@djorkid Sound travels in waves like light or heat does, but unlike them, sound travels by making molecules vibrate. So, in order for sound to travel, there has to be something with molecules for it to travel through. On Earth, sound travels to your ears by vibrating air molecules. In deep space, the large empty areas between stars and planets, there are no molecules to vibrate. There is no sound there. Also i love this video and understand how hard it is to do some thing lie this in UDK.
@djorkid Sound travels in waves like light or heat does, but unlike them, sound travels by making molecules vibrate. So, in order for sound to travel, there has to be something with molecules for it to travel through. On Earth, sound travels to your ears by vibrating air molecules. In deep space, the large empty areas between stars and planets, there are no molecules to vibrate. There is no sound there. Also i love this video and understand how hard it is to do some thing like this in UDK.
Nice one, is there a method to get the shadows on that station so soft or did you just use the defaults, its just that sometimes I get jagged shadows, I tried increasing the light map resolution and I created original UVs over the meshes after importing but they still sometimes have a little bit of a sharp edge to them. The ending is awesome, I wish the player had looked out the window a bit longer and watched things go by but still it looks amazing and was that I custom character I see ;)
There is no sound in space comet would not make any noise.
Pyware50 9 months ago
@Pyware50 it's because it isn't a comet it's some kind of spaceship
but i agree that it could sound diffrent
djorkid 9 months ago
@djorkid Sound travels in waves like light or heat does, but unlike them, sound travels by making molecules vibrate. So, in order for sound to travel, there has to be something with molecules for it to travel through. On Earth, sound travels to your ears by vibrating air molecules. In deep space, the large empty areas between stars and planets, there are no molecules to vibrate. There is no sound there. Also i love this video and understand how hard it is to do some thing lie this in UDK.
Pyware50 9 months ago
@djorkid Sound travels in waves like light or heat does, but unlike them, sound travels by making molecules vibrate. So, in order for sound to travel, there has to be something with molecules for it to travel through. On Earth, sound travels to your ears by vibrating air molecules. In deep space, the large empty areas between stars and planets, there are no molecules to vibrate. There is no sound there. Also i love this video and understand how hard it is to do some thing like this in UDK.
Pyware50 9 months ago
@Pyware50 thanks for saying good tip for next time !
djorkid 9 months ago
@djorkid No problem thanks .
Pyware50 9 months ago
@Pyware50
What if the comet has a dense enough halo of gas around it to give off it's own sound?
xalener 8 months ago
@xalener Good question but i don't know the answer.
Pyware50 8 months ago
Could you give a tutorial on this?
The views it would get would be... wait for it... out of this world.
Fuck my life...
Bloodcurse13 1 year ago
@Bloodcurse13 Sorry no tuts :P
djorkid 1 year ago
Thats proper good it makes my udk stuff look like islam, im subscribing!
MrMark2202 1 year ago
@MrMark2202 Compared to this my UDK work looks like ur face.
I only know how to make a Triangle =]
xKostyish 1 year ago
@xKostyish Coz u put a smily face at the end im not gonna take offence by that XD
MrMark2202 1 year ago
Nice one, is there a method to get the shadows on that station so soft or did you just use the defaults, its just that sometimes I get jagged shadows, I tried increasing the light map resolution and I created original UVs over the meshes after importing but they still sometimes have a little bit of a sharp edge to them. The ending is awesome, I wish the player had looked out the window a bit longer and watched things go by but still it looks amazing and was that I custom character I see ;)
jdesilva89 1 year ago
@jdesilva89 wel i just put it in there made it dynamic and thats it
btw im no 3ds max pro still practasing but its getting better
djorkid 1 year ago
Nice man ..
good fucking job
TheDelux3 1 year ago
omg, how did you do this?
MrSean490 1 year ago
woaw jasper hier, good job man
001hero001 1 year ago