a game engine, compare the graphics there with a render and you'll see the differences.
narutofan9999 1 year ago
did you use blender
youngmoneyagent 2 years ago
It is not related to blender. It is pure panda3d.
clcheung2008 2 years ago
Could you please explain more, is this a module you made? Someone else made and you are simply importing? Where'd you get this.
ZorbatronII 2 years ago
I created this of couse.
You can get it at panda3d forum, search for demomaster
clcheung2008 2 years ago
Great job.
It's just awesone.
Kai1One 2 years ago
looks very expensive
chubbygoat 2 years ago
yes, it is a dynamic surface calculation in fshader to create the displacement map and normal map, fed to a vshader to generate the water surface. The boat part is mainly a small enhancement on the original NVidia demo to handle the water floating.
clcheung2008 2 years ago
Wow. That looks pretty sweet. How did you do it - using a displacement map that you paint on in real-time?
prorsoft 2 years ago