Added: 2 years ago
From: bunglist2000
Views: 20,893
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (118)

Sign In or Sign Up now to post a comment!
  • great map, love everything about it, but is it possible to make the ufo's come out from under the map?

  • it even have alien flyng disks under the map>under the map there is a smaller map whit 2 flyng alien disks

  • I can say. From expereince. Great Great Great Map. Great for building. Most importantly no lag.

  • this map doesn't lag. My GMoD has a crap load of addons and maps yet playing Area 51 doesn't even show any signs of lag or crashing. Even noclip or using too many stuff, the map still works.

  • wait.. i thought a map bigger than flat grass would crash the source engine D:

  • sim city 4 music

  • Does it lag when u play or is that the game cam?

  • @Demonragdoll Game cam

  • how do u get the ufo to come out?

  • song from advent children when kadaj goes to met rufus:)

  • admin room?

  • Comment removed

  • Good map. What causes the NPC battle to stop? Is it just a time limit?

  • I will tell you right now, without play testing it, it is way to big. If it is twice the size of Flatgrass, uses the Maximum amount of Hammer and has a HUMONGOUS sky-box, it is too big. However, it does look like you spent some time on this, making everything look very nice and "sexy" as to say. I would like to possibly set up a Collaboration map development with you, that would be sweet. Check out my vids, I am legit. I made a lot of the Orange maps DODS plays, Add my steam. SiloSloth

  • yes but that means just have that map an no other maps so ur game doesnt lag

  • I don't think it's too big

  • no, but if he has to open areas then it will lagg for him, because the source engine is built so that you can place blocks in the map that makes the game not draw whats behind it when you cant see the block

  • i'm afraid your informations a touch off there so id better corect you on a few key points if you dont mind:

    - client machines dont exchange texture data beyond simple "the texture on here is called ..."

    - the textures on maps are either refencing directly to your HL2 root folder or to packaged texture and if never "sent" or "recieved" when online

    -lag is caused by sent or recieved data being too large or reccuring therefore textures cannot cause it

  • hmmmm i wonder how much this map lags if it doesnt lag all the time its good cuz im downloadin it nice map

  • Watch this space! Atlantis map under development!

  • Creepy Lag ;d

  • Ive been playing this map since yesterday and i think it is awesome. I heard you were working on area 52 and i remember on a tv show they said there's rumors about a new area 51 in an old abandoned missile silo but that would be boring you need to make the next one with more interface (especially the ufo) all and all very good map.

  • nope there is recent construction there

  • what are you talking about?

  • Great map man!!

  • hey man i played this map and it looks nice but i cant find the admin room and launch the ufo i see it in the skybox but when i am at it i fall right threw so some help telling me where it is will be helpful.

  • I need help!

    1st... in the skybox i can see a UFO!!... but i dont know how to use it...

    2nd... the map is kinda laagy and i dont know why...

    3rd the map is freaking awesome :D

  • 1st: Launch the UFO in the admin room (look at the facepunch thread for instructions on how to get in and start it)

    2nd: The map didn't produce significant lag on our server during testing - do you mean lag measured with net_graph or just "seems a bit slow"?

    3rd: Thanks!

  • allright...

    1st: i havent done yet, but thanks for the hint!

    2nd: its lagging every second a bit... it stopes for 0.2 sec, then 1 sec pause, then again ect... i dont know if this is node graph or "seems a bit slow" well if you mean "slow" like slowmotion, no

    3rd: your welcome :D

  • To find out where the lag is from, type net_graph 3 in console. A graph will appear bottom right - look at what the biggest colour is. If it's red, that is props and entities in your map, usually colliding.

    Because this is the first time I've heard of lag this bad, I'm thinking it's likely a problem with your machine - do you have anything running in the background like a defrag or virus scan? That would cause lag like you mention.

  • okay... i have something running on the background but on hugeflatconstruct (wich is a bigger file as you said) its not lagging... i never had this kind of lag...

    and i havent found anything about the ufo... all that i found is that you have PMed those ppl who wanted to know xD and i am not registered in Facepunch. can you please PM me here on youtube to let me know how to start the ufo?

    and btw. the admin room is the room in the tower right? cause i get teleportet when i noclip there xD ^^

  • I've never had that kind of lag either and it's not being reported by anything else. Unless you have a very old graphics card I would suggest the problem is things running in the background, a lack of free space on the drive steam or windows is on, or a broken addon causing lag. Stargate is known to cause lots of strange lag. Also try clearing your garrysmod/cache folder.

    Admin room - check halfway down page 2 in the facepunch thread, full details are posted there.

  • THank you very much :D

  • Welcome!

  • Allright... (my mom said 1 hour before that she is going to shut down the electric source (sry for my bad english :P) when i dont go to bed now... and now its 00:45 am xDD) i have tryed (at this time) the map, its perfect... i foudn the admin room, the ufo, and had fun... i have entered net_graph 3 in console, less red things to see.. it was a straight line.... when i have moved to the ufo, something changed... well... i can live with the lag... it dont hurtes me xD thank you ^^

  • F**KING nice map :D im so gonna download it :P!!

  • Wow! #67 - Most Discussed (This Week) - Gaming

  • Well done!

    It's a great map, you deserve it!

  • hahahaha lol Peniston oils get the lubrication you need! lol =)

  • Looks grate but in some parts the textures are a bit bland i like the fact that you don't haft have any of the hl2 stuff or css. looks like a grate map good job.

  • I've just made a few new textures from scratch for the next release of this map, including a some new concrete textures that should make the underground more appealing.

    Also there are quite a lot of little details added - watch the facepunch thread (linked in description) for more details.

  • Thanks for the map! Just one thing......How do you trigger the UFO!

  • Welcome!

    The UFO is triggered from the admin room. See page 2 of the facepunch thread linked in the description for instructions on how to get in.

  • you get into the admin room (its rly easy) and u can pressa button and itll make the ufo fly round the skybox

  • where can i find the UFO ?

  • It's a mystery

  • The truth is out there :P

  • Hah, Peniston Oils, From Top Gear, Right?

  • AWESOME MAP MAKE MORE!!!!!!!!!!!!!!

  • Ok Thanks for The Gravity Bug Fix And Uh Can You make more Areas if possible and i mean the map is great but is it possible to make it better

  • Check out the facepunch thread linked in the description - there we are discussing things that will be changed or improved in the next version.

    I've also got other maps started, I mention those somewhere in the thread too.

  • Hey Great Map Its One Of My Favorite! Also 2 Questions My Gravity Went Out On That Map Any Reason Why? And Do You Build The Rockets Or Do You Have To Spawn Some Cause When I Went to The Silo There Was No Rockets And You Got My Vote 5/5

  • Thanks, glad you like it!

    The only reason you gravity could get bugged is if you died or teleported out of the anti-grav chamber (octagonal glass room), just go back in there and come out again.

    The silo is for you to build your own rockets - I am considering putting rocket part spawners in the silo for the next version.

  • What sorts of Security is there for the Admin room? There better be LAZORZ

  • For instructions on getting in, look at page 2 of the facepunch thread linked in the discussion.

    The admin room is pretty well protected - it's built so that if you can't noclip thru walls you can't get there, meaning if a server wants it secure they can disable noclip or use uclip.

    Once you've got in the proper way, try to break in, it isn't easy :P

    Oh, and yes, there are lazorz (don't touch them)

  • #97 - Most Discussed (This Week) - Gaming

    :oP

  • Good map, much space for build, but not very detailed.

  • Thanks!

    Adding more detail for the next release candidate now, including a folding walkway to the silo control room, beveled edges and curved inner corners for the runway, some underground corridor detailing and texturing work. Plenty more besides!

  • omg top nice map dude

  • can sum1 give me the IP i time out when i try to join from the links

  • Look in the steam server browser - set your filters for game: garry's mod and map: gm_area51

    You should see our two servers and a few others - I just looked and saw 5 besides ours.

  • thnx, looking forward to this map

  • this map is SHIT...

  • so is your comment.

    any sort of constructive feedback that we might be able to address or fix?

    perhaps some suggestion to your perfect map that contains better quality features than our attempt?

    i don't have a problem with bad feedback, every piece of bad but constructive feedback we get just makes us want to try more on version 2 however "this map is SHIT..." is usually what comes from a 10year old with his mommy's laptop

  • well played good sir xD

    too bad the guy was just trolling and trolls dont deserve replies

  • LOL look at the coment below XD

  • i was going to make an area 51 map but i gave up on it.

  • where is the admin room and ho do i get in i wanna see the ufos and stuf :3

  • ufo is a prop X3

  • when you no clip behind the fan thing the game freezes other than that its a great map

  • if server crash = yes

    you just said a minge thing = yes

  • d'oh only saw music there sorry lol

  • Looks absolutely fantastic you should be really proud man :D. BTW what was the music? 5/5

  • LOL "PENIS"TON OILS LUBRECANT!

    back tothe map i think it was good fairly big and open nice job!

  • sweet, but WAY to big

  • too big for singleplayer except if you like building big stuff or flying planes. The map is built for busy build servers with 12-16 players at once. Doesn't feel so big then :P

  • true

  • what did you use to make the combine solders throw grenades?

  • If you use Hammer to create a "template" NPC you get lots of configuration options for how that NPC behaves. You then need to use an npc_template_maker to spawn copies of the template and control how many of each there are and when/where they spawn.

    Also configuring the NPCs to work together in squads, covering each other and sticking together is all set up the same way.

    Getting the strider to target people, respond to its surrounding and clean itself up after death was much harder :P

  • Uhh is there an easier way in doing this or thats the only way. By the way I love you map. :D

  • Thanks :P

    The only way to get full control of the NPCs is using Hammer.

    Garrysmod can do the basics just spawning them, but most of their more complex features are unavailable in-game.

  • #30 - Most Discussed (Today) - Gaming

    #94 - Most Viewed (Today) - Gaming - Germany

    #97 - Most Viewed (Today) - Gaming

    #86 - Most Viewed (Today) - Gaming - Russia

    #52 - Most Viewed (Today) - Gaming - Czech Republic

    #73 - Most Viewed (Today) - Gaming - Sweden

    #71 - Top Rated (Today) - Gaming

    The awesome continues!

  • Thanks bud!

    I've only been mapping for a little longer than the 6 months spent on this map - it was one of the first maps I started, but did several others before returning to this one and redoing it.

    I spent probably 10% of the time building and 90% of the time testing and improving stuff. Over 100 betas!

    The video and music is all the work of SparkMedia, but yeah, I'm not a fan of the metal/rap soundtracks either, this track is ace and its one of his own too so no youtube licensing issues :P

  • Thanks for the mention ;)

  • is it noded, and if not you should add node, that would make it way better

  • The shotting range is noded for the built-in npc war. The map is too big to fully node effectively - I could add some nodes to popular build areas but the map already has nearly 90% of the maximum possible point entites (like ai nodes).

    The range area though is fully noded with all types of node that have an effect.

  • This map pwns. You got a download first time i saw the vid.

  • Peniston Oils, hahaha that made me chuckle

    Top Gear Much?

  • Was going to do a Larsen Biscuits one too.. :P

  • Congratulations for this fabulous map! It is a great map for anything: building,exploring,shooting,ha­ving fun...and despite it's size,it doesn't lag at all. Thank You for creating the map, i love it! GREAT JOB!!!

  • Thanks mate!

    The anti-lag system (area portals etc.) is the most complete I've ever seen in a build map and took a lot of plannning and research to get right.

    I've got several other maps in the pipeline, the next I will focus on will either be a spacebuild map with a few features I've never seen before and a different theme to the usual or Area 52, aka the Cheyenne Mountain Complex (aka NORAD or Stargate Command). I've already fully modelled the mountain's surface using USGS satellite data :P

  • Wow! Your new ideas sound just as great as the previous map. Good luck with it and i'm looking forward to see it! I can see the six moths of work You put in the other one. Just one question: You mentioned a UFO in the "Area 51" map... how can it be spawned? :D

  • The UFO controls are in the admin room - to get into that, see the 2nd page of the facepunch thread linked in the description.

    Thanks, and enjoy!

  • OK Thanks,i got them! :D It was easy to get there,You described very good. It was a big-ass U.F.O. :)) Looked awesome. Just like the rest of the map. So thanks again!

  • love the map whats the music?

  • The music link is in the description - it's by SparkMedia, the maker of this vid, and is called Ending Theme

  • Build, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, adjust, test, RELEASE

  • Less than a week you say? Prove it. You have one week starting now. Go!

  • not bad. ima download it now.

  • #45 - Most Discussed (Today) - Gaming

    #92 - Most Viewed (Today) - Gaming - Sweden

    #96 - Top Rated (Today) - Gaming

    Hello Swedish peeps!

  • #44 - Most Discussed (Today) - Gaming

    #96 - Most Viewed (Today) - Gaming - Sweden

    :)

  • Whats the music please? The map looks nice BTW.

  • Where's the admin base?

  • Look at page 2 of the facepunch thread, linked in the description, there's full instructions on how to get in.

  • #59 - Most Discussed (Today) - Gaming

  • How do you know your video was #59 most discussed? I would Like to know so i can see if my videos are very popular or where.

  • Look at the "Statistics & Data" link above ^^

  • Ah ok thanks

  • #68 - Most Discussed (Today) - Gaming

    Win Level Increasing!

  • strider nodes????

  • Yes, in the underground shooting range there are strider nodes and an strider already set up to fight, along with combine soldiers, manhacks and antlions.

    Try taking the strider out with only a grav gun and the explosive barrels that are stacked around the range :)

  • #76 - Most Discussed (Today) - Gaming

    Even more awesome!

  • How do u zoom in on camera?

  • Look in your keyboard options on the Esc menu - bind a key to "suit zoom" - I use T

  • i downloaded this map today =D love it

  • 1 my comptuer isnt abd

    2 flatgrass lets u go out side of the map

    3 still shouldnt crash in that one spot all the others are fine but that one spot

    4 you should look more into testing and fix little things like that befor leting out to the public

    5 iv never been in any gmod map not once where id go under the map or out side of it and crash thats bull shit never has happened once

  • 1. Congrats.

    2. Keep going. Flatgrass is not maximum size.

    3. It's not just one spot - its the Source Grid. If you go out of it on ANY map things get very weird and for SOME PEOPLE causes a crash.

    4. We have been testing this for several months on our public gameserver. Plus, this is a Release Candidate, not FINAL yet (although this isn't a mapping problem).

    5. Play more gmod. Read the Source SDK Wiki.

  • Thanks to all your coments guys, this vid is now:

    #95 - Most Discussed (Today) - Gaming

    Awesome!

  • Map is incredibly fun to mess around with in SP and would sure look great with a decent computer running it

  • LOL penistron oil get the lubrication you need XD

  • Better than anything YOU could make.

  • Comment removed

  • i would like to see you make map with 1440 downloads in less then 3 days

  • "mehdyweaponmen" it is probably his first map.. and to be honest, Its good.. Dont matter if theres nothing to do, he tryed. Something you cant do in a million years

  • what are you? a 5 year old kid? idiot

  • Good question / Nearly 25 years out there, matey-chops / Quite often, yes, 'tis fun.

  • That framerate is absolutely horrible. If I was you I would have had someone else do the presentation video, someone who is cabable of filming at atleast 25fps.

    That low framerate just gives a poor image of the map that its laggy or otherwise buggy.

  • We will be releasing more videos later and will get higher quality footage for those, but I think you comment is a little harsh - not everybody has the latest pc hardware and a lot of work went into both the map and the video.

    I could have done this video at 100fps at 1920x1200 but my video editing skills are very poor when compared to sparkmedia01 who filmed this.

    Unfortunately doesn't have a £2K PC to film it on, but we chose production quality over framerate here.

  • I have a 2 years old 700€(£650) computer, and I can film 1024x768 at 20fps easily.

    But yea, maybe I was a little too harsh looking back at it.

  • Ya i know what you mean... I have GeForce 4mx and 447MB RAM...

    A while back I thought that nothing made shadows and fire was borken and there was no such thing as reflective water, but it all just was my damn computer ;/

  • Use Source Recorder. It allows you to record at 30FPS no matter what.

  • you use the command host_framerate value to record at more, i use 240 personally.

  • 30 is best though. 240 is insane, isn't the file-size too big?

  • I kind of wish they could finally open the real Area 51 interior to the public. This map is probably the only closest thing we can get to for now. What was it they exactly did not want us to see in there? Aliens? or was "aliens" just a cover up for a secret weapon? Whatever the reason though, this map is going to be one kickass deathmatch battleground.

  • Play the PS2 game "Area 51". It is a brilliant game, and they put in their own conspiracy as to what they think is going on.

  • think about it.... we have weapon testing and secret aircraft that we don't want our enemys to know about.... if we realise it to the public we cant use that testing facility anymore for what? to prove to all the poeple who belive there are alians there wrong? not worth it....

  • you need to ai_node the whole map

  • /agree

  • The range is fully AI noded - to node the whole map would take thousands of nodes and the map is already at about 90% of the total allowable point entities.

    I'll add a few noded paths around the place in popular build areas so NPC won't just stand there.

  • Well I was thinking of making a small animation with this map, with US troops fighting off aliens. All I need now is some US Soldiers that actually download (bit torrent is failing, stupid garry), and an added weapon script that works, and I'll be happy.

  • Great! If you upload it to youtube, add it as a response to this vid, I'd like to see it!

    As for bittorrent, it works great if it's set up properly, but that can be tricky.

    My advice is to download uTorrent, and type "utorrent setup guide" into google - the guide on the first link will explain everything, but pay close attention to your router and firewall ports (you should see a green tick on the uTorrent statusbar after a few minutes of downloading).

    Good luck!

  • hey dude u know this place sucks ass u go under the map in frist player it takes ur fucking guns aways and it crashs when u go out of the map behind the tower dude fix ur shit befor u let poeple dl it dumb ass its fun and all but if u noclip tho the map it can crash ur gmod

  • 1. the reason your guns are removes is due to a live fire room underground that will remove a players phisgun and replace it with standard weps in a build server, all you have to do is to make sure that you dont noclip into that particular room.

    2. the reason it will crash after leaving the play area is becuase the map is at the maximum limits of gmods capacity simalar to how you cannot escape gm_flatgrass.

  • Are you sure you computer just doesn't suck?

  • in fact im not even sure how you can complain because 'when you tried to get somewhere the designer didnt mean for you to go... you crashed'.

  • If you go out of the game grid on any map in any source game it will either crash of go very weird.

    This map takes up the whole grid for maximum space. All of the terrain outside the fence isn't really there, its a 1/16th scale skybox underneath the accessible part of the map.

  • Some maps like the CSS maps are designed so that if you leave the grid, it returns you to the middle of the map. Try it on Office if you dont believe me.

  • I believe you - it's done with trigger_teleport and is quite easy to do, but has issues in garry's mod where it would be very easy to fly a complex plane into the trigger and get the whole thing teleported inside something else in the middle of the map, or inside out, or spazzing etc.

    I am considering a method of hiding the tele triggers inside the skybox wall and putting trigger_push volumes inside the walls to push planes away before they ram into the wall, but its tricky to do properly.

  • learn grammar before you talk your shit

  • If it sucks, Why is it in Recently Popular Downloads?

  • @Jeliigirado: I think anything the gmod website categorizes as "popular" is based on the huge amount of people that download the same item in a certain amount of time. This map is only the first version, and I think Bunglist would prefer anyone who finds a bug or two in the map make note of it.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more