XNMHRL3PEXL4 P6YWLLH69MYT 9FPKMW3J6P4E XJEWPPL6JPEH AL3NAX7MPJKL I wonder if anyone else has tried distributing promo codes on YouTube. Anyway, here they are: EPKJHEAYXFWM HL3LFALPPAPW PHNMAX4JJJFX 6LERA3NA9AF3 FNPR66RWFTRE
@icyshadow0 I'd prefer that you didn't - I want to control where it goes (and as a licensee of the HyperBowl brand I'm obligated to control its distribution), so right now that's on my official hyperbowl3d site and on various web game portals that generate ad-sharing revenue. You're welcome to link to it, of course (or embed any of these YouTube videos!)
@icyshadow0 Actually, you can embed the wooglie version on your web page - go to the hyperbowl3d site, click on the wooglie link on the right, click on "Add this game to your web site", and you'll get some embed HTML you can paste into your web page, kind of like the youtube embed HTML.
@icyshadow0 Some of the other web players (on wooglie, gamejolt and facebook) might perform better - I made them lower resolution so there's less of a fill-rate (number of pixels) issue, and their servers may be faster than mine. In particular, gamejolt seems to load pretty fast ( go to gamejolt dot com, search for hyperbowl - plenty of other good web games there, too, flash and unity )
@icyshadow0 If you go into the options menu (hit ESC when you're in the lane selection level or one of the actual lanes) you can also try decreasing the graphics quality. Right now I have everything set to maximum.
@icyshadow0 After Unity 3.0 gets out of beta and the new web plugin is available, I'll finish up San Francisco and then start on Tokyo. I don't know when that'll be, but hopefully, it'll look good with all the new features. Getting a decent frame rate on the iPhone/iPad is not easy. I have to judiciously remove elements (if you do a side-by-side comparison between the web and iPhone/iPad versions you'll see) and hope the Unity engine keeps getting faster, and so far it has.
fugugames 6 months ago
Also on Android, and just recently, the NOOK Color.
fugugames 6 months ago
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HUNdermidor 6 months ago
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HUNdermidor 6 months ago
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HUNdermidor 6 months ago
"iPhad!"
icyshadow0 1 year ago
My site thing doesn't support embed urls. D:
icyshadow0 1 year ago
But do you mind if I put up Hyperbowl 3D up on my server? It's really empty and I need some stuff on it...
icyshadow0 1 year ago
@icyshadow0 I'd prefer that you didn't - I want to control where it goes (and as a licensee of the HyperBowl brand I'm obligated to control its distribution), so right now that's on my official hyperbowl3d site and on various web game portals that generate ad-sharing revenue. You're welcome to link to it, of course (or embed any of these YouTube videos!)
fugugames 1 year ago
@icyshadow0 Actually, you can embed the wooglie version on your web page - go to the hyperbowl3d site, click on the wooglie link on the right, click on "Add this game to your web site", and you'll get some embed HTML you can paste into your web page, kind of like the youtube embed HTML.
fugugames 1 year ago
Oh yeah, I've done that too. Still laggy.
icyshadow0 1 year ago
@icyshadow0 Some of the other web players (on wooglie, gamejolt and facebook) might perform better - I made them lower resolution so there's less of a fill-rate (number of pixels) issue, and their servers may be faster than mine. In particular, gamejolt seems to load pretty fast ( go to gamejolt dot com, search for hyperbowl - plenty of other good web games there, too, flash and unity )
fugugames 1 year ago
Okay, i'll try Opera, Safari, and Firefox to see if it is any faster...
icyshadow0 1 year ago
@icyshadow0 If you go into the options menu (hit ESC when you're in the lane selection level or one of the actual lanes) you can also try decreasing the graphics quality. Right now I have everything set to maximum.
fugugames 1 year ago
Well, when will Tokyo be out for the web player? And how do you have your Hyperbowl thing running so fast and smooth?
icyshadow0 1 year ago
@icyshadow0 After Unity 3.0 gets out of beta and the new web plugin is available, I'll finish up San Francisco and then start on Tokyo. I don't know when that'll be, but hopefully, it'll look good with all the new features. Getting a decent frame rate on the iPhone/iPad is not easy. I have to judiciously remove elements (if you do a side-by-side comparison between the web and iPhone/iPad versions you'll see) and hope the Unity engine keeps getting faster, and so far it has.
fugugames 1 year ago
1st viewer. Now I actually want an iPad/iPod Touch.... but the iPad is just a gigantic iPod Touch......................
icyshadow0 1 year ago
@icyshadow0 I like it on the iPad - it might be the highest resolution HyperBowl yet!
fugugames 1 year ago