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  • Hey that looks slick! Did you use the HDRI thing for this? I've never tried it, but I read a tutorial a long time ago on it...

  • @AdamEtheredge Yes I did. If you go to my Blender 3D Forum and read the script there is a link to the HDR Image I used. Someone did an HDRI of the tomb. I animated the background usng the world settings.

  • @irakrakow I think it's very cool. A technique I'm definitely going to have to try sometime soon.

  • i would like to register on your site but when i press i agree tho these terms nothing happens :(

  • There's an image of a bunch of letters and numbers you need to type in. They have to match the numbers and letters that display.

  • env map ???

  • If you're referring to how the image is mapped to the world, it's an angular map (AngMap) in the Map To.  EnvMap is a texture setting. You could use envmap textures to produce a similar effect.

  • @irakrakow

    i have watched your tutorial and I'm thinking in some cases we could use env maps so i decided to test env map and ray tracing

    the test shows that env map has better time in simple scenes but if we have more complicated scene(more objects), ray tracing has better rendering time (i've measured the precison of the both methods either) . Thanks for reply : ]

  • Ray tracing has a reputation for causing slow renderings. Your observation is very interesting because it shows that you can't just say "turn off ray tracing" for faster renders. Rendering speed is more complex than that.

  • I just published the tutorial showing how I did it. It's called World Background Image Blender 2.49b Tutorial. I welcome your comments.

  • Comment removed

  • Loved it. As usual always interesting material from you.

  • you should do a tutorial

  • It's coming. I'm in the last stages of publishing it.

  • cool cool cool

  • Good Job !

  • this is amazing :)

    tutorial ?

  • I'm doing it right now. Should be published in about an hour.

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