it does look good for a car crash sim, just have to work on that bouncing thing. Maybe if you could play with gravity settings or something, you can stop this, I wouldn't know, I'm not a 3ds guy lol.
It's been like eighty people writing me about that little thing there. LEAVE IT already... Or I'll delete every comment that will remind me that I was wrong there. God damn... GTA 4 didn't use physX.... I already have nightmares about it :<
So much misinformation in this video. No GTA 4 did not use Euphoria to model deformation it used the open source Bullet physics engine. GTA 4 did not use Physx in any way.
@YouWarhammer They used the "Bullet" engine for physics, which is a terrible engine since it requires CPU power, whereas PhysX could be rendered using GPU power.
@TheLizardGamer GTA4 also relies on the CPU to render physics, hence why a Graphics card barely makes a difference for the game, but going from a Q6600 to an I7920 will give you 100% increase in FPS
@Qtittb No, GTA4 uses "Bullet" Physics, PhysX would have been better though since it can be rendered VIA the Graphics card, whereas Bullet is CPU only, hence the poor FPS unless you have an insane CPU.
Ah, damn, again I removed someones comment. Sorry!!
freakymicky wrote:
"i have the problem that it deforms my fdd but it jumps back to the origin. what i have made wrong??
thx"
freakymicky, if you do use FDD box, you need to animate only 2 or 3 frames of it. That is, first you make an animation of a car without FDD to make it hit something, then you add FDD and Soft Body, and solve only those frames where the car hit theobject. Nothing more.
i search it and downloaded it.. but what do i go to for to make my own car crash or jump.. how do i get a car on there or w.e im new and need help..................
Woooow... Long way to go mate. Im working in 3D studio like 6 years now. Starting from 3D Studio 3. Not MAX 3 but 3, dos version. but also had a lil break. So prepare yourself for long-term-learning.
Try internet courses on the basic modelling and animation. Then move to physics with reactor. Whe you'll be able to rig a car properly, and mix it with a ragdoll, I'll show you how to create a soft boy crash :).
I gave the car first momentum, no gain or velocity, so after the impact it had no power to go forward.
You do this by making the first three frames of the animation (0 frame - car in its original position, 2 frame - car moved forward a bit) then set the Reactor animation start to frame 1 and it rolls.
well. is there anyway taht you can use MAXscript to create a game. and you can control the reactor car and crash them. at the same time it record everything that happened into keyframe??
First, create FDD(box) so you can adjust the amount of lattice verticles. Then in its subobject - latice (I think) shape it the way that it'll represent the cars body, part or whatever you need. Then, use reactor SoftBody modifier, select the FDDBased, and youve got the basis (reference frame at 0). Whole thing I'll present later, when I'll have time to make a tutorial... If I have time.
I used reactor soft body FDD based. Reactor solve did only 3 frames. Just before the hit, first frame of the hit and the last - where cars hood was finally deformed and car jumped off the obstacle. Some day I'll make some tutorial on this maybe. If I have time.
0:00
youmysister 1 month ago
Cool,Rigs of rods still better of course but Rigs of Rods' collision detection is buggy so u are aweasome!
11myedu 1 month ago
i blinked...
owenmf 2 months ago
you can submit a tutorial for how to make this???? thumbs up + suscribed
Nahuel3d 2 months ago
@Nahuel3d what hell are you thinking about
shyam98127 1 month ago
it does look good for a car crash sim, just have to work on that bouncing thing. Maybe if you could play with gravity settings or something, you can stop this, I wouldn't know, I'm not a 3ds guy lol.
wolfelandfallen 3 months ago
That was AWESOME!!!!! .
jimbobey9999 3 months ago
Awesome job man, do you mind putting up a small tutorial for beginners? I really want to do something like this!
ThinkerOfPortals 4 months ago
YOUR FACE!!!!
MrGODvsman 4 months ago
GTA IV uses the euraphia
sharke76 5 months ago
@sharke76 euphoria. "euraphia" Roflmao
xrayfishx 5 months ago
@xrayfishx -_-'
sharke76 4 months ago
Bouncy.
GameSkate360 5 months ago
this is cool. can u make a tut?
OmmTigers 6 months ago
@blakegriplingph
@TheAussieStew
@Playstation3Gamer10
@sacr3
@TheSuperKeijo
Okay! Okay...
It's been like eighty people writing me about that little thing there. LEAVE IT already... Or I'll delete every comment that will remind me that I was wrong there. God damn... GTA 4 didn't use physX.... I already have nightmares about it :<
Qtittb 6 months ago 6
@Qtittb hahahahahahhah hello :)
TheAmericanFreeBird 6 months ago
@Qtittb Rigs of rods is better.
waddlerobloxxxx 4 months ago
So much misinformation in this video. No GTA 4 did not use Euphoria to model deformation it used the open source Bullet physics engine. GTA 4 did not use Physx in any way.
TheAussieStew 6 months ago
@Playstation3Gamer10 for the ragdoll physics yes, but for the car deformation they used, as qtittb said, physX Engine.
YouWarhammer 7 months ago
@YouWarhammer They used the "Bullet" engine for physics, which is a terrible engine since it requires CPU power, whereas PhysX could be rendered using GPU power.
sacr3 7 months ago
GTA 4's deformation is worse
CallOMet 8 months ago
u should use softbody to crash 2 cars together
609adam 8 months ago
Very good!
Fediaization 8 months ago
Why so short???
stanlelR 8 months ago
very good effect on crash !
daniel996f 8 months ago
3 secs? only
retarded
sanctusen666 9 months ago
woahhhh..kinda bouncy!!
natsirht28 9 months ago
Glasses didn't brake.
XRRoy68210 10 months ago
BOUNCY.
FRSyndicate2 10 months ago
Same Soft Body method used in GTA IV's car deformation :)
iassen1 1 year ago
@iassen1 Not really, no. GTA 4 used PhysX engine. This is reactor. PhysX has it's own steel like soft body deformations. Better ones.
Qtittb 1 year ago 9
@Qtittb GTA 4 doesn't use PhysX, GTA 4 uses Bullet physics
TheLizardGamer 1 year ago
@TheLizardGamer GTA4 also relies on the CPU to render physics, hence why a Graphics card barely makes a difference for the game, but going from a Q6600 to an I7920 will give you 100% increase in FPS
sacr3 11 months ago
@sacr3 Yeah because Bullet physics is only avalible in CPU form, they haven't made a GPU one yet
TheLizardGamer 11 months ago
@TheLizardGamer Ah, didn't know that, just thought they were too lazy to make it GPU dependent
sacr3 11 months ago
@Qtittb gta4 used euphoria engine.
eternbest 10 months ago
@Qtittb
genius! GTAIV used Bullet Physics Library
sanchez752 8 months ago
@Qtittb No, GTA4 uses "Bullet" Physics, PhysX would have been better though since it can be rendered VIA the Graphics card, whereas Bullet is CPU only, hence the poor FPS unless you have an insane CPU.
sacr3 8 months ago
@Qtittb - IV doesn't use Physx.
blakegriplingph 6 months ago
@Qtittb Euphoria. Not Physx.
GhostXoP 4 months ago
@GhostXoP I'm pretty sure that's only for the rag doll physics.
toms900 2 months ago
@toms900 Sorry for picky children. Euphoria AND bullet physics.
GhostXoP 2 months ago
@GhostXoP Haha, I'm not picky dude, just sayin.
toms900 2 months ago
@iassen1
ehmmm.... dont you really see the difference. GTA IV has a crappy deformation system. and this doest look like it at all
denniesloot18 6 months ago
LoooooooooooooooL
AJleKcaHgep 1 year ago
that was pretty damn realistic
skaterwouter1 1 year ago
nothing more fun than watching a car get wrapped around a pole. That Was A Beautiful thing. Thank you
DKC1011 1 year ago
Pwned
DayGleFin 1 year ago
a unica coisa que lembra softbody é o carro saltando
HKSDK 1 year ago
NOOOOO 350z!
nicksta98 1 year ago
why does it bounces once it crashes?? and...colours?? WTF ???
fransamson 1 year ago
@fransamson the bounce is because of incorrect elasticity and mass values. the wheel color is so he can see the turning speed.
humanidt 1 year ago
poor 350z :(
Ignas359 1 year ago
YEA! DIE NISSAN 350z!!!
OldTimeyJunk 1 year ago
You should add more weight to the car..
HDGamingDall 1 year ago
Cool.. but the bounce what a bit to much at end.. but still cool
masterod1 1 year ago
nice
jvfmasterchief 1 year ago
A slomo would be nice
biggybg 1 year ago
full shit man
antoinesco 1 year ago
i recommend using Thinking Particles
XF3DeX 2 years ago
that small parts is a particles ?
DrHoUSe9961 2 years ago
thats y pilots use simulators in their early years. they can crash the plane as many times as they want. this guy uses reactor and cars
humanidt 2 years ago
Oh no you wrecked a fairlady... Damn you...
holyshitwhatapaste 2 years ago
object is too light.
stoshik 2 years ago 3
i have that car lol.
well before it hit at least haha
akuamakana 2 years ago
howd ya made glass fly around? ty
Toca91 2 years ago
you destroy a Nissan 350z ...... i hate you ^^
1994jorda 2 years ago 39
@1994jorda theyre slow. get over it.
foppit 8 months ago
why would you do that to a perfectly good nissan 350z
Smoke9255 2 years ago 3
looks nice man.
llindenau 2 years ago 3
to fast.. it was beter in slow motion... ;p. but is greate
rexxar666666 2 years ago 22
nice work,
can you tell me please where can i find a tutorial that explains this technique clearly ?
alhejairy 2 years ago
that was cool :] emmm i have a question is it hard to make a 3d car ? and like animate it ?
tosongok 3 years ago
extremely
maybe a year of practice if you're lucky and have a good tutor?
electriktricks 2 years ago
not so much to animate.
As for the model it depends entirely on what you use it for, and how complicated you want it to be.
You can get free ones from turbosquid
Expect to pay around £100 for decent ones.
If not then be prepared to invest a lot of time into your model.
ribenawrath 2 years ago
a cheap/easy way is to download a free model and make some changes to fit what your looking for
Dragonsnare 2 years ago
COOL!"!!!!!! xD
motaman09 3 years ago
What Software Is It?
Zyg11zag 3 years ago
3D Studio Max 8.
Qtittb 3 years ago
@Qtittb how much is it
albania331 1 year ago
@Qtittb does 3d studio max 8 work for the apple mac?
609adam 9 months ago
where can i find a tutorial for something like this?
metallPAUL 3 years ago
Can u send me a tutorial or something like that please?
700Fantomas007 3 years ago
Happy Christmas everyone.
Cheers.
Qtittb 3 years ago 16
Wow, its just great!
SpidR36 3 years ago
Really nice job!
- But is the car not... like.. doens't it bounce abit to much at the last half sec?
(Sorry. Dont know how the say it the rigth way. I'm danish. Hope you understand)
fussbald 3 years ago
Why the hell nobody comment about the Nissan, lazy bastards
Crashsilumator26343 3 years ago
Poor Nissan 350 Z
Crashsilumator26343 3 years ago
thats cool
sipinhennessey23 3 years ago
Ah, damn, again I removed someones comment. Sorry!!
freakymicky wrote:
"i have the problem that it deforms my fdd but it jumps back to the origin. what i have made wrong??
thx"
freakymicky, if you do use FDD box, you need to animate only 2 or 3 frames of it. That is, first you make an animation of a car without FDD to make it hit something, then you add FDD and Soft Body, and solve only those frames where the car hit theobject. Nothing more.
Qtittb 3 years ago
@Qtittb did the driver die???
xxxn7zxxx 6 months ago
thats a good work!
12345Fok12345 3 years ago
that was awsome! the only problem is you should add more weight to the car so that it doesnt bounce around so much
bob4life10 3 years ago
are those fragments particles? (not really new to 3ds, just not really educated either :P)
tyrone70 3 years ago
Yes.
Qtittb 3 years ago
thanks man
kingofwhips5 3 years ago
i search it and downloaded it.. but what do i go to for to make my own car crash or jump.. how do i get a car on there or w.e im new and need help..................
kingofwhips5 3 years ago
Woooow... Long way to go mate. Im working in 3D studio like 6 years now. Starting from 3D Studio 3. Not MAX 3 but 3, dos version. but also had a lil break. So prepare yourself for long-term-learning.
Try internet courses on the basic modelling and animation. Then move to physics with reactor. Whe you'll be able to rig a car properly, and mix it with a ragdoll, I'll show you how to create a soft boy crash :).
Goodluck!
Qtittb 3 years ago
thanks!
kingofwhips5 3 years ago
what game is this? how do i download it or something?
kingofwhips5 3 years ago
Not a game. Advanced 3D Animation and Modeling software called 3D Studio Max. Download? Autodesk com...
Qtittb 3 years ago
if you do it in slow motion could it look more realistic ?
ROA890 3 years ago
I think not. I use soft body, which would react unnaturally deformation lasting more than 1 or 2 frames. I think.
Qtittb 3 years ago
It bounces too much after the impact
ScotchTapeWorm 3 years ago
Yea.
Qtittb 3 years ago
How did you make the car stop after impact
AtlantiXYL 3 years ago
I gave the car first momentum, no gain or velocity, so after the impact it had no power to go forward.
You do this by making the first three frames of the animation (0 frame - car in its original position, 2 frame - car moved forward a bit) then set the Reactor animation start to frame 1 and it rolls.
Qtittb 3 years ago
well. is there anyway taht you can use MAXscript to create a game. and you can control the reactor car and crash them. at the same time it record everything that happened into keyframe??
AtlantiXYL 3 years ago
Ummmm... I dunno... I don't use scripts.
Qtittb 3 years ago
Ok for that FFD thing. after I created a 4X4X4 FFD box. waht do I do with it with reactor? space wrap it or what??
AtlantiXYL 3 years ago
First, create FDD(box) so you can adjust the amount of lattice verticles. Then in its subobject - latice (I think) shape it the way that it'll represent the cars body, part or whatever you need. Then, use reactor SoftBody modifier, select the FDDBased, and youve got the basis (reference frame at 0). Whole thing I'll present later, when I'll have time to make a tutorial... If I have time.
Cheers, and goodnight.
Qtittb 3 years ago
Do I spacewrap the FDD box to the object?
AtlantiXYL 3 years ago
Dont use FDD object. Use FDD modifier on your object, the one you want to be used in reactors animation.
Qtittb 3 years ago
What kind car control do you have??
AtlantiXYL 3 years ago
Read the Info, man.
Qtittb 3 years ago
did you deform your car using. the snapshot technique, and then use link constraint thing??
AtlantiXYL 3 years ago
I used reactor soft body FDD based. Reactor solve did only 3 frames. Just before the hit, first frame of the hit and the last - where cars hood was finally deformed and car jumped off the obstacle. Some day I'll make some tutorial on this maybe. If I have time.
Qtittb 3 years ago