Added: 7 months ago
From: Anthrenz
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  • lol I love the fat, baby chocobo! :) So cute!

  • Still looking for the download?!

  • @Cavage sorry, no downloads

  • your realy good!!!

  • can you tell me how to make those sideview battle characters,i can't find it anywhere

  • I heart this! Boo to all the haters out their. I think its great you used the art from FF XII RWs! Most of all I love the whole FF VIII take on some of their actions. GOOD JOB!

  • @RogueJadeite thanx :)

  • What the heck lol, this is dope and nice, and amazing but.....aren't they gonna get copyrighted by final fantasy crisis core for using their animations?

  • @darknoll44 that's why i give credits to square enix, assuming that i dont own the vid/animation from FF:CC

    

  • Hi,im trying to find similar image sfor animations of FF summons but i only hace ifrit and shiva,why don't you show in a Group o send ti people,pleaseee :)

  • @midsmola12 if you're a real fan of Final Fantasy, you should know where to find images. you can get some in ffcompendium or in finalfantasywikia...

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  • @Anthrenz I like your battle system

  • @Anthrenz Thanks for say,finnaly i get picrures and i mix with animations,and finally,Its OK,Ans i have to say that this video is awesome :)

  • @midsmola12 no prob :)

  • FOR FUCKS SAKE MY EARS

    btw nice vid

  • You can send the summons to me?

  • @NetoPixel sorry but no

  • wow, the special effect for Phoenix was the best

  • Wonderful work. Just AMAZING, man!

  • I have seen many times this video XD How you have made the 4 random attack for Gilgamesh?

  • @TouristTrophyRecord i've used the tankentai sequence to connect the attacks with a set probabilty percentage on the 4 attacks.

  • @Anthrenz Ok thanks, but it's very difficult for me to do this because i do not know so much the RGSS2. Can i ask if you can make a video tutorial for the 4 random attack? Thanks for your time.

  • @TouristTrophyRecord same to me. im not a scripter so i dont know much in RGSS2. i just read the instruction about making the skills in the tankentai and that's it

  • @Anthrenz OK i will try to do something X)

  • @TouristTrophyRecord just examine/study the premade actions sequences and read the notes, yah know the green one

  • DAMN BAHAMUT, YOU SCARY!

  • @Anthrenz Thanks, them I´m focused in the Action Sequence^^

  • @Anthrenz. Thanks for you answers,^^. I´m going reading manuals and try to improve my game thanks to the Tankentai System.

  • @ParmShellwood oh, and yes, i forgot that i've used the TANKENTAI SCRIPTS too. yah know the ACTION SEQUENCE.

  • @Anthrenz It´s the wrong thing of using google traslator instead applying effort in write directly XD. Yes, I´m mean if it´s possibly to choose an Eon in the Menu of Summons, but i see that it´s not possibly. Anyway...How can I do a summon menu like this? Could you please make a tiny-tutorial for this purpose?. Thanks in advice

  • @ParmShellwood actually it's not really a summon menu. as i said it's just a plain skills, yah know...making skills in the database and make an animation for it. if your talking about the sub-menu in the skills, i've used one of KGC scripts

  • Hm .. Just as I wanted XD Although I am following a tutorial "Alternative" to make the invocation is a character, I think your system is more in line with what I want. How have you managed to make the menu with the invocations?. That is, they can choose, I have made​and truly functional, but I need a menu selection. like yours .. How I can do?

  • @ParmShellwood i cant fully understand what your saying, but if you're saying that if you can choose a specific summon for each characters by the menu, well no. it just a plain skill for the summoner character in my game.

  • how did you get that battle view? mine is earthbound kinda view

  • @thebeyblademasterz2 do you mean the sideview battle system? it the TANKENTAI SBS, it's in the description

  • 15:54 LOL! XD

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  • @TouristTrophyRecord if youre saying you cant beat Ozma of FF9, well you cant unless you finished the friendly monster quest. you need the ultimate weapons, he's not that strong

  • @Anthrenz thanks for answer, i have deleted the message because i was make a mistake and put this comment here, i was with two youtube windows. XP

  • @Anthrenz yes, But if I had known I would have responded, I would not have deleted the message. :)

  • *o* unbelievable!!! This is Epic! How the fuck you have put CG graphics in RPG maker? Fenix, Bahamut, bahamut Fury and Odin are Supreme! i want make this type of summon (or magic) in my RPG! i use RPGmakerVX, how can i do this! please tell me! just incredible!

  • @TouristTrophyRecord there's a tutorial here in youtube. you need TREBOR's AVI PLAYER SCRIpT for that.

  • @Anthrenz Thanks a lot! i have found it!

  • is this a game

    

  • @link13r2 sort-off...it's in progress though

  • I have only one problem with this video, not with the script . . .

    NO BAHUMAUT! THE LEGENDARY DRAGON NO WHERE TO BE FOUND . . . -tear-

  • @GrimmHallows there's a bahamut there, actually there are 2 (Bahamut and Bahamut Fury) i've use the FF7: Crisis Core CG for them. as you said, BAHAMUT is LEGENDARYso he deserves the CG than a normal VX animation.

    im just wondering if you watched the full vid...

  • @Anthrenz Oh. Yeah, just re-watched it . . . hehehe

    I have noticed that some of these animations are from Final Fantasy Dissidia as well.

    I am impressed with it, to say the least. But I have no real use for it . . . yet.

  • @GrimmHallows cause all the summons from dissidia came from previous FF series...

  • @Anthrenz I beleive that too. I remember playing the original first 4 on NES -> to SNES.

    Best games ever, even though I was quite young at the time.

    PS1 came out when I got my first NES. Heh, Damn right I had a real gamer education! ^_^

  • @Anthrenz I did, It still not making it move..

  • @D3AFsingleMan be sure you know how to use SWITCHES, VARIABLES and CONDITIONAL BRANCH properly. it's not that hard.

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  • I like how you work your way in RPGMVX, Nice Summon.. The animation too.. But my for using trial is bug.... I can't get the thing work right.. Something wrong with it...

  • @D3AFsingleMan wrong with what?

  • @Anthrenz Ok I will tell you what wrong with it. I had piano set near the wall.. And book shelf for hidden path. So I create code for piano to be play. So I can make this bookshelf to open. When I test it, and play the piano to open shelf, It Wont work..

  • @Anthrenz Yes I am using trial to try out

  • @Anthrenz the last 4 summons are fantastic... great job...

  • You should introduce a Limit Break script.

  • @PokeymanTrainer what limit break script? if your saying to the same limit break as in FINAL FANTASY 8 (trigger, renzokuken) no i cant make one coz im not a scripter. but if the limit break youre saying is the BREAK DAMAGE LIMIT script, yes i have one. but the i made this video, i didnt create a weapon that break the damage limit...

  • @Anthrenz Limit Breaks are essentially the same things as Overdrive, but with different names (Limit Breaks are unique to each character special abilities).

  • @FanFNC of course they have unique abilities/limitbreaks/overdriv­es. i just want to clarify that i cant make a renzokuken, shot, duel scripts that's look exactly in FF8. the summon overdrive is just for Ylva. for Anthrenz it's Renzokuken (with a random finisher depending on the weapon equiped), for Ulrika it's Duel (the combo extends depending for each Combat Queen Magazines she read) and for Bennet it's Shot (depends on the which type of gun he uses and consumes ammos).

  • Wow! Nicely done, I love those attacks!

    Also, you know when a battler uses a skill, and that skill window comes up? How'd you make that a graphic?

  • @VVBlastFuryVV what graphic?

  • @Anthrenz Nevermind, I've already found my answer xD.

  • So Cactuar deals 9999 damage with its THOUSAND thorns, cool... It's an Over Cactuar

  • Nice, but I'll be impressed when I see these shown in the animation editor.

  • @FelixFlywheel actually some them are series of animations i made from the editor. i've used the tankentai sequence to connect them. i'll try if i can record a short vid then i'll upload.

  • @FelixFlywheel ok i have uploaded the vid. just check the descriptionof this vid for the link.

  • watch every single summon animation! I'm so jealous mang! Good job!

  • @Zachfoss i'm planning to upload some of my skill/overdrives animations. but it's not flashy like this summon animations. also i dont have time for recording, too much doing some important things.

  • fck you 

  • @MyUltimateFighter planning on ripping? *lol*

  • @Anthrenz you are retarded

  • demo please

  • @MyUltimateFighter for what?

  • Eschaton summon is really badass!

  • @Gxyz222 *lol* :D

  • @Gxyz222 actually the summon is "Ultima" and the "Eschaton" is her attack name. anyway thanx for the comment

  • how to remove ur char when summoning???

  • @pauyee actually it's a series of multiple animation. i used the "hide" in the default vx editor animation. but you can also use the tankentai default sequence for escaping.

  • Lol Wouldn't 1000 Needles do 1000 damage?

  • @youGOTpwndFYI yeah right, that's why i used "Thousand Needles" instead of "1000 Needles". i didnt put "Hundred Thousand Needles" cause the damage depends on the caster. 1000 x Caster Lv. thats why its damage is 99000, 1000x99 = 99000

  • @youGOTpwndFYI *lol* i forgot to wear the BREAK DAMAGE LIMIT WEAPON on her. anyway that's the damage formula for cactuar

  • @Anthrenz Hehe I was just making a quick joke but great vid! Wish I had the patience to do this.

  • @youGOTpwndFYI *lol* i've started this summons in 2009, but uploaded the vid last July 13, 2011. i thought that uploading this would be a waste, but when i start searching here in youtube for FF like summons, i found nothing (or i did not just found any even though there's one existing).

    well my project is almost updated now. some minor probs and not having some time right now so it's on hold.

  • @Anthrenz I have great ideas for motions of the summons and what they could do. Just don't have the program to do this... and really the time too

  • @youGOTpwndFYI for the motions, you set them in the VX ANIMATION EDITOR. well if you want a smoother or sort of a real animation, you can use PHOTOSHOP to make your own summon frames, which is very time consuming. as you can see mine is just a basic animation that's almost same as the classic summon of FF Series.

  • @Anthrenz Either way though, it looks good

  • @youGOTpwndFYI thanx

  • so you made those high graphics cut scenes with odin and bahamut?

  • @Quasar97 did you read the description? it's from "Final Fantasy 7 : Crisis Core". but connecting that vid to the RMVX animation is a different story.

  • Anthrenz please can pass this summon for my?I am creating a game of ff i do not think the summon animations anywhere you could pass me your msn, so you pass me the animations?

    My msn: pedrosnm2000@ymail.com

  • @LegendaryMog you're not serious right? it's almost took 3mos for me to create the animation sheets and the animation sequence, and you're gonna expect me to just give it to you? sorry dude but i cant, im using it in my project. and i dont use MSN

  • isn't bahamut's "mega flare" supposed to be supernova? I have FFVIICC for psp and although it's been a while I'm sure it's supernova...(at least I think it's in crisis core :P)

  • @80644 if you're really a fan of FF Series you'll know that his trademark is the MEGA FLARE. i've used MEGA FLARE cause that's what he's known for. i think FF7CC bahamut adopted the original SUPERNOVA attack of the transformed sephiroth in the original FF7. although sephys SUPERNOVA is much devasting in terms of animation.

  • Anyone else notice that except for ultima weapon, all of gilgamesh's weapons were tidus's swords from ffx?

  • @ThaDudesAvlogger yes it was tidus swords. i just dont want auron's masamune so i didnt use that :P

    

  • could you please make a download link for your summons/graphics resources?

  • @BrandoBFCesena sorry...but no, i cant. i made the animations sheets for almost 3mos. i'm using it in my project so i cant share them. if you want only the summons images. you can search it in google. but then again, sorry i cant share them. hope you'll understand...

  • can you do a tutorial on how you made this? also what did you use to make these summons scripts or Animations?

  • @Bladeboy05 well there's no special script, i've used the TANKENTAI action sequence features for the move/sequence. about the animation, i've used PHOTOSHOP to edit/make the animation sheets then used the DATABASE/EDITOR to make the actual animation sequence to combine in the TANKENTAI SEQUENCE.

    I repeat, there's no special script. just creativity :)

  • @Bladeboy05 Well that's down right awesome! Great job btw.

  • Holy Firetruck...

    that is looking totally awesomesause right there.

    Subbed'

  • @iShadowMerc Holy Icebus...thanx for the sub haha ..v,~_^

  • @CTBolt the movies are from Final Fantasy 7: Crisis Core. I used Trebor AVI script to insert an .avi videos. you can find some tutorial here in youtube about the .avi inserting. and about the VX animations, yes i made that all including tha japanese text part of zantetsuken (and of course that was based on FF8)

  • @Anthrenz, Ok, awesome. Thanks for the info. Again, amazing work!

  • @CTBolt oh and sorry if did'nt helped you out in the forums...

  • @Anthrenz, no problem. At least you stepped up to the plate and took a swing...

    or... in other words since we are RPG Devs... at least you attempted to make it to the boss.

  • @CTBolt haha thanx :D

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  • Hey man please tell me hou do you make your menu in battle be like that?

    In the left position and the windows down the screen?

    Wonderful job btw!! :)

  • @MaXWinchester i modified the SBS Tankentai script

  • @MaXWinchester i modified the SBS script

  • @Anthrenz thanks :)

  • I guess I will just make my own animations then. I just wanted to play your game crap. Good luck with your project though.

  • @Cavage thanx. i actually im working with it right now, completing the database so i can plan the story.

  • @Anthrenz awesome, its good to see that ppl are still using rpg maker vx, BTW nice job, keep on working in the game ;)

  • @MasterDeivid10 thanx :)

  • OMG! incredible

  • @comicssolitary hmm thanx...

  • Is it gona be releases ANYTIME soon? Or can you give us an approx date?

  • @Cavage i cant give a date cause im busy doing some important things

  • You need to release the Espar System as an Add-on Script Demo for the TBS and you would be famous as Woratora, SuperOverLord, and Pine. btw mad props to your skills nice mix of still animation, parallaxing, and video usage, but it blends pretty well together. The only thing I disagree with you is FF8 sucks. FF6 and FF9 are the best hands down, but Chrono Trigger defeats them all.

  • @Cavage well it's not really an add-on script. yes i just made an action sequence using TANKENTAI SBS but it's not that plug and play because of the bunch of custom animations i made in the database. well FF8 is the 1st FF series i played that's why i liked it. but of course im a huge fan of SQUARE games :D

  • @Anthrenz Where can I play the Demo. If you don't have one can you encrypt your latest project and let us play it some...please!

  • @Cavage there's no storyline yet so you cant play it either. as you can see the place/map is for testing purposes only

  • Last ones were cool!!!!

  • AWESOME!!!!

  • @igrimy thanx

  • Where I can download the game?

  • @thetigrecazador you cant download it. and it's not finished yet

  • @Anthrenz ok,I will wait

  • Howvideo script you use? Trebor avi?

  • @wolfvalantine yeah i think it's trevor. it's the only one working

  • 05:25

    How can you make it offscreen????

  • @xendraferdanz oh the ultima summon? well as you can it's part of the battle screen. i just made an animation that covered the whole screen, but it's not that easy cause the animation sheet only allows you to create a small animtions images. it's just a little trick. you can try to see or edit some animations sheets (defaults) and see if you can figure it out. sorry man it's hard to explain here

  • @xendraferdanz well i did the same thing in one of gilgamesh attacks (Ultima Weapon), it's just has a plain black background

  • so my question is how do make it have the summons

  • @lifeiaskedfor of course it's up to you how you can create your own summoning system. but one thing for sure, it's really time consuming and you must be creative and artistic.

  • how did you get the script for this style of battle?

  • @NoxChibi the battle script is mentioned in the description, it's "TANKENTAI SBS". you can find it in rpgmakervx website/forums. it's Mr.Bubbles translation

  • @Anthrenz excuse for the indiscreet question you can copy and paste the script please? I am Italian and use google translator to know that you wrote

  • @NoxChibi i'll send the link in your inbox. my script is modified to fit my gameplay.i'll send you the original link which is much mor updated. i'll check the rpgmakervx website later. just check your inbox

  • awesome!!!

  • At 6:40 with the Cactuar summon. Those needles look like it hurt badly. -_o

  • @EricandTheCheat actually it was supposed to be a multi-hit damage (1000x100 Hit), but it cause too much lag even if i set it to 10000x10 hit. so i decided to make it a whole number damage.

    and before i forgot. the damage formula is depending on the casters level (1000x-charlvl-)

  • @Anthrenz Sweet. Thanks for the info. ^_^

  • Hey you're Anthrenz, we both had this request, remember? It's AmaterasuXoxo :3

  • @DarkBleedingRose yeah right i remember you :D so how's your project doing? well mine got stucked hehe

  • @Anthrenz hi, it looks cool! is this a game?

  • @Sephix100 supposedly...but im quite busy that i cant continue making it...

  • Wow, I'm envious. I wish I was competent enough in RMVX to do something like this. Would you be able to give me some tips? In any case, best of luck with your project, looks awesome so far! :)

  • @Darkhunt66 if it's about the animation...well you need some knowledge in photoshop :)

  • 4:53  Penis

  • You should use FF1-FF2-FF4 (PSP version) battlechars.

    It would look more "FF-ish"

  • @ddensu even if i used that, i have to make that CHARACTER SPRITE SET thier own animations, it's too much work yah know...

  • You could have cut the video down more, and go straight to the summons rather than showing 5 dodges in a row x-x

    Cool tho :D!

    I loved moomba!

  • @TBwassup well the reason i didn't cut it down cause i want to show that the SUMMONS NAME will only show in the selection menu and the SUMMON ATTACK NAME (ex. Diamond Dust, Hellfire, etc.) will show in the upper part of the screen. i just have noticed that others making a summon skill will share the summons name both in selection menu and in the upperscreen (ex. Menu: BAHAMUT - Upper Screen: BAHAMUT, Menu: ZANTETSUKEN - Upper Menu: ZANTETSUKEN) get what i mean?

  • @Anthrenz

    Yeah, I see :o

    Cough Where's Siren Cough

  • @TBwassup as you can see there's no official artwork realeased for siren (only her face). yes i know theres one in FF6 but it's too small for VX...

  • @Anthrenz

    Type FF8 Siren into google images search, there are like 3 official arts, they may be fine after some editing :o

  • @TBwassup yeah i saw them, bat it has a bad quality. it has some pixelized part and it's already been stretch out. i know i can edit them for good but it's having problem in VX. well try editing a bad quality image and make it an animation sheet for VX and you'll get what i mean (the image in VX will distort in some sort, cant explain clearly, just test it out). VX need high quality image for animation.

  • @Anthrenz

    oo, can you send me the sylph animation sheet?