Added: 2 years ago
From: wammakko
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  • image the games possible if they could have done this stuff back in the day and had 8k chips that weren't made expensive.

  • Philips Videopac G7000(Magnavox Odyssey) was released in 1978. But it had some graphical and sound disadvantages.

  • How many colors did the atari have???

  • @y2k4ever1 121 (NTSC), repsectively 114 (PAL) colors. However, those colors can of course not all be used at the same time.

  • Are there any Atari 7800 demos like this?

  • cool 

  • Technically, this is awesome!!! What a crap machine! lol

  • @mast3rbug I have no idea how to react.

  • @mast3rbug Crap machine?! Yeah, it's slow for today's standart but in 70's it was like ATI HD6990 today :D

  • @KubaPSP No, it wasn't. Even at the time of the release in 1977 there were more powerful gaming consoles available.

  • @no1DdC Please name one.

  • @unconditionalbranch Sorry for the late answer. In 1977 there was the release of the Bally Astrocade developed by Midway. It had a Zilog Z80 CPU with 1.789 Mhz (2600: 1.19 Mhz) and 4 Kbytes of RAM, which is 32 times the amount the 2600 provided to developers. It is considered to be the most powerful gaming console of the 70s, albeit not a very well known or successful one. It also shared one problem with the Atari: It's extremely difficult to code for.

  • @no1DdC Sorry but 1.789 Mhz z80 is damn slow since every instruction takes atleast 4 cycles when on a 6505 some instructions take only 2 cycles i know this since i program on both platforms. 6505 at 1.19 Mhz beats Z80 1.789 Mhz hands down.

  • @MacWii: This machine so hard to program for at least two reasons: 1) There is no video buffer, therefore your program is always busy drawing line by line whether you want to or not lol and 2) there is no hardware that locks the actual TV (output) to the TIA chip (thus racing the beam), and there is no software handle to the screen (aka a raster "interrupt") where your program can know where the TV is at the moment. So basically at all times your program is busy and must be timing perfectly.

  • ilmarque = god of the 6507.

  • i dont understand the Atari machines, they have all odd resolutions with unconsistent pixels... can anyone explain me what the fuck is wrong with its way to display stuff?

  • @MacWii While the horizontal resolution remains the same, the vertical resolution is actually unlimited. However, there is a limit set by the TV screen. The vertical resolution can therefore be higher in some parts of the screen, and lower on another part of the screen. It is very bizarre, but perhaps if you went to AtariAge they could explain it better.

  • @whiteechidna Actually, this intrigues me greatly. I've been intending on encoding this demo as I have done with other demos, but my experience with the Atari 2600 is very highly limited.

    Are the Atarti 2600 emulators able to output video output that is at a defined maximum rather than the standard set? This interests me greatly for my video encodings, and I have been intending to encode this jawsomeness for a while.

    Sending me a reply via my YouTube inbox feature is probably a good idea.

  • @flygonbreloom Disregard that, I got a proper explanation from visy. It can't be done.

  • @CUR50R that machine is _entirely_ vertical rasters :P that's what makes it so extremely difficult to program for, is if you miss the timing just slightly, it'll ruin your picture.

  • Truly amazing! I never thought I would see something like this come out of a 2600!  It compares to many c64 demos.

  • @roobrooy LMFAO! try vertical rasters on that machine..;))

  • Trilobit for life!

  • You know, that's some decent music coming out of the 2600, especially considering the 2600 didn't even have a POKEY chip like the other Atari machines.

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  • amazing stuff. respect.

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