Added: 1 year ago
From: ivangraphics
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  • that is amazing , im currently learning UDK and bits and bobs but wow sick stuff.

    I would love to see a tutorial on how it is done if possible =] 

  • Hi i hope u can help me :), Im using Landscape with open ground (mean no grass no trees) just few rocks and building. The problem is my landscape gives me zig zag lines as shadows when i set my light to dawn/dusk postion (around 25 30 degree angle). IT gets more worse when my players walk on the landscape giving me gian spot like shadow that is flickering. Any help would be highly apreciated :). ty

  • @hawk08ht giant*

    

  • @hawk08ht I presume you are using dominating directional light with scatter shadows (dynamic). You can set the shadow quality i think in two places, one is shadow resolution and the other i don't remember. The quality setting change might fix it, highest setting not required, possible even very low settings. Don't forget, there's two settings that control shadow quality. Last thing - did you try playing in-game, not in the "editor"/"play from here"? it shows bad shadow lines usually in editor.

  • I enjoyed watching this video, are you going to make more?

  • @conversebuddy93 Donno :)

  • Wait, i think u had December 2010 because it shows the date when this vid was published... Lol

  • Whoa, thats some good graphics there! What udk version do u have? Cause i will get udk soon... :D

  • @SuperZero2719 December 2010 :) last version that had FOLIAGE, But now it's back in a bit different form but checking it out.

  • can you simulate shadows+light scatter with smoke/dust with the ue? some people elect to change the transparency of smoke but it doesnt seem realistic.

  • @VersatilityInfinite As far as i know the only way to make this effect is to use LightShafts, they can appear like in this video (when the sun sets down) or to have the shadow rays be actually dark, but when you look from the side (not toward the light) it becomes invisible. So i think it's not entirely the effect you describe, but it's close. I don't know of an other effect related to that for now.

  • Is there a moon at night?

  • @GrotesqueSteve Nope :)

  • @ivangraphics Still the best damn Day/Night cycle I have ever seen, cant wait for a tutorial :]

  • Really awesome, but the bird sounds was a bit too irritating, I think they might be a bit too repetitive.

  • too much audio!

  • Looking good !

  • Looks very good.

    One suggestion, enter the console command Showhud 0 to turn off the Heads Up Display in UDK.

    Other ideas...

    may want to try the console command FOV 120 which will change from the default 90 degree field of view to a wider 120 degrees.

    Also as demo reel, it can also add some interest to change render modes mid "walkabout" by using the F7 key (default keybind) the render can be changed to vary the shader complexity, texture density, etc. for an interesting blend.

  • Very nice, as always. I do have to ask, both for myself and those in a little dev group I'm a part of: where did you get those grass/foliage models? We'd love to get our hands on something very similar, but just don't have the manpower to generate it ourselves.

  • @Driadon0 @Driadon0 Thanks. The models are all mine, the Powerlines model is my friend's. The textures - reworked material from the internet, Some are in process of replacing to my own textures [including skyboxes] in order to be able to sell licenses for the map. Basically the plants are just textures on same mesh - about 3 planes crossed in the middle :)...

  • Very nice! Can you tell me your system specs? What GPU are you using? Thanks!

  • @redonix76 Thanks.

    Intel quad core Q6600 2.4ghz

    4 gb ram 800

    geForce 8800gt (BFG Overclocked)

    Win 7 64bit

  • Very Nice

  • awsome, just amazing !

  • you are doing an awesome work, I worked too in a day-night cycle, I think we can help each other.

    And congrats, you made an awesome cycle. :D

  • @AlphaChann THANKS :)

  • how did you made the grass layer, in the september UDK you can't do it with terrain

  • Check again, In September release you can still have the FOLIAGE layer after you add a material layer. [if you don't have material layer first, the foliage option will not be available.]

    Well in any way, i created this layer before September, and then it got "broken" when i moved to September release so i had to recreate the grass. But it works.

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