Added: 3 years ago
From: goddessofgodless
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  • Thanks for making this tutorial, you're a great teacher

  • I can't seem to figure out how to actually apply the texture. I've got it all placed but when i render my model it still doesn't show the texture. Any ideas?

  • @Metaalhoofdje123 Did you click the little "Assign Material to Selection" button on the material editor while the object was selected?

  • first female voice on a 3d tutorial ! yay

  • Great work! Your instructions were easy to follow, you explain some things to put it in context, and your voice is great. I've been struggling with UVWs in a class assignment and the tutorials I've found online are either filled with too much irrelevant info or the speaker's voice is so calming I actually dozed off a few times. Thank you for taking the time to try to teach these skills :)

  • You should also explain how the universe was created.

  • WHY ISINT IT WORKING D:<

  • Hey Heather, thank you for your tute :-)

  • thank you !

  • How come the options under mapping in the UVW editor is completely grayed-out and unclickable?

  • Thanks for simple and good tutorial

  • Excellent! Simple, to the point, well articulated.

    This is all I needed to understand the mechanism. I was able to put a texture with decals on my model helicopter just after this simple, easy to understand, video example.

    Another tutorial wastes ten minutes discussing a zillion other related buttons and controls before saying the tutorial will completed in "the next video" which is not available on YouTube.

    Thanks for your time and effort in this free lesson!

  • It only takes is a women to make excellence.

  • hi, wen i click on the UVW edit, the window is blank i cant see no grid nor any vertex or polys its just completly blank , plz help

  • I wished all tutorials were voiced by women, I would pay more attention then :)

  • Thank you so much, this tutorial helped me a lot! :)))

  • Very well done. Bravo!

  • Great tutorial very helpfull, but your dice is wrong, 2 is meant to be opisite 5 : D

  • nice to her a female voice doing a max tutorial. And a very good tutorial @ that

  • thanks it helped me

  • i didnt really understand how to delete the edges,could you explain it please?

  • @GrowlingVocals If you mean delete the edges of the UV template while in Photoshop, it's all about working in layers. If you have a separate layer you're painting on, with the UV template on the layer below it, all you do is toggle off the visibility of the template layer before you Save As into whatever format you need your texture to be in. I usually output a flattened texture image for Max and also save my layered PSD somewhere in case I need to adjust something later.

  • @goddessofgodless oh,thank you very much,that helped a lot :)

  • I did it. Thank you So happy. I always have problems with unwrap uvw. Do you have one for bipids and loading movements?

  • @afrobeauty08 Unfortunately, I haven't made one for biped yet. That's a great suggestion!

  • Thank you. It was more helpful than my 3dsmax teacher.

  • Great stuff! If you dont want to turn down your opacity in photoshop you can render your template with the fill alpha set to 0. And you can hide the template layer in photoshop when you're about to save it as a jpg and then the edges wont be seen in max.

  • Nice, NOW can you explain this in human world terms you freak!

  • Thanks

  • Thanks, this tutorial really helped me!

  • troll.

  • I love ZModeler 2

  • Hi, I need to create the texture tool with max script. The tool must apply texture to the object and it has to by more suitable for user. Do you have any tutorials for this? :)

  • Aww... max script is still on my to-do list. I haven't gotten around to playing with it yet!

  • Thanks for saving me a lot of time and coffee!!

  • say like I have a complex shape and I only wanted to apply a texture to only about 5 faces out of many other faces in the shape how do I go about this without having to unwrap the entire shape, rendering ALL the small peices and then having to find the right shape in photoshop where I can apply the texture?

  • Finally I cant beleive I spent ages on this trying to figure out the problem above.

    Solution:

    Simply uncheck the tiling boxs in the materials editor after you have applied the bitmap! Such a simple solution to a problem that I thought would be way more complex. I guess the extra tiling made me think that I need to define the texture on every face rather than some selected ones.

  • Sorry I didn't get back to you sooner, but thanks for sharing your solution here! There are so many parameters in the material editor!

  • No worrys, one quick thing. I've used all the material slots/thumbnails in the materials editor is there a way to add more?

  • You can have materials in your scene that aren't listed in the material editor. So the only workaround I've found is to delete a material from an editor slot (not from the scene) and use the empty slot to produce a new material. Use the "X" button on a material and make sure "Affect only mtl/map in the editor slot" is checked.

    If you need to edit a material you've cleared out, you can use the eyedropper to "Pick Material From Object" and pull it back into a slot.

  • Well that kinda sucks, so how do you create a new material that wont be listed in the material editor? Is it just a file you create that you load up when you want to edit etc?

  • You have to first create a material in the editor, unless you're opening a scene that someone else did (or a library of materials.)

    To make a material no long show in the editor, use that little delete trick I was talking about. You can remove materials from the editor only, so they're still applied to the objects in your scene; they're just not taking up an editor slot.

    You pretty much need to have your material pulled into an editor slot when you want to make changes to it.

  • I understand the trick you mentioned but what happens when you want to edit that texture again but cant because its no longer in the material editor do I have to start again or is there some way I can pick out the texture that certain object is using?

  • That's where that little eyedropper comes in... It lives right next to the drop-down menu that shows the name of the material. It lets you grab a material from an object. When you use it to pick a material, the material you've selected takes over the editor slot you currently have selected. So when you're just trying to edit existing materials from the scene (rather than start new ones from scratch) you don't have to use the delete trick. Just use the "Pick Material From Object" eyedropper!

  • Could NOT see the bottom***

  • My unwraping UVW Doesnt even look proper, for example i unwrapped a cylinder and i cudnt see all of the sides, i could see the top, or the bottom... How do i fix that?

    P.S. So what if shes a girl....? -.-

  • It may not look like you're seeing all of the sides when you unwrap because a cylinder has a very different polygon make-up to it. For instance, the sides are generally long, thin rectangles, while the top and bottom tend to be made up of "pie slice" pieces.

    In the case of a more complex shape, you usually have to select individual polygons and arrange them in a manner that's logical to you. Unfortunately, I haven't covered that here :(

  • Thank you for the tutorial!

  • thank you for tis tutorial,,,hoping you do some more tutorials :)

  • Dear Heather,

    I couldn't help noting that, in your rendering (post UV unwrap applied) the "two" and the "five" were visible. Ought not the opposite sides add up to seven?

    Yours sincerely,

    Luke Coulson.

    P.S. I look forward to applying some of the techniques shown here, in future.

  • I was in a bit of a rush when I put this together, so my die isn't exactly accurate. However, it does illustrate the basic principle behind UVW Unwrap!

  • Nice helpful tutorial, many thanks

  • thanks a lot for this video. Very helpful...  Never really knew any girls' worked in this field of work. Keep up the good work.

  • There's tons of females that work in Lionhead Studios. They helped work with Fable 2.

  • Lionhead Studios does such amazing work!!!

  • thanks for the tutorial

  • If I have done all the unwrap uvw the texture quality goes very low. Someone knows why?

  • Thanks a lot!

  • awesome! more tutorials! more! more!

  • helpfull tutorial, thanks. Waiting for more!

  • At the moment, 26.

  • Maybe I didn't need that particular comment, LOL!

  • :)) ...oke then...well i forgot to say.... nice tutorial :P keep making them :D

  • I think u sound like a woman...

  • She is a woman.

  • thank you for helpful tutorial .

    But I have 1 problem, Unwrap UVW, my Render UV under Tools I can not find it. it does not exist, Help pls

  • Hmm, when I apply the UV and render it, it comes out grey. :-/

    I followed every step, and I dont know what im doing wrong. Please help!

  • I've read that some types of hardware drivers can cause problems with display in 3D programs.

    However, if you haven't changed or installed anything recently and this is the first time it's happening, I'm not sure what to say. You may have to troubleshoot more. For instance, identify if it only happens with procedural textures (checker pattern) or bitmap textures (dice image.) See if it still renders wrong on a primitive, which should automatically have mapping coordinates built in.

  • Thanks for the advice.

    But I messed about and found that it didnt work when I chose the "standard" material. But I tried the "arch&design" material, and it worked! =D

  • Good one....... clear voice at last

  • very heplful and to the point, thanks :)

  • Finally a really helpful tutorial without those annoying-nerdlike voices. Thank you very much :)

  • lol do you say that because shes a woman?

  • i love you voice!!

  • very helpful and sexy voice LOL!

  • lol, 7 mins of rambling without one stutter. females...

  • Daamn thx i have bee n loking for such a tutorial :)

  • thanks, verry useful!

  • Great tutorial. Thanks for the help. :)

  • Brilliant, thanks for the tutorial. I have an assignment due in on wednesday, this has helped no end.

  • Hey again. I figured out my problem. When i create my material i set up a mult/sub-object and had a total of 10 materials that i was going to eventually fill in. Well they were all set to ON so it was applying the materials that were gray over my created mapping.

  • oh my god i love you!

    i have been having the same problem. i wish i could give you a hug ! :D

  • :) glad to have accidently helped :). Another thing i figured out is that when you do use multiple textures, you're going to have to set the polygons to the right texture ID. to do this, select the polygon modifier button and select all the polygons you want to apply the texture to. Then on the parameters area find the Materials and Smoothing section (not sure if thats what its called) and make sure the ID/channel is the same as the texture in your Multi/sub material. Hope that helps :)

  • Hi. I'm having a problem with the actual application of my texture. Ive created a uvw template and set my texutre up to match my mesh. But when i apply the texture to my mesh only one of the faces shows up. My Mapping channels are the same. Im not sure whats wrong.... I'm trying to map and "editable mesh".

  • I'm British and i love how you Americans say "rowt" in pronounciation of "route" we say it like "root" lol.

  • Thanks, Heather, i know how to UVW unwrap i made it a part of a tutorial a made but my friend from Germany is having trouble understanding the basic concepts of how it works so i pointed him to your tutorial since my tuorial was mainly aimed at making a simple box, texturing it and getting it into the Valve/Source engine. So thanks in advance :)

  • You only explained the basics. What about complicated objects and editing seams? Now that would be a real job!

  • Fantastic you have a beautiful voice

  • Hi. I've got a little problem. When I try to change the texture to another texture it wont show up on my model and when i turn back to checker it's fine. How can I fix this?

  • There can be a variety of reasons for this and unfortunately trouble-shooting is the key. If you're changing the texture to an image file, double check that it's the correct scale for your model and a supported format. Try testing the texture on a primitive to see if it's a material problem, or just an issue with your model. Sometimes models won't have built-in mapping coordinates. Adding the UVW Unwrap or UVW Mapping modifiers helps us control the mapping anyway.

  • Great tutorial Heather! Now i can also map a bit UVW ^^

  • that helped me quite a bit, will you be doing more tutorials in the future?

  • I want to! I've just been super busy with classes and freelance lately. Hopefully I can add more stuff if I get some breathing room!

  • thanks so much but how can i get the

    picture to show transparency like no white

    only the colors will show

  • In Photoshop your default starting layer is named "Background" and always has a white fill. Any new layers you create with the New Layer button will be transparent. So your best bet is to either work over top of or delete your background layer, and work on brand new, blank layers.

    "Save for Web" options also let you drop out the background on formats like gif and png, but you really want to be careful with your texture resolution.

    There's also a Background Eraser tool that's a bit weird.

  • thanks!

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