How do you place the blocks and press P without them falling... I try to make a perfect 50x50x50 blocks with no space in-beathen but when i press P they start falling before I hit with a ball or something.
@gustavohuink Sorry, this was a one-time thing I did in the now obsolete Blender 2.49; I can't recall any detailed settings. I remember though that i used an array modifier to stack them, left a little slit in between each of them and made them active physics (collision) objects.
See if there's a simulation "substep" or similar setting that could make your simulation more stable. That's the only thing i can think of.
How did you do it so no box would just glitch out? Mine will never really hit anything spot on it will always float on something or get stuck in others
I'm sorry if it sounds like I'm trying to get views because I'm not, I was just wondering if people could check out my newest video about blender physics, I want some feedback so I can improve on it, thanks!
I'm getting tired of slow-mo to be honest. I mean, people slow EVERYTHING down now. Don't get me wrong, it's pretty awesome, but can we get some real time for a change?
Very nice. I have a couple of questions, if you can help. Firstly, could you post the material settings for those cubes, coz they look great! Also, do you know of or can you post any decent depth of field tutorials? Because the changes that you have going on there are awesome. Great job
do you know how I can fix my rendering? every time I try to render an error message appears and then closes down. (I have version: 2.57b) Nice vid. =) Thanks.
HELP! I have alot of pretty large physics tests of my own, but they always get cutoff because I can not find out how to make an animtaion go longer than 250 frames, It always stops on 250!
That had to be more than 250 frames....can someone please tell me how to make an animation longer than 250 frames? And check out my physics animations! They are huge.
I made a physics simulation in the game engine in blender. I made a meteor hit a small block building. There is just one problem when I record it to the IPO editor... The Meteor Doesn't Show! Just the building falls apart! Can anyone help me solve this? PLZZ HELP ME!
@CoasterFan456 There's a "record to IPO" option somewhere that translates the simulation to animation keyframes. I'm using 2.5 now and i don't think it's been implemented yet; so i can't check where in 2.4 it was, sorry. Just google it and you shall find your answer :)
Also: Never use reddish colors for anything, it always gets jaggies; from chroma subsampling i suspect. At high compression this applies to any codec i've tested, Youtube's included.
Took a few pointers from the blender documentation and searched for forum posts on the topic. I don't understand properly how to give an object kinetic energy in the game engine tab, it was trial and error.
I'm now hungry for mango for some reason :I
MousieGuy 2 months ago
how you make it in slow mo?
iibKaradesh 2 months ago
why there's a reflection of a house on the ball xD
XSJQx 4 months ago
How do you place the blocks and press P without them falling... I try to make a perfect 50x50x50 blocks with no space in-beathen but when i press P they start falling before I hit with a ball or something.
How do you do that?
gustavohuink 4 months ago
@gustavohuink Sorry, this was a one-time thing I did in the now obsolete Blender 2.49; I can't recall any detailed settings. I remember though that i used an array modifier to stack them, left a little slit in between each of them and made them active physics (collision) objects.
See if there's a simulation "substep" or similar setting that could make your simulation more stable. That's the only thing i can think of.
HiAdrian 4 months ago
@gustavohuink keyframe a moving object into your scene, then CTRL-ALT-SHIFT-P, bakes your physics simulation. done.
galacticboy100 2 months ago
How did you do it so no box would just glitch out? Mine will never really hit anything spot on it will always float on something or get stuck in others
20electric 5 months ago
at first I thought "why is that ball moving tward the cheese?"
them my mind got blown!
adamflyshotmail 5 months ago
hey please help, how did ou did the sow motion thingy?
blacksoul666guitar 5 months ago
how beautiful Physics can be.....
MAXTHEASTARTES 5 months ago
this is fucking awesome
nice work
TheMattCosta 6 months ago
is there a tutorial for this?
DasMegaUltra 6 months ago
LOL @ all the Americans seeing (cheddar) cheese :D
In my country cheese is commonly known to be yellow, so that's not what i had in mind when i made it.
HiAdrian 6 months ago 6
mmm cheese
viktorbublic 6 months ago
It looks tasty
xGrigiox 6 months ago
How do keep hold right all those pilled cubes before the impact ? Thanks
gKvic 6 months ago
how long did it take to render
tradewell12 7 months ago
I'm sorry if it sounds like I'm trying to get views because I'm not, I was just wondering if people could check out my newest video about blender physics, I want some feedback so I can improve on it, thanks!
IndefiniteDementia 7 months ago
@ThePivotPainter that would awesome
sirMAXX77 7 months ago
cheese!!!! now i want crackers and salami
sirMAXX77 7 months ago
it looks like mango
smpowned 8 months ago
I'm getting tired of slow-mo to be honest. I mean, people slow EVERYTHING down now. Don't get me wrong, it's pretty awesome, but can we get some real time for a change?
theatomizer 8 months ago
Very nice. I have a couple of questions, if you can help. Firstly, could you post the material settings for those cubes, coz they look great! Also, do you know of or can you post any decent depth of field tutorials? Because the changes that you have going on there are awesome. Great job
loudshout88 8 months ago
cheese looks cool in slow-motion
JoeArbiter 8 months ago
Nice ;)
BEATLEFIELD10000 8 months ago
This would totally rock with some Sound effects and 3D- even stereo anaglyph :D
AronixAries 8 months ago
heavy on the ambient occlusion?
gravgun 9 months ago
do you know how I can fix my rendering? every time I try to render an error message appears and then closes down. (I have version: 2.57b) Nice vid. =) Thanks.
rubikscubix1 9 months ago
why is there a house in the sphere at 17sec.?
rubikscubix1 9 months ago 4
@rubikscubix1 That's the image map used to light the scene, it's shot from a balcony.
HiAdrian 9 months ago
Yuck! First part was gross! =x
Other than that, great job!
MaikForte 9 months ago
omg it looks exactly like cheese... it has this very subtle moisture quality to it ha ha yessssssss cheese cube explosion!! :D
hasaraka 9 months ago
PLS MAKE A TUTORIAL ! :) but for 2.5 ;)
SnakeBiit 9 months ago
CHEEEEEEEESE
DruidPeachs 10 months ago
DAMMIT TOM, I TOLD YOU NOT TO PLAY WITH YOUR FUSHIGI WHILE I'M BUILDING MY HOUSE OF CHEESE CUBES!
xKemicalEnigmax 10 months ago
Place the camera a bit lefter so that cube would crash exactly into it. Dramatic!!!
Asimut30 10 months ago
I want to eat Cheese Now
ThePapasBoy 11 months ago
I like Collapse in slow motion
Technicdemolisher 11 months ago
hehe, that's awesome stuff you have here. maybe adjusting the timing would make it better though. anyway, thumbs up ^^
0210akatsuki 11 months ago
you should re-upload it in stereoscopic 3D
that would be so awsome and id thumb it up and recommend it on facebook and so would everyone else
right!
JAKAMONDO 1 year ago
i hate this, i get Blender.exe has stopped working when i try to open it
jd18504 1 year ago
super cool
nikouhl 1 year ago
How did u make that material?? on the cubes... ?!
eilew 1 year ago
Shoulda Made it 3D...
pinkpuffdady 1 year ago
@pinkpuffdady It IS 3D
eilew 1 year ago
@eilew nah man.. like pop out like its freakin real shit 3D!
pinkpuffdady 1 year ago
cheese??
13scarfare13 1 year ago
reminds me of mangoes, which makes me hungry, which makes me thirsty.
chuimistro 1 year ago
This has been flagged as spam show
HELP! I have alot of pretty large physics tests of my own, but they always get cutoff because I can not find out how to make an animtaion go longer than 250 frames, It always stops on 250!
Blendiv 1 year ago
my god, I love Blender...
you didn't have to use Modo, though. Blender Internal is perfectly capable of this.
TheFXGuy 1 year ago
The super slow motion and DOF really sells this one... juicy.
mithrandir1420 1 year ago
orgasmic
coolymichael 1 year ago
FUDGE!
TheGidding 1 year ago
That had to be more than 250 frames....can someone please tell me how to make an animation longer than 250 frames? And check out my physics animations! They are huge.
Blendiv 1 year ago
There is apparently a house behind the camera. XD (I know it's just a reflection map, but that's the illusion that it gives)
WeegeePerson 1 year ago
I made a physics simulation in the game engine in blender. I made a meteor hit a small block building. There is just one problem when I record it to the IPO editor... The Meteor Doesn't Show! Just the building falls apart! Can anyone help me solve this? PLZZ HELP ME!
thundermaster77 1 year ago
Are those cubes slightly transparent or is it a texture?
dbc616 1 year ago 4
@dbc616 they have some SSS.
HiAdrian 1 year ago
subsurface scattering.
gyrocam 1 year ago
@dbc616 it's sharp cheddar
alexedit1 7 months ago
Wow ........... very good!!!!
nikouhl 1 year ago
How did you record it? I can't do it without pressing P . Can you help me? Great render.
CoasterFan456 1 year ago
@CoasterFan456 There's a "record to IPO" option somewhere that translates the simulation to animation keyframes. I'm using 2.5 now and i don't think it's been implemented yet; so i can't check where in 2.4 it was, sorry. Just google it and you shall find your answer :)
HiAdrian 1 year ago
@CoasterFan456
There is a button in the game menu.
Before you simulate change the "Blender Render" button to "Game".
Then In the game menu there will be the "record physics" button.
It will work.
tejag69 1 year ago
@CoasterFan456 under the "Game" tab in Blender Game, hit "Record Animation"... but you probably knew that by now :P
Vrud2601 7 months ago
i could see the material flickering(just a little bit)...but thumbs up!
onlyCreativity 1 year ago
@onlyCreativity Yeah, some problem with the SSS.
Also: Never use reddish colors for anything, it always gets jaggies; from chroma subsampling i suspect. At high compression this applies to any codec i've tested, Youtube's included.
HiAdrian 1 year ago
that is a really good render
Knexxuss 1 year ago
da hat sich jemand mühe gegeben ;-)
i like it =)
DjChilIex 2 years ago
Hi Adrian,
Well, trial and error or not, it look's great.
officebroomer 2 years ago
Wicked video. Did you follow a tutorial to complete physics simulation?
thorain 2 years ago
Took a few pointers from the blender documentation and searched for forum posts on the topic. I don't understand properly how to give an object kinetic energy in the game engine tab, it was trial and error.
HiAdrian 2 years ago
Awesome little Bro!
Jalapenoitis 2 years ago