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  • Real cool. But how did you get the torches to count down like that? And did you use the same detector program ad your other video?

  • texture pack?

  • @gorazorbacks11 It's Jolicraft.

  • 2:30 Oww! my ears!

  • @1xtremekiller1 Sorry, I do try to clean up the sound in these videos a bit but I'm not that great at it.

  • Check my tutorial please!

    I was working on it hard : )

  • i like the video

    i despise the texture pack (making my eyes bleed)

  • How do you determine if the cart is empty?

  • @RobCob You can't. Detector rails currently only detect if there is a cart.

  • @ryerye2828 im asking how he did it in the video, from what i saw, it just went the wrong way around the corner for no reason :P

  • @RobCob That's by using a redstone delay and the fact that occupied carts have more momentum, and thus keep top speed longer, compared to unoccupied ones.

  • @ryerye2828 It's true that detector rails by themseleves can make no distinction between empty, full, storage or powered carts. However it's still possible to determine if a cart is empty using only the new rails and some redstone, using the fact that carts with riders have a higher maximum speed than empty carts. see "Minecraft 1.5: Detecting occupied/unoccupied carts with detector rails" to see the sorter by itself.

  • @Ferentix Yeah, thats what I did for my minecart station, check it out on my channel.

  • @RobCob I made a video describing the method I'm using just the other day, check "Minecraft 1.5: Detecting occupied/unoccupied carts with detector rails" on my channel- or if that's TL;DW, basically a cart with a rider has a higher max speed than an empty one. I boost each cart to it's max speed, and if it goes between two detector rails fast enough then it has a rider and I can switch the track to the appropriate direction- otherwise it's empty and I send it to the dispenser.

  • @Ferentix That must be some pretty accurate timing :P

  • @RobCob It isn't really, you just need to make sure that the two detector rails are the right distance apart that the first goes off before the second comes on if the cart's empty but both come on if it's full :). A little trial and error when I made my first one (well, second, but the first was unreliable) and I can pretty much just use the same design each time. The redstone stuff is just an AND gate, introducing only 2 ticks delay. There's an extra rail after the 2nd detector to compensate.

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