@RabbitRacer01 Here's how I do it right now: I have a base rotation (a quaternion) which is looking where the camera should look. Each frame I generate a random rotation (also a quaternion). Then, I use Quaternion.Lerp to add a tiny bit of the random rotation to the base rotation, where Lerp acts like a mixer. Finally, things such as speed and proximity to the ground influence the mixer so that the effect gets larger or smaller depending on what you are doing. :)
what software did u use to make this?!?!
cole12267 5 months ago
Shaky camera I like!!! Can I get the script? Message me! tyia
RabbitRacer01 1 year ago
@RabbitRacer01 Here's how I do it right now: I have a base rotation (a quaternion) which is looking where the camera should look. Each frame I generate a random rotation (also a quaternion). Then, I use Quaternion.Lerp to add a tiny bit of the random rotation to the base rotation, where Lerp acts like a mixer. Finally, things such as speed and proximity to the ground influence the mixer so that the effect gets larger or smaller depending on what you are doing. :)
Serialtinus 1 year ago
Yes please! Where do I sign? I want to play this really bad! :)
costynvd 1 year ago
Where can i get this? :)
liljonkill 1 year ago
@liljonkill You cant get, in development.
d3baseuser 1 year ago
It looks like they were flying in a horizontal straight line at 0:14 ...
since the top left corner label shows an glide ratio of 1.5, it's an optical illusion i guess :)
great work, really!!!
can't wait to see more!
Mihawkler 1 year ago
@Mihawkler Yep, that tends to happen sometimes. You can rest easy though; Volo's gravity firmly ensures you're inevitably going down. ;)
Serialtinus 1 year ago
Oh my goodness! It looks excellent! GIMME DIS GAME NOW!
;)
Great work.
owen1150 1 year ago
@owen1150 Thanks! Working on it 8)
Serialtinus 1 year ago