Added: 5 years ago
From: Xero15
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  • God I love this game! So many good memories, and world tour mode is still the best single player mode ive ever seen in a beat em up. Classic

  • akumas combo is beast

  • how do you do ryu vc cause i cant do it on my ps2 gamepad

  • I find the gameplay of this game much better than Capcom vs SNK 2. Alpha 2 and Alpha 3 are my favourite SF games. :)

  • You must have some muscular fingers from punching out those combos.

  • good good combos... Now lets see you preform them on the right hand side of the screen.. Obvious the left side is your strong spot, you kept trying to get over the left with Akuma while playing Ryu...

  • amazing vid ;)

  • Wow amazing stuff...... yaaaawn (N O T)

    BY EVILSQUARE

  • wtf HOW DID AKUMA BOUNCE OFF HIS BACK LIKE THAT 2:59

  • This has been the only combo video that ive seen to be believable. Most others are rigged by using mugen or a certain option that lets you juggle player infinite number or times or makes you land faster than the opponent. GREAT VID.

  • How the flip did you do the VC thing for akuma i use a psp btw

  • Is there a place where I can find lists of combos? Like I can get for Mortal Kombat? That would be really helpful. At the moment I cant come close to any of this stuff. Never really used V-Ism before. I always stuck with A-Ism, but I'm definitely going to try it out properly..especially with Akuma!! *evil laughter*

  • maybe I have no idea what I'm talking about, but.. the VCs don't seem to do that much damage other than Ryu's hopkick hadouken VC. Seems like A-ism would be a better choice for the other characters since the level 3 supers do a ton of damage. But then again, if someone could explain why V-ism is the way to go, that'd be great!

  • V meter charges faster, VC combos can lead to crouch cancel infinities, blow through ability, usually more damage then A or X combos, unblockable VC options for some chars, full screen VC make you paranoid as opponent (aka Akumas rediculess VC options from everywhere) etc.

  • shoryuken can made by pressing front, down, front, punch

  • forward, down, down-forward + punch

  • impressive

  • how do you do..gile flash kick super.. in v-ism? i just got it for the psp but cant pull the move off?

  • how to get in the crouch cancels?

  • how to get in the crouch cancels?

  • Sagat's one was grrrrrrrrreat.

  • Freakin dope them combos you pulled in v-ism mode i give you props for that dude it was really nice.

  • HOw do i get into V mode?

  • 1 - LP + LK

    2 - MP + MK

    3 - HP + HK

    Depending on which character you are using, choosing the right V-ISM is necessary, in order to maximize VC damage potential.

  • @FreddyCrouger666 Also, the strength you press determines the time between your attacks and the shadows. For example both lights mean your shadows attack immediately after you, mediums slightly longer, heavies the longest. With Ken you can spam hurricane kicks if you activate with mediums, and with bison in HEAVY you can attack from both sides by doing his psycho ball and teleporting, your shadow will attack from the previous side.

  • mas tinha que escolher esse viadinho do ryu? hehehehehe

  • I think it's dp + K to make her jump and tap P once for each hammer. It's been a while since I've used her so I'm a lil rusty.

  • what buttons do you have to press to release your potential at V-ism?

  • u guys know how i can play at any stage with the same player in versus mode?

  • good player is xero.

    well done to show combo in that way.

    4 stars

  • Hes playing on the easiest difficulty so its no wonder as to why he can pull all those vism combos off..

  • ....STFU its on expert

  • i would hate to play against you.lol

  • V ism combos are endless....

  • que asco de saga,solo hay 4 ataques

  • did u make this video from the original street fighter alpha 3 or from street fighter alpha anthology??

  • the arcade version is that big system?

  • That isn't an infinite you can air recover out of it.

  • at 3:25, you could have juggled the hurricane kick by tapping down before inputting the command. in fact, in my experience, with most arcade versions of zero3 you can do an infinite juggle by just tapping down before inputting roundhouse hurricane again and again with akuma; i'm not sure if the final asia release 'fixed' this admittedly cheap but fun tactic.

  • yah, sfa3 for ps is better (emulator)

  • Sagat at 2:01 is the full court press, good form!

  • Sagat at 2:01 is the full court press, good form!

  • very nice ffighting

  • Finally, its nice to see somebody else using the arcade version apart from me!

  • i can do that too :p (i think that's why this video is called "standard vc's")

  • that Akuma looks like Shin Gouki

  • they are great combos good job

  • Man this guy is fucking good i hate this one for psp

  • wut console

  • I'm playing the arcade version.

  • Sakura combo should be using VC2 or 3. Ryu combo is usually fireball c.mk fireball c.mk fireball f.mk repeat. This is one is a little difficult though which is why people dont really do it.

  • Yes I know but due to button restrictions, I had to use VC1 (LP+LK). As for the Ryu VC, yes that's exactly why I didn't use that combo but yeah, saw it in that Daigo link I posted 2 posts up.

  • Originally posted by Xero15:

    "*NOTES* - [1] - Ryu's VC has no real 100% set-up, or at least that I know of so it's either luck or chip damage for his VC." - Nevermind that. Apparently there is a 100% anti-air set-up VC: http://youtube.com/watch?v=qrB­47_naXYE

  • haha, nice V-ism combo with ryu. I think ill try that next time. Hadoken canceled into tatsumaki right into mini tatsumaki right?

    got any good combos for ken? The only V-ism combo i have for him is continuous medium shoryus, then a fierce shoryu finished with a medium tatsumaki.

  • -->+MK xx QCF+HP (repeat). Make sure that it's a QCF and not a HCF. A HCF will cause a red fireball to come out, and you want the blue one. As for Ken, I don't play V-Ken at all. I don't really reccomend using him.

  • Good stuff.

  • Stupid 500 character limit. *NOTES - Part 2* [3] - Akuma's "Demon Flip VC has 2 variations. One is the red fireball varation and the other is the blue fireball. The first VC is his standard VC, the red fireball Demon Flip VC. Since this variation can be easily countered, landing this will mean by chip damage or luck. The second VC, the blue fireball variation is the real 100% set-up. However, damage should be noted between Akuma's two VC's. Red fireball VC counter vid coming soon.

  • *NOTES* - [1] - Ryu's VC has no real 100% set-up, or at least that I know of so it's either luck or chip damage for his VC. [2] - Sakura's extra corner combo is un-techable (Jab Shououken should be techable but it's not since it's in the corner. Strange VC property).

  • OK. For this combo video I tried to do standard VC's that were 100% un-air recoverable (un-techable). Since the arcade version doesn't have an air-recover option, I thought playing against the CPU would be the next best thing. All combos are 100% un-techable and are able to be done during a real match.

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