Added: 3 years ago
From: OceanBlueKirby
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  • reminds me so much of midnight magic

  • hey kirby I heard there a new Alien Crush Game coming out in the wiiware games soon called Alien Crush: Returns

  • I've heard about it, all right. I'm not one-hundred percent sure if it's coming out to the US, however.

  • oh but I don't live in the US thought I live in Canada

  • I've known that from your profile. Usually both countries recieve the same titles and are considerbly the same region (probably for a certain correctness, though, I might have just said "North America" :P.

  • oh ok

  • Are the WiiWare and Virtual Console releases different from both countries, however? This is something I had been wondering about.

  • I think so I heard it was already released in Japan but not in North America yet

  • OK. I haven't seen any offical release dates anywhere, though.

  • @OceanBlueKirby Man, do you have the soundtrack (gameripped from the game)?

  • No, I don't, sorry. A YouTube user named Sunteam, though, had uploaded the music from emulation some time ago, so try searching for his video on it.

  • Also the US version of Devil's Crush is censored. The witchcraft pentegram from the Japanese version that is on top of the main table looks different.

  • There is also a third installment of the Crush pinball series called Jaki Crush but that came out on Super Famicom in Japan. That one has Japanese demons. You might want to check that one out if you like the first two :D

  • I can't wait for the WiiWare remake.

  • Screenshots of this game had me as a Genesis owner wanting a TG-16 during the early months after the Genesis launched.

    To this day I feel that the main board is one of the best examples of 16-bit console graphics and it 'crushes' the Devil's Crush board.

    Although I'm not a big fan of the soundtrack, the bonus round music is pretty cool and reminds me of Snatcher.

  • I still have a "Demon's Undulate Music and Slow Speed" video to show (but it might take me a few days before I can upload it as it can take a bit of separating), so I'll have more content of the game presented soon. I agree that it does have a nice demostration of 16-bit graphics. Even though the main board for Devil's Crush is three smoothly-scrolling screens long and has more features?

  • I like this soundtrack a lot, since the tunes have some lovely feelings to them. Which of the bonus music tunes are you referring to? The one for the Dead Bones Locks and Dead Bones Lock 3 remind me of a Game Boy Advance game I've played in the past (I think it was one of the Spyro games, but I'm not really sure).

  • I was thinking of the track with the worm/serpent thing.

  • It's referred to in the manual as a "centipede." Yea, I don't highly know what Snatcher's music sounds like, but that is certainly the cooler of the two bonus music tracks (and in the game, in general).

  • It's the art and style that make Alien Crush timeless. Kinda like R-Type.

  • I see. I like the organic look of Alien Crush, too. It also has a good use of color cycling.

  • Isn't the TG-16/PC Engine a dual 8-bit machine?

  • Bits don't mean anything when it comes to console performance. The TG-16 is part of the so-called "16-bit" generation.

    The Intellivision has a true 16-bit cpu, but it's part of the pre-8-bit generation.

    The TG-16 supports higher resolutions than 32-bit consoles and has the same sound chip as one 32-bit console, but it's still part of the 16-bit generation.

  • Let me guess: You've read that argument a fellow named M1OMG and I had a few months ago (poor you, but I had to set the records straight to him/her on the importance of bits)? A computer is measured in number of bits (the Nintendo 64 had sixty-four bits in its data bus), and one that has more of them can operate at a higher efficiency even at the same rate.

  • Of course, other factors can contribute to a video game console's performance (such as the Super Nintendo's NES-speed processor), but that doesn't mean the bits put out are entirely meaninless since they can make a difference in execution (like the TurboGrafx-16's 16-bit GPU making it just as powerful and any other console at the time).

  • Oh. I forgot you've mentioned that somewhere else before. Still, believeing that bits are meaningless sounds like a fallcy to me; it's as if saying that the very single unit usable to a computer doesn't have significance as they are the various electrical switches that the microprocesser process with!

  • Of course, what I really meant was that you can't classify a console's generation based on a single spec. ;)

    Also, single specs are usually misleading on their own.

    People usually cite the Genesis's 64 color on-screen limit as the bottleneck for colorful graphics, but the real cause is the sub-palette restrictions. 64 unrestricted colors would actually be a ton for a 16-bit console game.

  • I see. You're right about that, but they are classified as so, I believe, since their chips have a different number of bus wires (and I don't think a "timely" categorization would be effective, either, since this can be confusing to do). I never knew about the sub-palette restrictions; I guess that's why most of the Sega Genesis's colors look very dark ("chaotic colors", as I refer to them).

  • sweet got the game on the wii and I know a secret how to beat the game someone posted the video how to on youtube

  • One of the very first TG-16 games I bought when I first got my console. Me and my highschool friends at the time used to hold little tournaments in this game.

    Really awesome party game.

  • Ive never really been into video pinball games. But I have to say that this is one of the cool ones. TG-16 rocks. Cool video.

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