Added: 1 year ago
From: valverl
Views: 1,477
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  • Not sure, but certainly that one would do

  • Hey, as far as I know you need to use geometry shaders if you want to generate new vertices on the fly but if you are only modifying the position of existing ones you can do it in a vertex shader (that's what I'm doing). The fancy heightmaps were generated with a procedural terrain generation program, can't remember which one sorry!

  • @valverl

    Terragen maybe?

  • I didn't think we could use geometry shaders in xna? Are you just putting in 'use shader model vs3' in the technique? Heightmaps looked really good!

  • Source? This looks awesome.

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