Added: 1 year ago
From: TheRealFlayra
Views: 53,834
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (57)

Sign In or Sign Up now to post a comment!
  • to all who's complaining about "player blinding", believe me it's not an issue :)

    It's a bit odd in the beginning but you quickly get used to it

  • Comment removed

  • HAHAHAHHAHAHAHA that cow moves funny

  • what wrong whit you people!!!

    the new model of the "offense chamber" looks great,and more deadly than before

    and this can be builded on walls!!

    .....aniway i wan`t to see the new alien commander...it`s sound strange

  • @pivotnaza i heard the alien commander is just any alien that goes into a hive then when in a animation plays to bring the hive up to show its filled. its probally a little like the marine commander

  • Don't like the hud, looks like something from the 90s or early millennium titles.

  • @nanakon28 What's wrong with that?

  • @sdsti No actually it looks more like something you'd see from a spider man game from the 90s lol.

  • @nanakon28 You have to remember: This is not even the ALPHA. The full product will probably be much different

  • the gorge look cute

  • This is a vomit-chamber

  • auto build?? good for gorges bad for marines because it passes a gorge and Lans many of those in ms ends so fast xD

  • @KikexGaz alien structures always build themselves even in ns1

  • Awesome, Penis plants that shoot deadly spikes ftw.

  • lol funny gorge

  • Is the spreading infection still in the game?

  • Looks great, Charlie!

  • These jaws instantly reminds me Giants:Citizen kabuto.

  • wow the gorge is large in ns2

  • @Raa1n this isnt the finished game lol...u ppl <.<

  • its a timelapse?

  • I never had a problem with teeth on the screen. It made it easier to tell what creature you are I guess. I dunno.

    Also the Sulks and other creatures clearly have their eyes outside the mouth, it is mostly just there it help the game's feel.

  • I highly recommend that the Skulk player's viewpoint not be inside the mouth. The bite animation is very distracting as it covers the screen. While the in-universe explanation is that the eyes of the creature are inside the mouth, gameplay and player comfort should come first. Alternatively, there should at least be an option to disable the teeth/mouth graphics as a Skulk player.

  • @jerryku well it's part of the game as you need to analyse and adjust between the bites, that the fun of a skulk!

  • @jerryku having the player's pov inside the mouth of the Skulk (same as in NS1 I may add) is a game design decision. It is meant to obstruct the player's view to counterbalance the melee strength of Skulks, making it harder to focus on a target. The effect might be adjusted or toned down a little during alpha or beta, but I doubt it will be removed, and neither will there be an option to turn it off.

  • @NuEM78 As a former NS1 player, I found the POV of the Skulk to be a game design mistake there, too. Intentionally blinding a player repeatedly as they attack in order to balance a game.... There's a reason no one else does this. Fortunately, NS1 had an option to turn it off in the console commands.

  • @jerryku its fine imo. The attack/movement of the jaws is fast enough so that you can still see what you're attacking.

  • @jerryku actually almost every game does this... it's called muzzle flash, and it's often designed to cover half the screen or more in order to make a deadly weapon more difficult to use

    I fully support the team's decision... sure, it'd make it easier to have the viewpoint where the eyes are (not inside the mouth, btw, but on the head as normal), but I truly believe this is a good move. and this is coming from someone who almost exclusively played skulk and lerk

  • @omgLordLituslol almost every game? I've played loads of shooters, and the muzzle flashes of those games never comes close to the this kind of intentional player blinding.

  • @jerryku the degree of blinding may vary but that's not the point being argued

    muzzle flash is the equivalent of the bite animation... changing the speed of the bite animation is like changing the size, frequency, and opacity of a muzzle flash

    anyway, I still support the team's decision, and hope that there will be no way to unbalance the playing field by tweaking the animation client-side...

    I get what you're saying, but it's not a new idea, just a different approach to an old one

  • awesome work:d just love how the big one comes and is like stay away from my flower:D

  • To be honest, they look like three growing penises to me... :D

  • i like it, but why 3 separated flower ? Why not 1 BIG ?

  • The thing I notice most: no infestation material. I see the texture originally for it is on the base of the Hydras though. I hope they haven't given up on the dynamic infestation idea yet.

  • choppy animations :\

  • @RiptorSLO pre-alpha build :\

  • @DmdWasserTanzt Yes flayra said that, you will also be able

    to place them sideways on walls and stuff i think.

  • He totally just spewed that thing out!!

  • i wanna play so baad! :D it looks so awesome

  • year,

    ugly monsters have never been that beautifull^^

  • awesome stuff.

    I like the shadowing

  • please guys,, whens the game coming out? stop teasing us.. we want it now!

  • lol at the place holder sound effect for the gorge structure drop. I love how he actually spits out structures this time.

  • I love the engine!

  • this game actually oozes style... holy shit this looks great.

  • What are they meant to be?

    A replacement for the Offensive Tower or something? :o

  • @M4pster

    Yes, exactly. There's a news post about it, but basically that + they can be placed on non-floor surfaces + they play a specific animation when a marine is in range but not in line of sight, "sense mode".

  • @M4pster Quote from NS2 site: "The Hydra is essentially the new name and new look for what was the Offensive Chamber in NS1, so its role in the game remains roughly the same. Once built it serves as a turret, automatically releasing a barrage of deadly spikes to attack marines and marine structures within its range."

  • I am SO gonna Gorge now! All over the place! :D

  • THAT LOOKS AWESOME.

    Hydras ftw. ^^

  • Neat. NOW RELEASE THE FINAL VERSION OF THE GAME!!!!!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more