Added: 4 years ago
From: gameplayCoder
Views: 2,948
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  • Nice, but sprites are good only for simple 2D stuff which doesn't use too much of visual fx. They're very limited in terms of using PS ( there are known issues with sampler when there's more than one texture in shader program that affects texture ). It's better to make own Sprite class with textured quad and just use ort. projection matrix. Anyway, nice demo :)

  • sprite based:)

  • Nice. How did you do that? Is this shader or sprite based?

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