Wow, that was some sick programming. It's like an AR version of Kill the Castle. I become more and more impressed about the leaps like this that AR programming makes. Most excellent work!
Here's a question, how is the table surface treated in the simulations? If an object goes past the edge of the table, I'm assuming that it won't fall?
The table is considered as any other object by the physics engine, it just has the property to be fixed so gravity doesn't make it fall. Located right under the marker's location, it acts as the table would for real objects.
You're right though, objects won't fall if the shape given to the physics engine doesn't exactly match the real table (shape, size and location). This is quite easy to solve, but not really flexible. Without it, objects keep bouncing past the edge of the table.
Very well,
I did a project in the university using haptics
see in the youtube with - watch?v=JT988v4yPgU&feature=recentlik
but with augmented reality I didn't saw =D
its very fun and interesting
congratulationns
MOREIRA, L. B.
leonardobatistamoreira.blogspot.com
grupoPhantomOmni 1 year ago
Wow, that was some sick programming. It's like an AR version of Kill the Castle. I become more and more impressed about the leaps like this that AR programming makes. Most excellent work!
didgeboy287 1 year ago
Bravo!
technoshamanarchist 1 year ago
Here's a question, how is the table surface treated in the simulations? If an object goes past the edge of the table, I'm assuming that it won't fall?
SunflashMace 2 years ago
The table is considered as any other object by the physics engine, it just has the property to be fixed so gravity doesn't make it fall. Located right under the marker's location, it acts as the table would for real objects.
You're right though, objects won't fall if the shape given to the physics engine doesn't exactly match the real table (shape, size and location). This is quite easy to solve, but not really flexible. Without it, objects keep bouncing past the edge of the table.
pot2mayo 2 years ago