That Grey 4 platform... thing... xD looks like it could be, if you made it bigger and added some craters and cannons it could be a level in itsself :D
When I try to Import the level in the Mario 64 Level Importer v11, a message comes up that says: "No faces or vertices to process in .obj file. If you are sure your .obj file is valid, please try rewriting it on a different 3D modeller."
Why is it saying that? And btw, I made the level in Google Sketchup 7...
With this, if you can actually program software to import everything to a desired level and have collision applying, you can actually have Super Mario 64: The Missing Stars 2, or at least give it a new title.
Not my priority because that would require plenty of additional programming. I am also concerned about RAM issues, I'll see if VL-Tone can release an intermediate version of Toad's Tool 64 supporting my extended memory patch.
Im using the latest version of blender, it comes ready with scripts for importing VRML.
At the moment though, im converting them to DirectX fromat so i can use them to make an fps. I Finally just finished getting the first level of bomberman 64 fully set up :D.
I'm actually kind of in the mood to get back into SM64 hacking, i've done alot since i stopped. Mostly brawl hacking and other random rom stuff (SMW, SMK, etc). I know a fair bit about hex now, too, which will help alot.
I'm going to make a new account on the sm64 hacking forums with my name "Skelux", so note that im actually Celux.
You probably commented before the description :). It loads external texture files (some textures show in the video are from Paper Mario) from the .mtl file.
That Grey 4 platform... thing... xD looks like it could be, if you made it bigger and added some craters and cannons it could be a level in itsself :D
2345odd 5 months ago
How do I convert my Sketchup file to an OBJ file?
trickchack 1 year ago
how can i make maroi 64 levels into sketch up model files?
rometwins96 1 year ago
How to get a wavefront obj in supermario??? i use blender and i can make wavefront obj files, but i cant import in supermario
ThePsycho24 1 year ago
When I try to Import the level in the Mario 64 Level Importer v11, a message comes up that says: "No faces or vertices to process in .obj file. If you are sure your .obj file is valid, please try rewriting it on a different 3D modeller."
Why is it saying that? And btw, I made the level in Google Sketchup 7...
lightspeed97 1 year ago
@lightspeed97 It's just whay it says, your file probably isn't a Wavefront .obj file. Most likely you didn't exported it properly.
frauber 1 year ago
@frauber I'm sorry if this is gonna take up your time, but how do I export it to an a Wavefront .obj file?
lightspeed97 1 year ago
@lightspeed97 Just use the obj exporter plugin available at the level importer page. Also, read the whole page before asking any more questions.
frauber 1 year ago
@frauber Okay, thanks :D But now when I start my level I fall right through it... On toadstool it shows that there is no collision.
lightspeed97 1 year ago
1. If you don't choose textures, what does it look like?
2. I need someone to import my OBJ file for me. I cannot because I am incompetent.
8MKWeb8 2 years ago
Download the latest version, which includes a GUI interface.
Corruptendo 1 year ago
ROM crashes when I do anything to it, including stuff like this. I'll try to check what version ROM I need to have first or something.
8MKWeb8 1 year ago
Check my last videos for much newer versions of this tool.
frauber 1 year ago
1. The model will have random colours.
MasterMarioWii 1 year ago
It will get a green grass texture I think.
VirtualBlock 1 year ago
When can we expect to see some more complex maps being made?
Lishy1 2 years ago
i am amazed. good job. whn are u going to upload a picture of yourself?
rometwins96 2 years ago
now that it supports materials, can it still use textures from the game?
GlitchMaster7 2 years ago
Easiest way to do it is to export the textures using Toad's Tool 64 and use them in your .obj files.
frauber 2 years ago
could i just use the old version of the exporter whenever i want to use textures from the game?
GlitchMaster7 2 years ago
now that it supports matirials, can it stiff use textures from the game?
GlitchMaster7 2 years ago
Can you stop being awsome, or have you tried and found it impossible?
Breegullbeak 2 years ago
Another awesome job!
Btw, is there way to import obj.'s to Google SketchUp? I'm trying something out.
Stilkai1994 2 years ago
AWESOME
luzariodarken96 2 years ago
it looks really god! But0:31 there is aBug. You can see sth, whant you wont see^^
AdrianRPG 2 years ago
That's a bug/limitation of the game.
frauber 2 years ago
How do you convert .skp to .obj?
carlomagnoXVI 2 years ago
you need google sketch up pro or you install a Rubyscript. Google can help you^^
AdrianRPG 2 years ago
Google SketchUp Pro .Obj importer is sort of buggy. I'll provide a Ruby script along with my importer tool.
frauber 2 years ago
Awesome!
Now I can use my unfinished SketchUp city in Mario 64.
MaciekOst 2 years ago
Comment removed
JSman100 2 years ago
Awesome! Now you just need to find a way to keep the camera from going through things!
dyldyljkj19 2 years ago
nice work
Br41nstorm 2 years ago
With this, if you can actually program software to import everything to a desired level and have collision applying, you can actually have Super Mario 64: The Missing Stars 2, or at least give it a new title.
Corruptendo 2 years ago
moon jump messed up a little?
it happened to me too
bullethead2202 2 years ago
Comment removed
Blaster1001010101 2 years ago
Do you have any plans for adding an object bank swapper? It would be nice to be able to easily use another set of objects for the custom levels.
Blaster1001010101 2 years ago
Not my priority because that would require plenty of additional programming. I am also concerned about RAM issues, I'll see if VL-Tone can release an intermediate version of Toad's Tool 64 supporting my extended memory patch.
frauber 2 years ago
Coincidently, I just got my hands on Lemmy's 3D model ripper plugin, and worked out how to convert to obj. *Is looking forward to this*
Skelux 2 years ago
Yeah, I'm using it mostly to rip textures from other games. What program are you using to convert VRML to .obj ?
frauber 2 years ago
Im using the latest version of blender, it comes ready with scripts for importing VRML.
At the moment though, im converting them to DirectX fromat so i can use them to make an fps. I Finally just finished getting the first level of bomberman 64 fully set up :D.
Skelux 2 years ago
Blender is way too slow on my old computer, but Meshlab seems to do the job just fine.
Unfortunately, importing .obj files from other games doesn't work very well, the best use for the importer right now is to make simple new levels.
frauber 2 years ago
I'm actually kind of in the mood to get back into SM64 hacking, i've done alot since i stopped. Mostly brawl hacking and other random rom stuff (SMW, SMK, etc). I know a fair bit about hex now, too, which will help alot.
I'm going to make a new account on the sm64 hacking forums with my name "Skelux", so note that im actually Celux.
Skelux 2 years ago
Ah shit... I went and got myself auto-banned for using an alternate account :P. Just sent an e-mail.
Skelux 2 years ago
This has been flagged as spam show
boring
crazynintendoguy 2 years ago
its a demonstration
mariomadproductions 2 years ago 6
Dude, its a test.
manomow 2 years ago
this is amazing, you my friend are one smart person
sirhcthedragonslayer 2 years ago
awesome
DarkIceSpaceAura 2 years ago
How many polygons can it handle?
This might get me back into rom hacking.
Turning Reimu's ass into a level might be fun!
Lishy1 2 years ago
@Lishy1 Reimu from Touhou?
polyteredfasha 2 years ago
Yup.
Touhou fans are hardcore.
Lishy1 2 years ago
You gonna make it as hard as a Touhou game?
polyteredfasha 2 years ago
Nah
Players will get stuck in her asshole
Lishy1 2 years ago
Haha, that would he awesome.
polyteredfasha 2 years ago
That's awesome, poor of the one than press thumb down on polyteredfasha's comment again >:(
lordcristale 2 years ago
I don't get what you are saying.
polyteredfasha 2 years ago
The awesome the idea of a hard difficulty hack was aweome >_>...
lordcristale 2 years ago
Not sure, but it worked fine with 3000+ triangles objects.
frauber 2 years ago
Wow, very neat.
popiBROS1 2 years ago
Yet again, awesome job, Frauber!
tugogtdrs 2 years ago
Huzzah! Will it support automatically assigning the grass texture and texture coordinates if there are none?
OniLink10 2 years ago 5
You probably commented before the description :). It loads external texture files (some textures show in the video are from Paper Mario) from the .mtl file.
frauber 2 years ago