Added: 2 years ago
From: clcheung2008
Views: 11,100
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  • did this use Tessellation in any way?

  • so good!

  • When I saw this:

    I was badtripping!! :D

  • It seems to be a 2D fluid simulator where pressure is represented by the height of the vertices. Thus the unrealistic sudden bumps where waves collide.

  • Nice!

    is Panda3D that fast in real-time?

    i think Blender3D would take years to render that...

  • of course. It is even several time faster with a better PC and card. There are some tricks to make this in a shader.

  • @Stauricus

    That's cause real time rendering is just that much faster. It sacrifices a good portion of quality in exchange though. Blender has a game engine, compare the graphics there with a render and you'll see the differences.

  • did you use blender

  • It is not related to blender. It is pure panda3d.

  • Could you please explain more, is this a module you made? Someone else made and you are simply importing? Where'd you get this.

  • I created this of couse.

    You can get it at panda3d forum, search for demomaster

  • Great job.

    It's just awesone.

  • looks very expensive

  • yes, it is a dynamic surface calculation in fshader to create the displacement map and normal map, fed to a vshader to generate the water surface. The boat part is mainly a small enhancement on the original NVidia demo to handle the water floating.

  • Wow. That looks pretty sweet. How did you do it - using a displacement map that you paint on in real-time?

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