Added: 2 years ago
From: HiAdrian
Views: 47,516
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (74)

Sign In or Sign Up now to post a comment!
  • I'm now hungry for mango for some reason :I 

  • how you make it in slow mo?

  • why there's a reflection of a house on the ball xD

  • How do you place the blocks and press P without them falling... I try to make a perfect 50x50x50 blocks with no space in-beathen but when i press P they start falling before I hit with a ball or something.

    How do you do that?

  • @gustavohuink Sorry, this was a one-time thing I did in the now obsolete Blender 2.49; I can't recall any detailed settings. I remember though that i used an array modifier to stack them, left a little slit in between each of them and made them active physics (collision) objects.

    See if there's a simulation "substep" or similar setting that could make your simulation more stable. That's the only thing i can think of.

  • @gustavohuink keyframe a moving object into your scene, then CTRL-ALT-SHIFT-P, bakes your physics simulation. done.

  • How did you do it so no box would just glitch out? Mine will never really hit anything spot on it will always float on something or get stuck in others

  • at first I thought "why is that ball moving tward the cheese?"

    them my mind got blown!

  • hey please help, how did ou did the sow motion thingy?

  • how beautiful Physics can be.....

  • this is fucking awesome

    nice work

  • is there a tutorial for this?

  • LOL @ all the Americans seeing (cheddar) cheese :D

    In my country cheese is commonly known to be yellow, so that's not what i had in mind when i made it.

  • mmm cheese

  • It looks tasty

  • How do keep hold right all those pilled cubes before the impact ? Thanks

  • how long did it take to render

  • I'm sorry if it sounds like I'm trying to get views because I'm not, I was just wondering if people could check out my newest video about blender physics, I want some feedback so I can improve on it, thanks!

  • @ThePivotPainter that would awesome

  • cheese!!!! now i want crackers and salami

  • it looks like mango 

  • I'm getting tired of slow-mo to be honest. I mean, people slow EVERYTHING down now. Don't get me wrong, it's pretty awesome, but can we get some real time for a change?

  • Very nice. I have a couple of questions, if you can help. Firstly, could you post the material settings for those cubes, coz they look great! Also, do you know of or can you post any decent depth of field tutorials? Because the changes that you have going on there are awesome. Great job

  • cheese looks cool in slow-motion

  • Nice ;)

  • This would totally rock with some Sound effects and 3D- even stereo anaglyph :D

  • heavy on the ambient occlusion?

  • do you know how I can fix my rendering? every time I try to render an error message appears and then closes down. (I have version: 2.57b) Nice vid. =) Thanks.

  • why is there a house in the sphere at 17sec.?

  • @rubikscubix1 That's the image map used to light the scene, it's shot from a balcony.

  • Yuck! First part was gross! =x

    Other than that, great job!

  • omg it looks exactly like cheese... it has this very subtle moisture quality to it ha ha yessssssss cheese cube explosion!! :D

  • PLS MAKE A TUTORIAL ! :) but for 2.5 ;)

  • CHEEEEEEEESE

  • DAMMIT TOM, I TOLD YOU NOT TO PLAY WITH YOUR FUSHIGI WHILE I'M BUILDING MY HOUSE OF CHEESE CUBES!

  • Place the camera a bit lefter so that cube would crash exactly into it. Dramatic!!!

  • I want to eat Cheese Now

  • I like Collapse in slow motion

  • hehe, that's awesome stuff you have here. maybe adjusting the timing would make it better though. anyway, thumbs up ^^

  • you should re-upload it in stereoscopic 3D

    that would be so awsome and id thumb it up and recommend it on facebook and so would everyone else

    right!

  • i hate this, i get Blender.exe has stopped working when i try to open it

  • super cool

  • How did u make that material?? on the cubes... ?!

  • Shoulda Made it 3D...

  • @pinkpuffdady It IS 3D

  • @eilew nah man.. like pop out like its freakin real shit 3D!

  • cheese??

  • reminds me of mangoes, which makes me hungry, which makes me thirsty.

  • my god, I love Blender...

    you didn't have to use Modo, though. Blender Internal is perfectly capable of this.

  • The super slow motion and DOF really sells this one... juicy.

  • orgasmic

  • FUDGE!

  • That had to be more than 250 frames....can someone please tell me how to make an animation longer than 250 frames? And check out my physics animations! They are huge.

  • There is apparently a house behind the camera. XD (I know it's just a reflection map, but that's the illusion that it gives)

  • I made a physics simulation in the game engine in blender. I made a meteor hit a small block building. There is just one problem when I record it to the IPO editor... The Meteor Doesn't Show! Just the building falls apart! Can anyone help me solve this? PLZZ HELP ME!

  • Are those cubes slightly transparent or is it a texture?

  • @dbc616 they have some SSS.

  • subsurface scattering.

  • @dbc616 it's sharp cheddar

  • Wow ........... very good!!!!

  • How did you record it? I can't do it without pressing P . Can you help me? Great render.

  • @CoasterFan456 There's a "record to IPO" option somewhere that translates the simulation to animation keyframes. I'm using 2.5 now and i don't think it's been implemented yet; so i can't check where in 2.4 it was, sorry. Just google it and you shall find your answer :)

  • @CoasterFan456

    There is a button in the game menu.

    Before you simulate change the "Blender Render" button to "Game".

    Then In the game menu there will be the "record physics" button.

    It will work.

  • @CoasterFan456 under the "Game" tab in Blender Game, hit "Record Animation"... but you probably knew that by now :P

  • i could see the material flickering(just a little bit)...but thumbs up!

  • @onlyCreativity Yeah, some problem with the SSS.

    Also: Never use reddish colors for anything, it always gets jaggies; from chroma subsampling i suspect. At high compression this applies to any codec i've tested, Youtube's included.

  • that is a really good render

  • da hat sich jemand mühe gegeben ;-)

    i like it =)

  • Hi Adrian,

    Well, trial and error or not, it look's great.

  • Wicked video. Did you follow a tutorial to complete physics simulation?

  • Took a few pointers from the blender documentation and searched for forum posts on the topic. I don't understand properly how to give an object kinetic energy in the game engine tab, it was trial and error.

  • Awesome little Bro!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more