a big mistake if you charge a fleeing unit it continues to flee not immedeliaty destroyt ok ? could happen everyone but maybe the where stil living then
It makes standard Knights (a core choice) 1+. (4+ for the armour, 3+ for being on a mount, 2+ for barding, 1+ for the shield. Sadly mounted units cannot get the extra 1+ for hand weapon and shield.)
Nice Warhammer Online music :P
Kiyl24 11 months ago
I am a Lizardmen player, so i had a couple of questions.
Why not do two squads of 10 skinks instead of one 20? I think they are much more effective in 2x10.
How did they shoot on the first turn? Were you not playing 24 inches apart? It looked like maybe you were marching and shooting with them?
JormiBoced 2 years ago
i dont now it stands with fleeing or charging its just a fun battle im just saying a mistake dont talke it personnly plz you al playt good ok
IonlyfightforHONOR 2 years ago
a big mistake if you charge a fleeing unit it continues to flee not immedeliaty destroyt ok ? could happen everyone but maybe the where stil living then
IonlyfightforHONOR 2 years ago
What page of the book is that on? We must have overlooked it.
oostyen 2 years ago
Nice video
GeryRugby 2 years ago
Nice Music! Nice Video, as usual!
Full Plate Armour is 4+ armour save? thats the Empire's special armour?
Warhamm3r3lf 2 years ago
It makes standard Knights (a core choice) 1+. (4+ for the armour, 3+ for being on a mount, 2+ for barding, 1+ for the shield. Sadly mounted units cannot get the extra 1+ for hand weapon and shield.)
Akandar 2 years ago
does it really need it :P
carnivoriousleaf 2 years ago
Yeah, because shit gets modified really easily.
Akandar 2 years ago