Added: 7 months ago
From: RedCameliaX
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  • Looks great!

    I just wonder how much memory needed to store data this much (the island in the demo)?

  • amazing but, can u animate voxelgraphics? itii take a long time until we see voxelgames

  • @MrLazzly

    but these aren't really voxels...

    atleast, not the same voxels as you are thinking of.... there is no parallel to their search algorithm.

  • If this is true, not only polygons would be obsolete, but with realtime shadows shaders would be obsolete!

    How long till this can actually be used in a game?

    With all other things like scripting, a.I, game mechanics, and such things I'm guessing this new graphical technology would be too strong!

  • Crysis will be obsolete soon :D

  • Wether they'll ever finish or not, this deserves some kind of prestegious award

  • @Mastermind12358 me too i really bleave in them but if they can't get the animation working cuz it have to animate point by point then its more usless than a guy with out his brain

  • volumetric rendering?

  • A lot of the objects in their tech demos are repeated geometry, simply rotated and translated to "look" different. The problem with point cloud data sets is that they simply take up too much space. Until we have multi-petabyte physical media that's as small and convenient as a 120mm optical disc, I don't see implementations like this becoming practical any time soon.

  • @Spartan043 This video is ran on a outdated laptop using the CPU only. And the hdd wasn't that big either. do your research

  • WHY HAS BRUCE CHANGED HIS VOICE?

    YOU ARE NOT ARNOLD!

  • All you negative wankers need to do some research. There are interview videos with this tech running in real time on an i7 laptop in software @ around 25fps. The tech looked crap back in 2003 and since then has much better detail. Just wait till it's finished and be amazed.

  • NOtch can't even code minecraft to run good, but I'm skeptical of this. I wonder what happens after you add in effects like shadows, realtime lighting, bokeh depth of field, etc.

  • Notch says its a scam.

  • @SlamDrag notch is a fucking idiot .. enough said !

  • All I see excessive instancing. impressive at this level of detail, but not all that useful in a game really. Next time, show us a heightmap, and say just how much pre processing is needed. Why are all the shadows so static, why no realtime illumination? is rotating the individual instances even possible

  • @thewaxism I thought the same thing at first. But even with the instancing, it's still pretty impressive. Check out their interview (most recent video on their channel) and skip to around the middle, where they are flying through the world in real-time. They are moving in and out, looking up and down, and it's all running without hardware acceleration. Honestly, they went about their demos the wrong way (overuse of instancing), but the technology is definitely going somewhere imo.

  • @ghost2ber But it's static, games aren't static. Quite stupid to focus on super details and then realize that there isn't any power left to game logics. Since when did we stop care about computer limits and make something useful in the end?

  • its like god uses this same SDK

  • Ok. I would just like to clear up a few things. Yes this will work with animation and everything else in a game. The reason it has a lot of repeating objects is because they only had one artist to do this demo, and they put it together in 3 weeks. So, obviously with more artists and time they could make truly amazing graphics. Also this is still a work in progress. It only uses their software to run it. It does not run on gpu power. However, the gpu will be incorporated into it later on.

  • @MrDiscopanda then why aren't they showing a heightmap - the very first thing most devs try to render on a new engine. I strongly suspect instancing of few objects is their only trick, which is indeed impressive, but no better than what they denounce in the video.

  • First fix gameplay, then we can talk about graphics.

  • @10samm10 Unfortunately due to the current obsession with graphics that won't happen for a while, but hopefully with something like this, making graphics look all nice and realistic and all that jazz, we can move on to making games more fun, enjoyable, engaging and most of all, entertaining.

  • I don't buy it

  • so is this really real? :D or just a joke?

  • me: yeah nice dirt, nice dirt. but can you do animation?

    them: ..............animation?? well err... HEY did u see the non fictional stone :3?

  • When is TES: VI coming out with this technology?

  • holy shit.... i love you guys

  • He sounds like... Arnold without the accent...

  • Shut up and take my money!

  • how is lighting handled with point cloud...ya know on second thought ill just google it

  • I cant image a serious company, developing such an technique, would depreciate all other realtime engines, having a big mouth and returns a year later with some pictures of a non moving world with that low amount of assets. Just get a demo online that runs on our hardware or tell us what for an harware you are using bevor you get a such a big mouth! Well.....or is it 3ds or cine4d???? Till that i still laughing about you. MF

  • @momigotsomeidea Your an idiot. Runs in software atm @ 25fps on an i7 laptop. GPU will be used but not yet. There are realtime demos and interviews with this tech running so it's not fake. People like you should play in traffic. Pffft

  • Where can I buy stocks in your company ?

  • Ok so they might have solved the animation problem and assuming this all works how they say it works, how much hard drive space will I need in order to use games with graphics like this?

  • Give this engine tech to a real dev with real graphics artists. Let THEM make a youtube.

  • this guy has even more of annoying voice than the previous guy

  • Noticed how the primitive polygonal meshes have ANIMATIONS.... Even minecraft ( a voxelized game ) features animations... If you show that on a larger scale, I'll be convinced and sold.

  • WOW. Can't wait for some games to use this. I wonder if there are any video card makers working on accelerating this? It's truly incredible this is in software only.

  • whats about physics, lighting, shading, animation?!

    and remember, there is nothing unlimited in our world

  • @TheKiwiSniper Detail is limited to the human eye.

  • One reason why people hate Euclideon is because they are a BIG threat to a large number of major industries. For one they are going to make graphics cards as they are now obsolete and unnecessary. These companies count on the gaming industry becoming more and more graphically intensive so they can make newer more powerful versions of there product and sell more units. You can bet that these computer industries are going to do what ever they can to wipe Euclideon out once they become popular.

  • @artdragondream I totaly agree.

  • @artdragondream

    Or it could be because they've made a big claim but haven't released anything beyond that. Plenty of tech companies have come and gone, claiming to have the "next big thing" and it's soon proven they're just vaporware.

  • It's fucking voxels. That's all this 'Unlimited Detail Technology' really is. Anyone who thinks this is awesome or will somehow impact game graphics is a dumbass.

  • Do want ;o;

  • i want to see the swigar

  • imagine this on minecraft

  • oke great, can we now see a moving model using this technology ?

  • @Mastermind12358 I think, you will

  • @m44ever

    I think, I wont

  • No more changing texture packs! :(

  • Wow i cant imagine how this concept and sexvilla 2 everlust would look like combined :D

    Yeah thats right, i said it 4 all of you!!

  • sadly they dont support animations, so its pretty much useless so far

  • @Goodjee It can do Animation idiot..

  • @Zoza15 idiot...show me an animation in one of their videos, then we can talk...

  • @Goodjee and dont give me that stupid bird. you could make a betterlooking one with under 100 polygons

  • @Goodjee You are 1 skeptical son of a bitch. Get the fuck out!.

  • @Zoza15 u should start asking questions. animations are the problem with most voxel-based rendering techniques, and its getting harder to manage animated voxeldata, since you have a new dimension, time. in videogames, you are not able to precaltulace the complete voxeldata for frame x, so huge ammounts of voxels need to be compressed in realtime, which needs a hell of a lot cpu time, hence im sceptical.

  • @Goodjee Even if it can't do animation, I could imagine game dev will use it for static terrain (and maybe relatively static 3D models that move as a whole, like a space-ship), and for animated 3D models uses current polygon rendering system. Now, I can imagine this working with very, very well with dedicated hardware (massive memory bank that only does tree traversion for each pixels).

  • @UberFubarius that it true, in most games theres not much movement despite character models, so you could do very detailed player models with lots of polygons.

  • @Zoza15 u r one retarded fuckhead...

  • @Goodjee Good, Since im not gonna waste my time on you anymore, since you dont have any skills in doing animations, the principles with Animations in unlimited Detail is still the same.. Polygon based models can be converted in unlimited detail and still using the same animation system.

    Idiot!.

    Ill send you the link to the video in youre mail.

  • Not sure how it exactly works, but that's how i imagine it:

    They created very powerfull voxel compression algorhythm. You can't hide stuff inside a model like in Minecraft with this algo, but we don't need it. That's why map doesn't require 90 terabytes of free space.

    Model resolution decreased over distance. If we looked at close distance, we see model with 1337*1337*2674 voxels, but when we go back, size decreases dynamically, and an long distance 64*64*128 is enough.

    Out of space, hope enoug~

  • I love how people claim its not a scam but then they went and got 2 million from the government without any real proof that this thing is actually real. Also if you work in technology industry you must realize that there are SEVERAL things they have not explained and have not even bothered to talk about. I'll stick with working in DX11 and have my unlimited detail using tessellation, which is actually a proven technology!

  • I wish they told us how it works... I mean, sure, awesome big numbers, but how do they make amount of molecules run so fast? And are they relocatable, like, kan you make a water splash when you drop a stone in water?

    it wouldn't work just with making a LOT of instances, call them atoms and giving them all behaviors, right?

  • @rubnaus Its using a Search algorithm just like how Google and Yahoo works..

    This principle is comparable..

  • Imagine this in Minecraft.

  • FUUUUUUUUUUUUUUUUUUUUUUUUU! i cannot play another games anymore xDD the look like ********.

  • It's not a scam. They just don't want ANYONE stealing thier tech. They are a group of Australians and I have seen a LIVE tech demo in perth and I can tell you It's not fake! It's a brilliant idea and a smash in the face to Nvidia and ATI/AMD. The live demo looked amazing. The detail in EVERYTHING was just so dense yet it still ran at 20-25fps in SOFTWARE! Thats only 4-7 threads being used on an intel i7. Once they take off and start putting the code to work on a dedicated GPU. Wow can't wait :D

  • @sholmesbrown You're gonna wait till you die cuz its never coming out.These guy started making the unlimited detail claim in 2003 , and in almost a decade they still haven't produced the software.Only thing that they have done is eat up donations and grants , and use superlatives and absolutes in their videos.

  • imagine that technology in tetris.. OMG!

  • I wouldn't doubt this tech at all. What i want to know is if it can bring down the system requirements for a game from let's say a AMD Radeon HD 6950 to an AMD Radeon HD 6450

  • 29 dislikes? game industry u jelly?

  • it doesn't work that well and also is almost impossible to use with motion from what I've heard

  • @TheZamler DUDE! They're running 21 trillion polygons with around 20 fps.. and mind you that this is SOFTWARE that they're running on.. Besides animation was already confirmed possible. watch the interview with bruce dell.

  • I want to see this in an actual game. Running in real time with at least a few AI and some scripted events. also maybe even showing some destruction physics and real time lighting

  • @DahPurpleHippo That's to be out next year.

  • This guy narrating sounds like Stewie from Family Guy

  • Really cool

  • holy shit that was amazing!

  • Cool! I'd love to get my hands on this.

  • Why is it all the models in this demo are static and face the same way?

  • If this graphical system/algorithm is released, how the fuck will companies make money after they sell it once? There's no way to say "HEY WE MADE A BIGGER BETTER ONE!"... These corporations are just like medical industries, they need their customers to rely on them and return to them. This is an economic suicide for them.

  • @DJTrololol are you high? there is always a way to make a better system and that will continue until we get a level of detail that matches our own universe.

  • @DJTrololol Its called licensing. ;) UDK for example you pay them money to use there engine. This whole idea is a gold mine.

  • @DJTrololol How is this suicide for them? lol, they made the engine, why wouldn't they get paid for it???

  • Let's just hope that by the end of this year, they'll thow us how the animation work's for this technology.

  • UNLIMITED POWAH!

  • For those that didnt get it yet, this video is a prank. There's no such technology. Nor it will ever be.

  • @ipapaste unlimiteddetailtechnology . co m

    not real?

  • @AisKrim43 Nope. Its fake. But i dont really have any reason to explain why. For technical details google for unlimited detail technology scam. Should explain it for you too.

  • Playstation 6 will have this, do not fear! :)

  • @RSAgility if anything it will be sooner.. They're also going to use this tech on phones

  • Put it into next Xbox/Playstation...

  • THe old animation footage they show are actually more then jsut animation, they also show hit detection, it's robots shooting bananas kind of on other robots that falls apart, pretty intresting. Sure the graphics looks shit "lightning etc." but the ammount of detail in the geometry and the fact that animation and hitdetection do work without touching the gfx card is quite intresting.

  • I hope this is real. If it is, what will the system requirements be!

  • People just STFU and give these people a chance !!!

  • Notice there is absolutely no mention of file size. The future of unlimited point cloud data = a game being on 5 or 6 blue ray discs or games being packaged in portable Hard drives. Also notice there is no animation at all. Camera pans are fine and dandy but how will the computer be able to process those millions of "atoms" doing collision data or even character skinning. I honestly hope these guys have something legit but they just leave out way too much detail. File Size? Computer Specs? ????

  • which graphic card will render this thousands of atoms? :D I mean tesselation and DX11 makes the games very realistic and so...

  • converting polygons into atoms is fine but game engines still use polygons and won't understand the technology.

    this will end the game graphics race but the computer graphics race will still go on.

    don't forget about animation and physics and destructable environments.

    and last but not least, when is ur next presentation? can't wait 2 see it!

  • As a consumer, not a programmer... this made me very excited.

  • We want to see GTA 5 in Unlimited Detail

  • Comment removed

  • Don't really care about the video, just amazed i managed to play in 1080 without pausing with my crappy internet connection :D

  • The power of Unlimited Detail™ :>

  • Good God what an annoying voice! And he's so excited that he speaks too loud too close to the mic.

  • Thank you.

  • I would Love that Technology in Elder Scrolls.

  • @Sadiyev So would I. But it's not going to happen. Why? Because the example they're using in this video was rendered. It's the equivalent of putting a puzzle together and then looking at it from different angles. Let's see how this rendering thing works in a game. Now imagine that you have to take this puzzle apart and put it back together dozens of times a second as it gets affected by other variables of the environment or the game - before the user sees it on the screen. Pipe dream.

  • @Sadiyev So would everyone else in the world

  • did he say austraila?!

    :)

  • yea.

    i made a base mesh for a head......

  • @zero000000000000000k only thing stoping you from having unlimited detail in an engine with a search algorythm like this is how much hard drive space you have

  • @VirtRampage

    Not really, as nothing has to be stored 1 to 1, if using procedural generation or terrain rendering. Only the height map and level editor data needs to be stored.

  • @zero000000000000000k oh really you said that on a previous post do i have to repeat myself to you troll?

  • Right now they can use photo and laser scanned images to make their unlimited atom count models, and also convert polygon made models into their atomically corrected models (unlimited atoms). Their biggest goal which will unlock their true potential is to integrate their new system of using trillions of atoms to create models instead of having to use a couple hundred or thousands of polygons to create models and be stuck with limited space, and apply it to programs such as 3ds Max, Mudbox etc.

  • @reesespeices696 So that 3d artist and 3d software won't be limited to how many polygons their models have, but instead they'll now have complete freedom to create as detailed models as they'd like and only be limited to their imagination, which will lead the cg world to finally being able to achieve 100% realistic graphics as long as the shadowing and lighting is correct.

  • This is new.. and it's a baby. Its like when we figured out how to make a Maps and level and didn't know how to put in charters and animations in it. We do in fact have to start all over again. This time we have a really good head start on techniques and plans.

    My advice if they are having trouble in animation is to try and group there atoms ;) but hey when I saw 3d atom technology from autocad, I knew it was only a matter of time until someone did this. I look forward to the future of gaming

  • They are not finished yet, why don't people WAIT till they are finished... They said they havent even started using GPU's its all software.

    So if they ether never release anything again, or if they do computers cant run it or needs a super computer. Then you can say how stupid they are and how fake this is. Give them a chance to prove it.

  • @ about 25-26secs in the video the person starts talking about this new technology of using tiny atoms....listen at 32sec..."the problem is this particular system using a lot of processing power, so the more objects in the screen the slower the computer will run...you certainly can't do a level of a game".....so what is the point of this technology?

  • What about water technology? It doesn't look as spectacular as the rest of the features at the moment.

  • wait, if they can have unlimited detail, we'll have to buy even more expensive graphics card, right?

  • @dankuro97

    No. The whole point of this technology is to run on modest graphics cards. The race for bigger badder graphics cards would really be over. Just like the race for more and more colors ended with 32 bit color.

  • @Bumblebee303 that'll be a comlplete revolution!

    I was thinking about ubgrading my graphics card, but if this becomes popular when it comes out, We almost won't even need to buy more videogame consoles, right?

    well, maybe yes, but generations will change mroe slowly due to that there will be no necessary for hardware updates...

  • Damn, i thought of that years ago, when i felt frustrated with the 3d graphics i saw when Voodoo card appeared... For me it sounds like what we do in TV. (i work in TV digital station). The workload inside the digital TV station is of the highest quality and gets scaled down just before the antenna. It seems to me that this is similar, a molecule level design, scales down just at the end (the end user's gpu / pc). Animations, Physics, Reflections all is possible, like in real world...

  • This technology will bring back PC Games and PC gaming to its former glory!!

    Most PC exclusive games today are made by small indie developers.

    Think of it, any indie developer with a small budget will be able to compete on equal footing with the big console giants as far as graphics are concerned. The power of unlimited graphics will be within the reach of everybody making photo-realistic graphics as accessible to all as color quality is right now. PC/console power will be irreleveant.

  • Could you release the demo (with only 2 shadows)? I want to run this amazing tech on my PC =D

  • If this come...will come after next generation 2014~2015...=/

  • What kind of a video card do you need to run this?

  • @MajedKyubi i think you will have to buy a specialized graphics card for it that will run it, it will be worth it tho :D

  • Imagine the destructible environments this technology can bring, amazing.

  • Minecraft is sometimes laggy because it covers such a huge rendering distance which includes underground and aboveground where these first person shooters only focous on the small ground level size

  • I just wanna see how does physics will run it that engine!

    Good job guys!

  • Fantastic idea!!! I think you are going on the right direction!!! :)

  • even with all the detail. the engine in general is blaugh looking

  • ffffffffffffffffffffffffffffff­fffffffffuuuuuuuuuuuuuuuuuuuuu­uuu-

  • For people saying it's a scam it's not. They're not the first company to do this. It's all pretty and stuff but the problem is that there is no algorithm for the "atoms" in a game so it would be very difficult to get animations. So yes, scenery and background visuals are amazing but the technology is new and will be a few years before it's used in an actual game and in actual industries.

  • The often used word "unlimited" doesn't make you sound too competent and serious btw.

  • What about hw specs? 20 fps... on what?

    What about lighting?

    What about non-static geometry?

    What about world structure, looks all pretty grid based (for programmer's art I'd expect a tad more random object placement...)?

    What about (real) memory requirements? That demo looks very repetitive...

  • @Daytona675x it has 20 fps on the CPU alone like quadcore @2ghz. No graphics card

    there wil be lighting

    there will be animation

    the structure is grid based because they arent artists and cant put hunderds of different things in the demo

    memory requirements should be about the same as normal games they say

  • @Daytona675x

    15-25fps in software.

    Has lighting and shadoing, if you look closely. Also, there demo shows the shadow as real time on the animated animals. This was in their interview demo.

    Terrain rendering is not 1 to 1 in storing the environment, just the height map and level editor manipulation data. After that, there is simply the data to tell the CPU to generate a flat grid of points or polys, which is less than several MBs.

  • @Daytona675x

    Other things can be use dissplacement maps over top dynamically rendered (unstored on th HDD that is) cubes, as like a piller of marble or releif mapping.

    Procedrual generation, in general, is not storing anything 1 to 1.

  • I suggest you watch the video titled “Euclideon & Unlimited Detail - Bruce Dell Interview” because that’s where some of those questions are answered:

    1) 20 FPS on any computer (the software is doing all the work). They don’t even really need a GPU.

    2) Lightning? Included.

    3) Non-static geometry? Do you mean animation? Included.

    4) Only looks that way because of the limited number of objects used (which, in return, is because of time issues to make this demo).

    5) Memory requirements? Equally low.

  • @MoaiMaea 20FPS on ANY computer seems a bit like a stretch. What he probably meant was that the software doesn't require hardware acceleration to work, and he gets 20fps running it on his CPU (a core i7). Animation may be included, but my guess is that it's just simple translation and doesn't support complex deformations and bone systems. So while the implications for this tech may be impressive, they still have a lot to do in terms of making it competitive against .

  • If they can deliver on the the claims which were mentioned so far then that is probably already enough to become the new standard.

    Regarding animation in particular, you might want to watch the recent interview with the head of Euclideon. There they showed some early stages of animation within their system.

  • @Daytona675x

    They are still developing this.

  • @Daytona675x This can run on a 2001 computer. This is all software, it doesn't tax your machine in the slightest.

  • @Daytona675x I'm talking about voxels. The only thing they're limited by is Hard Drive space.

  • @Daytona675x It looks repetitive because they said it themselves THEY ARE NOT ARTISTS. ;)

  • @Daytona675x right now, it's running on only software. They are working on eventually using some power from graphics cards. This was more a demo to show that he could have a whole lot of polygons, the demo was made in 3 weeks by basically one guy, I wouldn't expect something so rushed to look like crysis 2...

  • @Daytona675x memory requirements is the worst issue because it is orders of magnitude far from a classic rasterizer.

  • Great!...But can our current PCs can run this with sprites, explosions, and things like that intensively?

    I'm really looking forward to this!

    If my PC gets some "slow downs" at some points in Red Faction : Armageddon...I think I will have to upgrade my PC with 2 graphic cards for this.

  • how about animated models?

    we don't see any animtions in this graphics technology

    this is very nice anyway

  • @MrZobiwan They are working on it right now.

  • @MrZobiwan

    Give them a break, I bet they're working on it right now.

    How can you demand animations if they are still in early stages of developing this technology.

  • @SirithHeruwen We will see animations and other game related stuff in live demos in the next 2 or so years.

  • @GeekingForJesus they plan to release the SDK of this engine in a couple months, actually. which will have animations and other game related stuff

  • @VirtRampage Really?? I hadn't heard that. Is there an article I could read about that? Because I'm very interested to learn more.

  • @GeekingForJesus euclideon com 

  • @VirtRampage Oh. I didn't think they had those active plans for that long. I was under the impression they were still working on more basic things. Well good, I'm excited to see it. So excited I think I don't even know...

  • @MrZobiwan

    Animations are in there from the start. An interview shows a 7 year old demo showing shadow and animated skeletal systems with seperate parts per bone. I think a recent image reveals that they have a skinning technique in which the segments are blended with other point cloud data.

  • Check out the latest interview, there is a preview of some early animation in there so we know that it is definitely compatible.

  • That would take a ton a processing power I would imagine, though that wont take to long to accomplish :)

  • Its a scame!

  • this is incredible, good work guys:D

  • It's a scam as Notch has explained. Google it =x