Just regarding creating the matte, wouldn't it be easier just placing an shadeless, white object filling the background and then render it on a separate layer with 'allZ' checked? That way you don't need to mess around with changing materials and all that... And you're matte will be inverted, but that's an easy fix in comp... :D
how do you render your animations in so high quality? i renderen mine in hd(720p) and when i looked at it to see how it looks, it looked like in 240p(sorry for the possible spelling mistakes; i am roumanian)
@GeekinsteinTutorials Because this is quicker, easier, doesn't require any knowledge outside of the basics, and it renders faster. However, yes, you could use the compositor.
@ne2h0lic This only adds alpha channel to pre-existing animation. What he does is render a stencil to cut "holes" in the animation he rendered earlier. the stencil is fast to render since it doesn't need raytracing or any other resource intensive stuff.
@MajicPantz Actually, in the example you are seeing, I did things the complete wrong way. Instead of creative use of array modifiers and such, I manually animated each of the cubes independently. Not smart on my part, but what can I say, I was half way done when I realized there was an easier way.
@xLDH1109x Very, Very true. I had considered doing just that, but I figured it would take longer to explain the node editor than to do it this way. Also, if using cycles, things just get even more confusing. So I chose to keep it straight and simple. Most of us use another non linear editor or After Effects as part of a professional work flow, so I figured it would still be relevant and helpful. Thanks for the extra tip! The community appreciates it!
Just regarding creating the matte, wouldn't it be easier just placing an shadeless, white object filling the background and then render it on a separate layer with 'allZ' checked? That way you don't need to mess around with changing materials and all that... And you're matte will be inverted, but that's an easy fix in comp... :D
Farmfield 1 month ago
how do you render your animations in so high quality? i renderen mine in hd(720p) and when i looked at it to see how it looks, it looked like in 240p(sorry for the possible spelling mistakes; i am roumanian)
VlaMinTV 2 months ago
Got me thinking of:
/watch?v=21Cx1Ultgyw
Rasayana85 4 months ago
Why not use Blender's compositor?
GeekinsteinTutorials 4 months ago
@GeekinsteinTutorials Because this is quicker, easier, doesn't require any knowledge outside of the basics, and it renders faster. However, yes, you could use the compositor.
firechildc 4 months ago
Comment removed
GeekinsteinTutorials 4 months ago
@ne2h0lic This only adds alpha channel to pre-existing animation. What he does is render a stencil to cut "holes" in the animation he rendered earlier. the stencil is fast to render since it doesn't need raytracing or any other resource intensive stuff.
w4ris 4 months ago
can u make a tut on how you made all of the background objects come together??
PPPWWWEEEEAAASSSEEEEE??? :D
MajicPantz 4 months ago
@MajicPantz Actually, in the example you are seeing, I did things the complete wrong way. Instead of creative use of array modifiers and such, I manually animated each of the cubes independently. Not smart on my part, but what can I say, I was half way done when I realized there was an easier way.
firechildc 4 months ago
Comment removed
CloudSource 4 months ago
great tip :)
u should have used the blender compositor instead of after effects
for newbs: in blender connect the luma matte to the fact socket of the alpha over node
xLDH1109x 4 months ago 2
@xLDH1109x Very, Very true. I had considered doing just that, but I figured it would take longer to explain the node editor than to do it this way. Also, if using cycles, things just get even more confusing. So I chose to keep it straight and simple. Most of us use another non linear editor or After Effects as part of a professional work flow, so I figured it would still be relevant and helpful. Thanks for the extra tip! The community appreciates it!
firechildc 4 months ago
Nice tutorial. :) I want see the next one ...
mythcat 4 months ago