CMM's capture way too many points to be used in games. Unless you're using those points to build polys, they wouldn't be usefull for videogames anyways. To do a museum rendering, they'll most likely use nurbs, rather than polys; useless for video games at the current state of home processing technology. Tessalation, normal mapping, bumpmaps and all of that are just use to make flat textures look like they have dimension. With these point clouds, you're already starting off with that.
That doesn't mean that they couldn't interpolate rough aggregates of data points, then use those to plaster bumpmaps over. While it wouldn't be identical to the real thing, the rough geometry would make the game a faithful reproduction.
using something like this in a computer game would make the meshes look incredibly realistic. but it'd also nail the living shit out of the lighting engines, physics and things like that, putting orders of magnitude more load on the processors and ram. then you'd have to find an equally varying skin pack to dress it to make the most out of it.
@VCat2006 you mean, spend tens up tens of thousands on state of the art scanning hardware and then reduce the point count for a game? it's that kind of thinking that would keep us using ZX spectrums. the scanners can already do it, the rendering engines, graphics and CPU processors need to catch up. not the other way around
I've been looking for an image from one of these! They're 3D laser scanners made by people like Leica. It's basically a very expensive (tens of thousands) laser range finder on a tripod, which can move the beam from side to side and up and down. So it scans one distance, increments the beam over a mm, scans the next and so on until it's taken milions of measurements. that's the result. An extremely accurate 3D map, down to tiny details.
In 1879 there was a woman named Jillian who was walking down a creek one day and little did she know,there was a homicidle maniac following her.When she heard a noise behind her,the man grabbed her and knocked her out.When she woke she was in up in a dark factory and the man was there.After a few moments,she was raped and then the man slit her throat.Now that you have read this,every night,she will be standing outside your door looking in ure window post dis on 7 different videos to stop her
CMM's capture way too many points to be used in games. Unless you're using those points to build polys, they wouldn't be usefull for videogames anyways. To do a museum rendering, they'll most likely use nurbs, rather than polys; useless for video games at the current state of home processing technology. Tessalation, normal mapping, bumpmaps and all of that are just use to make flat textures look like they have dimension. With these point clouds, you're already starting off with that.
sippix 11 months ago
@sippix
That doesn't mean that they couldn't interpolate rough aggregates of data points, then use those to plaster bumpmaps over. While it wouldn't be identical to the real thing, the rough geometry would make the game a faithful reproduction.
KIINZEY 10 months ago
counterstrike anyone? :D
nylandones 1 year ago
LIDAR. Light Detection and Ranging. It was used in the movie Deja Vu to make the camera moves into the homes when looking threw the "FUTURE WINDOW"
FroggyVector 1 year ago
@lexichronicle2 I didn't mention color, but now that you mention it, this laser scan is monochrome. Where are the textures?
VCat2006 1 year ago
using something like this in a computer game would make the meshes look incredibly realistic. but it'd also nail the living shit out of the lighting engines, physics and things like that, putting orders of magnitude more load on the processors and ram. then you'd have to find an equally varying skin pack to dress it to make the most out of it.
lexichronicle2 1 year ago
@lexichronicle2 You only have to load enough detail. Maybe hardware tessellation of modern cards can simplify that data as it can generate detail.
VCat2006 1 year ago
@VCat2006 you mean, spend tens up tens of thousands on state of the art scanning hardware and then reduce the point count for a game? it's that kind of thinking that would keep us using ZX spectrums. the scanners can already do it, the rendering engines, graphics and CPU processors need to catch up. not the other way around
lexichronicle2 1 year ago
I've been looking for an image from one of these! They're 3D laser scanners made by people like Leica. It's basically a very expensive (tens of thousands) laser range finder on a tripod, which can move the beam from side to side and up and down. So it scans one distance, increments the beam over a mm, scans the next and so on until it's taken milions of measurements. that's the result. An extremely accurate 3D map, down to tiny details.
lexichronicle2 1 year ago
is dust 2 xD
Catal1zt 2 years ago
....lol....how to create this!?
SrkiNeca 2 years ago
it's an animation of the data recorded by scanning the actual thing with lasers to get dimensions, distances, etc.
kllrbny 2 years ago
pretty cool
autolinkmaster 3 years ago
this gave me nightmares..lol
a7xlove192 3 years ago
the video gave you nightmares?
autolinkmaster 3 years ago
This has been flagged as spam show
In 1879 there was a woman named Jillian who was walking down a creek one day and little did she know,there was a homicidle maniac following her.When she heard a noise behind her,the man grabbed her and knocked her out.When she woke she was in up in a dark factory and the man was there.After a few moments,she was raped and then the man slit her throat.Now that you have read this,every night,she will be standing outside your door looking in ure window post dis on 7 different videos to stop her
dark13rain 3 years ago
wooooooow?!!
gekkebek444 4 years ago
does this mean "Gate of Ships"?
elchasai 4 years ago