Hey, as far as I know you need to use geometry shaders if you want to generate new vertices on the fly but if you are only modifying the position of existing ones you can do it in a vertex shader (that's what I'm doing). The fancy heightmaps were generated with a procedural terrain generation program, can't remember which one sorry!
Not sure, but certainly that one would do
valverl 7 months ago
Hey, as far as I know you need to use geometry shaders if you want to generate new vertices on the fly but if you are only modifying the position of existing ones you can do it in a vertex shader (that's what I'm doing). The fancy heightmaps were generated with a procedural terrain generation program, can't remember which one sorry!
valverl 9 months ago
@valverl
Terragen maybe?
DasAntiNaziBroetchen 7 months ago
I didn't think we could use geometry shaders in xna? Are you just putting in 'use shader model vs3' in the technique? Heightmaps looked really good!
PICLex 9 months ago
Source? This looks awesome.
Polkm212 1 year ago