Added: 2 years ago
From: IggyHazard
Views: 184
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  • Wow the ending part was random!

    I must say the game really does look a WHOLE lot better with the fancy graphical effects enabled, especially environmental shadows. Whenever I play it's always dark and bleak. Well, it's supposed to be like that but bad lighting exaggerates the effect.

  • I tried to synch the 'XD's with the beat of Sector Sweep, but it just wasn't practical with the limitations of WMM. You wouldn't believe the effort it t0ok, just non-stop trial and error, to get just those 'XD's in there that I DID put in there. Originally, I wanted to have them scrolling in perspective, keeping with the beat of the entire Sector Sweep theme, but it just couldn't be done. Not practical. To0 stressful.

  • Like a Guitar Hero-type thing? Yeah, I can see how that might take a while, LOL

  • That's exactly what I was going for, only it scrolls up instead of down.

  • I don't know why Psi-Emissions and Hunger weren't used more often in the game. Having Psi used as an entire new armour parameter would be nice, as well as something else that could be used by artifacts. Maybe another mod or Call of Pripyat will use those two more.

    I was expecting the Meat Chunk artifacts to make you very hungry every time they healed you (cells can't make more of themselves without the necessary building blocks, from the food you eat in real life), but no such luck there.

  • I've noticed a psi parameter on armors in ObLost. Also, it's lame that can starve to death in your sleep and wake up dead in ObLost. In reality, it takes approximately three weeks (on average) to starve to death.

  • Three weeks if you have sufficient water. Imagine if the game turned hardcore survivalist on you and you had to carry fresh uncontaminated water in lead-lined flasks!

    I don't think armour should protect against psi-attacks; maybe a "psi-inhibitor" headband, helmet, or artifact could do the job.

    If ObLost made it so you can't fall asleep if you're too hungry, it might have been a little more bearable, right?

  • Three weeks without fo0d. Three days without water. Three minutes without air.

    You actually do get a psi-helmet. You don't HAVE to, but it's better if you do. In Yantar, you go with Kruglov (or Simonov if Kro0g dies) to take psi-measurements. Sakharov uses the readouts to calibrate a psi-helmet which allows you to withstand the psi-emmissions from X-16. But I think what you're thinking of is something that could withstand the psi-attacks of controllers and burers.

  • Yeah, I meant a piece of headgear or artifact to protect against the psi-attacks of controllers and burers. It seems a very underused attack form.

    Come to think of it, I'm surprised more enemies (not anomalies or hazards) didn't attack with burning, chemical, or electric weapons or attacks. Would have made those artifacts protecting against those damage types more useful.

    How about flamethrowers? Or tesla Cannons? Chem-sprayers? Big fat lightning elemental monsters?! :)

  • There is a STALKER flamethrower mod, come to think of it. XD

  • There's actually this one guy that held his breath for 17 minutes! Is that ridonkulous or what?

  • Ridonkulous...exactly. }:-P How did he anti-die?

  • Apparently he filled his lungs with pure oxygen, and he could slow his heartbeat just enough to survive, they actually suspended him in a giant snow-globe of sorts. He later said that he felt like he was going to die towards the end, but he managed to hold out.

  • i like your vids dude but they make me feel depresed the music etc . good vid anyway

  • Depressed? I thought they should make ye feel manic! That's how I feel most of the time.

    }:-D

  • Gremlins theme, Splatterhouse 2 Basement theme, HL2E2 song 07 by Kelly Bailey, part of 'The Temples of Syrinx' by Rush, Valve theme (long version) by Kelly Bailey, and Sector Sweep by Kelly Bailey. I'm a total nutquack for Kelly Bailey music. Yes, "nutquack!" XD

    Sector Sweep is my current obsession, so I'll probably put it in a few more consecutive videos. Before that, I was obsessed with songs 07 and 08 from HL2E2 and the closing themes from HL1&2. Still am, actually.

    }:-P

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