Added: 2 years ago
From: voytez
Views: 8,822
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  • Do you have the source somewhere? Very interested in using this in Java!

  • Novalogic Comanche and your game is the same thing.

  • to jest pikne

  • woaahhh.

  • What is this music called?

  • @tommai78101 yanni - to the one who knows

  • just lo0ks like COmmanche II , or maybe Commanche III :D Great job !!

  • still very impressive nonetheless :)

  • where i can download this demo? please i wanna try it on mobile LG KP500

  • Wow, i tought at first sight this will be the mobile version of Outcast. (Appeal). This terrain and the pyramid is just like shamazaar. Nice graphics!

  • what is it for?

  • This gray pyramid reminds me of Comanche Maximum Overkill :D

  • Great work! I tried to make a J2ME terrain loader, but I failed u.u

  • Interlacing is a great way to double the framerate, even though it's not perfect. It still gives the doubled up look, which seems to indicate that you are processing the same columns, rather than new columns. If you move slow enough, interlacing should produce a doubly-resolution image if both passes process different columns. Perhaps it just appears to be the same columns due to the low-res 256x256 height map. I think your interpolation works well. Have you checked out Ken Silverman's work?

  • Great job! Are you using a 256x256 sized height map and interpolating colors/heights? Or a 1024x1024 map? I recall the pyramid structure -- it was added in by someone who created a 256x256 heightmap from the original 1024x1024 Novalogic map for a PC demo. (The code is much quicker with 256^2 than 1024^2, since you can auto-wrap 8-bits, but not 10-bits.) What resolution is this running on? It looks like you're doubling up columns too.  Awesome job. Voxels rock!

  • Actualy this piramid structure seems to be in the original novalogic commanche game you can see it in the gameplay video here on youtube:)

  • Oh. It just seemed so cheesy in the 256x256 map I had found, that I assumed it was placed there by an amateur. I could tell that the real 1024x1024 map had a space there for something, but I've never seen a NovaLogic video that showed anything other than enemy sprites.

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